history of video games
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History of Video Games . The positive and negative Impact on Society . Population Economy Sales production Side affects. By: Lashia Daniels Lashia daniles. INTRODUCTION . - PowerPoint PPT PresentationTRANSCRIPT
History of Video Games
The positive and negative Impact on Society
Population EconomySales production Side affects
By: Lashia DanielsLashia daniles
INTRODUCTION My chosen topic of “History of Video
Games” varies to subjects such as in the articles of, “ Playing With Our Minds,” “ Do We Need a Video Gamers Anonymous?,” and Mind and Media Effects of Television, Video Games and Computers.” however, within all these different subjects such as , “ Playing With Our Minds,” it talks about the possible effects behind playing video games.
PLAYING WITH OUR MINDS
The washington posted earlier that today’s younger ones of the different recruits ,of which most of them did have the experience as video games players, are negatively influenced. Most of these young recruits are negitively influenced by games such as the playstation 2 game, “grand threft auto”. This game bassically influences young recruits to jack other peoples cars’, and go around zapping people with large weapons out in the open.
Aurguments from the people of this particular society
video games provide a form of mental exercise
Games like “Grand Theft Auto” teaches kids to go around shooting people.
Violent video games influence kids to want to grow up to be violent.
Games are like destroying candy.
Picture of grand theft auto game covers……….
The history behind grand theft auto
Throughout the history of the videogame “ grand theft auto, it is well known for displaying an act of violence to the person playing the video games. This game starts off giving a pacific person a task to complete which involves killing, stealing, or commiting any type of crime without getting caught.
Influences on the
children of the society.
Positive influences Negative influences
Children learn how to read Children grow to be aware of the
consequences behind certain negitive actions.
Children learn that when doing anything wrong, they won’t suffer as long as they don’t get caught.
Children become interested in using guns.
They become more immune to violence rather than positivity.
Mind and media effects of television, video games, and computers
The complaints
In the article of, “ mind and media effects of television, video games, and computers,” It talks about how playing video games negatively impacts the society. It was once said in this particular article that the city council was hearing a testamony that about opposed ordinance against video game arcade. Also, in this passage some of the mothers of the teenagers started complaining about how they rather play video games than finish their homework. The sales production in video games starts to rise.
Examples of media’s
effects Displays more traditional games as
well as television Displays and pulls interest towards
violence High levels of violent content Of aggressive play which results in
prosocial play
Bibliography