gamification : digital marketing entertainment

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gamifica’on digital marke’ng entertainment

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What is gamification ? How to use gamification in order to improve your digital marketing ?

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Page 1: Gamification : digital marketing entertainment

gamifica'ondigital  marke'ng  entertainment

Page 2: Gamification : digital marketing entertainment

Digiworks:  play  with  brands!

>  Since  2008,  we  design  games  and  interac've  apps  for  leading  brands

Christmas Speed Robot

Page 3: Gamification : digital marketing entertainment

3 « Gamification » ?

4 Games for

communication

1    The  ba8le  for  a8en:on

2 Everybody

plays

Page 4: Gamification : digital marketing entertainment

1    The  ba8le  for  a8en:on

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From  500  to  2,000  ads  per  day

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Do  you  see  those  ads  ?  Do  you  click  on  them  ?

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83%  of  French  people  think  that  ads  disturb  their  web  naviga'on

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1/3  of  French  people  do  not  wish  to  receive  adver'sing

Page 9: Gamification : digital marketing entertainment

What  could  aIract  the  aIen'on  of  this  boy  ?

 «Gamers»  par  Phil  Toledano

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A  game  !

Fez  de  Polytron

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2 Everybody plays !

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Everybody  plays…

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Gaming  is  a  part  of  our  society

 2,000  years  BC,  Atys  saved  his  people  from  starva'on  thanks  to  games

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Call  Of  Duty  Black  Ops  :  23  million  units CityVille  :  36  million    units

Fifa  2013  :  11  million  units Angry  Birds  :  1,5  billion  downloads

The  gaming  industry  is  mass  market

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Cinema  1,3  billion  €Music  

817  millions  €

Videogames    2,7  billions  €

Source  :  SNJV  (2011)

In  France  too  !

In  France,  the  video  game  market  is  bigger  than  music  and  cinema

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3 « Gamification »

?

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Heavy  Rain,  de  Quan'c  Dream

“A  game  is  a  problem-‐solving  ac'vity,  approached  with  a  playful  aetude.  ”  

Jesse  Shell

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football  players  need  to  win,  their  careers  revolve  around  games kids  play  just  for  fun,  defeat  has  no  

consequence

«  Work  consists  of  whatever  a  body  is  obliged  to  do,  and  play  consists  of  whatever  a  body  is  not  obliged  to  do.»  Mark  Twain

What  is  a  game?

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«  Gamifica:on  »  :  not  a  very  good  word

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«  Gamifica:on  »  :  not  a  good  word

«Gamification is bullshit» Ian Bogost

«Gamification is not a project...it's a program that gets invested in for the long-term. Those that understand that see the most impactful and meaningful results».

Gabe Zichermann

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Les  DémocraSims  :  25  000  votes

«The  process  of  game-‐thinking  and  game  mechanics  is  to  engage  users  and  solve  problems»  Gabe  Zichermann  

Defini:on  of  «  gamifica:on  »

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fun  sense  of  accomplishment  learning  feelings  and  emo'ons  

social connections

collect  points  level  progression  leaderboards  missions

A  story  to  share,  not  just  rules  to  apply

«  Poin:fica:on  » Storytelling,  experience  and  emo:on

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From  Dust,  Ubisom

We  aIach  a  great  deal  of  importance  to  providing  an  excellent  gaming  experience;  that’s  what  WE  call  «  gamifica'on  ».  We  do  not  want  «  poin'fica'on  »  because  it  forgets  the  whole  concept  of  experience.    

A  deep  gaming  experience  creates  strong  emo'onal  resonance  and  a  long  term  engagement.

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Educa'on  with  the  Khan  Academy Environment  with  Nissan  Leaf Health  with  Oral-‐B

Communica'on  with  Domino’s  Pizza Work  with  Rypple Connected  TV  with  Heineken

Several  brands  are  using  «  gamifica:on  »

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«  Gamifica:on  »  :  Nike

Tools

Games

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Redbull  own  a  gaming  studio

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Gaming  is  an  essen:al  part  of  brand  content

Redbull  produce  newspapers  and  games  about  extreme  sports.  It  is  a  media/brand  beIer  known  for  their  entertainment  ac'vi'es  than  for  their  energy  drinks.

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Being  Henry  is  an  interac've  fic'on  produced  by  Range  Rover.  You  decide  the  next  steps  in  the  story.  Once  finished,  you  get  a  custom  Range  Rover  based  on  your  own  story-‐based  choices.

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«  Gamifica:on  »  and  marke:ngHeineken’s  marke'ng  campaign,  during  the  Champion  Leagues  in  2011,  allowed  viewers  to  play  while  they  watched  games  on  TV.  !Viewers  could  bet  by  an'cipa'ng  the  outcome  of  the  game.  Players  collected  points  when  they  won  and  reached  the  top  of  the  leaderboard.

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It  works!

<  Nike+    7  million  users

-‐  35  minutes  of  play  'me  -‐  one  tweet  per  minute  during  3  weeks    -‐  a  gold  lion  in  Cannes

Wonderfnac  >  110,000  games

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«  Gamifica:on  »’s  advantages

Engagement  and  loyalty

Branding

Community  management

Human  Ressources

Qualifica'on  of  data

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social e-‐commerce

«  Gamifica:on  »  can  work  with  social  commerce

«  Gamifica'on  »  must  include  the  most  important  aspects  of  digital  marke'ng:  social  media  and  e-‐commerce.

Comment  blogs  and  products  hotline  support  social  connec'on  with  other  clients  Facebook,  twiIer  etc…  

Purchases  record  Products  wish-‐list  sociodemographic  informa'on  Loyalty  Promo'ons  

Beyond  «  gamifica'on  »,  brands  must  offer  high  quality  content  :  advice,  tests,  special  offers…

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Cash  collected

Points  collected

Player Enemy Rewards

Coins  collected

Super  Mario  Wii  2

Number  of  lives

Time  remaining

In  a  game  you  earn  points…

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Character  you  need  to  protect

Player

Ico

but  you  can  play  without  points

In  Ico  you  try  to  get  out  of  a  castle  and  to  protect  a  young  girl.  No  points,  no  badges,  s'll  fun.

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4 Communication

and Gaming

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How  to  design  a  game  for  a  brand  ?the  experience  needs  to  share  the  brand  values  and  missions  

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Let’s  define  your  projectBefore  star'ng  a  «  project  of  gamifica'on  »,  we  need  to  define  this  project.  The  following  are  sample  ques'ons  we  might  want  to  ask  :  !

Are  you  targe'ng  the  BtoB  or  BtoC?  

What  is  the  iden'ty  of  key  target  popula'ons?  

Do  you  need  social  components?  

What  are  the  goals?    Branding,  data  collec'on,  loyalty?  

Do  you  want  to  encourage  specific  behaviors?

Those  answers  are  useful  to  build  the  «  gamifica:on  »  tools

Motivation Challenge Reputation Awards

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Le  Ranch  :  a  ranch  management  game

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How  to  validate  the  crea:ve  concept

Game  concept  /  look  &  feel  How  the  game  works,  the  feeling  provided  !Objec:ves  and  targets   In  keeping  with  the  concept  !Branding  How  the  experience  shares  the  brand  values  and  missions  !LookDesign  and  visual  universe  !Key  Drivers  /  USPWhy  your  concept  is  amazing

Sketch  :  «elemental  tetrade»,  Jesse  Shell  

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Gameplay  loop

+ coins Competition!Care

Management

- coins + experience

- coins

Take care of your horse !

The more competition you win, the more money you earn

Upgrading the ranch

The  animated  tv  show  «Le  Ranch»  is  also  an  online  game    

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How  to  design  a  video  game

Game mechanics

Design

Technic

Story-telling

Prototype

PLAYTEST

Tutorials must be thought-through carefully

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A  good  game  must  be  well  adver:sed

Web  and  Facebook !iPad,  iPhone,  Androïd  !Press  Rela:on Press  release,  teaser  !Media  Buying  !Cross  Promo:on  

Street  Marke'ng TV  ad

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