gdc talk - lara croft go - author: antoine routon (square enix)
TRANSCRIPT
BIG AAA
Franchise
TURN-BASED
PUZZLE Gameplay
ArchitecturE Model
& DIORAMA AESTHETICS
MOBILE
PLATFORM
BIG AAA
Franchise
TURN-BASED
PUZZLE Gameplay
ArchitecturE Model
& DIORAMA AESTHETICS
MOBILE
PLATFORM
EPIC
ADVENTUR
E
DISTILLED
GAMEPLAY
DANGER
RISK
ACTIONMYSTERY
UNCERTAINTY
FAST PACE
CERTAINTY TRANSPARENCY
PRECISION
SYSTEMS
DETERMINISM
ORDER
Fort
une
Lara finds the tomb
The Queen
chases Lara
THROUGH A
FIRST MAZE
Lara DODGES
The Queen
Lara
reveals
A second
maze
Lara Croft
VS.
The Queen of
VenomLARA WINS!
BUT THE TOMB
STARTS
TO CRUMBLE!
Lara narrowly
ESCAPES
THE ARTEFACT IS IN
SIGHT!
BUT The Queen knocks
Lara off the bridge
Lara falls into
a strange new
maze
Time
SETUP CONFRONTATION RESOLUTION
LARA
AWAKES
THE QUEEN
OF VENOM
Lara MAKES
HER WAY BACK
TO THE
SURFACE
Lara ELUDES
THE QUEEN
“Navigating Lara through these puzzles doesn't
feel like a simple puzzle game at all;
I feel like I'm playing a true Tomb Raider game”
- Gamespot