human-computer interaction · applied user experience (ux) design •present an iterative...

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Human-Computer Interaction Introduction to Course

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Page 1: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Human-Computer

Interaction Introduction to Course

Page 2: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Lecturer Information

Dr. Ajune Wanis Ismail • School of Computing, Faculty of Engineering

• Room : N28-207-02

• Contact : [email protected]

• Assignment submission : [email protected]

• Website : www.comp.utm.my/ajune

Page 3: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Course Information

• Course code:

SCSV 2113

• Course name:

INTERAKSI KOMPUTER-MANUSIA

HUMAN-COMPUTER INTERACTION

Page 4: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Course Synopsis

• Introduce students to human-computer interaction theories and design processes & emphasis will be on applied user experience (UX) design

• Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience, including usability, usefulness, and emotional impact.

• The UX lifecycle activities include contextual inquiry and analysis, requirements extraction, design-informing models, design thinking, ideation, sketching, conceptual design, and formative evaluation.

Page 5: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Learning Outcomes

• CLO1 (KW): Apply the concept of human-computer interaction and the application of human factors as a multi-level process of communication through UX design and evaluation of interactive systems

• CLO2 (PS): Apply theoretical knowledge to issues that arise in the design of interactive systems

• CLO3 (TH): Build a prototype development project according to the principles and guidelines of human-computer interaction

• CLO4 (GC): Ability to do work effectively in a team throughout the project life cycle.

Page 6: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

UTM Graduate Attributes

• TH1 Ability to define and analyze complex, overlapping, ill-defined problems and make well-supported judgment.

• TH3 Ability to look for alternative ideas and creative solutions.

• GC4 Ability to act professionally and responsibly in

carrying out duties.

Page 7: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Highlights

• NO Mid Semester Test!

• Commit & Dedicate to your Project!

• Learning by Doing!

• Project – is a GROUP project, BUT, individual project marks will be influenced by peer assessments

Page 8: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Assessments

Page 9: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

References

Page 10: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Course Policy

• Attendance is compulsory and will be taken in every lecture session (students with less than 80% total attendance are not allowed to sit for final exam)

• Students are required to behave and follow the dressing regulation and etiquette which has been stated in University regulations while in class, in lab, and in exam hall

• Any form of plagiarisms is NOT ALLOWED

• Exercises will be given in class and some may be taken for assessment

• Make up exam will not be given, except to students who are sick and submit medical certificate which is confirmed by UTM panel doctors

• Assignments must be submitted on the due dates (some points will be deducted for the late submission & assignments that are hand over after three days from the due dates will not be accepted)

Page 11: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Online Group WA

• Please nominate 1 representative for your class – as admin

Page 12: Human-Computer Interaction · applied user experience (UX) design •Present an iterative evaluation-centered UX lifecycle and will introduce a broader notion of user experience,

Course Entry Survey

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