ict4d course 2013 - sugar

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ICT4D Christophe Guéret (@cgueret) The Sugar environment http://bit.ly/ICT4D-Sugar

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Page 1: ICT4D course 2013 - Sugar

ICT4DChristophe Guéret (@cgueret)

The Sugar environmenthttp://bit.ly/ICT4D-Sugar

Page 2: ICT4D course 2013 - Sugar

What to expect from this lecture

● Description of the education environment Sugar

● Explanation of the preparation of a teaching program

● Hands-on!

Page 3: ICT4D course 2013 - Sugar
Page 4: ICT4D course 2013 - Sugar

What is Sugar exactly ?

● Software for learning that promotes creativity, collaboration, reflection, and critical thinking

● The first learning interface based on both cognitive and social constructivism

Page 5: ICT4D course 2013 - Sugar

Constructivism ?

● Engaging the learner in design, problem solving, collaborative work, integration of technology and creativity, interdisciplinary work, decision making and learning outside the classroom

Page 6: ICT4D course 2013 - Sugar

Constructivism ?

● Project-based learning: a research topic, theme, issue or challenge that allows children to think critically, collaborate with peers, teachers and the community to express and form opinions

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Everyone is a teacher and a learner

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Regardless of age

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Evaluation

● Better factors to measure the impact are○ problem-solving ability,○ critical thinking,○ use of multiple sources of information,○ reflection and communication skills

using multiple media,○ team and individual work,○ and self development

Page 10: ICT4D course 2013 - Sugar

Activities

● A Sugar Activity combines the old concepts of “document” and “application” into a single object

● Activities can be easily shared between neighbouring computers

● Activity instanced are associated with the document they let the user work on

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Collaborative editing of text

Page 12: ICT4D course 2013 - Sugar

Designed for networks

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Easy sharing of activity

● One click

● Works in○ Mesh○ Infrastructure

● P2P learning

Page 14: ICT4D course 2013 - Sugar

Journal of activities

● Assessment tool

● Portfolio

● Index of content

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● Distribution = Fedora base with Sugar, Gnome, and some activities

● Get packaged Sugar on○ http://wiki.laptop.org/go/The_OLPC_Wiki

● Customize with OSBuilder○ http://wiki.laptop.org/go/OS_Builder

● Different set of modules○ Glucose : everything needed to run Sugar○ Fructose : "default" activities

Packaging Sugar

Page 16: ICT4D course 2013 - Sugar

Making new activities

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Let's try to code something

● Quizz game about country size

● Design of the activity○ Pick a random set of countries○ Ask the user to click on the biggest○ Score a point if the response is good○ Repeat onto proposing another set

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The final result

Page 19: ICT4D course 2013 - Sugar

● Stay as much as possible 100% Python○ Avoid external system call○ Avoid uncommon python libraries (save space)

● Code the application as a desktop software and then wrap it

● Use the toolkit GTK+ and the UI designer Glade

General best practices (1/2)

Page 20: ICT4D course 2013 - Sugar

General best practices (2/2)

● Suggested approach1. Design the interface2. Develop and test the desktop application3. Create the sugar activity and test on the PC4. Upload the code to Sugarlabs5. Package the activity6. Test on the XO7. Upload activity to Sugarlabs

● Use the documentation○ http://www.flossmanuals.net/make-your-own-sugar-

activities/ and http://wiki.sugarlabs.org/

Page 21: ICT4D course 2013 - Sugar

Warning !

● Sugar is switching from GTK+ 2 to GTK+ 3○ Some (big) changes in the API○ Documentation you find may be outdated

● Sugar uses Python 2 (no switch to Python 3 in the near future)

● The example that follows uses the new APIs and Python 2

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Step 1: create the interface

● Use the interface designer "Glade"

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Output from Glade

● Don't forget to assign usable names to the objects you will reference in the code

● The result is an XML description of the interface

● Save the file as "GUI.glade" and put it in your project directory

Page 24: ICT4D course 2013 - Sugar

Step 2: develop the application

● Create a file that contains the application code○ Place the result "Application.py" in your project

directory

● Create a file to instantiate the application as a desktop software○ Place the result "main.py" in your project directory

● Put the data "ranks.csv" in the project directory too

Page 25: ICT4D course 2013 - Sugar

How do we get the data ?

● Query http://dbpedia.org/sparql :

prefix dbprop: <http://dbpedia.org/property/>prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#>prefix dbpedia-owl: <http://dbpedia.org/ontology/>prefix xsd: <http://www.w3.org/2001/XMLSchema#>

select distinct ?name ?rank where { ?city a dbpedia-owl:Country . ?city rdfs:label ?name. ?city dbprop:areaRank ?rank . filter (lang(?name) = "en"). filter (datatype(?rank) = xsd:int).} order by ?name

Page 26: ICT4D course 2013 - Sugar

Test the application

● python2 main.py

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Step 3 : wrap in a Sugar activity

● Need to extend a class called "Activity"

● Implement the methods○ "__init__" to create the application (mandatory)○ "read_file" to read the Journal entry○ "write_file" to write to the Journal entry

● Create a directory "activity" with the icon of the activity and a metadata file

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Step 3 : do some testing

● Install Sugar on your development system○ Packages for Debian, Fedora, Archlinux○ Use sugar-build http://sugarlabs.

org/~dnarvaez/sugar-docs/

● Link the activity to your installation○ python2 setup.py dev

Page 30: ICT4D course 2013 - Sugar

Testing on the emulator

● Launch "sugar-emulator" then click on icon

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Step 4 : upload code to sugarlabs

● git.sugarlabs.org

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Step 5 : package the activity

● Create the package○ python2 setup.py dist_xo

● Tag the current version of the source code○ git tag -m "Release 1" v1 HEAD○ git push --tags

● The result is a file "Quiz-1.xo" in the "dist" directory

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Step 6 : test on the XO

● Put the activity on a stick

● Place the stick on the XO and either○ Use the Journal browser to open the stick, browse to

the file, and execute the installer○ Open the terminal activity and execute

■ sudo -u olpc sugar-install-bundle Quiz-1.xo

● If you don't have an XO, test on SoaS○ http://wiki.sugarlabs.org/go/Sugar_on_a_Stick

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Step 7 : upload to activities portal

● http://activities.sugarlabs.org