final presentation at the game4healt game jam

6
ITI Malignani – 22 Maggio 2013 GAMESFORHEALTH Europe Dev Camp 2013 @ pinkroccade team REWIRE Renato Mainetti, Michele Pirovano, & Pier Luca Lanzi Università di Milano – Politecnico di Milano

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Final Presentation at the Game4Healt Game Jam on September 15

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Page 1: Final Presentation at the Game4Healt Game Jam

ITI Malignani – 22 Maggio 2013

GAMESFORHEALTH EuropeDev Camp 2013 @ pinkroccade

team REWIRERenato Mainetti, Michele Pirovano, & Pier Luca Lanzi

Università di Milano – Politecnico di Milano

Page 2: Final Presentation at the Game4Healt Game Jam

ITI Malignani – 22 Maggio 2013

a game framework to accompany/support

Timo during his daily routine

Page 3: Final Presentation at the Game4Healt Game Jam

ITI Malignani – 22 Maggio 2013

Timo daily routine

7:00 wake up

7:05 shower & get dress

7:15 brush teeth

7:30 breakfast & lunchPreparation

8:00 pack the bag

8:10 taxi to daycare

8:30 activities at daycare

10:00

coffee break

12:00

lunch

13:00

activity (leisure)

17:00

home

… …

gam

ing fra

mew

ork

instructionalvideos

teachinggames

socialconnection

casual games(leasure)

caregiversupervision

Page 4: Final Presentation at the Game4Healt Game Jam

ITI Malignani – 22 Maggio 2013

• the caregiver schedule daily routines and constraints • three ways to access the games: sync, async and

arcade • minimalistic (non childish) look• simple games (2-3 mins play), Timo’s attention span

is aroun 7 mins• several mechanics: interaction, selection, sequence,

etc.

on-line help(skype)

FB connection

virtual caregiver

Page 5: Final Presentation at the Game4Healt Game Jam

ITI Malignani – 22 Maggio 2013

demo

Page 6: Final Presentation at the Game4Healt Game Jam

ITI Malignani – 22 Maggio 2013

main features

integrated low-cost approach that has the caregiver into the loop

extensive personalization: the caregiver candecide what Timo plays, when and how he will

play

soft score system, motivations comes from the community

(by seeing other clients completing their routine)

extensive logging – everything a client does is logged

for offline performance analysis or adaptation

works with most game controllers (balance board, sony move, leap, etc.) new games can be easily

added