history of video games 90s till 00
TRANSCRIPT
HISTORY OF VIDEO
GAMES
Sega Mega Drive
Released in Australia in 1988-1990The Mega Drive initially competed against the aging 8-bit NES, over which it had superior graphics and sound.
The successor to the Sega Master System with which it has backward compatibility when converter was installed…
wait did I not mention the Master System? My bad it was released in 87 with limited success
Master System Games
Sega Mega Drive
Processor: Motorola 68000 16/32-bit processor @ 7.67 MHz Co-processor: Zilog Z80 8-bit @ 3.58 MHzVideo display processor Yamaha YM7101, Memory: 64K work RAM), 64K video RAM, 8K work RAM (Z80)Display palette: 512 colours (3:3:3 RGB bit)
Onscreen colours: 64 or 183 (shadow/highlight mode)Maximum onscreen sprites: 80 Output: Max 320×480, (PAL and NTSC)
Sega Mega Drive
Mega Drive Ratings
The controversy over games such as Mortal Kombat in the United States forced Sega to create the first content rating system for video games, the Videogame Rating Council.
The rating system allowed Sega to ship games with little to no censorship and gave it a competitive edge when the same game was released by Nintendo. The success of those games eventually forced Nintendo to join its rating system.
Super Nintendo Entertainment System
Released in 1990. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.
Super Nintendo Entertainment System
Processor Ricoh 5A22, @ 21.3 MHzBus: 3.6 MHz
As part of the overall plan for the SNES, the hardware designers made it easy to interface special coprocessor chips to the console.
The Super FX is a RISC CPU designed to perform functions that the main CPU could not feasibly do. The chip was primarily used to create 3D game worlds made with polygons, texture mapping and light source shading.
SNES Games
First of the 32 bit consoles
Atari Jaguar
released in 1993
3DO also released in
1993
Playstation
1994 by March 31, 2005, the PlayStation became the first video game console to sell 100 million units. Its successor, the PlayStation 2, is the best-selling console to date, having reached over 150 million units sold
CPU - R3000A 32bit RISC chip @ 33.8mhz
Primary Memory: 2 Mb
CD-ROM
Output 16.7 million colours
Resolution: 256x224 - 740x480
Sega SaturnReleased by Sega 1995 9.5 million units were sold over it’s life timeDual CPUs
The Saturn had impressive hardware at the time of its release, but its design, with two CPUs and six other processors, made harnessing this power extremely difficult for developers used to conventional programming.
Quadrilaterals
Unlike the PlayStation and Nintendo 64 which used triangles as its basic geometric primitive, the Saturn rendered quadrilaterals. This proved to be a hindrance because most of the industry's standard design tools were based on triangles.
Sega Saturn
Media CD-ROM,
CPU 2 × Hitachi SH-2 32-bit RISC (28.6 MHz)
Dual custom Visual Display Processors for graphics processing
Yamaha, the YMF292 for sound.
Virtual Boy
The Virtual Boy released in 1995 manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Nintendo discontinued it the following year.
Nintendo 64
The Nintendo 64 named for its 64-bit central processing unit, it was released in June 1997.It is Nintendo's last home console to use ROM cartridges to store games. Clocked at 93.75 MHz, the N64's was the most powerful console CPU of its
generation.
Dreamcast
1999 (Sega) Despite its short lifespan, the Dreamcast was widely hailed as ahead of its time. The console itself is still held in high regard for pioneering online console gaming; it was the first console to include a built-in modem and Internet support for online play.
HISTORY OF VIDEO GAMES
The Games
Maze War
1974
A networked multiplayer maze game for several research machines.
Maze War
Innovations•First-person 3D Perspective.
Perhaps the first first-person shooter.
•Player's position depicted on level map. Representation of a player's position on a playing field map. The combination of a first-person view and a top-down, second-person view has been used in many games since.
•Level editor. A program was written to edit the playing field design.
Maze War
Innovations•Network play. Probably the first game ever to be played between two peer-to-peer computers•Client-server networked play. •Observer mode. In the 1977 version, a graphics terminal could be used by observers to watch the game in progress without participating. •Internet play. Yet another port was probably the first network-aware game which could be played across the modern Internet, in 1986. •Modifying clients in order to cheat at the game.•Encrypting source code to prevent cheating.
Scrolling
Speedrace 1974
Parallax
Moon Patrol 82
Battlezone
1980 the first true three-dimensional game world.
Pac-Man
(1980) was the first game to achieve widespread popularity in mainstream culture and the first game character to be popular in his own right.
Established the maze chase game genre
It demonstrated the potential of characters in
video games,
It opened gaming to female audiences, and
it was gaming's first licensing success
First video game to feature power-ups, and
it is frequently credited as the first game to
feature cut scenes,
Scrolling Shooters
Defender 1980 established the use of side-scrolling in shoot 'em ups.
Scamble 1982 was the first side-scroller with multiple, distinct levels.
Xevious 1982
Donkey Kong
Nintendo 1981 first platform game (with jumping). Donkey Kong is considered to be the earliest video game with a storyline that visually unfolded on screen
1982 Pitfall
1985 Super Mario Bros. From this came the idea that game systems should have
mascots, and those mascots should be involved in the best games.
Karate ChampStreet Fighter II
1984. Establishing and popularizing the one-on-one fighting game genre
1987 Double Dragon is considered to be one of the first successful examples of the genre
1991. The father of the modern fighting game
Tetris
1984.
SimCity1985 Little Computer People
1989 SimCity
2000 The Sims
The Legend of Zelda
1986 helped establish the action-adventure genre. The game was also an early example of open world, nonlinear gameplay
Dungeon Master
1987. Before Dungeon Master, games were either simple and direct (shoot, run & jump) or complex and abstract (solve puzzles, roll characters). Dungeon Master's engine allowed for the game to be complex and direct. It is impossible to overstate how important this elimination of abstraction was for the future of gaming. It directly inspired first-person RPGs like Lands of Lore, Ultima Underworld, and The Elder Scrolls, but indirectly, much of the immersion in many styles of gaming, especially first-person shooters, can be derived from Dungeon Master.
Super Mario Kart
1992. Helping to popularize the simple, fun kart racing genre.
Indianapolis 500
1989. Racing sims were among the first games to realize the benefits of 3D polygonal graphics and collision detection, and Indianapolis 500 laid the groundwork for hardcore racing sims in the future. 1992 – Geoff Crammond’s Formula One Grand Pix
Dude II
1992. It's rare that you can find a single game that spawned an entire genre. Usually the situation is more complex. Not with Dune II, a game whose base-building multi-unit combat set the template for the bulk of real-time strategy games to follow. Warcraft, Command & Conquer, and Warhammer 40K: Dawn of War all spring directly from Dune II.
1995 Command and Conquer While Dune II invented the RTS genre, Command & Conquer refined the formula (alongside the Warcraft series), turning it into a commercial juggernaut.
Doom
1992. Wolfenstein 3D
1993. Doom It helped to solidify the first-person shooter as a tremendously important genre. It helped to create a model of online play, popularizing the term "deathmatch."
Goldeneye
1997. The earliest first-person shooter to succeed on the console, it paved the way for the later popularity of Halo, Call of Duty, and more.
Dance Dance Revolution
PaPappa the Rapper 96
1998. In addition to helping create the rhythm game genre, DDR also gave arcades a new business model as fighting games lost their mass popularity.
Quake
1996. Quake was a monumental step forward in two important areas. Technically, it was a masterpiece, the first fully 3D first-person shooter. Socially, Quake allowed for mass Internet play and comprehensive modding. The Team Fortress mod for the game introduced team-based multiplayer, instead of the chaos of deathmatch, which is now by far the most common form of online multiplayer in action games.