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Designing Mobile Games That Actually Get Kids Mobile Nis Bojin, Ph.D. Senior Product Designer, Z2H Media

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Page 1: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Designing Mobile Games That Actually Get Kids MobileNis Bojin, Ph.D.Senior Product Designer, Z2H Media

Page 2: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

So Why Talk About This? The State of Kids and Activity In Brief

Trembley et al, 2015 Atkin et al, 2014 Sardinha, 2013 Leatherdale and Ahmed, 2011 and more…

Page 3: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Stats Can. (2014)

84% of 3- to 4-year-olds meet the daily recommendation of at least 180 minutes of physical activity at any intensity

7% of 5- to 11-year-olds meet the daily recommendation of at least 60 minutes

Page 4: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Leatherdale ST, Ahmed R (2011)

Children and youth get an average of 7 hours and 48 minutes of screen time per day.

Page 5: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 6: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
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To Play, Add Present Equipment and the Phone Does the Rest

Page 8: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 9: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Chewing Through Our Process

Page 10: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Kids Mobile Activity Games

Page 11: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

ADHC Report Card, 2014

“We built it...but they aren’t coming”

Page 12: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Our Partner: PlayPower●One of the largest manufacturers of playground equipment in the world. ●Marrying screen literacy with outdoor play.

Page 13: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Research!Focus Groups Ethnographic Data Prototype Field Tests The Literature

Page 14: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Focus Groups

Page 15: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

1. Ensuring Activity

Page 16: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

“I don’t want my kid sitting with an iPad at the park: they pretty much do that at home.”

Page 17: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

1. Ensuring Activity

2. Child Safety

Page 18: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

NOT REALLY SAFE

Page 19: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

2. Child Safety

1. Ensuring Activity

3. Device Safety

Page 20: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

4. Low Barrier To Entry

Page 21: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Meeting These Challenges

Page 22: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Ensuring Activity

Page 23: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

What if The ChildWasn’t Playing ON the Phone,

but rather, was playingTHROUGH it?

Page 24: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Embodied Play●Designing along the axes of physical play and tool-based interaction in a way that presents and supports a game’s premise.

Page 25: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

‘Simon Says meets Warioware’

Page 26: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

First Aspect: Physical Play Actualizing Gameplay Through Physical Movement.

Page 27: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

“What if there was a place you could run like you are on Temple Run!?” (Girl, 9)

“How cool would it be if you could really knock over pigs and monkeys over, like I was a real life Angry Bird? That would be the coolest!” (Boy, 8)

Page 28: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Ethnographic Research: Kids are asking for

embodied play.

Page 29: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 30: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Premises That NaturallyGuide Action and Activity

Page 31: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Biba Treasure Hunter

Page 32: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

You Are An Explorer!

Page 33: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Biba Spy

Page 34: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

You Are A Secret Agent!

Page 35: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Biba Racer

Page 36: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

You Are A Car!

Page 37: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

If I’m a ____, this Is What I Do!

Page 38: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Incidental Activity

Page 39: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Landscapes of Imagination…

…Reinforced by the Phone

Page 40: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Second Aspect: Screen Embodied Interactions Contextually Applicable Tool-Based Functions

Page 41: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 42: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Tool-Based InteractionsImplied by a Context

Page 43: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

If I’m a ____, this Is What I’d Need!

Page 44: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 45: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Child/Device Safety

Page 46: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

What If The ChildDidn’t Have to Hold the

Phone to Play the game?

Page 47: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Refereed Play

Page 48: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 49: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Complete and Return

Page 50: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 51: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Parent/Child Collaborative

Page 52: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Teamwork and RandomEncounters

Page 53: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Two-Child Collaborative

Page 54: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile
Page 55: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

To Recap…

Page 56: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

1) Embodied Play 2) Screen-Embodiment 3) Refereed Play

Key Principles

Page 57: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

1) Designing Around Fictional Premises That Naturally Require Activity 2) Design Mechanics That Are Native To The Active Scenario 3) Determine Role of Equipment in Supporting the Active Scenario 4) Determine How Phone Supports The Game’s Fictional Context

Mobile Design For Mobile Play

Page 58: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Just Starting,But More Ahead

Page 59: Designing Mobile Games That Actually Get Kids Mobiletwvideo01.ubm-us.net/.../presentations/Bojin_Nis_DES.pdf · 2015. 3. 7. · Designing Mobile Games That Actually Get Kids Mobile

Reclaiming ‘Real’ Play●We know kids love mobile and are growing up in a mobile world—let’s leverage it to get them moving.

●We know kids have fantastic imaginations—let’s inspire them.

●We know kids love real play—let’s foster it.