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  • PIERRE-MAJORIQUE LGER, Ph.D.Co-director Tech3Lab Director ERPsim Lab

    User Experience Research at Tech3Lab

    APRIL 19TH 2016

  • Copyright Tech3Lab 2015

    Prof. Pierre-Majorique Lger, Ph.D.

    Full ProfessorDirector ERPsim LabCo-director Tech3Lab [email protected]

    GRAD STUDIES

    POST-DOCTORATE

    LABS VISITING PROFESSOR

    Lab Serious games to learn enterprise systems and business analytics

    https://www.researchgate.net/profile/Pierre-Majorique_Leger

  • Lger et al. 2004-2015. ERPsim is a proprietary technology developed by researchers at HEC Montral, cole Polytechnique de Montral and Western Michigan Univ. Visit erpsim.hec.ca for more information.

    ERPsim Academic Version 2015-2016Lab Serious games to learn enterprise systems and business analytics

    Manufacturing Game. Advanced Lger et al. 2004-2014. ERPsim is a proprietary technology developed by researchers at HEC Montral, cole Polytechnique de Montral and Western Michigan Univ. Visit erpsim.hec.ca for more information.

    Commercial versionpowered by

    Game-based learning for ERP ERPsim TeamResearch teamProf. Pierre-Majorique LGER, Ph.D., Director ERPsim Lab (HEC Montral)Prof. Gilbert BABIN, Ph.D. (HEC Montral)Prof. Jacques ROBERT, Ph.D. (HEC Montral)Prof. Robert PELLERIN, Ph.D.(cole Polytechnique de Montral)Prof. Bret WAGNER, Ph.D. (Western Michigan University)Operations and development teamDerick LYLE, MBAR&D DirectorJean-Franois MICHON, M.Sc., Operations ManagerFlix GAUDET-LAFONTAINE, B.Comm.,Business Analyst and Technical LeadSamuel PLASSE, B.Comm, AnalystHikmath-Yemissi EYITAYO, B.Comm, AnalystCindy NGUYEN, B.Comm, Analyst

    ERPsim Lab Mission : Conduct research, development and transfer in the field of serious games in information technology.

    Statistics on ERPsim in the academic worldACADEMIC COMMERCIAL RESEARCH

    Many large organizations, such as Boeing, Coca-Cola, 3M, Kraft, Caterpillar, Pfizer and SAP, are using ERPsim to train their end-users on ERP systems.

    Several researchers have started using ERPsim to run experimental protocol in IS. Visit http://erpsim.hec.ca/en/cite

    ERPsim by the numbers:

    10+ years in use

    200+ universities

    1 000+ faculty trained

    30 000+ students per year

  • Lger et al. 2004-2015. ERPsim is a proprietary technology developed by researchers at HEC Montral, cole Polytechnique de Montral and Western Michigan Univ. Visit erpsim.hec.ca for more information.

    ERPsim for SAP S/4HANA RoadmapLab Commercial versionpowered by

    What ERPsim Does?

    Automation of administrative tasks

    Simulation of a market

    Simulation of passing of time

    Virtual System ERP System123

    Business analytics

    Business decisions

    Participants12

    Now available for SAP HANA

  • EASE OF USE?

    Copyright Tech3Lab 2015 Copyright Tech3Lab 2015

  • EASE OF USE?

  • Copyright Tech3Lab 2016

    Sorry, ARE YOU IN

    FLOW ?Please stop inte-rupting me. I am

    in the FLOW !

    Are you in flow ?

    ...

  • Copyright Tech3Lab 2016

    COGNITIVE STATE

    EMOTIONAL STATE

    BEHAVIOR

    ATTENTIONAL STATE

  • EASE OF USE?

  • EASE OF USE?

  • Copyright Tech3Lab 2015

    Financing Agencies

  • Copyright Tech3Lab 2015

    Tech3Lab 2016 : The most important UX Lab in North America

  • Tech3Lab 2016

  • TECH3LAB 2016 :

    7 experimental rooms

    copyright Lger et Sncal 2016

  • copyright Lger et Sncal 2016

    TECH3LAB 2016 :

    Broad range of thelastest neuroscience tools tocapture user experience

  • Copyright Tech3Lab 2016

    Testimonial from Dr. Alan Pope on HEC Montral Tech3LabLooking at the lab last evening, the lyric that came to mind was from that philosopher Cat Stevens: I have been happy lately thinking about the good things to come, and I believe it could be something good has begun, and that is what I think of when I see the Tech3Lab, that something good has begun there, and something thats unparalleled in any other place that I know of, not even our facility.

    Dr. Alan Pope, NASA Langley, 2015-11-12, HEC Montral

  • Copyright Tech3Lab 2015

    SECTION 1 Emotion and Attention in HCISECTION 2

    Mobility and tactile interfaces in HCI SECTION 3

    Learning and adaption in HCI

  • SECTION 1 Emotion and Attention in HCI

  • Copyright Tech3Lab 2015

    What is eye-tracking?

  • Copyright Tech3Lab 2015

    Tobii EyeTracker X60

    Copyright Tech3Lab 2015

  • Copyright Tech3Lab 2015

    Tobii EyeTracker X60

    Copyright Tech3Lab 2015

  • Copyright Tech3Lab 2015

    Source: http://eyetracking.me/?page_id=9

    What is Eye Tracking

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    Processing order: Gaze path

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    Visual attention: Heatmap

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    ERPsim on SAP HANA

    Now available on SAP HANA

    Automated administrative tasks

    Simulated market

    Simulated passing of time

    Business analytics

    Business decisions

    VIRTUAL SYSTEM PARTICIPANTSERP SYSTEM

    1 12 23

  • Copyright Tech3Lab 2015

    Attentional heatmap in during software interaction

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    User activationand electrodermal activity

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    User activationand electrodermal activity

    VIGILANCE

    REACTIVITY

    DROWSINESS

  • Copyright Tech3Lab 2016

    ERP and EmotionOBJECTIVE : COMPARING EMOTIONAL REACTION OF NOVICE AND EXPERT IN ERP TRAINING

    Chercheur principal : Chercheurs : Financement :

    Pierre-Majorique Lger, Ph.D.Ren Riedl, Ph.D. (U Linz) Jan vom Brocke, Ph.D.Laboration ERPsim

    Lger, P.-M., vom Brocke, J., and Riedl, R. (2014). Emotional Response in Enterprise Resource Planning (ERP) System Decision Making, Industrial Management and Data Systems, 114(3), 456-471.

  • Copyright Tech3Lab 2015

    Emotional attention: HeatmapTECHNOLOGY DEVELOPED AT Tech3LabCourtemanche, F., et al., Method and Product forVisualizing the Emotions of a User, in Provisional patent application 2015. p. p. 14.

  • Copyright Tech3Lab 2016

    Mesure de lattention visuelle Synchronisation avec les mesures physiologiques

    Visualisation de lmotion sous la forme dune carte de chaleur

    Carte de Chaleur PhysiologiqueOBJECTIF : REPRSENTER VISUELLEMENT LA TRIANGULATION DE LA RACTION PHYSIOLOGIQUE ET ATTENTIONNELLE

    Chercheur principal : Chercheurs :

    tudiants Gradus :

    Financement :

    Franois Courtemanche, Ph.D. Sylvain Sncal, Ph.D. Pierre-Majorique Lger, Ph.D. Marc Fredette, Ph.D. Thierry Baccino, Ph.D. (U de Paris VIII)

    Vanessa Georges (M.Sc. Mkg)

    FQRNT, CRSNG

    Courtemanche, F., P.-M. Lger, M. Frdette, S. Sncal, and A. Dufresne (2015) Method and Product for Visualizing the Emotions of a User, Provisional patent application. US 62/121,552 p. 14.

    BREVET EN ATTENTE

  • SECTION 2 Mobility and tactile interfaces in HCI

  • The effect of touching on advertising effectiveness

    NEED FOR TOUCH +

    TACTILE DEVICE =

    UP TO 2X MORE CHANCES TO RECOGNIZE BRANDS

  • The touch effectVIRTUALLY TOUCHING THE PRODUCT HAS SIGNIFICANT EFFECT ON BRAND AND PRODUCT RECOGNITION

  • Copyright Tech3Lab 2016

    Bureau ActifOBJECTIF : VRIFIER LES EFFETS DE LUTILISATION DUN BUREAU ACTIF SUR LA PRODUCTIVIT DES TRAVAILLEURS.

    Au del des bnfices pour la sant, nos rsultats suggrent que lutilisation du bureau actif entrane des bnfices au niveau de lattention, de la mmoire et de la crativit.

    PLUS DE 12000 TLCHARGEMENTS DEPUIS MAI 2015

    Chercheur principal : Chercheurs :

    Financement :

    Pierre-Majorique Lger, Ph.D.Sylvain Sncal, Ph.D. Marc Fredette, Ph.D. Franois Courtemanche, Ph.D. Elise Labont-Lemoine, Ph.D. Radhika Santhanam Conseil de recherches en sciences humaines

    Labont-LeMoyne, ., Santhanam, R., Lger, P. M., Courteman-che, F., Fredette, M., & Sncal, S. (2015). The delayed effect of treadmill desk usage on recall and attention. Computers in Hu-man Behavior, 46, 1-5. http://www.sciencedirect.com/science/article/pii/S0747563215000102

  • Copyright Tech3Lab 2016Avec la permission de

    ICI Radio-Canada

    PROJET DU Tech3Lab

    Marcher en textantOBJECTIF : TUDIER LES EFFETS DE TEXTER EN MAR-CHANT SUR LATTENTION VISUELLE ET LA COGNITION DES TEXTEURS EN CONTEXTE URBAIN.

    Courtemanche, F., Lger, P.-M., Cameron, A.-F., Faubert, J., Labont-LeMoyne, ., Sncal, S., Fredette, M. et Bellavance, F. (2014). Texting While Walking: Measuring the Impact on Pedestrian Visual Attention , Gmunden Retreat on NeuroIS 2014, Gmunden, Autriche, 5-7 juin.

    Chercheur principal : Chercheurs :

    tudiants Gradus :

    Financement :

    Pierre-Majorique Lger, Ph.D. Sylvain Sncal, Ph.D. Marc Fredette, Ph.D. Francois Bellavance, Ph.D. Ann-Frances Cameron, Ph.D.Jocelyn Faubert, Ph.D. (UdM)Franois Courtemanche, Ph.D. Elise Labont-Lemoine, Ph.D.

    Frdric Dupuis, (M.Sc. TI, 2014)

    Fondation HEC Montral

  • SECTION 3 Learning & adaption in HCI

  • Measuringbrain activity

  • Copyright Tech3Lab 2015

    1011

  • Copyright Tech3Lab 2015

  • Copyright Tech3Lab 2015

  • Copyright Tech3Lab 2015

    http://upload.wikimedia.org/wikipedia/en/e/e4/Tetris_DOS_19 http://upload.wikimedia.org/wikipedia/en/e/e4/Tetris_DOS_1986.png 86.png

  • Copyright Tech3Lab 2015

    Learning in the brain

    Source: Hill and Schneider, 2006

  • Copyright Tech3Lab 2015

    TRAITEMENT CONTRL

    TRAITEMENTAUTOMATIQUE

    Learning in the brain

    Source: Hill and Schneider,

    Rduction de lactivation du rseau de contrle

  • ALPHA relaxed/reflecting

    alert/working

    drowsy/ideating

    sleep/dreaming

    deep dreamless

    BETA

    THETA

    DELTA

  • Copyright Tech3Lab 2015

    Astronaut/aquanaut Nicole P. Stott and Ross Hein, a professional aquanaut from the University of North Carolina at Wilmington (UNCW), assist University of Cincinnati physician Tim Broderick apply a net with electrodes for an electroencephalogram (EEG) study

  • Copyright Tech3Lab 2015

    ALPHA relaxed/reflecting

    alert/working

    drowsy/ideating

    sleep/dreaming

    deep dreamless

    BETA

    THETA

    DELTA

    Pope, Alan T., Edward H. Bogart, and Debbie S. Bartolome. Biocybernetic system evaluates indices of operator engagement in automated task. Biological psychology 40.1 (1995): 187-195.

  • Copyright Tech3Lab 2016

    Pierre-Majorique Lger, Ph.D.Sylvain Sncal, Ph.D. Marc Fredette, Ph.D.

    Marie-Christine Bastarache-Roberge (M.Sc. IA) Shirley-Anne Pag (M.Sc. TI)

    CARTE DE CHALEUR CULOMTRIQUE PARCOURS OCULAIRE

    OBJECTIF : TUDIER LEFFET DES TYPES DE TUTORIEL DE JEU SUR LINTENTION DUTILI-SATION DAPPLICATIONS MOBILES

    Chercheur principal : Chercheurs :

    tudiants Gradus :

    Financement :

    Pierre-Majorique Lger, Mario Lefebvre, Sylvain Sncal, Franois Courtemanche, Marie-Christine Bastarache-Roberge, Shirley-Anne Pag, Raphal Morin, Emma Campbell and Marc Fredette (2016) Using UX Heatmap in Game User Experience Research, CHI Game User Research, May 8th 2016.

  • Copyright Tech3Lab 2015

    Mobile Eye-tracking ASSESSING ATTENTION AND BEHAVIOUR IN SOFTWARE AND MECHANICAL DEVELOPMENT

  • Copyright Tech3Lab 2015

    Understanding problem solvingASSESSING SELECTIVE ATTENTION IN A MULTIPLAN ENVIRONMENT

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    Monitoring learners engagement in real-time

  • Copyright Tech3Lab 2015

    !!

    !

    83(4'1'9+!120:0-!&'()*+!,"#$!'//)01*21+0!83(4'1'9+!120:0!"+207Figure 1. Illustration of pupillary responses in cognitive taskexecution, (A) Mental multiplication task and pupil size change, (B) Difficulty effect on pupil dilation evoked by mental multi-plication of two numbers displayed together for eight seconds (adopted from Klingner's Dissertation (Figure 5.5) [1]).

    (B)

    (A)

    Source: Hossein & Yeasin, 2014

  • Copyright Tech3Lab 2016

    OBJECTIF : TUDIER LEFFET DE LA RDUCTION DE LMOTION NGATIVE LIE AU DESIGN SUR LEFFICACIT DES APPLICATIONS DUCATIVES ET DE FORMATION

    CARTE DE CHALEUR OCULOMTRIQUE PARCOURS OCULAIRE

    Chercheur principal : Chercheurs :

    tudiants Gradus :

    Financement :

    Pierre-Majorique Lger, Ph.D.Sylvain Sncal, Ph.D. Marc Fredette, Ph.D. Patrick Charland, Ph.D. (UQAM)

    Marie-Laure Di-Fabio (M.Sc. Mkg) Yannick Skelling (Doctorat, Science de lducation, UQAM)

    Pierre-Majorique Lger, Sylvain Sncal, Marc Fredette, Vanessa Georges, Marie-Laure Di Fabio and Patrick Charland (2016). Measuring the Impact of Design on Users Cognitive Load and Performance in the Learning of Mathematics, colloque scientifique de lARN 2016 - Symposium de neuroducation, Montral, Qc.

  • Flow and cognitive absorption

  • FLOW =

    D IFFI CULT Y AN D COM PE T EN C Y

    +PSYCH O PHYSI O LO G I C AL S TAT E O F T H E LE AR N ER

    Predicting the flow state

    16%

    18%

    Copyright Tech3Lab 2015

    Lger, Pierre-Majorique, et al. Neurophysiological correlates of cognitive absorption in an enactive training context. Computers in Human Behavior 34 (2014): 273-283.

  • FLOW OF PLAYER (A)=

    D IFFI CULT Y + COM PE T EN C Y+

    PL AY ER (A)+

    PL AY ER (B)

    Predicting flow in multiplayer context

    66%

    Bastarache, Lger, Courtemanche, Sncal and Fredette (2015) Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context, Information Systems and Neuroscience, Lecture Notes in Information Systems and Organisation.

  • Copyright Tech3Lab 2016

    Pierre-Majorique Lger, Ph.D.Sylvain Sncal, Ph.D. Marc Fredette, Ph.D.

    Marie-Christine Bastarache-Roberge (M.Sc. IA) Shirley-Anne Pag (M.Sc. TI)

    CARTE DE CHALEUR CULOMTRIQUE PARCOURS OCULAIRE

    OBJECTIF : TUDIER LEFFET DES TYPES DE TUTORIEL DE JEU SUR LINTENTION DUTILI-SATION DAPPLICATIONS MOBILES

    Chercheur principal : Chercheurs :

    tudiants Gradus :

    Financement :

    Pierre-Majorique Lger, Mario Lefebvre, Sylvain Sncal, Franois Courtemanche, Marie-Christine Bastarache-Roberge, Shirley-Anne Pag, Raphal Morin, Emma Campbell and Marc Fredette (2016) Using UX Heatmap in Game User Experience Research, CHI Game User Research, May 8th 2016.

  • Conclusion

  • Copyright Tech3Lab 2015

    SECTION 1 Emotion and Attention in HCISECTION 2

    Mobility and tactile interfaces in HCI SECTION 3

    Learning and adaption in HCI

  • Copyright Tech3Lab 2015

    Example of industrial research financial assistance

  • Thank you!