matrix path of neo

Upload: eduardobugs

Post on 02-Jun-2018

222 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/10/2019 Matrix Path of Neo

    1/44

    *The Matrix: Path of Neo: FAQ/Walkthrough* by linkzeroVersion 1.04, Last Updated 2006-01-28 View/Download Original File

    Hosted by GameFAQs Return to *The Matrix: Path of Neo (PC) FAQs & Guides*

    Liked this FAQ? Click to recommend it to other GameFAQsusers.

    --------------------------------------------------------------------------------

    ==========================The Matrix: Path of Neo==========================

    Walkthrough by linkzero

    Copyright 2005-2006 William Li (linkzero)

    This may be not be reproduced under any circumstances except for personal,private use. It may not be placed on any web site or otherwise distributedpublicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violationof copyright.

    All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

    The following websites have permission to host this FAQ/Walkthrough:http://www.gamefaqs.comhttp://www.cheathappens.comhttp://www.gameplayworld.com

    http://www.gamerstemple.comhttp://www.absolutcheats.comhttp://www.supercheats.com

    ========Contents========

    1. Introduction

    2. Version History

    3. Controls

    4. Techniques - 4.1 - Abilities - 4.2 - Atman Principles - 4.3 - Special Combos - 4.4 - Unlisted Moves

    5. Walkthrough - 5.01 - Ever Had a Dream, Neo? - 5.02 - They're Coming for You, Neo

  • 8/10/2019 Matrix Path of Neo

    2/44

    - 5.03 - He's Heading for the Street - 5.04 - Kung Fu Training - 5.05 - Sword Training - 5.06 - Winter Training - 5.07 - Aerial Training - 5.08 - Weapon Training - 5.09 - Dojo Training - 5.10 - Deja vu "It's a Trap!" - 5.11 - Storming the Drain - 5.12 - Lobby Shooting Spree - 5.13 - Rooftop Assault "Dodge This" - 5.14 - Helicopter Rescue - 5.15 - Subway Showdown - 5.16 - Stuck in the Loop - 5.17 - The Chase "I Need an Exit!" - 5.18 - He is The One - 5.19 - Red Pill Rescue - 5.19a - The Security Guard - 5.19b - Skull's Lament - 5.19c - The Librarian - 5.19d - The Key - 5.19e - The Healer - 5.20 - The Captains' Meeting - 5.21 - Captains Rescue

    - 5.21a - Morpheus and Trinity - 5.21b - Captain Rowland - 5.21c - Captain Niobe - 5.21d - Captain Ballard - 5.22 - Seraph's Apology - 5.23 - The Burly Brawl - 5.24 - The Frenchman - 5.25 - Distorted Dimensions - 5.26 - Downside Up - 5.27 - The Witch - 5.28 - Tuned Out - 5.29 - Ministry of Smiths - 5.30 - Taking the Floor

    - 5.31 - Mr Anderson, Welcome Back - 5.32 - Aerial Battle - 5.33 - This is My World

    6. Secrets

    7. Cheats

    8. FAQs

    9. Credits

    ===============

    1. Introduction===============

    Welcome to my Matrix: Path of Neo walkthrough! I have long been a fan ofThe Matrix. This game is great for fans like me. This walkthrough was writtenfor the Xbox version of the game while beating the game on The One (Hard)difficulty, however the only differences in the different difficulties would behow much damage you take. The controller settings for this walkthrough are onAlpha settings. Needless to say, there are some minor and major SPOILERS withinthis FAQ, and I will NOT be giving any warning, so proceed at your own risk.

  • 8/10/2019 Matrix Path of Neo

    3/44

    If you have any valuable information, tips, spelling corrections etc. for thisWalkthrough/FAQ, or requests for hosting email me at: [email protected]

    ==================2. Version History==================

    Version 0.15 - 11/29/05 - The Matrix: Path of Neo Walkthrough/FAQ is created. Introduction and controls done. Partial Walkthrough done to end of Sword Training.

    Version 0.20 - 12/02/05 - New sections: Special Combos and Unlisted Moves made. Secrets added. Partial Walkthrough done to end of Deja Vu "It's a Trap!"

    Version 0.50 - 12/03/05 - New sections: Atman Principles, FAQs and Credits made. More Secrets, and techniques added. Partial Walkthrough done to end of Red Pill Rescue.

    Version 0.90 - 12/05/05 - New Section: Cheats made. Techniques and Walkthrough completed. A few secrets missing. FAQs added.

    Version 1.00 - 12/08/05 - Secrets completed. Version 1.00 completed.

    Version 1.01 - 12/17/05 - Minor updates. Permission granted for some sites to host. FAQs updated.

    Version 1.02 - 01/10/06 - Minor updates. Permission granted for some sites to host. FAQs updated.

    Version 1.03 - 01/24/06 - Minor updates. Permission granted for some sites to host. FAQs updated.

    Version 1.04 - 01/28/06 - Minor updates. Permission granted for some sites to host. Secrets fixed.

    ==========3.Controls==========

    These are the default controls taken straight from the manual.

    Left Thumbstick - Move NeoRight Thumbstick - Look Around/Cycle TargetsDirectional Pad (left and right) - Inventory ManagerDirectional Pad (down) - Draw, holster melee weapon/swap armed weaponDirectional Pad (up) - Code Vision (when unlocked)X Button - Evade/DodgeY Button - Strike

    B Button - Special Attack/StunA Button - Jump/Double Jump (press twice when unlocked)L-Trigger - FocusBlack Button - Action/Link UpR-Trigger - Fire Weapon (guns)/Throw Weapon (melee)Click Right Thumbstick - Draw, holster firearm/Target LockClick Left Thumbstick - Centre Game CameraStart Button - Pause Menu

    ============

  • 8/10/2019 Matrix Path of Neo

    4/44

    4.Techniques============

    ------------------4.1 - Abilities------------------

    Some abilities are unlocked within the levels. Other abilities will be availablefor you to acquire in between levels in the upgrading section (where you haveNeo floating in the middle of the screen, surrounded by four rings, everythingis in matrix code).

    When there is a yellow button with x1 next to it in the corner, it means you areable to acquire a new ability before proceeding.-Left and Right on the D-Pad will select abilities on a ring.-Up and Down on the D-Pad will select a ring.-Yellow glowing abilities are already acquired. (press A to view).-White glowing abilities are available for purchase (press A to select).

    Once you've selected a white glowing ability, press down on the D-Pad, press Ato "Acquire This Upgrade", press up on the D-Pad, press A to say "Yes" tofinish upgrading. Now press start to continue as normal.

    - Focus - 1st Ring, 12'o'clock - unlocked in Kung Fu TrainingUse L-Trigger.Strike harder, launch enemies into the air, jump higher and move faster bycombining Focus with your abilities.

    - 4 Hit Strike Combo - 1st Ring, 1'o'clock - unlocked in Sword TrainingYx4Tip: Use L-Trigger with a strike combo to unleash powerful attacks andlaunchers.

    - Killing Blow - 1st Ring, 7'o'clock - unlocked in Winter TrainingHold L+B to charge up, then release to unleash a devastating attack.Tip: Beware - while charging up a Killing Blow, you are vulnerable to attack.

    - Off-Wall Strike - 1st Ring, 4'o'clock - unlocked in Dojo TrainingPress Y after a wall jump or wall run to attack quickly.Tip: Mix this ability with your combos when fighting near walls.

    - Off-Wall Super - 1st Ring, 5'o'clock - unlocked in Dojo TrainingPress B after a wall jump or wall run to slam your enemy.Tip: Mix this ablility into your combos when fighting near walls.

    - Weapon Strip - 1st Ring, 11'o'clock - unlocked in Deja vu "It's a Trap!"Use B, then R on an armed enemy to strip him of the weapon.

    - 5-Hit Combo - 2nd Ring, 1'o'clock - unlocked in Deja vu "It's a Trap!"

    Yx5Tip: Use the last strike in the combo to knock your enemy into the air or intoobjects.

    - Off-Wall Strike Level 2 - 2nd Ring, 4'o'clock - unlocked in Storming the DrainPress Y after a wall jump or wall run to attack quickly.Tip: Mix this ability into your combos when fighting near walls.

    - Weapon Strip Level 2 - 2nd Ring, 11'o'clock - unlocked in Storming the DrainUse B then R to take an armed enemy's weapon and turn it back on him.

  • 8/10/2019 Matrix Path of Neo

    5/44

    - Focus Aerial Throw - 1st Ring, 9'o'clock - unlocked in Storming the DrainStun the enemy, then use L, press B, then A.(I think this game explanation is wrong. Press B to stun, then press L+A)

    - Tornado Throw - 1st Ring, 2'o'clock - unlocked in Rooftop Assault "Dodge This"Get an enemy off his feet, press B to perform a Mid Air Grab, then quickly spinLeft Thumbstick 360 degrees.

    - Off-Wall Super Level 2 - 2nd Ring, 5'o'clock - unlocked in Rooftop Assault "Dodge This"Press B after a wall jump or wall run to slam your enemy.Tip: Once in the air, riddle your enemy with bullets.

    - Bullet Dodge - 1st Ring, 10'o'clock - unlocked in Rooftop Assault "Dodge This"While standing, use L+X.Use this ability to dodge incoming projectiles.

    - Double Jump - 1st Ring, 8'o'clock - unlocked in Rooftop Assault "Dodge This"Press A at the peak of a jump.Tip: Combine Focus with Double Jump to increase jump height and distance.

    - Aerial Killing Blow - 1st Ring, 6'o'clock - unlocked in Subway ShowdownWhile in the air, hold L+B to charge up, then release to execute.

    - Aerial Strike Level 2 - 2nd Ring, 3'o'clock - unlocked in Stuck in the LoopA, Y.Tip: Aerial Strike can be used as starters, links or finishing moves for manydifferent combos.

    - Bullet Stop - 2nd Ring, 10'o'clock - unlocked in He is The OneWhile standing still, use L+X to stop projectiles in mid-air. Hold to charge upand use R to hurl objects at enemies.

    - Killing Blow Level 2 - 2nd Ring, 7'o'clock- unlocked in Red Pill RescueHold L+B to charge up, then release to unleash a devastating attack.Tip: Charge a Killing Blow when enemies are stunned or knocked off their feet.

    - Focus Aerial Throw Level 2 - 2nd Ring, 9'o'clock - unlocked in Red Pill RescueStun the enemy, then use L, press B, then A.Tip: Use this attack to mix up your strategies when fighting Agents and tougheropponents.(Again I think this game explanation is wrong. Press B to stun, then press L+A)

    - Focus 360 Clear Out - 4th Ring, 3'o'clock - unlocked in Red Pill RescueL+B+Y, and spin Left Thumbstick 360 degrees to knock back surrounding enemies.

    - Antigravity Jump - 2nd Ring, 8'o'clock - unlocked in Red Pill Rescue: The Security GuardHold L+A to soar higher and leap farther.

    - 6-Hit Strike Combo - 3rd Ring, 1'o'clock - unlocked in Red Pill Rescue: Skull's LamentYx6Tip: Use the last strike in the combo to knock your enemy into the air or intoobjects.

    - Code Vision - 2nd Ring, 12'o'clock - unlocked in The Captains' MeetingUse Up on the D-Pad to see the Matrix in Code Vision.Use this ability to see through walls, locate enemies and find useful items.

  • 8/10/2019 Matrix Path of Neo

    6/44

    - Aerial Killing Blow Level 2 - 2nd Ring, 6'o'clock - unlocked in Captains RescueWhile in the air, hold L+B to charge up, then release to execute multiple kickson a single enemy.

    - Weapon Strip Level 3 - 3rd Ring, 11'o'clock - unlocked in Captains RescueUse B then R to take an armed enemy's weapon and turn it on him and his allies.

    - Killing Blow Level 3 - 3rd Ring, 7'o'clock - unlocked in Captains RescueHold L+B to charge up, then release to attack multiple enemies.

    - Aerial Killing Blow Level 3 - 3rd Ring, 6'o'clock - unlocked in Burly BrawlWhile in the air, hold L+B to charge up, then release to attack multipleenemies.

    - Focus Aerial Throw Level 3 - 3rd Ring, 9'o'clock - unlocked in The FrenchmanStun the enemy, then use L, press B, then A to take the enemy into the air. Atthe peak of the jump, spin Left Thumbstick 360 degrees.(Again I think this game explanation is wrong. Press B to stun, then press L+A, then spin Left Thumbstick 360 degrees at peak of jump)

    - Mega Punch - 4th Ring, 7'o'clock - unlocked in Aerial BattleHold L+B to charge up, and release to attack.

    -------------------------4.2 - Atman Principles-------------------------

    All Atman Principles are effective for the level they are bought on. They mustthen be repurchased if you wish to use it again. They are all found on the 4thRing, and have 'coded' names with a poetic description before purchase.The exception to this is Spoon, which remains permanently bought, and unlocksthe Zion Archives (found in Level Select).

    - Heal Others - 4th Ring, 11'o'clock - unlocked in Stuck in the LoopUse this principle to instantly bring all allies in the immediate area to full

    health and focus."The light of the eyes is as a comet, And one's activity is as lightning. The sword that kills the man, is the sword that saves the man."

    - Revive - 4th Ring, 4'o'clock - unlocked in Red Pill RescueWhen your health reaches zero, the principle will instantly revive you to fullHealth and Focus.

    "The great path has no gates, Thousands of roads enter it.

    When one passes through the gateless gate, He walks freely between heaven and earth."

    - Spoon - 4th Ring, 8'o'clock - unlocked in Red Pill RescueDo not try and bend the spoon. That's impossible.Instead only try to realize the truth--there is no spoon.Then you'll see that it is not the spoon that bends, it is only yourself.(This will unlock the Zion Archives in Level Select, if you acquire it, and then beat the level.)

  • 8/10/2019 Matrix Path of Neo

    7/44

    "It is better to realize mind than body. When the mind is realized one need not worry about the body. When mind and body become one, The man is free. The he desires no praising."

    - Jackpot - 4th Ring, 10'o'clock - unlocked in The Captains' MeetingThis principle increases all statistics -- Health, Focus, damage, etc -- for alimited time.

    "When the hubless wheel turns, Master or no master can stop it. It turns above heaven and below earth. South, north, east and west."

    - Reflect Bullets - 4th Ring, 5'o'clock - unlocked in Seraph's ApologyWhen the time comes to activate this principle, you won't have to dodge bullets-- they'll harmlessly ricochet off you.

    "To tread the sharp edge of a sword, To run on smooth-frozen ice, One needs no footsteps to follow. Walk over the cliffs with hands free."

    ----------------------

    -4.3 - Special Combos-----------------------

    You must have unlocked all the basic moves which combine into the combo beforeyou are able to perform them. For example, 'The One' requires Focus Aerial ThrowLevel 3, otherwise Neo will not be able to perform the 'spin Left Thumbstick 360degrees at peak of jump' part of the combo.

    - The Codebreaker - unlocked in Weapon TrainingL+B, rapidly tap Y, B, rapidly tap Y

    - Quick Kicks - unlocked in Storming the DrainYx4, L+Y, B+Y

    - Machine Gun Kick - unlocked in The Chase "I Need an Exit!"Yx5, L+Y, B+Y, rapidly tap Y

    - Ultimate Hyper Strike - unlocked in Red Pill Rescue: The Security GuardYx4, L+Y, B+Y, L+B, Y

    - The Beginning of the End - unlocked in Seraph's ApologyYx4, L+Y, B+Y, L+B, rapidly tap Y

    - The One - unlocked in The Burly BrawlYx5, L+Y, B+Y, rapidly tap Y, L+B, rapidly tap Y, B, rapidly tap Y, press A asNeo preps the uppercut, spin Left Thumbstick 360 degrees at peak of jump

    -----------------------4.4 - Unlisted Moves-----------------------

    - Hyper Strike -B, Y

    - Lightning Strikes -B, rapidly tap Y

  • 8/10/2019 Matrix Path of Neo

    8/44

    - Strong Attack -Press B to stun an enemy, then quickly tip Left Thumbstick toward your opponent.

    - Throw -Press B to stun an enemy, then quickly tap Left Thumbstick right, left or awayfrom the enemy to throw him in that direction.

    - Jump Strike -Press A, then Y

    - Focus Hyper Strike -L+B, Y

    - Focus Lightning Strikes -L+B, rapidly tap Y

    - Link-Up Combos (2-person) -Tilt left thumbstick towards first enemy and press B to stun, then tilt leftthumbstick towards second enemy and press B to link, then press Y.

    - Link-Up Combos (3-person) -Tilt left thumbstick towards first enemy and press B to stun, then tilt leftthumbstick towards second enemy and press B to link, then tilt left thumbstick

    towards third enemy and press B to link, then press Y.- Over-The-Head Forward Evade -Tilt left thumbstick towards enemy and press L+X, to flip over the enemy.

    - Silent Takedown -Press B behind an unsuspecting enemy. This may also sometimes be performed afteran Over-The-Head Forward Evade.

    - Melee Gun Draw -Press R while guns are holstered in melee combat.

    - Gun Kick -

    Press R while guns are drawn when close to an enemy to kick them into the air.- Mid Air Grab -Get an enemy off his feet, press B to perform.

    - Wall Run -Run towards a wall at an angle or directly at it and press L.

    =============5.Walkthrough=============

    -------------------------------

    -5.01 - Ever Had a Dream, Neo?--------------------------------

    After the introductory cutscene, Morpheus offers you to take either the redpill, or the blue pill. The blue pill will make you view a cutscene of Neowaking up from his dream. The red pill will start the game. So press left onyour left thumbstick or D-pad and press A to continue.

    You Will now enter the Dream Sequence to choose your difficulty based on howwell you perform. Disciple (Easy) is automatically unlocked. Beat the first wave

  • 8/10/2019 Matrix Path of Neo

    9/44

    and you unlock Master (Normal). Beat Agent Smith and you unlock The One (Hard).Move forward to start.

    First wave. Two unarmed security guards will come in. Don't bother wastingfocus, just perform some strike combos on them and they will go down in a jiffy.Congrats you just unlocked Master (Normal) difficulty.

    Second wave. Two armed security guards will come in. Again, you shouldn't reallyneed focus. Just use X and roll towards them and dodge their pistol fire, whenclose press Y to start up melee combat with them, they will holster their gunand fight you. A couple of strike combos should take them out. Don't forget topick up their pistols.

    Third wave. Three unshielded SWAT will come in. Use focus if you need to, butroll towards them and start up melee combat with them. Don't forget to pick uptheir weapons.

    Fourth wave. Four shielded SWAT will come in. This is probably the most annoyingwave. This will decide whether you unlock The One (Hard) difficulty or not.These guys have sub machine guns so its better to focus roll towards them. Makesure you're ready as soon as the cutscene ends or you'll take major damage. Toget rid of their shields, when close enough to them, focus evade (L + X) overthe top of them and press Y mid air to do an aerial strike. Then use strikecombos to take them out, use the on screen prompts for more advanced combos.

    Don't forget to pick up their weapons when you kill them.Fifth wave. An agent. He's only equipped with a heavy pistol, so roll closetowards him, but stop about a meter or two away from him. There is a neat trickto beating agents. Take out a gun, now enter focus, and take a couple of shotsat him while moving closer to him. The agent should now enter bullet dodge mode.This leaves him open for you to stun (B) him and perform a special move. Usethis technique a few times, and he should go down very quickly.

    Sixth wave. An exile. He's equipped with a submachine gun, and will start on theroof. Focus roll towards where the gunfire is coming from, he should then dropdown and begin melee combat with you. You can use the same technique as theagent to take him out, but he won't bullet dodge, so if you have a lot of ammo,

    feel free to pump him full of lead. Make sure to evade his attacks, and strikeback.

    Final wave. Agent Smith. He's just like a normal agent but with more health andmore damaging melee combos. Just use the same Agent killing technique: fire,stun, strike. He'll eventually fall. If you're out of ammo, you're going to haveto fight him the hard way. Stay close to him, so he doesn't take out his pistol,but keep evading so that he doesn't dish a damaging combo on you. When you havesome focus recovered, enter focus, try to evade and interrupt his combo andperform your own on him. Congratulations you've just unlocked The One (Hard)difficulty.

    Feel free to replay this sequence if you want to unlock a harder difficulty at

    any point in the game.

    -------------------------------------5.02 - They're Coming for You, Neo-------------------------------------

    As soon as you gain control, move forward to the next cubicle as Morpheusinstructs. There will be a flashing green area, press the black button to hidealong the wall. The agents will then check for you, then they will leave.

  • 8/10/2019 Matrix Path of Neo

    10/44

    On Morpheus' prompt, leave the cubicle and head up, to tail the officer. Thefloor beneath his feet will flash green. Stay a couple of meters behind himwhile you trail him. Morpheus will then ask you to wait.

    To your right, there will be a green flashing area for you to hide against.Morpheus will then instruct you to hide in another cubicle, it will also have agreen flashing area (you see the pattern?), move up there and hide.

    Morpheus will ask you to tail the officer again, and the floor beneath his feetwill once again flash green. Morpheus will then tell you to wait, and anothergreen flashing area will appear, hide there. He will ask you to peek around thecorner, this isn't really necessary since the camera angle gives you a perfectview. A green area will then appear to your left, it will ask you to roll overto it, no matter what you do, just get to that area without being caught.

    Another green area will appear up ahead, move up towards it. You will then seethe officer you should be trailing, keep a couple of meters behind him. As youapproach the corner you will see another green area, move there and hide.

    When the two officers finish their dialogue about you, while still crouched,move around the desk, but stick close to it. There will be a green area right infront of the desk, when you reach it, Morpheus will ask you to hide behind thefiling cabinet. Move around the desk slowly, and move into the green area andhide.

    An agent will ask the receptionist if they've seen you. When the agent leaves,move towards the right, you'll find the officer you're supposed to tail movingalong the corridor you need to go through. Keep tailing a couple of metersbehind him. Another green area will appear for you to hide at the corner.

    The game will then teach you to strike enemies. Now it is safe to pop out, andrun for the door, if anyone gets in your way, shove them (press Y). If anofficer looks like he's trying to handcuff you, rapidly tap Y to break capture.Enter the open door to enter the cutscene.

    You will now be outside the building. From now on, if you get captured by theofficers, you have the option of accepting capture like in the movie. However,

    if you want to complete the bonus objective to unlock some content, you have tocomplete the level.

    Move forward, and go left along the narrow ledge. When you reach the pillar, tapback to hang on to the ledge, and move left, then tap up to climb back onto theledge. Continue to move left, Neo will slip and grab onto the ledge. Press A tojump down onto the lift. The lift will take you up a level. Climb onto theledge, and head right along the narrow ledge. On the right, there will beanother lift, with a flashing green button. Press the black button to take thelift up. It will then stop, part way up. Jump off the narrow gap. You will entera cutscene.

    After the cutscene, tap up to climb onto the scaffolding. Head towards your

    right. Shove the officer, and head towards the ladder behind him in the topright corner. Head two levels up the ladder. When you reach the top, head left,and jump across the gap to the scaffolding on the other side. If you fall, headback to the ladder, climb up and try again. If you make it, head up onto thebuilding. and move along the edge. An officer will fall off the corner, staythere. A worker in a lift will come up, step onto the lift to enter a cutscene.

    When the cutscene finishes, head left along the ledge of the building. Neo willonce again slip, press A to let go of the ledge and jump onto the lift. Takethe lift to the roof, and move forwards and jump off. There will be two doors,

  • 8/10/2019 Matrix Path of Neo

    11/44

    take the one on the left, press the black button to open it. An officer willbust out and try to arrest you. When you escape, head into the door to beat thislevel.

    -------------------------------------5.03 - He's Heading for the Street-------------------------------------

    At any point during this level you can just accept capture and skip the level.

    Head down the stairs. Head right at the bottom of the stairs, then head rightaround the corner. Head right around the corner again. There will be threeofficers on this level trying to capture you, just keep escaping their grapples.There will be a door on the right, open it to enter a short cutscene.

    Head down the stairs, until you reach level 12, there will be a sign saying 12.Head through the door on the left of the sign. Turn right and move around thecorner. Turn right again around another corner. Head straight forward past thecubicles, then turn right, move forward a bit, then turn left down the corridor.Go through the corridor until you reach a door, open it to enter another shortcutscene.

    After that, head down the stairs until you reach level 6. There will be a doorto the left of the sign, head through it. You will enter another cutscene.

    Once the cutscene is over head towards your right, there is an open door on theleft side of that corridor, head through it. Avoid running into agents, as youwon't be able to escape their grapples, leading to instant capture. In this roomof shelves, head right, go around the corner of the shelf, and continue runningforward, there will be a shelf in front of you at the end, there is a gap to theleft of it, run through, and then head left, there will be an open door. Gothrough it and turn right. Head through the corridors, a security guard willpop out through a door on the right side. Get past him and go through the door.Head down the stairs to ground level. Just before you reach ground level, stickto the left side, or an officer will shoot you. Turn left at the bottom of thestairs, and go through the open door to you left. Take a turn right and headthrough the open double doors. Turn left when you can to avoid being shot by the

    officer in the corner of the room. Keep moving forward and go through the opendoors to your right. Head through another open door, then run down the longcorridor for dear life. When you make the end, you'll finish the level!

    **Secret Found: Media Viewer - Level Concepts**

    --------------------------5.04 - Kung Fu Training--------------------------

    Now the action starts to pick up. Walk up behind the ninja (dude in the whitekung fu get-up) and press B to silent takedown.

    However, you can strike combo him, and the operator will get a little annoyed,and reset the training simulation. Strike combo him again for some funnydialogue!

    Move down the corridor and jump down the hatch that opens up. Continue down thecorridor, silent takedown the two ninjas along the way. You will eventuallyreach an room with some ninjas in them, and go through a tiny cutscene.

    You will now learn the 3 Hit Strike Combo, congrats, may the pummelling nowbegin! There is a health pack inside a crate on the left side and the right side

  • 8/10/2019 Matrix Path of Neo

    12/44

    of the room if you ever need it. After you take out the two ninjas, two morewill spawn, once again take them out. Two more ninjas will again spawn, take 'emout too. Now a red and a white ninja will spawn, take 'em out, and take thechance to practice any moves you are shown on the screen. Red ninjas take alittle more beating than the white ones.

    After you finish them off, the wall will dissapear at the front end of the room,head through the corridor there, until you reach a room with a securitybuilding. If you want to unlock the weapon, press the black button, and sneakaround the left side, and enter the building. Take out the two red ninjasinside. Head out of the building, then go straight ahead down the corridor.The doors in front of you will open and you will enter a short cutscene.

    To unlock a bonus, silent takedown the three ninjas, start with the white oneon your left, then the white one on the right, then the red one on the left. Abriefcase will then appear ahead of you, pick it up!

    **Secret Found: The Making Of... - View Staff Combos**

    When you're done head through the corridor on the right. Be careful, there willbe two lava pits, jump over them. You will then come across another white ninja.Jump over the boxes, then climb up the ladder. Move down the corridor, yourbonus melee weapon will appear here, pick it up, you'll get a damage boost.Holster it and save it for later. Keep moving down, and you'll reach a gate, and

    another short cutscene.You will be put into a tournament in a small round arena surrounded by a ring oflava! Don't worry if you fall off into the lava ring, you'll be respawned backinto the arena, however your enemies won't be so lucky, this will cause theminstant death.

    The first round of the tournament is three white ninjas. Either take them out byperforming link moves or by throwing them in the surrounding lava ring.

    After you finish them off you will gain the ability Focus! Using focus will makeyou deal more damage and move faster than your enemies, so use this to youradvantage to take them out.

    The second round of the tournament is two white ninjas and one red ninja. Usefocus to help you dodge, then counter them.

    The third round of the tournament is two red ninjas and one white ninja. Usefocus to take them out with ease.

    The forth round of the tournament is three red ninjas. Again, take 'em out withyour combos or throw them into the lava ring.

    The final round of the tournament is against the old kung-fu master. Look at hisflashy yellow pants, lol. His health bar will be in a little box on the right ofthe screen. Unlike the ninjas, if the master falls out of the arena, he will

    spawn back on to it. If you saved your weapon, now is a good time to take itout. Just keep striking him, or focus dodge over the top of him and press B tostun him and start up some special moves. When you beat him, you'll finish thelevel!

    ------------------------5.05 - Sword Training------------------------

    Time for some sword fighting now. Stay on your side of the river and move

  • 8/10/2019 Matrix Path of Neo

    13/44

    forward to reach the 'bad guy'. Cheesy dialogue will ensue in the followingcutscene, then the battle begins. Swordfighting is pretty similar to normalmelee combat. Don't be fooled by the manual either, there may be more than onetype of sword, but they all fight the same way. Sometime during this level,follow the river and head through the waterfall. Behind it, there is a jar,break it to unlock a secret. Just pick up the briefcase.

    **Secret Found: The Making Of... - View Sword Combos**

    After you give him a beating, he will teleport away.

    You will then gain the 4 Hit Strike Combo! Stay on the same side of the river,and just continue forwards until you reach a rock ledge, he'll be on top. He'lljump down, continue fighting with him, then a short cutscene will start.

    The bad guy will jump on a roof of a building, then who should come along butTrinity! She has a pretty nice blue/green costume going, too bad you're stuckwith brown. When you beat him with Trinity by your side, you will enter anothershort cutscene.

    Now he will spawn 2 replicas of himself. It's now 3 vs 2 against you. Just keepslicing them apart, help out Trin if she gets into trouble, her health willrecover if she is safe for a while. Near the house, there is some pots, one ofthem has some health inside if you need it. After the two replicas die off, keep

    fighting the real one and you'll eventually reach another short cutscene.After another short cutscene, he will now have 3 replicas. Again finish themoff, then damage the real one. Another short cutscene will then ensue.

    Now he will have 4 replicas. Finish them off, then defeat the real one. When hishealth bar is depleted, you'll complete the level!

    -------------------------5.06 - Winter Training-------------------------

    Oooh! Black and white! Run forward and pick up the sword. To your left, there

    will be a white paper door, sword strike at it and it will smash to pieces.After a short cutscene, move forwards to follow the ghost. Slash at the paperdoor ahead, then at another paper door to your right. Turn right, and the ghostshould make some evil green aura glow across the floor. Just wall run to getpast it (run towards a wall at an angle and use focus). Move ahead, and slashthe paper door to your right. Slash at another paper door ahead, then another,then another, then another! Turn right, and head for the ghost. Wall run to getpast the green aura. Then slash at the three paper doors to go ahead. Turn rightand wall run over the green aura. Turn left, around the corner, turn left again,and head towards the ghost. Again wall run past the aura. A short cutscene willbegin.

    Now you will be surrounded by five enemies with katanas. This is a good time to

    practice some link moves against multiple enemies. Press B to stun the firstenemy, then tilt the Left Thumbstick towards a nearby second enemy and press B,if a third enemy is nearby, you may tilt the Left Thumbstick towards them andpress B to perform a three person link combo, to finish the combo, press Y, whenthe on screen prompts tell you to. You have to be quick or the combo will bebroken, use focus to help make your life easier.

    Once they are defeated, slash the paper door ahead, and move forward into thenext room. There will be four more people with katanas. Focus and use link movesto quickly defeat them. Exit the room, and to your right, there will be another

  • 8/10/2019 Matrix Path of Neo

    14/44

    paper door to go through. Inside is the ghost.

    After the cutscene, prepare to fight the ghost. Focus then press X to dodge overthe top of him, then from behind start slashing him with your combos. If you getcaught in one of his combos, quickly focus evade to reduce the damage you take,then counter strike him. In the top right corner of the room, there is a healthjug if you need it. After you defeat the ghost, go to the top centre of the roomto pick up the item, you will unlock the ability Killing Blow.

    Now exit the room, and turn right. Go right around the corner, move past theburning walls, and turn right again. Three enemies will be around this corner,do what you have to do to defeat them. Watch out for the fire too, that willquickly drain your health. Wall run on the right wall to pass the fire ahead ofyou. As you move forward, five enemies will burst out of the paper doors toattack you. On the left side, in the room there is a health jug when you destroythe table, and inside the top left wardrobe. After you defeat them, head outsidefor a quick cutscene.

    Move out through the gates, head to the center of the area, and take out thethree enemies walking in a line. If you didn't understand my explanation of linkmoves, before, the game will give you one before the action starts. As youdefeat the enemies, four more will jump down to attack you. Use link moves andsword combos to quickly defeat them. When you finish, there will be a shortcutscene.

    When it's over, there will be three enemies near the campfire ahead of you. Asyou fight them, two more will come along, then another two. Once you defeat themthere will be another short cutscene.

    Now you will have to face three enemies each with health bars on the right sideof your screen. A few link and sword combos later, and they'll be defeated. Youhave now completed the level!

    -------------------------5.07 - Aerial Training-------------------------

    You will now enter a survival battle. You will score points for each enemy youdefeat, more points for more style. You will also earn about 300 points for eachwave you defeat. You need to score at least 7000 points within 5 minutes topass. This is relatively simple.

    The first wave will be several hatchet wielding enemies in black outfits, juststun them and perform special combos, or link moves to gain the maximum amountof points. You can also throw enemies out the windows for quick kills.

    After a couple of waves, the operator (Tank) will send in some enemies with aranged attacks. These guys will be in white outfits, and will throw theirhatchets at you if you are far away. Keep tilting the right thumbstick every sooften so that you can view the entire room, that way you'll know where the

    ranged enemy is before he starts throwing hatchets into your back.

    At round four, the operator will drop off a staff in the middle of the balconyfor you. I suggest you pick it up just for fun.

    When your five minutes are up, you should have at least 7000 points, probablyover 10000 if you're good. If not, try again, and make sure you use link moves,and special moves when taking out your enemies to get the points you need.If you succeed, that's the end of the level!

  • 8/10/2019 Matrix Path of Neo

    15/44

    -------------------------5.08 - Weapon Training-------------------------

    In this simulation, you'll be forced to use your guns, as all your sweet kung futechniques you've learnt will be deactivated. However if you get close enough toan enemy Neo will automatically kick them into the air while shooting them.

    Click the right thumbstick to take out your handgun, when the mob boss runsaway, focus and leap out from your cover (press A) towards the nearest enemy,keep evading if you need to get closer, then keep firing, and you'll kick theminto the air for a quick kill. Evade to dodge the bullets fired at you. Afteryou kill two minions, another will come in from the top right, and another onewill be behind the bar. After you defeat them, you will see a short cutscene, asthe boss runs away. Behind the bar, there is a focus and health pack for youshould you need it.

    Leave that area, by going through the corridor left of the bar. Turn left, andleft again, then turn right and right again. A couple civilians will run by you,If the civilians are safe, they will bow and dissapear, leaving behind healthand focus. There will be three enemies hiding behind tables on the left side ofthe corridor. Use your corner as cover and shoot at them. They will sometimesrun towards you, so retreat and take cover where necessary.

    After that gunfight, go down the corridor and turn right, turn right again.There will be an enemy around the left corner, the operator will warn you ofthis so take out your gun, and hide against the wall (black button). Focus, andjump out, take a few shots, then evade back to your cover. He will then runtowards you. Stick to the corner, when he comes around just keep shooting, andlet Neo kick the enemy into the air. There will be a civilian there who willleave you Focus if you save them. When you kill the enemy, there will be a shortcutscene.

    Continue on, and down the stairs, around the corner, four enemies will berunning up. Aerial target them until you get close enough to kick them. Keep onusing focus and evading their gunfire to get close enough. There will be somehealth on a table to the left in an alcove. In the right alcove, there will be a

    focus pack. When you defeat them, there will be another tiny cutscene.Follow the boss down the stairs. At the corner, the operator will tell you to'mix up your pitches'. Down the stairs, there will be two enemies near a fireextinguisher. Focus, and change targets until your aim is on the fireextinguisher and fire at it to blow it up, taking out the enemies. If you miss,just evade back to your cover.

    There will be another enemy in the top right corner, hiding behind a glass desk.Focus jump over to him, aerial targeting him while you reach him. Kill him, anduse his spot as cover for yourself. There will be a focus pack behind the desk.The boss will run back up the stairs, so take out his other three minions leftbehind, and you'll see another short cutscene. There will be health in the

    corner where the enemies were hiding if you need it. Don't forget to switch tothe submachine gun, you're going to need it now.

    Head back up the stairs now. As you reach the third flight of stairs, take outyour gun, and target the two enemies waiting for you. After you kill them, theboss will run away again in another short cutscene. At the top of the fourthflight of stairs, there will be two enemies, one straight ahead, and one hidingin the alcove to the right. There will also be a Focus pack at the top of thestairs. Kill them, then head right around the corner, around the corner to theleft, and left around the corner again. There will be another corridor with

  • 8/10/2019 Matrix Path of Neo

    16/44

    three enemies.

    Behind where one of the enemies was hiding, there will be an open door. Insideis the operator's 'secret stash'. You'll find a health and focus pack, as wellas another secret!

    **Secret Found: Special Combos - The Code Breaker**

    Once the enemies are dead, head down the corridor, and hide on the left wallnear the corner. Around the corner there will be an enemy with the boss. Justshoot the enemy, and the boss will run away again.

    Go around the corner and you'll see the room you started from. Hide on the shortwall, with the room around the corner to the left. This will be your main cover.If you need to recharge your health, run back here. Come out, and fire a bit,then run back to your cover, a couple of enemies should run towards you insuccession. Just take each one out. The mob boss should then just stand nearyour cover. You can then just pop out, fire some shots at him, then return backto your cover to regain your focus. It'll take a while, but he'll eventually godown. Finish off any remaining enemies, and you'll finish the level!

    -----------------------5.09 - Dojo Training-----------------------

    That's right, it's the first major kung fu scene from the movie! It's dojo time!You can just beat Morpheus up the normal way, by evading him, then counterstriking him. But if you're having trouble, there are weapons on the left sideof the room. If you break the walls in front of you, there is a focus pack,although it shouldn't be much use. Also if you break the walls behind you, thereare also a few more weapons. Either way, focus and evade while tilting your leftthumbstick towards Morpheus and Neo should flip over him. If Morpheus is caughtby surprise, follow up with a stun, then special combo. If Morpheus grabs youand pulls you over, just strike him a couple of times, hopefully you'll get ahit through. If Morpheus is knocked back a fair distance by one of your combos,charge up a Killing Blow, unleash it when your controller starts rumbling. If hegets too close to you, stop charging the Killing Blow, or you'll be open to

    attack. Just keep flipping over his head, and try to get as many special combosand Killing Blows on him as you can, and he'll fall eventually.

    After you defeat him once, you'll gain new abilities Off-Wall Strike andOff-Wall Super. Morpheus will be back to full health, so you can try out yournew abilities against him. Morpheus will be a bit more evasive this time, butkeep using the above strategy, and Morpheus will soon fall again.

    After you beat him, there will be a short cutscene, then follow Morpheus. Hewill lead you to the phone running race.

    After the short cutscene, start running straight ahead. Jump over the two gaps,use focus to jump further. Tap L to quickly run up the ledges, then after the

    third ledge, jump across the gap, and collect the focus pack. Wall run the wallto your right, to cross the large gap. Jump down, then Focus jump the large gap,and grab the focus pack. Wall run across the wall to your right, then focus andwall run up the ledges. The third ledge is really tall, so jump when you reachthe peak of your wall run. Do this for the fourth ledge. Now grab the focuspack, and wall run up the left or right wall. Then triangle jump across to thenext wall. Keep doing this until you scale to the top, then jump forwards. Grabthe focus pack, and run forwards, the floor you're running on will get narrower.Then focus jump to the phone. You just completed the level and your training!

  • 8/10/2019 Matrix Path of Neo

    17/44

    **Secret Found: Media Viewer - Character Concepts Pt.1**

    --------------------------------5.10 - Deja vu "It's a Trap!"--------------------------------

    As soon as you begin, there is a crack in the wall to your left, with lightcoming through it. Strike at it to make a hole to go through.

    You will gain a new ability, the Weapon Strip! This will be useful for disarmingyour foes. A short cutscene will follow.

    Now smash the cracked wall in front of you. Two officers will be inside, useWeapon Strip to disarm them, then finish them off in melee combat. Pick up theirpistols. Move forward, and there will be a white door which you can go through.To your left there will be some officers trying to shoot you. Move towards them,and they'll cut the hardline and another wall will block them off from you. Onyour right there will be another cracked wall, strike it and go through. In thetop left corner, there will be another door to go through. Move forward, and gothrough yet another door. To your left, there will be three officers around thecorner, focus and evade towards them, Weapon Strip them, then kill them. Therewill be a double door near the officers. Go through it, there will be oneofficer on the left side of the room, and two officers on the right side of theroom. Head to the right side first, and kill them, before taking out the third.

    On the right side of the room, there will be a health pack, and a cracked wall.Go through the cracked wall, and there will be an officer near the entrance, anda three more officers on the other side of the room. After taking out theclosest officer, take out your guns, and lock on to the fire extinguisher nearthe other officers. Shoot it to blow it up, taking them out. Turn right, aroundthe corner, and there will be a gas tank, blow it up, and it should kill thenearby officer, if not, kill him yourself. Once he dies, move to where he wasstanding, and you should gain a new ability!

    The 5-Hit Strike Combo allows you to perform some Special Combos, and willcounter enemies' 4-Hit Combos.

    Shoot at the fire extinguisher and gas tank in front of you, which will blow a

    hole in the wall. Move forward, and go through the door. Two officers will beinside, disarm them and take them out. A third officer may come in through adoor. Go through that door, in the top left corner there will be another crackedwall. Go through it, inside will be a health pack, to the right there is anothercracked wall to go through. Inside, there will be an officer, and another maycome in through a door on the left. Go through the door on the left. To yourright there will be another health pack, and a cracked wall. Go through thecracked wall and go right. There will be six armed officers, disarm them andperform some link combos to take them out quick. Go down the stairs, there willbe a health pack beneath the staircase, if you go all the way to the bottom. Ifyou only go down one flight, there will be a corridor to your left. Go through,and go through the double doors at the center. Inside will be two officers neara fire extinquisher, take out your guns and blow them all up, or take them out

    melee style. On the right side of the room is a door. Go through it, inside willbe two officers. Take them out, then go through the cracked wall. There will beanother door in the top right corner, go through it, inside will be two moreofficers. Take the double doors on your right. Inside, there will be threeofficers and a health pack on your right. Take 'em out and grab the health ifyou need it. In front of you, there will be a cracked wall. Inside, there is adoor on the left side. Through the door, there will be two officers waiting.Then go through the door ahead, go right, around the corner, there will be fiveSWAT coming through a door. Use your guns while you get close to them, then useyour link moves. Pick up their submachine guns. Now turn left, on the right side

  • 8/10/2019 Matrix Path of Neo

    18/44

    there will be a hole in the wall. Four more SWAT will be guarding the staircase,three upstairs, and one downstairs. Fire a few shots inside, then retreat aroundthe wall and wait for them to come in. Downstairs will be a health pack. Now goupstairs, and around the railing. There will be a focus pack, and a crackedwall. Through the cracked wall, there will be a health pack, and some submachinegun ammo. Go through the door on your right, and head left.

    There will be five more SWAT to take out, but Apoc will come help you! After youtake out the SWAT, follow Apoc through the double door. Grab the GrenadeLauncher, then follow Apoc through the next door, to meet up with Morpheus andthe others at the wet wall! You just completed the level!

    ----------------------------5.11 - Storming the Drain----------------------------

    Now before you go on with the next level, you'll find out that you'll be able tochoose your next ability! Press down on the D-Pad to get to the second ring,there will be two abilities which glow brighter than the others. You can choosefrom either Weapon Strip Level 2 or Off-Wall Strike Level 2. You'll be able toget the other one next level anyway, so it doesn't matter which you choose, getthe one you think will be most useful, but I would recommend getting the WeaponStrip Level 2, since I feel it's more useful, I don't off-wall strike thatoften. So press A to select the one you want. Once you've upgraded, press Start

    to continue.When the level starts, stay where you are. Four SWAT will eventually drop infrom the roof to where you are. Weapon Strip them and link combo them to takethem out with ease. If you take to long, Apoc, Switch and Trinity will come tohelp out, but they might also shoot in your direction, which can damage you. Oneof the SWAT will drop a Detonation Pack, so pick it up (press down on the D-Padif you have to switch weapons). Now move forward. On the other end on the left,there is a barred gate. With the det pack equipped, press R once near the doorto set the det pack, now head back to the others, and press R once more to setit off. Now head through the opening, through the pipe to the open area. Theothers will start firing at the SWAT, meanwhile, head down the stairs there willbe two SWAT close enough for you to take out in melee. There will also be a det

    pack in the middle of the platform. Pick it up, then run to the support. Set thedet pack next to the support, then run back to the others and set it off.

    There should be a health pack on the platform now. Now climb up the rubble onthe right side of the platform, there will be a focus pack at the top. Now headthrough the pipes. Four SWAT will drop in from the roof on the other side. Oneof them has a det pack which you'll need later on. Now stand back and wait forthe SWAT to blow up the barred gate. Head through the opening, there will befour SWAT waiting, so focus and evade past the gunfire, try to save as muchsubmachine gun ammo for yourself as possible, because you'll need it later. Nowhead forwards and turn left around the corner at the end. Go down the stairs onto the platform at set the det pack next to the support pillar. Now head back tothe others. The platform they're standing on will be transported elsewhere so

    move back to where you are, or you'll fall off. A short cutscene will soonfollow.

    An agent will now be on the platform with you. You won't be able to kill himjust yet, so delay him while the others try to get back to you. Fire smallbursts of submachine gun fire at the agent to make it bullet dodge. You can thencombo it, or run away, depending on how you feel. Just make sure you don't taketoo much damage, and try to stay away from the edges, or you might be thrownoff. Gun kicking the agent also works to delay him. If you knocked the agent offthe edge, keep evading any gunfire while you wait for him to return. Sooner or

  • 8/10/2019 Matrix Path of Neo

    19/44

    later, the others will find a way back. Use focus, and jump off the platformtowards them to trigger a short cutscene.

    Now focus and jump back down to the platform. Climb up the rubble ahead of you.There should be a det pack and a health pack for you at the top. Move throughthe pipe, and lay a det pack next to the barred gate, go back to the others, setit off, then move through the opening. At the other end, there will be four moreSWAT. Take them out and you'll get a new ability!

    Focus Aerial Throw is another ability you can use after stunning an enemy, useit to mix up your combos a bit.

    One of the SWAT should have dropped a det pack, so set it near the barred gate.Four more SWAT should drop down from the roof, get away from the area and setoff the det pack. Move through the opening, on the other end, there should befour more SWAT for you to kill. Then proceed forward and there will be a barredgate to your left. Blow it up with another det pack, if nobody dropped one,there will be one at the entrance of the pipe. Go through the opening, and therewill be several SWAT. Trinity will tell you to stay there and cover them. Thisisn't wholly necessary, you can just jump down and take them out yourself.

    There will also be a bonus objective for this room: Reach the highest platformsin the room. Once the SWAT have been taken out, from where you start, climb downthe ladder on the left to get to the bottom (or jump down), then on the right,

    there will be a ladder for you to climb back up. Now from here, face theentrance of the room from which you came. If you wall run, you will reach a miniplatform. The camera angle will now change. Now wall run to the left to the nextplatform. Now wall run up the wall from there, and at the peak, jump towards theleft to reach the first of the 'highest' platforms. Jump back down to theplatform you were on before, now focus jump or wall run to the right to thethird small platform. From there focus jump or wall run to the right to the nextplatform. From there focus jump or wall run to the right to the nextplatform. From there focus jump or wall run to the right to the air conditioner.From there focus jump or wall run to the right to the second 'highest' platform.This completes the bonus objective!

    **Secret Found: Special Combos - Quick Kicks**

    The others will be waiting for you on the other side of the room in the pipe. Gothrough the pipe, and you'll reach another room similar to the one before.Either use the Grenade Launcher like they ask, or jump down and kill them. Whenthey're all dead, from the entrance to the room, jump down towards the rightonto the platform beneath. Go past the others, and climb up the ladder to finishthe level!

    ------------------------------5.12 - Lobby Shooting Spree------------------------------

    Again you'll get the chance to acquire another ability, just choose the one that

    you didn't last time.

    "Please remove any metallic items you're carrying: keys, loose change... HOLY S***!"

    Seven SWAT will be right ahead of you, three on each side, one directly infront. Take 'em out how you please, but to be cinematically correct, use yourguns! ;) Take them out quick though, or Morpheus' mind will get broken.

    After you take out the first batch, another six SWAT will come out from the

  • 8/10/2019 Matrix Path of Neo

    20/44

    elevator, along with a leader. Again, take them out.

    After that, there will be three shielded SWAT with health bars, and three normalSWAT. (Game calls them Soldiers, but they're so generic, its hard to tell who'swho).

    After you beat them, run to the elevator, and you'll complete the level!

    --------------------------------------5.13 - Rooftop Assault "Dodge This"--------------------------------------

    Now you'll have another decision in terms of which ability to choose. You canpick either Tornado Throw (1st Ring, 2'o'clock) or Off-Wall Super Level 2 (2ndRing, 5'o'clock). You'll be able to pick the other one later on in the game, sochoose what you feel like. I would recommend the Tornado Throw.

    As soon as the level starts, you'll receive the ability Bullet Dodge! Use thisto distract agents, while Trinity shoots and kills them.

    After the first agent is killed, pick up the guns. Ahead of you, a helicopterwill fly by, and drop off four SWAT. One of them will leave behind a health packwhen you kill them.

    After you take them out, the helicopter will once again fly by, and drop offfour SWAT, two of them shielded, near the helipad (look for the helicopter'sshadow). Once defeated, an agent will jump up onto the building. Bullet dodgewhile Trinity kills him.

    In the spot where the first group of SWAT were dropped off, another four SWATwill be dropped off by the helicopter. At this point, you'll be able to targetthe helicopter. Try to deal as much damage to it as you can. One of the defeatedSWAT will also drop a health pack.

    After you defeat them, the helicopter will come by again, take your guns out,and try to damage it as much you can. It will drop off four more SWAT in thearea the second group were dropped off. Another agent will then appear, bullet

    dodge and let Trinity kill him.The helicopter will drop off the next group of four SWAT on the other side ofthe building. Again shoot it as much as you can. One of the SWAT will drop ahealth pack. Another agent will come to get you, do your bullet dodge, and letTrin do her thing.

    The next group of SWAT will be dropped off by the helicopter in the first area.Shoot the helicopter as much as possible. Then take out the SWAT team.

    Once you've finished off the helicopter, there will be a cutscene. After thatyou will earn another ability: Double Jump! Double Jump doesn't add too muchheight, but it does add a fair amount of extra distance to your jumps.

    Once you regain control, run towards the edge near the helicopter. Enter focus,jump (hold A), at the peak of the jump perform your Double Jump. If you stillcan't make it to the helicopter, try jumping off the skylight slightly to theright, or jumping right at the slightly elevated edge. However, if you usefocus, and double jump at the peak you should make it. This will complete thelevel!

    ---------------------------5.14 - Helicopter Rescue-

  • 8/10/2019 Matrix Path of Neo

    21/44

    --------------------------

    Chain gun time! The controls for the chaingun will be on the screen.Left Thumbstick - AimRight Trigger - FireLeft Trigger - Focus

    Pretty basic. When you see gunshots, focus, move to the source and shoot. Eachenemy you kill, you'll gain focus. There will be a few SWAT on the roof at anyone time. Kill them if they shoot at you.

    After a while, Trinity will bring the helicopter down. You will be facingskyscraper windows, SWAT will shoot out from several floors, just keep focused,and shoot them. An agent will soon appear, who can only be shot down while infocus.

    After you kill the agent, Trinity will warn you of an incoming chopper. There isa bonus objective on this level: Destroy the enemy helicopter -- unlock bonusmaterial. Focus on it and take as many shots in as you can, if you miss, don'tworry you'll get a second chance.

    Back to the building, there will be several SWAT, and then an agent will appear.If you shoot the supports of one of the floors, the building will soon collapsethere killing all enemies in the vicinity.

    You'll then get your second chance at shooting the helicopter. Just focus andfire. When it shoots a rocket at you, shoot it down to avoid taking heavydamage. Once you've taken down the helicopter you'll complete the bonusobjective!

    **Secret Found: Media Viewer - Art Graveyard**

    Now Trinity will take you straight to Morpheus. There will be one agent toMorpheus's left, and two to his right. Focus and fire to kill them. Two rocketswill then be fired from the floor above, one from the left, one from the right.Focus and shoot them to destroy them. Then shoot the rocketiers. Another agentwill enter the room and try to stop Morpheus, focus and shoot it down. Keep

    focused and wait for Morpheus to run to you. You will then complete the level!-------------------------5.15 - Subway Showdown-------------------------

    Smith will be right in front of you. To your left there will be a health pack,to your right there will be a train track. Evade towards Smith, but don't useany gun ammo just yet, it's better to save it for later, however if you want toplay it like it is in the movie, that's fine, you won't be disadvantaged toomuch. Just use Over-The-Head Forward Evades, then combo him.

    Sooner or later, you'll hear a voice say "Incoming Train, please stand behind

    the white line." As soon as you hear this try and get Agent Smith onto thetracks, by either using throws or combos. Then keep him there using your gunammo, to make him bullet dodge and delay. A train will soon come by, running himover, killing him. A cutscene will shortly follow.

    After the cutscene, you will gain a new ability: Aerial Killing Blow! This ismore useful than the regular Killing Blow because you can perform it in the airout of reach from enemies.

    From there, walk forward, turn left, keep walking, and there will be a door on

  • 8/10/2019 Matrix Path of Neo

    22/44

    the right. Turn right, and head for the next door, but you'll fall through ahole in the floor. Head backwards to a slippery slope, then go right, up thestairs. Turn right, then left, then move forwards and you'll get a smallcutscene, then finish the level!

    ---------------------------5.16 - Stuck in the Loop---------------------------

    You will now have another choice to make for an ability, either Aerial StrikeLevel 2, the Atman Principle: Heal Others or the ability that you didn't chooseat the end of Rooftop Assault "Dodge This". I would recommend getting the AerialStrike Level 2, because it's the most useful. You'll be performing AerialStrikes after every jump just to cause a little more damage.

    When the level starts walk forward, turn left and head down the stairs. To yourright there is a train track. A train will arrive shortly, try to walk on andthe conductor will tell you to get a token. Head back up the stairs, and to theright, there will be numerous tokens floating in the air, press the blackbutton to pick one up. Now head back to the train, and press black button toenter. Once inside, head to the back of the carriage, and enter the door.

    You'll now be in the rotating carriage. Just head to the back of this carriagefor now, and enter the door.

    You'll now be in the floorless carriage. Just get to the door at the back, byfocus double jumping and landing on any of the platforms. If you fall, don'tworry, you'll be teleported to the start of that same carriage.

    In the next carriage, the phone will be at the back. However, if you try to runup to it, it will keep moving further away. Instead, focus, then run to it, andyou'll make it. Press the black button to use the phone.

    Now run back to the other end and go through the door.

    Now focus double jump to the other end, and go through the door.

    Now depending on how many times you entered the rotating carriage, it will beorientated differently. Go back through the door you came in from, then re-enterthe carriage to change its orientation. Do this once more, and the train shouldbe right way up.

    Now at the other end, to the left, there will be a big red button. Face it, andget ready to press the black button. When the controller says "Balboa Station --watch your step." push the button, to get off the train.

    Now that you're off, run forwards up the stairs, at the top will be three SWAT.Take them out, and grab their weapons. Go around the corner and keep going upthe stairs. Go through the door at the top, to your right is a health pack, toyour left is a double door to go through. A cutscene will then ensue.

    When the action starts, evade towards the left side of the station, and take outthe SWAT on that side. Try to enter melee combat as quick as possible to stopthem from firing at you. The other SWAT will begin to head towards you. Takethem out with some strong combos, or throw them onto the tracks to be run overby a train. When you kill the first group, more will come down the centerstairs.

    Soon flatbed cars will start approaching the station on the tracks on the rightside (if you are facing the stairs). They are characterised by blue carriages,

  • 8/10/2019 Matrix Path of Neo

    23/44

    and a brown platform for you to jump on. Focus, and evade/run towards one if yousee it come past, and jump onto the flat brown platform to leave the station.

    Now walk forward, and climb up the ladder. This completes the level.

    -------------------------------------5.17 - The Chase "I Need an Exit!"-------------------------------------

    You will now have a chance to pick the one of the two abilities that you didn'tchoose in Stuck in the Loop. Choose the one that isn't the Atman Principle, youwon't need Atman Principles as of yet, plus its better to take a permenantupgrade with you.

    "Mr Wizard, get me the hell outta here!" Run forward, and turn left quickly,around the truck. Keep going down that street, then turn left and go down thatstreet through all the market stalls. There will be a health pack at the topleft corner, and a briefcase, pick them up.

    **Secret Found: Special Combos - Machine Gun Kick**

    Turn right when you reach thatcorner, then turn left and go into the alleyway. Jump up the crates, and jumpover the truck. Go through the first door on your right.

    Now go up the three flights of stairs, run down the corridor, and turn left atthe fork, then turn right at the next fork. One of the doors on your left willopen, go through it. Go right around the corner, and through the large opening,smash the glass doors in front of you, and jump down off the balcony to thestreet. Run forward through the alleyway, and turn left, jump over the woodenbarriers, and turn right. On the right side of this alleyway, will be somestairs up to a balcony on the building, run up them, go around, and up thesecond flight, then run around the balcony, if they shoot it down, wall run tothe other side. And enter the door to complete the level!

    -----------------------5.18 - He is The One-

    ----------------------"What are you saying? That I can dodge bullets?""No, Neo. I'm saying that when you're ready, you won't have to."You'll begin with a new ability: Bullet Stop! While standing, press focus andevade to stop any incoming projectiles, hold to charge them up, then press fireto shoot them back at your enemies.

    There is a health pack if you go down the corridor, and turn left.

    This level is relatively short, its just a fight against the three agents. Dowhat you have to: Over-The-Head Forward Evades, large combo strings, KillingBlows (can't stress how powerful these are). After you damage an agent to about

    half-health, they'll leave that body, and pop up somewhere else in the building.Be careful, as they'll smash through the walls to get at you.

    After you defeat the three agents, you'll have one more showdown 'mono a mono'versing Smith. Combo him away from you then charge up some Killing Blows. Useguns to delay him before you set up your combos. When you beat Smith you'll havecompleted the level!

    -------------------------5.19 - Red Pill Rescue-

  • 8/10/2019 Matrix Path of Neo

    24/44

    ------------------------

    Before you rescue your first redpill, you'll be able to choose an ability. Youcan either get one of the two Atman Principles (*shakes head*) or you could getKilling Blow Level 2 (*nods furiously*). I hope you choose wisely.

    Anyway, you now have to option of choosing which mission you want to completefirst: The Security Guard, Skull's Lament, The Librarian, The Key, and The Healer.Which order you complete them in doesn't really matter, but I would suggestdoing The Security Guard first, you'll see why.

    After you rescue your first red pill, you'll have to option to choose anotherability. A new Atman Principle will be available: Spoon (4th Ring, 8'o'clock).

    After you rescue your second red pill, you'll have the option to choose anotherability. A new ability will be available: Focus Aerial Throw Level 2 (2nd Ring,9'o'clock).

    After you rescue your third red pill, you'll have the option to choose anotherability. A new ability will be available: Focus 360 Clear Out (4th Ring,3'o'clock).

    After you rescue your fourth red pill, you'll have the option to choose another

    ability. No new abilities will be available, though.After you rescue your final red pill, you'll finish the level.

    -5.19a - The Security Guard-

    Follow The Security Guard up the steps, after five flights, you'll meet up withtwo SWAT. There will also be some grenades in boxes, pick them up, you'll needthem later. Up the next flight of stairs, there will be another two SWAT. Try towalk up the next flight of stairs, and they'll crack and fall.

    Now you'll see why I got you to do this level first, you just got: AntigravityJump! Now you'll be able to jump higher and farther even without focus.

    Now get back up the stairs to the broken flight. Antigravity Jump to cover thedistance. Now how cool was that! You'll then enter a cutscene.

    When it's over, a SWAT team will be waiting to take you out. A bonus objectivewill start up: Defeat five enemies within 30 seconds. If you want it, take outthose grenades and start lobbing them at the SWAT. They'll all die in theexplosion!

    **Secret Found: Special Combos - Ultimate Hyper Strike**

    Now head up those stairs, pick up any weapons or health packs you need. Then goup the next flight of stairs, around the corner to your right, head down the

    corridor, then turn left and up the stairs. You'll be met with another cutscene.

    Ignore The Security Guard, he's feeling a little confused at the moment, insteadtake out the agent, with a Killing Blow or some fancy kung fu combo. Kill theagent, and there will be a short cutscene.

    Now the agent will turn on The Security Guard. There will also be SWAT teamsaround, so distract the agent first, then take out the SWAT. Take out your gunsso that you know where the SWAT are, shoot at them while you get towards them.If you fire or strike at pillars in the corner, the bells on the ceiling will

  • 8/10/2019 Matrix Path of Neo

    25/44

    fall down crushing anyone beneath. You can also throw the SWAT (or the agent)out the windows. If you kill the agent before all the SWAT are dead, he'll takeover one of the SWAT. Once all the SWAT are killed, take out the agent. When allthe SWAT and the agent are killed, you'll complete the level!

    -5.19b - Skull's Lament-

    Time to kick some ass. There are about eight SWAT for you to take out. Take outyour guns, focus, and target the fire extinguisher on the right, it will blow upand kill several of them. Or if you have a grenade from a previous level, usethat. Focus and target the next fire extinguisher on the right to take outanother few SWAT. There will be two more tougher SWAT hiding around each cornerat the end of the corridor. Use your kung-fu and take them out. One of them willdrop a health pack.

    Now from where you started, four more SWAT will come in through the elevator.You can either pop out and greet them, or stick behind the wall as cover andwait for them to come to you. When you finish them off, one will drop anotherhealth pack for you. Get the weapons you need, then go through the door. A shortcutscene will then ensue.

    Now you'll have to fight Chuang Tzu to prove your worthiness (a'la Seraph).Watch out, he hits hard, and you'll want to reserve as much health as possiblebecause there are no health packs inside his room, and no checkpoints. One thing

    he does not have that you do, is guns. It's a little cheap, but fire at him toget an opening, then retaliate with your own combos. When you've knocked himback, charge up a Killing Blow. if you have Antigravity Jump, jump up thencharge an Aerial Killing Blow. He will run to the upper level if you beat him upa fair bit. Just run over and continue pounding away. Once defeated, he willgain your respect and a cutscene will follow.

    When you beat him, you will unlock a new ability: 6-Hit Strike Combo! That's thebest strike combo you can get, and it will allow you to perform some of the moreadvanced Special Combos.

    Now about six SWAT will jump into Chuang Tzu's room. Now Chuang Tzu will be yourally so you can take it a little easier. Just pull out your guns, fire at the

    SWAT, when they're close enough 6-Hit Strike Combo them! Once defeated anothershort cutscene will follow.

    Now it's you and Chuang Tzu versus the two Agents! Chuang Tzu is *supposed* tobe the target, but they'll go for you. Either way, Chuang Tzu can pretty muchhold his own, so just pound away at the agents. Disarm them, combo them away,then Killing Blow. When you defeat them both you'll complete the level!

    -5.19c - The Librarian-

    A place for every book. Every book in its place. When you start, keep the twoAgents occupied while The Librarian runs away. There will soon be a cutscene asshe climbs up to the upper level. Get up there and meet her. If you have

    Antigravity Jump, its a piece of cake, otherwise you'll have to scale the boxeslike she did.

    Just keep guarding her from the Agents. Keep fighting them to keep them occupiedand she'll keep running around, eventually reaching the door. If the Agents turntheir attention onto her (ie. "commencing termination"), catch up and take themout. Use bullet stop to stop them shooting at you or her, and to throw debris atthe agents. Eventually she'll reach the white door, and a cutscene will start.

    Once it's over, enter the door, turn right around the corner, there will be a

  • 8/10/2019 Matrix Path of Neo

    26/44

    health pack for you in the corner behind the sofa. Now turn left and take thedoor at the end of the hall. Watch out though, there will be three SWAT there,and they'll chuck a grenade at you. Take them out, then take the door left ofthe door you entered. Go down the hall, turn right, and through the next door.There will be a health pack in front of the desk for you. Keep moving forward,and jump up to the next level. A very short cutscene will follow.

    Now follow The Librarian, and jump through the circular window on the left. Shewill run away and another short cutscene will follow.

    Now there will be four SWAT in the room on the lower floor. Take them out. Thenthere will be four more SWAT coming in from the upper level. Two on each side.Take them out. Then there will be four more SWAT which drop in near TheLibrarian at the center of the stairs. A short cutscene will follow.

    Now an agent will drop in at the center of the stairs. Use your kung fu andKilling Blows to take it out. Once defeated you'll beat the level!

    -5.19d - The Key-

    When the level starts, head down the stairs on either side. Now head for thebar. A cutscene will follow.

    Now you'll have to fight "the big ugly one" and the three other bouncers who

    look like agents. Two more bouncers will join the frey eventually. Killing Blowsand Special Combos work great here. They have no guns either, so you can stayback and charge them up. There is also a health pack behind the bar on the left.

    Once you've beaten them, head forwards up the steps, turn left up the slope,turn left through the opening, up the stairs. There will be another health packin the top left corner. Turn right, and go through the double doors. There willbe a short cutscene.

    You will now be facing the roof-walking exiles. There will be a bonus objective:Complete the level without using guns. It isn't too hard to beat these guyswithout guns, just evade up to them then beat them up in melee. After you defeatthe first four exiles or so, another three will come in through the elevator.

    Defeat them and you'll complete the level!**Secret Found: The Making Of... - Storyboard Sequence 1**

    -5.19e - The Healer-

    Alright, move forwards, turn right, then turn left, head through the alley, andyou'll start a small cutscene.

    Now head across the street, turn left and walk down the sidewalk. Turn rightinto an alleyway, turn right and you'll have a cutscene.

    Follow The Healer back outside. Outside there will be SWAT teams moving in on

    you. There will be five SWAT surrounding their SWAT van.

    Luckily, you won't have to face them alone, sooner or later, members of the JadeDragon will come out to help. There will be two more SWAT on a first storeyledge of the building the street runs into. There will be more SWAT coming infrom the alley that you originally entered from.

    Once they are defeated, The Healer will walk out to cross the street. The Healerwill have a shield which can reflect bullets, so don't worry too much about him,just kill any SWAT that you can find. Two SWAT will come out from the opposite

  • 8/10/2019 Matrix Path of Neo

    27/44

    side of The Healer's shop, and two SWAT will come out from the alley that youoriginally entered from. When The Healer reaches the alleyway, there will be ashort cutscene.

    The way you came in is now blocked, you have to go back to the shop. There willbe four more SWAT on the street. When The Healer reaches his shop, follow him inand there will be another short cutscene.

    Follow The Healer out the other side of his shop. Four SWAT will drop in fromthe glass ceiling, take them out. The Healer will then open another door for youtaking you to the street. SWAT will pop out from the sides, two from each side.

    Around the right corner, there will be ten SWAT, deployed all along the street.At any point, if you need health, walk up to The Healer and he will put you backto full health and focus. He only does this once so use it carefully.

    After you defeat the SWAT, an agent will appear. Disarm him, then you'll be safeto perform Killing Blows. When you defeat him, you'll complete the level!

    -------------------------------5.20 - The Captains' Meeting-------------------------------

    You'll have the oppurtunity to purchase another ability now. A new one that has

    popped up is the Atman Principle: Jackpot at 10'o'clock. If you've acquired allthe permanent upgrades, then you'll have to choose one of the Atman Principles.The next level has no allies, so get either Jackpot (10'o'clock) or Revive(4'o'clock).

    Hmm, upgrades. It's just you against the three upgraded agents. Upgraded agentsare supposedly harder, but you're The One. You can handle this, right? Right?Just use your Over-The-Head Forward Evades, followed with your Special Combos orLink-Up combos. There is a health pack up the stairs should you need it.

    Finish off the agents, and you'll get a new ability: Code Vision! This willallow you to see through walls and find enemies or items. If you pause the gameit'll do a pretty similar thing though.

    You can use Code Vision, and you'll see that there are two shielded SWAT and oneunshielded SWAT waiting outside the door in front of you. They will eventuallyburst in. Defeat them and go outside.

    There will be five SWAT on the floor, one on the balcony in front of you, andone on the balcony to your right. You can shoot at the balconies, and they'llbreak apart killing the SWAT. There is a health pack on the balcony to yourright. Once they're all defeated, you'll finish the level!

    -------------------------5.21 - Captains Rescue-------------------------

    Alright, similar to Red Pill Rescue, you'll get the option of choosing whichCaptains to save first: Captain Rowland, Captain Niobe, Captain Ballard, orMorpheus and Trinity. It doesn't really matter which one's you save first.

    After you rescue your first captain, you'll have to option to choose anotherability. A new ability will be available: Aerial Killing Blow Level 2 (2nd Ring,6'o'clock).

    After you rescue your second captain, you'll have to option to choose another

  • 8/10/2019 Matrix Path of Neo

    28/44

    ability. A new ability will be available: Weapon Strip Level 3 (3rd Ring,11'o'clock).

    After you rescue your third captain, you'll have to option to choose anotherability. A new ability will be available: Killing Blow Level 3 (3rd Ring,7'o'clock).

    After you rescue your final captain, you'll finish the level!

    -5.21a - Morpheus and Trinity-

    Walk forward. Short cutscene. Jump off the edge. Short cutscene. Now the actionbegins. There will be three SWAT, but Morpheus and Trinity will be there to helpyou take them out. After you defeat them, Trinity will tell you that they'repinned down by grenades.

    Go down the street and turn left. Continue down and fight off the SWAT. There isone on the balcony to the right, one shielded SWAT and three red beret SWAT onthe street. One of them is wielding a grenade launcher. Antigravity Jump over tothem and take them out. Make sure you pick up a grenade launcher, but don't useup the ammo just yet. There is a health pack in the top right corner and the topleft corner next to the gate if you need it.

    When you defeat them, Morpheus and Trinity will head out to meet up with you,

    but five SWAT will also pop out from a door on the left side of the street.On the left side of the street there is a bench. Face it, then jump up onto thebuilding in front of you. There will be a health pack on the ledge. Jump upagain, and there will be a briefcase, a health pack and a grenade launcher. Pickup the grenade launcher for later, and the briefcase for another secret.

    **Secret Found: Media Viewer - Level Studies**

    Morpheus and Trinity will then make it to the gate, but more SWAT teams will beon route. The first squad of five SWAT will come in from the area you started.Then five more SWAT will come in from the left side of the street.

    Then five shielded SWAT will come in from the right side of the street. Takethem out and there will be a short cutscene.

    Now pull out your grenade launcher. The helicopter will fly by you. Watch out,its chaingun will damage you quick. Try to stay in focus for as long aspossible. Jump up to the helicopter and fire. When you run out of grenades, usea submachine gun, then a pistol if you still don't have enough ammo. It shouldgo down with a few grenade launcher shots. When you defeat the helicopter,you'll complete the level!

    -5.21b - Captain Rowland-

    When the level begins, move to your right, there will be a SWAT there, take him

    out. There will be other SWAT on the ground level as well. Take them out as youcan. Use your guns while you try to get closer to them. Once you take out theSWAT on the right side, move over to the left side to help Rowland. There is ahealth pack on the far left side of the ground level if you need it.

    Once Rowland moves down, more SWAT will come in through a door on the rightside. Focus and aim at the supports above the door to bring the platformcrashing down, blocking it off.

    Once the ground level is cleared, Antigravity jump up to the upper level, and

  • 8/10/2019 Matrix Path of Neo

    29/44

    take out the SWAT there. There is a health pack on the right side of the upperlevel if you need it too.

    Once you clear the upper level, Rowland will congratulate you and ask you tobring down the crane. From the right side of the upper level. Antigravity jumpand double jump up to the crane platform above. Press the black button toactivate the crane. Highlight the green box, and press A to put the crane downfor Rowland to get on. Press the black button to activate the crane again. Nowhighlight the red box (the lower one) to get Rowland on the right side of theupper level. It's better to put Rowland here than on the other side, becausehe'll be near the crane controls, and will be easier to protect.

    Now jump down and meet up with Rowland. There will now be SWAT on the left sideof the upper level. Go over there and take them out. There is a gas tank nearthem, which will take a couple of them out if you blow it up. Focus to aim onthe gas tank. Defeat them and there will be a short cutscene.

    There will be a SWAT with a grenade launcher in the control room. He's a realpest, as he'll keep shooting grenades down at you while you're fighting theother SWAT. Take out your guns, jump up and shoot at him to distract him. SWATwill come in from the doors on either side of the control room, about two at atime. Continue taking them out. Use your guns, and keep moving, if you stay inone spot too long, expect a grenade to come flying at your face.

    Sooner or later, Link will hack into the crane's controls. Now head back to thecrane platform. There will be a white flashing box. Press A to select it, andyou'll send the crane crashing into the control room, taking out the grenadier.

    Now take out the remaining SWAT on the upper level, Rowland will then head forthe control room, and you'll finish the level!

    Many people seem to have problems beating this level, the main problems are thegrenadier and SWAT absolutely mauling Rowland. Stick by him, and draw fire awayfrom him by taking out the SWAT. If you rescued another Captain before Rowland,try buying the Heal Other Atman Principle (11'o'clock), and use it when he's lowon health.

    -5.21c - Captain Niobe-Why wasn't this level in Enter the Matrix? Why? WHY?

    When the action starts, help Niobe take out the remaining five SWAT. Defeat themand there will be a short cutscene.

    Now you'll have to take on the three agents. Make sure Niobe doesn't take abeating, if she gets into trouble, get over there and take the agent off herback. There will be a health pack at the bottom of one of the stairs if you needit. Defeat the agents, and there will be a short cutscene.

    Now run up the stairs. At the top of the stairs, the agents will throw down

    stones to destroy the path ahead, jump over the holes they make. There will be adoor guarded by two SWAT. Focus and shoot the panel next to the door to seal it.Then take out the SWAT.

    Another stone will be thrown at the base of the second flight of stairs. Thereis a health pack to the right of the second flight of stairs if necessary. Runup the stairs, jump the hole in front of the stairs and repeat the process.Shoot the panel next to the door to seal it, then take out the two SWAT.

    Another stone will be thrown at the base of the third flight of stairs. There is

  • 8/10/2019 Matrix Path of Neo

    30/44

    another health pack underneath the stairs, go around the right of the stairs,and it will be in a little alcove. Get it if you need it, otherwise run up thestairs. You'll now be on the same level as the agents. Take them out any way youcan, but the easiest way is to throw them off the edge.

    Once the entire area is clear, Niobe will run up to the top level. Meet her nearthe door there, and you'll complete the level!

    -5.21d - Captain Ballard-

    When you start, there will be two SWAT waiting in front of you, with a thirdjust around the corner. Take them out, then move around the corner. Turn right,then left into the kitchen. There will be four SWAT trying to take out Ballard.A couple more will enter from where you came in, and a couple from the entranceon the other side. There is a fire extinguisher on the left side of the door youcame in from, one next to the door on the other side of the kitchen, and one inthe top left corner. Use these to your advantage.

    Once the area is clear, lead Ballard back the way you came. A det pack will gooff and seal the path off. Now head through the kitchen, and go through theentrance on the top right corner. Turn right, then left around the corners.There will be two SWAT heading your way, focus and shoot the fire extinquishernearby to take them out.

    Through the door, to the next kitchen, there will be a health pack in front ofyou, behind the table.