designing mobile ux

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Page 1: Designing Mobile UX

Growth Hacking Asia

Growth Hacking Asia

@GrowthHackAsia

Growth Hacking Indonesia

Powered by

Farah Nuraini

Designing for Mobile UX

Workshop

Page 2: Designing Mobile UX

Designing for Mobile UX

Farah [email protected]

Page 3: Designing Mobile UX

43% people use a smartphone.

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65% people access the internet via smartphone

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Smartphone has become our primary needs

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How?• Offer solution to problems that people have

• Pay attention to UX so people could use it easily without creating new problem

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However…

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Not every problem is solved by app

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Does the problem need to be solved?

Is it urgent?

Is it the root cause or just a byproduct?

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What to do?We need to validate the problem

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Page 12: Designing Mobile UX

Design Process1 2 3 4

Research Analysis &

SynthesisDevelopSolution

Testing

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ResearchValidate Problem

1 2 3 4

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Research

Research• Observe and empathize with people and their

conditions

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Research

Why Research• To get inspiration on making new innovation

• To understand better about our potential users

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Research

SurveyShare a set of questions to certain group of people to get insight from their answers.

Pros• Can get lots of data

from many participants

• Breadth information

Cons• Sometimes unreliable• Cannot get deeper

information than what we ask

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Research

User InterviewSelecting some candidates (around 4 candidates per user segments) based on certain criteria and have conversations with them

Pros• Can elaborate our

questions when participant says something interesting

• Deeper informationCons• Exhausted Resources

(energy, time, etc.)• Must sync the schedule

Page 18: Designing Mobile UX

Research Ethnographic Research

Researchers go to the places where people whom they study do their activities. Could be high or low efforts.

Pros• Can see what our target users

normally do in their real environment

• rich informationCons• Take times• Not quite flexible place• Need to gain trusts from the people we

observe

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Research

And many more…stakeholder research, competitor analysis, etc.

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Analysis & Synthesis

Validate Problem

1 2 3 4

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Analysis & Synthesis

Analysis & SynthesisAnalysis: the procedure by which we break down an intellectual or substantial whole into parts or components

Swedish Morphological Society

Synthesis: combine separate elements or components in order to form a coherent conclusion.

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Analysis & Synthesis

Analysis + SynthesisData Insights

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Analysis & Synthesis

Analysis & Synthesis• Persona

• User Journey

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Analysis & Synthesis

Persona• Persona is archetype of a certain group of

people, modeled as a specific person based on research.

• Proto-persona is persona which built based on hypothesis as a base for persona.

Page 25: Designing Mobile UX

Analysis & Synthesis

Why persona?• Build empathy

• Focused target user

• Easier communication to prioritize which problem need to be solved

• As a base for defending an argument

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Analysis & Synthesis

Component in Persona

• Picture + Name + Quote

• Demographic

• Background

to empathize know what we would help

know how we would help

• User Goals and Needs

• Behavior

• Limitation• etc.

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Analysis & Synthesis

User JourneyUser Journey is a series of steps that describes the journey of a user by representing the different touchpoint that characterize user’s interaction with the service

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Analysis & Synthesis

Why User Journey?• Identify problem that need to be solved

• Identify opportunities for innovation or improvement

• Show how user do their activities and interact with system

• Highlight different user segments experience

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Analysis & Synthesis

User JourneyElements in User Journey

• Stage — Phases that users always go through to reach their goal

• Motivation — What users try to achieve in certain stage

• Touchpoints — Points of interactions between user and system where user try to reach goal

• Emotion — What user feels when interacts with system

• Problems — the cause of negative emotion

• Opportunities — Possibility ways to solve the problems

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Design SolutionsDevelop Solution

1 2 3 4

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Design SolutionSolve problems while considering

understandability, usability, distinction, aesthetics of the solutionAn Introduction to Service Design: How to Have Your Cake and Eat It Too

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Design Solution

Design• Sketch: Basic concept on how the app will work

• Wireframe: Visual guide that represents the outline of interfaces

• Mockup: static design representation of UI

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Design Solution

Design• Start with Minimum Viable Product (MVP)

• Start with sketching

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Design Solution

Why sketching?• makes you think and work faster• easier to refine• low cost to change• perfect for brainstorming

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Design Solution

Brainstormingcome up with creative solutions to problems quickly

https://developers.google.com/design-sprint/downloads/DesignSprintMethods.pdf

Further study:

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TestingValidate Solution

1 2 3 4

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Testing

Why Testing• To learn more about your users

• To discover critical design issues

• To refine your solution ideas as soon as possible

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Testing

Level of Fidelity• low — concept design on paper

• middle — solution in form of wireframe

• high — design with color

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Testing

User Testing• Concept testing—sketch

• Solution Testing—wireframe/paper prototype

• look & feel testing — complete UI with colors and micro interaction

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Testing

What to prepare?• Target — what criteria of participants will be your

target?• Goal(s) — what do you want to test?• Method(s) — Define how you would inquire the

answer from participants (Observation? Question?)• Scenario — Story which you tell the participants so

they could imagine the real situation.• Stakeholders — who need to know the results?• Equipment needed

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Testing

Scenario• Do not directly tell users what they have to

do with UI

“You are going to Pluit from Kebayoran by bus. You wait for the bus at the bus stop close to your house. How do you know when the next bus arrive?”

“Open the map from homepage.”

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Testing

Research Questions• Ask open-ended questions

• Make sure you ask just about enough questions

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Testing

Tips in conducting testing

• Prepare your script

• Do pilot testing

• Bring observer with you

• Guide user to do their task when they get distracted.

Further study: https://library.gv.com/get-better-data-from-user-studies-16-interviewing-tips-328d305c3e37#.w8k7x2awq

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Testing

Solution works?

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Final notes…

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ReminderTo solve problems we need to:

• research

• analyze & synthesize

• design solution

• test

This process can be done as simple as possible based on your need and resources.

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Exercise

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Exercise• Find opportunities according to each

problems (5 minutes)

• Discuss with your group to pick one opportunities you want to develop (10 minutes)

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• Sketch the solution based on one of the opportunities you find in the user journey you have created (20 minutes)

Exercise

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• define one test question and test with someone from another group (15 minutes)

Exercise

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Presentation Time!