evil genius

Download Evil Genius

Post on 13-Jan-2016

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Evil Genius. AI Description By Todd Pugh. Game Description. Player take the role of an Evil Genius trying to become the most notorious Evil Genius in the existence. As an Evil Genius you commit acts of infamy to raise your notoriety while you build and protect an insidious secret lair. - PowerPoint PPT Presentation

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  • Evil GeniusAI DescriptionBy Todd Pugh

  • Game DescriptionPlayer take the role of an Evil Genius trying to become the most notorious Evil Genius in the existence. As an Evil Genius you commit acts of infamy to raise your notoriety while you build and protect an insidious secret lair.

  • Description of Characters The player controls three types of characters: MinionsHenchmenEvil GeniusFighting against you are:Various types of AgentsSuper Agents

  • Role of AIControls Minions at All TimeControls Henchmen When Not Under Direct OrderControls Agent BehaviorPlay Specific Story Elements

  • Good or Bad?StrengthsLess Micro-ManagingFrees Player AttentionNew Game play

    WeaknessesGroupingTasks Are Not Always HandledPredictable Behavior

  • How it WorksRule Based By ClassAttribute ModifiersInfluenced byOverall StatesSpecific TagsModifier ObjectsSpecial CasesSpecific Behavior Scripting (Pathing using A*)

  • ObjType=HenchmanObjName=ELI_BARRACUDAFilename=Large_HenchmanBasic_B.GR2Filename=AnimSet_HenchmanEli.asTextDescription=ELI_THE_HARD_HITTING_FAST_TALKING_GANGSTER-----GUIIconBaseName=Henchman_Eli-----Speed=0.8Health=70Loyalty=70Smarts=50Attention=40Endurance=50FOVAngle=1.57FOVRange=30EvidenceRating=15ValueRating=0ThreatRating=15-----ItemType=CharacterItemData=0ItemVisiblyCarried=trueItemAttachedToBone=Bip01 L HandItemMotionSet=M_M,M_M_Carrying_M_L.asAnimationType=M_L-----Immortal=trueEvidenceMod=0.5ValueMod=0.5ThreatMod=2.0WeaponID=15041WeaponID=15005Armour.Health=75Armour.Loyalty=75Armour.Smarts=75Armour.Attention=75Armour.Endurance=75DesiredName=Eli BarracudaFeedbackSound=Attack FeedbackDialogue-Attack-EliFeedbackSound=Capture FeedbackDialogue-Capture-EliFeedbackSound=MoveTo FeedbackDialogue-MoveTo-EliFeedbackSound=UseSpecial FeedbackDialogue-UseSpecial-Eli

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