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Future Internet Assembly Dublin, 8th May 2013 Content at the core of Future Internet innovation Franck Lamouroux, SVP Research & Innovation

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Page 1: Future Internet Assembly Dublin, 8th May 2013 Content at the core of Future Internet innovation Franck Lamouroux, SVP Research & Innovation

Future Internet Assembly

Dublin, 8th May 2013

Content at the core of Future Internet innovation

Franck Lamouroux,SVP Research & Innovation

Page 2: Future Internet Assembly Dublin, 8th May 2013 Content at the core of Future Internet innovation Franck Lamouroux, SVP Research & Innovation

From known Media and Entertainment value chains …

2

Med

ia Fin

an

cing

an

d M

on

etiza

tion

alo

ng

Win

dow

re

lease

s

Creation/Production

PackagedMedia

TV

DigitalPlatforms

Theatrical

Media Accessthrough CPE Transport/

Network

Media Creator/Owner

Advertiser

Experience/ServiceProvider

Regulator

Device Manufac

turer

End-user

Battle for Eyeballs, Ecosystems, End-User knowledge,

Neutrality and regulation, Value capture

Page 3: Future Internet Assembly Dublin, 8th May 2013 Content at the core of Future Internet innovation Franck Lamouroux, SVP Research & Innovation

Innovate in this landscape – End User Interaction as a Game changer for Content (as well !)

3

Content / End User (in control)

Digitalization of content makes easier the production and publication of any type of content on any device

End-Users are now at the heart of the Innovation Pipeline.

Content is not only Video, allowing all the actors to target a part of the cake …

Innovation Observation

This evolution has impact everywhere:

•Multiplicity of viewing surfaces, including interaction, multi-screen and mobility

•Convenience is needed since choice is there

•Network implication are huge, including Privacy matters

•Focus on making user’s life simple and immersive

Some paths

Test innovation very quickly to get end-user feedback (and choose your audience)

Work with all actors of the eco-system to collaboratively achieve results

Offer an infrastructure allowing all the applications to be tested in real conditions

Content / End User (in control)

Digitalization of content makes easier the production and publication of any type of content on any device

End-Users are now at the heart of the Innovation Pipeline.

Content is not only Video, allowing all the actors to target a part of the cake …

Innovation Observation

This evolution has impact everywhere:

•Multiplicity of viewing surfaces, including interaction, multi-screen and mobility

•Convenience is needed since choice is there

•Network implication are huge, including Privacy matters

•Focus on making user’s life simple and immersive

Some paths

Test innovation very quickly to get end-user feedback (and choose your audience)

Work with all actors of the eco-system to collaboratively achieve results

Offer an infrastructure allowing all the applications to be tested in real conditions