general assembly: the lean brand

37
Ben Spear Consultant, Brand Strategy & Design THE LEAN BRAND

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My deck for a General Assmebly Boston workshop on accelerating the development of your brand through rapid prototyping and learning.

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Page 1: General Assembly: The Lean Brand

Ben Spear Consultant, Brand Strategy & Design

THE LEAN BRAND

Page 2: General Assembly: The Lean Brand

AGENDA

‣ Intro, Q&A 10m

‣ Why brand? 10m

‣ Industrial vs. Information Age Brands 10m

‣ Lean Brand Development 10m

‣ Workshop 40m

‣ Discussion time 10m

2

Page 3: General Assembly: The Lean Brand

INTRODUCTION

‣ BFA Graphic Design, BU College of Fine Arts

‣ Graphic design and corporate identity

‣ Brand strategy and acceleration

‣ Qualitative market research

‣ Berklee, Harvard, P&G, MassChallenge

‣ #brandhack

BEN SPEAR CONSULTANT, BRAND STRATEGY & DESIGN

3

Page 4: General Assembly: The Lean Brand

Q&ATHE LEAN BRAND 4

Page 5: General Assembly: The Lean Brand

THE LEAN BRAND

WHY BRAND?5

Page 6: General Assembly: The Lean Brand

LESSON 1 6

BRAND = RELATIONSHIP ≠

NAME, LOGO, TAGLINE

Page 7: General Assembly: The Lean Brand

WHY BRAND?

CLANS7

‣ Paleolithic ‣ 2,600,000 years ago ‣ Small egalitarian groups, dynamic leadership ‣ Information is personal, 1-to-1

Image: wikipedia.org/wiki/paleolithic

Page 8: General Assembly: The Lean Brand

WHY BRAND?

NATIONS8

‣ Neolithic ‣ 10,000 years ago ‣ Permanent settlement, pseudo-personhood ‣ Information is disembodied, 1-to-100

Image:

Page 9: General Assembly: The Lean Brand

WHY BRAND?

CORPORATIONS9

‣ Industrial ‣ 250 years ago ‣ Corporate personhood ‣ Information is mass-produced, 1-to-many

Image:

Page 10: General Assembly: The Lean Brand

WHY BRAND?

SINGULARITY10

‣ Information ‣ 30 years ago ‣ Planetary consciousness ‣ Information is, many-to-many

wikipedia.org/wiki/m

Page 11: General Assembly: The Lean Brand

LESSON 2 11

BRAND OCCURS NATURALLY

Page 12: General Assembly: The Lean Brand

THE LEAN BRAND

INDUSTRIAL VS. INFORMATION AGE BRANDS

12

Page 13: General Assembly: The Lean Brand

INDUSTRIAL VS. INFORMATION AGE BRANDS

INDUSTRIAL BRANDING13

‣ Focused on product ‣ Customers = conversions ‣ Generates wealth ‣ Exploitative ‣ Teaching, forcing, patriarchal

Image: james-pratt.com

Page 14: General Assembly: The Lean Brand

INDUSTRIAL VS. INFORMATION AGE BRANDS

INFORMATIONAL BRANDING14

‣ Focused on experience ‣ Customers = partners ‣ Generates value ‣ Collaborative ‣ Learning, guiding, fraternal

Image: rosaliewinard.com Temple Grandin

Page 15: General Assembly: The Lean Brand

INDUSTRIAL VS. INFORMATION AGE BRANDS

ERIC RIES15

“What creates value for a startup is learning if we are on path to a sustainable business. [Successful companies have to] make that shift in perspective, from making stuff to learning which stuff to make.”

Page 16: General Assembly: The Lean Brand

INDUSTRIAL VS. INFORMATION AGE BRANDS 16

vs.

vs.

vs.

Page 17: General Assembly: The Lean Brand

INDUSTRIAL VS. INFORMATION AGE BRANDS 17

vs.

Page 18: General Assembly: The Lean Brand

LESSON 3 18

INDUSTRY IS OVER

Page 19: General Assembly: The Lean Brand

INDUSTRIAL VS. INFORMATION AGE BRANDS 19

IDEAS BUILD PRODUCT

Industrial

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

Information

Page 20: General Assembly: The Lean Brand

THE LEAN BRAND

LEAN BRAND DEVELOPMENT

20

Page 21: General Assembly: The Lean Brand

LEAN BRAND DEVELOPMENT 21

@jeremiahgardner

@brantcooper

Page 22: General Assembly: The Lean Brand

LEAN BRAND DEVELOPMENT

MAJOR TENETS22

‣ “Brand genius” is a myth ‣ Brands aren’t manufactured, they’re co-created ‣ Innovation through experimentation and validated learning ‣ Build — Measure — Learn ‣ Story — Artifact — Invitation ‣ “Minimum Viable Brand Relationship” (MVB)

Page 23: General Assembly: The Lean Brand

SUMMARY KEY CHALLENGE / QUESTION

CASE STUDY

‣ Secure funding

‣ Build beta group

‣ Prototype the customer relationship for feedback

- Audience analysis

- Persona development

- Naming

- Identity design

Okin measures force during strength training, and transmits data to an app that tracks performance.

OKIN 1h30m23

Okin measures force during

strength training and

transmits data to an app

that tracks performance.

Nick SulhamFounder

[email protected]

(508) 596-6030

okin.co

Making undesirable easier:

‣ OKCupid, wing-man: dating

‣ GlassDoor: employment

‣ Prostate exam: health

‣ Hallmark: emotion

‣ Trunk Club: wardrobe

‣ Foodie: famer’s market

Important considerations:

‣ The gym is inconvenient and intimidating

‣ Make the product less techy, less faddy

Page 24: General Assembly: The Lean Brand

LESSON 4 24

TODAY’S BRANDS ADAPT

Page 25: General Assembly: The Lean Brand

Q&ATHE LEAN BRAND 25

Page 26: General Assembly: The Lean Brand

THE LEAN BRAND

EXERCISE26

Page 27: General Assembly: The Lean Brand

KEY OBJECTIVE(S) AGENDA

RESOURCESDELIVERABLE

EXERCISE

An iteration of your brand that enables a full turn of the Build — Measure — Learn loop.

0–5m 5–10m 10–15m 15–20m

1. Ideas 2. Build 3. Product 4. Measure

Experience lean brand Initial market data

Brand Owner + Brand Developer Customer

27

20–25m 25-30m 30–35m

5. Data 6. Learn 7. Ideas

Page 28: General Assembly: The Lean Brand

EXERCISE 28

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 29: General Assembly: The Lean Brand

EXERCISE 29

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 30: General Assembly: The Lean Brand

EXERCISE 30

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 31: General Assembly: The Lean Brand

EXERCISE 31

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 32: General Assembly: The Lean Brand

EXERCISE 32

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 33: General Assembly: The Lean Brand

EXERCISE 33

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 34: General Assembly: The Lean Brand

EXERCISE 34

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 35: General Assembly: The Lean Brand

EXERCISE 35

IDEAS

BUILD

PRODUCT

MEASURE

DATA

1 Understand partner’s idea 5m

2 Build brand statement 5m

3 Produce final statement 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

LEARN

Page 36: General Assembly: The Lean Brand

EXERCISE 36

IDEAS

BUILD

PRODUCT

MEASURE

DATA

LEARN

1 Create new idea 5m

2 Build new artifact 5m

3 Produce artifact 5m

3 Measure 3rd party reaction 5m

4 Compile data 5m

5 Share, learn with partner 5m

Page 37: General Assembly: The Lean Brand

DISCUSSION TIMETHE LEAN BRAND 37