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  • 8/10/2019 Mm25 as Film

    1/12english and media centre| September 2008 | MediaMagazine7

    MM

    You could be forgiven for thinking that, in this

    age of multiplatform media and downloaded

    or streamed content, everyone is a fan ofsomething, whether its a specific T V show,

    or an indie-rock band. Being a fan taking

    part in the shared activities and practices of

    a fan community seems to have become an

    ordinary, everyday part of media use. Were

    all fans now, arent we? After all, following the

    narrative puzzles of Lostor Heroesis hardly the

    cult, underground preserve of a select few. Its

    properly mainstream: above ground, centre stage.

    And rating and reviewing bits of media content

    has also become increasingly commonplace,

    rather than the specialist territory of amateur fan

    magazines or fanzines. Yes, surely were all fans

    now, whether or not we even use the label.

    According to this argument, studying fans

    of film, TV, and music is important for Media

    Studies because in contemporary consumer

    culture, being a fan is one part, and sometimes

    a highly significant part, of our self-identities.

    Whats been dubbed media fandom the

    detailed appreciation of particular media texts

    is, for some people, just as much an aspect

    of who they are as, say, their class, age, or their

    gender. And though there have been different

    strands of work, and different traditions and

    theories, applied to media fandom and sports

    fandom, these approaches are themselvesbeginning to converge, given that sports fandom

    is now itself often one type of media fandom.

    Indeed, whilst some fan passions may fade,

    others seem to stay with us for life, becoming

    a type ofenduring fandom that we cant

    imagine ever being without. This can sometimes

    be a sports or football fandom, often linked toregional and family identitiesand so speaking

    literally of where we come from. But it can also

    be the love of a film franchise Star Warsor

    Lord of the Ringsfans or even a TV series like

    Doctor Who(my own enduring fandom). And

    if many people are fans, throughout much, if

    not all, of their lives, then Media Studies owes it

    to itself, and to us, to take seriously the creative

    endeavours and the emotions exhibited by this

    everyfan.

    Emotional attachmentIn Fan Cultures, I argue that fans emotional

    attachments to particular objects call for a theory

    which is not limited to audience interpretation.

    All too often, Media Studies has had a lot to say

    about audience readings and understandings

    of content, but much less to tell us about how

    audiences feel about the media they consume.

    Even the approach known as Uses and

    Gratifications concerns what people do with

    the media, rather than how they might become

    attached to, and invested in, particular

    media texts. And where fandom is concerned,

    emotional attachment some have compared

    this to a form of love is a vital component.

    From everyfan to anti-

    fans, superfans, andbrand fans.... MattHills, one of ourforemost theorists of

    fandom, explains why

    the fans themselves are

    becoming the subject of

    academic study.

    Heroes(left and nearright): courtesy ofimage.net

    Lost(far right):courtesy of C4sextranet press site

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    Finding a quick and easy definition of media

    fandom isnt easy, partly because the term has

    been so widely debated. The author of Fans

    (2005), Cornel Sandvoss, offers up the following:

    I define fandom as the regular, emotionally

    involved consumption of a given popular

    narrative or text.

    Like a kind of love, this emotional involvement

    may even be so intense as to go beyond an

    individual fans ability fully to put it into words

    and explain it. Partly for this reason, and

    partly because fan love is often felt to have an

    authenticity and a privacy for fans, I have used

    a version of psychoanalysisto think about it.

    This is an approach which has a longer historyin Film Studies, though in the past it has been

    used in textual analysis rather than in relation to

    audiences feelings and attachments. Something

    else that is important about the emotional

    involvement of fans is that, again rather like the

    feeling of being in love, this isnt just about blind

    devotion and automatic approval of the fan

    object. Instead, fan love often has to tolerate

    disappointments and frustrations from the

    fan object, such as Star Wars fans hating the

    character of Jar Jar Binks, or football fans vocally

    criticising their team when they lose. Fandom

    represents an attachment to media content

    which can often be highly critical wishing and

    willing media producers or sports teams to do

    better.

    Fans are highly critical and creative

    audiences; they dont just criticise their beloved

    shows or franchises when they fall short of

    expectation, they also make their own fanfilms, or write their own fan fiction . As Henry

    Jenkinswrote in his ground-breaking study of

    media fandom from the early Nineties, Textual

    Poachers, fans are consumers who are also

    producers.

    One way of thinking about media fandom,

    then, is that it pre-dates and prefigures the

    audience activities of web 2.0: fandom got there

    first. Only now are mainstream, digital media

    catching up with, and seeking to generalise,

    what have previously been special types of fan

    interaction and engagement.

    The anti-fan

    The emphasis on fans emotionalinvestments in specific media has led, more

    recently, to a new strand of fan studies: work on

    the anti-fan,kickstarted in the Noughties was

    by media scholar Jonathan Gray. What might

    this strange category include? Well, anti-fans

    are people who are passionate about a media

    text, but negatively so; they loathe or detest

    what they take it to represent. Unlike fans, anti-

    fans arent close readers of what they hate; they

    form an image of the detested media object at

    a distance, by referring to marketing, trailers or

    other publicity. Anti-fandom therefore appears to

    hinge on a negative stereotypeof the particular

    text or genre and its assumed audience. For

    example, romantic fiction is formulaic and stupid

    and its readers are engaged in empty-headed

    escapism (or so an anti-fan would claim). Or, to

    give another common example, horror films

    Heroes(left, below and farright): courtesy of image.net

    Star Wars(below left)

    Lord of the Rings(above and

    right)

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    are allegedly sick and twisted and those who

    enjoy them are wrong in the head (according to

    horrors many anti-fans). Whereas media fandom

    might allow us to define, culturally, what sort

    of person we are, with what sort of tastes andinterests, anti-fandom is about who we are not,

    and what sorts of identities we seek to define

    ourselves against, and in strong opposition to.

    It can also be about fan rivalries, of course,

    such as fans of one football team taking another

    team as their anti-fan arch-enemy. And fans of

    a TV series can become anti-fans of particular

    elements within it, passionately detesting

    developments in the storyline or new actors. The

    idea that TV shows can jump the shark (named

    after a supposedly ludicrous event in the US TV

    series Happy Days) or lose their original appeal

    or uniqueness is one version of this. Fans who

    make such a claim are, perhaps, shifting theirallegiances and are on the way to becoming anti-

    fans of media they previously embraced.

    True fansWe might all be fans now, but this doesnt

    mean that were all equally fans. Fan

    communities commonly make a series of

    distinctions between insiders and outsiders,

    sharing a sense of what distinguishes fans from

    non-fans, or hardcore fans from newbies,

    for that matter. Far from just being groups

    or networks of like-minded individuals, fan

    cultures tend to be marked by distinctions of

    authenticity, defining what counts as atrue

    fan. The length of time one has been a fan

    can contribute to ones fan authenticity, with the

    hardcore often having been long-term fans, as

    can the quantity and quality of fan knowledge

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    one has accumulated. Whether its the league and

    game stats a football fan can quote, or detailed

    knowledge of a TV shows production history,

    fandom isnt just about emotional investment,

    its about investing in knowledge, about

    knowing the right things. Fans are the experts

    of popular culture. Whats nothing but trivia to

    a non-fan may be essential learning for a fan.

    Culture industries play on this desire for fan

    knowledge, of course, through such materials

    as DVD extras, commentaries, and podcasts

    offering exclusive content or behind-the-scenes

    information. Fan authenticity can also be a

    matter of getting early access to media content,

    with movie fans typically wanting to attend

    the earliest possible previews or screenings,

    and TV fans wanting to see YouTube clips or

    other on-demand content ahead of official firstbroadcast. Being a true fan can mean knowing

    more than other fans, and knowing it first.

    As such, theres sometimes a strong streak of

    competition in fan circles; and there are also

    hierarchies of fans. Those who know more,

    and have greater access to behind-the-scenes

    information, become the leaders of fan groups

    and the high-status superfans within their fan

    communities. And fans thirst for access and first-

    look or first-listen media can also involve them

    in battles with the industry, for example when

    new songs from well-known bands leak online

    ahead of their release, or when TV episodes

    leak pre-transmission, such as happened ahead

    of the BBC return of Doctor Whoin 2005. This

    grey economy of media contentexists in a

    murky realm; some of it may be deliberately

    aimed at generating or sustaining a fan base,

    working as viral, word-of-mouth marketing and

    promotion ahead of official release; some of it

    may genuinely get out there against the wishes

    of the industry, but in line with fans interests.

    This reinforces the point that media fandom has

    never just been in the pockets of the industry.

    Struggles between fans and producers agendas

    have frequently been documented, whether its

    football fans opposing the buy-out of their team,or movie fans criticising the casting of a much-

    loved character such as James Bond.

    What does fandom mean?One big problem in defining fandom is

    this: what exactly should the term refer to?

    Remember that Sandvoss mentions popular

    narratives or texts as the proper objects of

    fandom, but where does this leave the power

    of brands within consumer culture? Can one

    be a fan of Converses, or the Apple iPhone, or

    even McDonalds? Or how about being a fan

    of Subway, but an anti-fan of McDonalds? For

    some, this might stretch the language of fandom

    too far, but it is hard to discern exactly what

    might distinguish more conventional media fan

    objects from brands that we are emotionally

    invested in; that we regularly and perhaps

    habitually consume; that we might have built up

    considerable knowledge about, and which may

    well have become part of our self-identities. The

    rapid rise of the iPod, for example, as an iconic

    consumer good, and the brand values of Apple

    (along with its dedicated and vocal consumer

    champions) seem remarkably close to moretraditional fan objects and fan communities. This

    being true, perhaps Media Studies could borrow

    from fan studies to think not just about sports

    and media fandom, but also brand fandom

    and its own struggles between producers and

    active consumers. Even fashion fandomcould

    be explored more generally. Recent debates

    surrounding anti-fandom have started new

    areas of study; so too might these ways of

    opening up the term fan.

    Whether its the everyfan of digital media

    contexts, theanti-fan who hates some media

    while loving other texts, the superfanwho

    knows it all but could still learn from, and

    contribute to, Media Studies or the brand fan

    who has very clear consumer loyalties, fandom

    undoubtedly means a lot of different things to

    a lot of different people. In How To Do Things

    With Cultural Theory (2005), I even consider the

    strange idea that there might be fans of Media

    Studies and media theory, but perhaps thats

    another story!

    Matt Hills is a Reader in Media and Cultural Studies at

    Cardiff University. He is the author of several books,

    including Fan Cultures, and has published widely on the

    subjects of cult media and media fandom.

    Following it up

    Matt Hills (2002):Fan Cultures

    This introduces a range of key theories of

    fandom, including approaches using media

    sociology and psychoanalysis.

    Henry Jenkins (1992):Textual Poachers

    Where it all began: a seminal study which put

    media fandom on the Media Studies agenda.

    Though dated, having been written b efore therise of the internet, it is remains an excellent

    starting point for discussions of fan activity.

    Cornel Sandvoss (2005):Fans

    Another excellent overview, especially good

    for the way it focuses on individual fans rather

    than the more established approach to fan

    groups and communities.

    ed. Jonathan Gray et al (2007):Fandom:

    Identities & Communities in a Mediated World

    A good, up-to-date edited collection, with a

    section on anti-fans.

    Matt Hills (2005): How to do Things With

    Cultural Theory

    Heroes(left): courtesy ofimage.net

    Star Wars(below, far leftand above left)

    Lord of the Rings(above)

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    these offer the promise of moving beyond the

    normal audience of hardcore gamer to have

    crossover appeal,in part due to the reputations

    of the individuals involved.

    However, both Woo and Bruckheimer need

    to try to reverse the trend of turning good

    videogames into bad filmsand receiving a

    critical mauling. Such translations have been

    hampered by a number of factors including low

    budgets, lack of A-list stars and the difficulty of

    transferring to the screen such vast virtual and

    interactive worlds.

    Despite this problem it is clear that both

    industries have much to gain from this

    relationship. Studiosgain access to already

    popular source material; games companies

    can increase revenues by selling off rights; and

    multinational media organisations can utilise

    synergyto produce, distribute and market both a

    videogame and film. Sonyhas produced films for

    Silent Hilland theResident Evilseries for which

    it has received$477.1min worldwide grosses

    for these films and this is on top of revenue

    that will have been generated through the sale

    of those games and consoles. This relationship is

    only going to continue as even straight-to-DVD

    films can find a fan base, this was the case with

    Bloodrayne II which has generated enough

    money for a sequel to be in production.

    Lets hear it for the fansWhat does this do for videogame fans? Are

    they left disappointed as another one of their

    favourite games gets a lacklustre big screen

    translation? The disappointment is likely to lessen

    as producers of both videogames and films

    realise the differences between the mediums,

    and begin to make more suitable adaptations.

    What is also evident is that videogame companies

    are more controlling over their property and that

    film companies are also becoming more careful

    with the videogames they are transferring to the

    big screen. This was evident in the failure of Peter

    Jacksons adaptation ofHaloto make it to the

    big screen, where Microsoft wanted more control

    and the studios refused to be dictated to. Mostfans of games will go and see the film in spite of

    themselves and they will also be the target of

    the studios marketing campaign, given that a

    larger number of game players fit into the 16-24

    male demographictargeted by Hollywood for

    action films. It may also be that in the future

    the relationship between films and videogames

    becomes more complex as CGI and motion

    capture technology develops.

    What is certain is that the younger generation

    of cinema-goers is increasingly game literate, and

    that Hollywood and the games industry have yet

    fully to tap into the potential of videogames fan

    base.

    Barney Oram teachers A Level Film and Media Studies

    at Long Road Sixth Form Centre, Cambridge. He is an A

    Level examiner, and co- author of Teaching Videogames at

    A Level(BFI)

    Source for figures: Screen International,

    February 15th 2008

    Wider reading: Reel Gaming, Edge186 March

    2008

    The Hitman(top) andSilent Hillcourtesy of

    image.net (right andabove right)

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    Analysing Media Texts

    How to

    use mediaconceptsand avoidsimpledescription

    Whichever Film or

    Media A Level spec

    youre doing, textual

    analysis will be

    high on the agenda.

    Principal Examiner

    Steph Hendryshows you how to

    do it.

    It doesnt matter whether

    youre studying AQA, OCR

    or WJEC A Level Media

    Studies, at the heart of

    the subject is the skill of

    analysis. Analysis needs to

    be learnt and, importantly,

    like any other skill needs to

    be practiced. Even though

    its a crucial part of AS and

    A2 Level work, analysis is

    something that students

    sometimes dont get quite

    right in exams. This means

    they miss out on crucial

    marks. One of the mostcommon mistakes is that

    students write responses to

    exam questions which focus

    on description rather than

    analysis. So, first of all, lets

    clarify what analysis is in

    Media Studies and how it is

    different to description:

    Description

    The observation and

    identification of the

    media language that is

    present within a text:telling the examiner

    what is there.

    Analysis

    Discussing how the

    selected media language

    creates meanings and

    relates to the text as

    a whole: telling the

    examiner why it is

    there.

    From these simple

    definitions it is clear

    that analysis is the

    development of

    descriptionand description

    is, therefore, the starting

    point of analysis. Media

    concepts are an important

    part of this process as they

    are tools you can use and

    you should practice using

    them as often as possible

    to get into the habit of

    analysis. You can follow

    the process explained hereto help you get used to

    developing your ideas.

    The basic process

    1. You need to observe what is present in the mediatext and identify what media language choices

    have been made.

    2. You need to consider whythe media language

    choices have been made.

    3. You should try to link your ideas to media concepts

    such as narrative, genreand/or representation.

    4. You should consider the relationships between the

    choices made and the audience interpreting the

    media text. How are the audience identified and

    appealed to?

    5. You should try to identify any institutional issues

    that may have influenced the choices that have been

    made.

    6. You should attempt to discuss any valuesand/or

    ideologiesthat are being communicated by the

    text.

    This process can be demonstrated when looking at the

    poster for Forgetting Sarah Marshall(2008).

    ObservationThe poster can be

    described as follows:

    The characters Aldous

    (Russell Brand) and

    Sarah (Kirsten Bell) are

    positioned to the right of

    the image:

    the man is looking

    at the camera he is

    sneering

    he is wearing black

    he is recognisable as

    Russell Brand.

    Sarah is hanging around

    Aldouss neck and is

    looking up towards him:

    she has her sunglasses

    on her head and is

    wearing a bright greenmini dress.

    Peter (Jason Segel) is

    standing in the mid-

    ground to the left:

    he is standing in the sea

    and has wet trousers

    he is wearing an

    Hawaiian shirt and a red

    garland

    his looks dejected and

    disappointed.

    The posters mise-en-

    scneis a beach location:

    the sky is perfectly

    blue apart from a

    heart-shaped cloud

    pierced arrow-like by a

    planes trail.

    The tag-lineis at the top

    of the poster

    the font is presented

    in capital letters and is

    pale blue.

    The films Knocked Upand

    The 40 Year Old Virgin

    are mentioned below the

    films title:

    this film is from the guys

    who bought you these

    other films

    the font for these other

    films is red.

    This, however, is only

    the starting point of

    analysis even though some

    specific media terminology

    has been used. These

    observations are the medialanguage choices made

    by the producers of the

    poster and so must all be

    significant in some way.

    Analysis requires you to

    consider the significance

    of these choices. You need

    to ask whythe media

    language choices you

    have observed have been

    selected, as in the chart on

    page 54.

    How do these

    ideas link to media

    concepts?

    The following questions

    may help.

    How do the choices made

    identify the genre of the

    text?

    Is the genre of the

    text indicated through

    the media language

    choices? Genres have

    certain codes and

    conventions have any

    been replicated?

    Do the choices madecommunicate any

    narrativeinformation?

    Have clear rolesbeen

    identified such as hero,

    villain or princess?

    Has a conflictbeen

    identified?

    What representations

    have these choices

    created?

    What ideas are created

    about the characters

    and thelocation?

    Genre

    Comedy doesnt rely on

    the same visual codes as

    Sci-Fi or horror for example,

    but the poster clearly

    indicates which genre the

    film fits into:

    Russell Brand is a known

    comedian so casting him

    on this film relates to the

    genre.

    Jason Segel is also known

    for comic films.

    beaches are associatedwith holiday, leisure and

    fun. The setting adds

    to the generally light-

    hearted tone.

    the sneer on Aldouss face

    doesnt offer any serious

    threat.

    the tag-line states the

    genre.

    the other films mentioned

    are also comedies.

    Narrative

    Ideas about the plot and

    the character roles can be

    interpreted from the poster:

    Aldous will be the comic

    villain his black clothes

    set him apart from the

    Kristen Bell, RussellBrand and Jason Segel

    in Forgetting SarahMarshall, d. NicholasStoller (2008)

    Credit: Apatow

    Productions/The KobalCollection

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    xxx

    54MediaMagazine| September 2008 | english and media centre

    other two characters

    Peter will be the

    everyman hero he has

    lost the girl and appears

    to be a well-meaning,

    if somewhat foolish,

    character who is clearly

    still in love with the girl

    the two men are

    presented as binary

    oppositesand so we can

    expect conflict

    the narrative conflictwillcentre on the problems

    experienced by the man

    on the left as he tries to

    win back Sarah or (as the

    title indicates) learns to

    forget her.

    Representations

    The poster provides a

    lot of information which

    sets the tone for the film

    and creates ideas about

    the types of people these

    characters are:

    the beach location is

    represented in a utopianway. The sky and the

    beach are images of

    perfection but a dystopia

    is indicated as Peter is

    clearly unhappy and

    the heart shaped cloud

    in the sky has an arrow

    through it. Heartbreak is

    the only thing disrupting

    perfection here.

    Aldouss look to

    camera makes him an

    unsympathetic character

    who is represented as vain

    and arrogant. His overalllook says he is someone

    who dresses to impress

    and is, therefore, not to be

    trusted.

    Sarah is represented as

    shallow she is taken in

    by Aldouss superficial

    nature and has rejected

    Peter and this is shown

    by the way she looks into

    Aldouss eyes.

    Choosing to dress Sarah in

    green identifies, throughconnotations, a potential

    theme for the film, that of

    jealousywith Sarah at the

    centre.

    Peter, on the other

    hand, is represented as a

    sympathetic character as

    he looks like a regular guy

    who has been abandoned.

    His body language

    has connotations of

    helplessness.

    The initial observations

    now have more meaning

    as the significance of the

    choices are becoming

    clear. Each media language

    choice has been made for

    a specific reason some

    choices achieve several

    things. The designers had

    a number of things they

    wanted to achieve with the

    poster; the primary function

    was that it should appeal

    to its target audience and

    persuade as many of themas possible to choose to go

    and see the film. Therefore,

    the way they attempted to

    achieve this is central to any

    analysis.

    How are the audience

    identified and

    appealed to?

    How would the choices

    identify and appeal to a

    specific audience?

    Why might the poster

    appeal to potential

    viewers? For example:

    Russell Brand as a

    recognisable actor (the

    poster was different for

    American audiences

    Brand was not featured)

    the references back to

    the filmmakers previous

    films creating audience

    expectations

    the bright and sunny

    mise-en-scne. What techniques are

    being used to attempt to

    persuade the audience to

    go to see the film?

    Identification of genre

    Star persona

    Clear indication of the

    films tone

    Males are targeted

    as there is a clear

    gender identification

    being sought with the

    character of Peter

    Writer/director

    connections

    What ideologies are

    communicated by the

    text?

    All media texts have

    certain values inherent

    within them. Here for

    example:

    the text favours and

    validates heterosexual

    relationships

    the every manis

    favoured over theunconventional male

    vanity and arroganceare

    Why have the choices been made: some examples

    Observation Why?Aldous right is wearing black

    and Peter is in bright colours.

    The mise-en-scne is of a beach

    location.

    To make it clear that Russell Brands character does

    not fit into the given situation. The man on the right

    and the girl, however do.

    Aldous is sneering at the

    camera.

    To indicate that he is arrogant and perhaps that he

    thinks more of himself than the girl he is holding.

    Peter is looking dejected anddisappointed.

    To indicate that he has (perhaps) lost his girlfriend tothe other man.

    The font below the image is

    red.

    Given the fact that the image is mostly blue, the red

    stands out and indicates that it is important that the

    information is read by the audience.

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    negative qualities

    being a bit useless is to

    be sympathised with

    some women are foolish

    as they get the previoustwo points the wrong way

    round!

    Are there institutional

    issues raised?

    For British audiences the

    casting of Russell Brand

    is significant as he has a

    public persona. He is a

    self-confessed ladies man

    who presents himself as

    having a larger-than-life

    personality and an ego to

    match. These ideas about

    the actor are being relied

    on to allow the British

    audience to construct ideas

    about the character in the

    film. In some ways Brand

    represents an idealised

    aspirational male figure;

    but the ideal he represents

    is unreachable for average

    guys and whilst we may

    admire him on one level,

    his behaviour and attitude

    is seen as slightly morally

    dubious.He presentshimself as a charming but

    morally suspect character

    who attracts women for all

    the wrong reasons. When

    viewing the poster it is

    likely that UK audiences

    are associating these

    ideas about the actor

    with the character inthe film creating genre,

    narrative and ideological

    expectationsand helping

    the producers to sell the

    film.

    ConclusionAs you can see, analysis

    is more than the simple

    description of what you see.

    You should practice using

    your media concepts to

    discuss texts this way. Pretty

    soon, this way of thinking

    will become a habit rather

    than something you have

    to force yourself to do and

    the exams may not seem

    quite as scary next summer.

    Steph Hendry is Principal

    Examiner for AQA.

    The focus for US audiences was not Russell Brand but Jason Segal. Brands name

    appears fourth on the list under the American actorsnames. The female actors areknown to American audiences through Veronica Mars(Kristen Bell) and That 70sShow(Mila Kuni).