design. interstellar habitat

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Eindhoven University of Technology MASTER Interstellar habitat an architectural design of a habitat traveling through deep space van Alebeek, S.C.M. Award date: 2014 Disclaimer This document contains a student thesis (bachelor's or master's), as authored by a student at Eindhoven University of Technology. Student theses are made available in the TU/e repository upon obtaining the required degree. The grade received is not published on the document as presented in the repository. The required complexity or quality of research of student theses may vary by program, and the required minimum study period may vary in duration. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Download date: 13. Apr. 2018

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Page 1: design. interstellar habitat

Eindhoven University of Technology

MASTER

Interstellar habitat

an architectural design of a habitat traveling through deep space

van Alebeek, S.C.M.

Award date:2014

DisclaimerThis document contains a student thesis (bachelor's or master's), as authored by a student at Eindhoven University of Technology. Studenttheses are made available in the TU/e repository upon obtaining the required degree. The grade received is not published on the documentas presented in the repository. The required complexity or quality of research of student theses may vary by program, and the requiredminimum study period may vary in duration.

General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright ownersand it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.

• Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain

Take down policyIf you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediatelyand investigate your claim.

Download date: 13. Apr. 2018

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INTERSTELLAR HABITATStudentS.C.M van Alebeek (0662877)[email protected]@hotmail.com

Graduation CommitteeProf. Dr. ir. Bauke de Vries (Design Systems)Ir. Maarten Willems (Architectural & Urban Design and Engineering)Dr. Jacob Voorthuis (Architectural & Urban Design and Engineering)

Project7XX37 Final Project Architecture & DDSSArchitecture, Building and PlanningDesign Systems

InstituteEindhoven University of Technology (TU/E)Architecture, Building and PlanningMailbox 513, 5600 MB EindhovenT: +31 (0)40 247 4311 (BWK)T: +31 (0)40 247 2682 (Unit AUDE)E: [email protected]

KeywordsArchitecture, Space Architecture, Interstellar Travel,Humanity, Society, Psychology, Physiology, Physics

DateDecember 11, 2014

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TABLE OF CONTENTSTable of Contents 2 Acknowledgements 5

Abbreviations & Nomenclature 6

Abstract 7 Introduction 8 Problem Statement 9

Study Purpose 10

Relevance 11

Research Question 12 Scenario: Voyage to Gliese 832C Humanity in Space 13 ILO 13 Space tourism 14 Dream chaser 15 Satellites 15 Nature 18

3D printing 18 Gateway Spacecraft 19 Solar Sails 20 Society in crisis 20 Energy crisis 21 Exploring asteroids 21 Wireless energy 21 Refugee crisis 22 Metal depletion 22 Human population 22 Space age 23 In-vitro meat 24 Carbon nanotube s 24 Space age 2 25 Space elevators 25 Artificial Intelligence and Virtual Reality 26 Gliese 832C 28 State of the Art 29 Space cities 30 Building site 33 Interstellar travel 34

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Ramjet fusion engine 35 Antimatter drive 37 Radiation shielding 38 Space society 40 Research Method Part I: Research 44 Part II: Design 45

Research. Interstellar Technology Life support systems 46 Synthetic glow in the dark trees 48 Radiation 50 Meteoroids 51 Gravity 52 Technological concept 55 Drive section 55 Truss 57 Mirror/whipple shield 58

Research. Interstellar Community Population 60 Politics 60 Day-night cycle 62 Crew psychology 62 Confinement 65 Human scale 66

Design. Interstellar Habitat General information 68 Habitat attributes 68 Min. requirements of land use 68 Interstellar Habitat 69 Zero gravity hub 74 Private hub 78 General hub 85

Results 94

Visualizations Visualizations habitat 95 Visualizations zero-gravity hub 104 Visualizations private hub 110 Visualizations general hub 119 Discussion 130

References 132

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Bibliography 140 Books 141 Scientific papers 141 Documentaries 143 Websites 143 Figures 148 Appendix A Statistics 153

Appendix B Scenario II Life in the Interstellar Habitat 155

Thesis Summary 157

Thesis Article 158

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ACKNOWLEDGEMENTSFirst and foremost I would like to offer my deepest gratitude to my graduation committee; Prof. Dr. ir. Bauke de Vries, ir. Maarten Willems and Dr. Jacob Voorthuis for their guidance, support and trust in my thesis. Even though the scope of the thesis is quite literally out of this world, they gave me the freedom to create my own personal project – while making sure I kept both feet on the ground. Their encouragement, patience, knowledge and questions guided me, which ultimately led to the creation of the ‘Interstellar Habitat’.

I would also like to thank my fellow members of projectgroup ‘Digital Architecture’, particularly Guido le Pair, Mickey Heijkens, Wouter Coebergh, Dirk ten Have, Arjen Kalfsbeek and Tom Steegh. The discussions we’ve had and their views on certain topics allowed me to look at everything from a different perspective.

Finally I would like to thank Corrie and Gerard van Alebeek for their continued support and motivation throughout my studies at Eindhoven University of Technology.

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ABBREVIATIONSILO International Lunar ObservatoryNASA National Aeronautics and Space AdministrationESA European Space Agency TDC The Dream ChaserLEO Low Earth OrbitTESS Transiting Exoplanet Survey Satellite MIT Massachusetts Institute of TechnologyL2 Lagrangian Point 2 in SpaceISS International Space StationJAXA Japan Aerospace Exploration AgencySLS Space Launch SystemDS1 Deep Space Mission 1AMS Alpha Magnetic SpectrometerAMT Anti-Matter EngineCERN The European Organization for Nuclear Research SEP Solar Energetic ParticlesGCR Galactic Cosmic RadiationBNNT Boron Nitride NanotubeISV Venture Star Interstellar Vehicle Venture Star

NOMENCLATURE

space used in an architectural senseSpace used in a cosmological sense, or referred to as ‘Outer

Space’

interstellar habitat used to describe an interstellar habitat Interstellar Habitat used to describe the interstellar habitat designed by the

researcher

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ABSTRACTIn the future, when men realizes that the Earth is limited in keeping life safe, humanity will slowly but steadily venture beyond the gravitational pull of our planet and ultimately our solar system. With this in mind, the question arises if it is technically possible to preserve human life and our way of living in Outer Space for a long period of time? By assuming that it is possible to preserve life inside a structure until it reaches a potential exoplanet that can sustain human life, it becomes interesting to think about the design of such a structure.

In order to answer the research question – “How would a habitat that preserves human life in Outer Space look like and how would it function spatially?” - and the two sub-questions – “a. What are the conditions of Outer Space that have a significant influence on the habitat and its inhabitants, and what are the requirements needed to preserve human life?”; “b. Which human factors (psychological, physiological and cultural) can affect the inhabitant in Outer Space and how can architecture influence and support the inhabitant?” an exploratory research has been concluded on various topics.

The main research is realized through an extensive study of different fields connected with Space Architecture and Space Travel. Knowledge that is gained from documentaries, literature and other sources on topics like architecture, astronomy, society, psychology, physiology, physics, politics, technology and more is used to create different design principles which are used as a guideline for the design of an interstellar habitat.

The personal design uses these principles to establish a plausible and feasible habitat for people to live in. The habitat will be divided into different design regions in order to target the most important and impactful design principles.

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INTRODUCTIONThis project started through a personal interest in topics the likes of architecture, the cosmos, other worlds and interstellar travel. The intent of the thesis, as the title suggest, is to take architecture to a new level; Space. Undoubtedly, living in space comes with unique problems and possibilities, and it’s interesting to look at this from an architectural viewpoint. Architects are accustomed to design a habitat bounded by the laws of nature; bounded by the gravitational pull of planet Earth. Floors, roofs and walls are a given standard in the architectural world; evidently highlighted by architects in floor plans and section. In Outer Space, our design principles need to be reassessed. In Outer Space, technology and materiality will serve a new purpose: not just as a visual ‘gimmick’, but to actually protect the inhabitants.

Space architecture will be the main focus of this paper, yet it’s inevitable that other topics will be touched upon as living in space requires knowledge of multiple fields (architecture, biology, society, philosophy, psychology, physiology, physics, and ethics) to succeed.

This thesis will start off with the problem statement, research purpose and relevance, followed by the research question(s). Thereafter, the Scenario will feature different scientific assumptions in order to create a plausible world-state for the habitat. After this the state of the art will be addressed; which will touch upon current and future technologies. The state of the art is followed by an extensive research that will answer the sub-questions and serve as a guideline for the final part - the design of the Interstellar Habitat. Hereafter the contents of the thesis will be briefly discussed. The thesis ends with the scenario ‘Life in the Interstellar Habitat’.

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PROBLEM STATEMENT

1. A Pale Blue dot

“From this distant vantage point, the Earth might not seem of any particular interest. But for us, it’s different. Consider again that dot. That’s here. That’s home. That’s us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. (…) on a mote of dust suspended in a sunbeam. (…) Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity – in all this vastness – there is no hint that help will come from elsewhere to save us from ourselves.” Carl Sagan [1]

Earth is humanity’s sanctuary in the vastness of space. It’s the only world known, so far, that harbors life. Right now, there is no other place we can call home. Nevertheless, Earth will not be our first and final destination. Over many years, mankind has evolved from something primitive, to something less primitive. This evolution, that formed the foundation of our lives, will force mankind to look beyond. Our needs and desires grow as we gain more knowledge, and it’s our knowledge - and the technology that comes with it - that causes disasters; wars, overpopulation, pollution, global warming, deforestation, energy crises, all the result of human expansion. As we become wiser, we’ll realize that Earth won’t be our sanctuary forever. As Carl Sagan, an American astronomer and scientist, mentioned; “(…) every surviving civilization is obliged to become spacefaring — not because of exploratory or romantic zeal, but for the most practical reason imaginable: staying alive.”[2] Currently, interstellar travel seems like a farfetched idea, a concept you would only see in science fiction movies. Yet, the moment humanity is wise enough, the universe will open itself for us to explore. Unbounded by Earth, colonizing Space will safeguard humanity’s existence in the vastness of the universe. Stephen Hawking states that “Our population and our use of the finite resources of planet Earth are growing exponentially, along with our technical ability to change the environment for good or ill. (…) It will be difficult enough to avoid disaster in the next hundred years, let alone the next thousands or millions. Our only chance of long term survival is not to remain inward looking on planet Earth, but to spread out into space.”[3] Although venturing to Space is not a new concept, living in Space for a substantial long duration is.

Is it technically possible to preserve human life and our way of living in Outer Space for a long period of time?

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STUDY PURPOSE“Mankind was born on Earth. It was never meant to die here.” Interstellar, Movie Picture [4]

The purpose of this research is to become knowledgeable in the field of (Space) Architecture and 3D-visualization. This knowledge will range from present and future principles and possibilities that will affect the way we design our surroundings. Furthermore, this thesis offers insight into various research fields that interconnect with Space Architecture. Although this thesis is a solo project with emphasis on (Space) architecture, it will be interesting to discover how Space travel connects different fields with each other.

The project is ultimately about deep Space travel; and the question is not if, but when humanity travels beyond our solar system. It is already clear that when we’re ready to undertake the scope of this project, it will not be done by one person. Hundreds, maybe thousands of people from various fields will collaborate to create their perfect version of the interstellar habitat. In the current day and age it is impossible to create such a habitat, simply because we haven’t discovered everything just yet. Nevertheless, this does not mean projects the likes of this are futile, because we will have to start sometime. While architecture evolved over many years to what it is right now, Space Architecture is still learning how to walk. Thereby, the purpose of this project is also to verify the possiblity ofa Space habitat, while broadening the discussion of Space architecture

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RELEVANCEThe research done in this thesis provides new insights to the continuously expanding knowledge on interstellar Space colonization, with notable regard to the architectural design of future Space habitats. This research will link various disciplines together in order to create a plausible interstellar habitat. At the same time, it will contribute new information to the existing knowledge of these disciplines. Additionally, it will create new design principles to successfully adjust Earth’s one dimensional architecture to a new, multidimensional architecture in which walls and floors serve multiple purposes. This has the potential to influence current Space architecture.This research might also broaden public interest in Space colonization, as it provides the reader complicated, yet understandable information about current and future Space possibilities. It provides new ideas which can be further build upon and might ultimately lead to the realization of such a habitat.

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RESEARCH QUESTION“We shall move out there, not because we want to but because we have to. (…) We are what our remote ancestors were--colonists, always on the march toward better environments, always evolving, always adapting, learning how to control the physical world to our advantage…”Edward S. Gilfillan [5]

Assuming that it is technically possible to preserve human life and our way of living in Outer Space for a long period of time – it becomes interesting thinking about how that way living would look like. How much would we have to adapt? What would architectural space look like and how would the inhabitants use it?

Humanity has always adapted to its surroundings; we endure and survive, no matter the conditions. We are a creature driven by curiosity, unafraid to climb that mountaintop. Yet, even if we could travel with the speed of light, reaching the nearest stars and colonize potential exoplanets would take years, and life will have to sustain itself in Outer Space all that time. Sustaining life on a voyage through Space requires the same thing as sustaining life on Earth – a safe habitat. Looking at it with an architectural perspective, it becomes interesting to think about the design of such a habitat. Architects are used to develop a habitat within certain boundaries and principles - which could and will be different in (Outer) Space. What is required to make a habitat function in a zero gravity environment? How would a society function when it’s in a confined space surrounded by ‘nothing’? If it is not possible to preserve human life on a journey to other stars, it would mean that humanity will forever be confined to that lonely speck, suspended in a sunbeam.

The research question becomes:

How would a habitat that preserves human life in Outer Space look like and how would it function spatially?

Because the underlying foundation of the thesis is architectonic, the research done in different fields will be limited to their potential influence on the final architectural design. In order to gain a better insight into the fundamental requirements and conditions that could play a role in the design of an interstellar habitat, the research question is divided into two parts: technical (a) and personal (b).

a. What are the conditions of Outer Space that have a significant influence on the habitat and its inhabitants, and what are the requirements needed to preserve human life?

b. Which human factors (psychological, physiological and cultural) can affect the inhabitant in Outer Space and how can architecture influence and support the inhabitant?

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SCENARIO. VOYAGE TO GLIESE 832C“We’re smart enough, but not wise enough.”Andre Kuipers [6]

Humanity’s knowledge has grown exponentially the past century, though we’re not ready to colonize the cosmos just yet. Multiple assumptions have to be made in order to create a plausible world-state that can answer the problem statement with a straightforward ‘yes’. Although it’s not easy to make assumptions on the technology in the future, mainly because we live in a time of great innovation and human advancement, it is a necessity to help define the research. This part of the thesis will therefore feature a detailed scenario about a possible future. Michio Kaku states that “inventions and discoveries are rapidly following each other. In the last century, humanity gained more scientific knowledge then our entire history combined.” [7] He’s also one of many who believes that in 2100 human knowledge has expanded multiple times. In 1893, 74 people were asked to predict the future; in the end, they all underestimated the speed of scientific progress. Our knowledge has grown exponentially and it will continue doing so. Although predictions and assumptions are often wrong, there is a way to ‘validate’ them - “(…) by trying to fathom the four fundamental forces the universe is bound to.” [8] These forces are gravity, electromagnetism, weak and strong nuclear force. Although new discoveries will continue to happen, the theoretical framework of modern physics is known with these four forces. Accordingly, as long as the assumptions in this scenario stay within the theoretical framework, the assumptions are based on scientific knowledge.

HUMANITY IN SPACE

ILOThe search for life elsewhere; answering the ancient old question whether we’re alone in the universe - are there Earth-like planets out there that could sustain life or are humans just extremely lucky? Trying to comprehend and in turn unlocking the secrets of the universe will be one of many reasons for the launch of ILO in 2016. ILO, short for The International Lunar Observatory, is a collaboration between two companies: The International Lunar Observatory Association and Moon Express. The goal of the project; to place a telescope on Malapert Mountain, a crater located at the Moon’s southern pole. The telescope features a two meter dish antenna that is able to observe the cosmos without interference from Earth’s atmosphere. Considering that it will not be just a scientific but also a commercial project, it will become the first private instrument to conduct astrophysical studies and communications from the Moon. This project is therefore the first step in the future dominance of private and commercial companies that operate in Space.

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One of the key features of ILO is that it is available to researchers, educators and the general public. Citizens will slowly become more involved in the field of Space, and ILO will provide public participation and international collaboration. [9]

SPACE TOURISMOne year after the launch of ILO, a Russian Space organization called ‘Energia’, launches a Space hotel in association with US firm ‘Orbital Technologies’. This very first Space hotel can house up to seven tourists and will offer visitors unique and spectacular views of Earth. The total costs for a five day stay is estimated around one million USD. One of the special perks will be access to internet. [10] The Space tourism industry began after the first human tourist, Dennis Tito, paid a reported $20 million for an eight day stay on the International Space Station. This was done in collaboration with the company Space Adventures Ltd. While companies like Energia and Virgin Galactic try to create a relatively payable Space tourism industry, Space Adventures Ltd is setting its sights on the Moon. The company offers tourists willing to pay a sloppy $150 million a trip around the Moon, just 100km above the surface, as well as watching the unique Earthrise.

2. Energia Space Hotel

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DREAM CHASERIn the same year as ILO, The Dream Chaser will make its debut. The Dream Chaser is a Space plane developed by Sierra Nevada Corporation Space Systems. It can carry up to seven astronauts, and provides a low-cost, commercial transportation service to and from LEO (Low Earth Orbit). It launches vertically on an Atlas V rocket and can land horizontally on a runway. The Dream Chaser will end the U.S. dependency on the Russian Spacecraft Soyuz for an orbital taxi service. [11]

3. The Dream Chaser

SATELLITESThe Transiting Exoplanet Survey Satellite (TESS) and the Cheops satellite are new satellites that will search and study exoplanets. TESS is a $200 million project led by MIT and is equipped with four wide-angle telescopes. It can study around 500.000 stars, tripling the 156.000 stars that the Kepler telescope was designed to observe. TESS will identify thousands of Earth-size planets, many that will be further investigated in future studies. These studies provide researchers with detailed analysis of potential Earth-like planets. [12]

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The Cheops satellite is designed by ESA and focusses on a detailed study of known exoplanets in nearby star systems like Proxima Centauri, Gliese 832 and 667. Cheops will operate in a Sun-synchronous low-Earth orbit and is designed to function for 3.5 years.

The study done by the Cheops satellite could be the stepping stone of interstellar travel, as it will find multiple potentially habitable planets. [13]Originally planned for 2014, the James Webb telescope will be launched in 2018. The James Webb telescope is the successor to the successful Hubble Space Telescope. With a primary mirror that has an area six times larger than the Hubble, it will become the new primary Space observatory for the next decade, serving thousands of astronomers. Like the Hubble Space Telescope, it can study every phase in the history of the Cosmos. Major attention is given to Gliese 832 and provides humanity with detailed information about the potentially habitable planet Gliese 832C. [14]

4. TESS

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5. James Webb Telescope

6. Cheops Telescope

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NATUREThe late 20th century is known for its rampant deforestation, with tree loss reaching nearly 4% per year. Nigeria, once one of the most ecologically vibrant places on Earth, lost over 4 million hectares of rainforest in 15 years. Logging, farming, mining and other construction work all contributed to the damage. Attempts at preservation have been going on for years, yet the resource-hungry population and its growing economy are unable to stop the destruction. Going on for years, Nigeria’s rainforests shrinks into oblivion by the late 2010s. [15][16]

3D PRINTINGAdditive manufacturing, also known as 3D printing, gains more popularity and awareness among the general public. 3D printers can print physical object in three dimensions, by laying down layers of materials with a relatively high degree of precision. Like most emerging technologies however, 3D printing is subject to early hype and doesn’t become mainstream until the late 2010s. It takes many improvements in cost, speed and materials for it to become a household item. It will also eliminates the need for donors, as it is possible to print human organs and will therefore become one of the biggest breakthroughs in health and medicine. One of the key features is that it’s able to print organic materials to construct a living biological system. Although far from perfect, in the coming decades more and more organs and other materials (like clothing) become printable. Furthermore, new techniques will be discovered that enables 3D printers to operate in off-world environments, making 3D printers play a vital part in the development of structures and on the Moon and in Space. [17][18]

7. Future 3D Printer

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GATEWAY SPACECRAFTHumanity launches its first manned outpost beyond the Moon, the ‘Gateway Spacecraft’, in 2019. The Gateway Spacecraft will be placed at Earth-Moon Lagrange Point 2 (L2), roughly 60.000 km from the Moon and 450.000 km from Earth. Lagrange points are five positions in Space in which an object is affected by the gravity of two larger objects. At L2, the orbital period of the Gateway Spacecraft is greater than that of Earth, but because of the pull from Earth’s gravitational field, the orbital period of the Spacecraft becomes equal to that of the Earth. The location L2 is picked because it allows the Gateway Spacecraft to serve as a stepping stone for future missions to Mars and asteroids. It will be built using recycled parts from the ISS, which stops functioning shortly after. [19]

8. Lagrange Points

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SOLAR SAILSIKAROS, NanoSail-D2 and Sunjammer were all experimental probes launched in the early 2010s that tested a new method of Space travel requiring no fuel. Instead, these solar sails captured the Sun’s energy known as ‘solar winds’ to gradually accelerate to extremely high speeds. Around 2020, the Japan Aerospace Exploration Agency (JAXA) launches a 50m Spacecraft, which is shaped like a flower and uses a propulsion method that combines a solar sail and an ion-propulsion engine. [20][21]

9. IKAROS Solar Sail

SOCIETY IN CRISIS2020 marks the beginning of a world in turmoil as oil and gas prices reach uncontrollable heights. It cripples many economies and brings a widespread social unrest. Western society experiences a decline in living standards, with the governments introducing oil conservation. Tourism and traveling drop as prices become too high. Consequently, as fossil fuels are depleting fast, new means of fuel need to become the new standard; renewable energy, hybrid/electric vehicles, higher fuel efficiency and biofuel. Solar, wind and hydroelectric energy will now be used all over the world, although because of the effects of global warming and pollution it can’t reach 100% efficiency. As a result of global warming, the Glacier National Park in Montana becomes entirely ice-free. In the early 2020’s the glaciers are slowly disappearing, leaving behind nothing but barren rock. Cold water plants and animals die due to the loss of habitat. The reduced seasonal melting of ice affect the stream flow which in turn causes more forest fires, which add even more carbon into the atmosphere. Slowly but steadily other regions of the world lose their glaciers, which in turn will destabilize many areas due to floods and mudslides. Because of the increasing CO2 levels in Earth’s atmosphere, temperatures on both land and sea rise 1oC higher in 2020 compared to the period 1961-1990. This will have a global impact on agriculture and economy. The carbon dioxide concentrations in the atmosphere reach 600 ppm, compared to 390 ppm in 2011. The western countries are also confronted with the effects of climate change, as multiple regions face a crippling water shortage. One of the regions hit the hardest is Lake Mead, which serves as a main source of water for over 25 million people and is also used as

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a major source of hydroelectric energy with the Hoover Dam. Water shortages and blackouts hit big cities like Las Vegas, Los Angeles, Chicago and New York hard. Although new techniques for agriculture and energy facilities are introduced all over the country, it proves to be insufficient for the US. [22]

ENERGY CRISISIn 2010, China became the largest energy consumer in the world, using more energy than the USA. The energy demand, not just for China, will reach new heights. In 2025’s, China will be highly urbanized. Skyscrapers become the new standard for living as ground space drops fast. The increasing development of hyper-cities in China put a strain on development projects based elsewhere in the world. China’s development has an enormous impact on the price and availability of steel and other materials. Like fossil fuel, natural resources found on Earth are slowly starting to deplete, leaving humanity to find another solution. Another added strain on the world as China grows are the power requirements. Although the energy required is now gained by nuclear power plants; solar, wind and hydroelectric power systems, it is still struggling to keep up with the demand. Another crisis that becomes a big problem is the increasing pollution and its effects; lung disease will kill over 100 million people. Pollution and global warming requires millions of people around the world to resettle.

EXPLORING ASTEROIDSDespite budget cuts by the U.S government and the cancellation of the Constellation Program in 2010, NASA makes significant progress with the goal of sending people deeper into Space. The successful launch of the Space Launch System (SLS) in 2017 is key in future exploration-missions. In the beginning of 2020, NASA captures an asteroid using a robotic probe and drags it into a stable orbit around the Moon. Using the upgraded SLS and the previously launched ‘Gateway Spacecraft’, astronauts are send to explore it. Studies provide valuable insights into the wealth of asteroids. As the natural resources on Earth are slowly depleting, asteroids will start to become a potential mining site. Because of the economic value, these rocks create a ‘Space war’ with new private companies competing to be the first Space mining company. [23][24]

WIRELESS ENERGYThe rise of wireless energy starts in 2021, as batteries become obsolete when electric devices get antennas that draw power from a single node. This eliminates the need for multiple sockets and cables. The development starts with small, short-range devices. By improving the efficiency it becomes possible to beam power over longer distances; gradually making it possible to charge more energy-hungry devices. Slowly but steadily power lines are disappearing from the streets, with electricity now being passed wirelessly from power systems. This is the stepping stone of acquiring solar energy in Space and sending it to Earth. [25][26]

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REFUGEE CRISIS2024 will be known as the year of the refugee crisis. As a result of flooding in Southeast Asia; produced by a combination of rising sea levels, extreme weather events and melting glaciers, the biggest refugee crisis in world history is a fact. Millions of people in Bangladesh and other regions are displaced from their homes. Sadly, it will be just one of many environmental catastrophes in the 21st century. Thousands will drown and many others die in the looting and chaos that occurs after. The first world becomes more aware on the increasing liability of Earth. [27]

METAL DEPLETIONAfter antimony – a rare metal used mainly in products like batteries, bullets and credit-cards – indium is the next resource depleted by the end of 2026. Indium, used in various electronic products such as LCDs, touchscreens and solar cells, also serves a function in the control rods of nuclear reactors. Recycling will only solve the problem in the short term. Fortunately, alternative materials are being found. A couple years after silver is the next precious metal to run out. Recycling is effective enough to keep the demand stable for a few more decades; although it shows humanity once again that Earth’s resources aren’t a stable source. Other metals that will run out in the near future are indium, lead and tin. [28][29]

HUMAN POPULATIONThe expansion of the human population put a major strain on food, water and energy supplies. In 2030, there are close to eight billion people on Earth. It is apparent that in order to sustain ourselves, we would need the equivalent of two whole Earths. Fresh water, land and resources are becoming scarcer by the day. Private, commercial and government agencies increase their studies and funding to civilize Space. Energy requirements also rises, while crude oil supplies are in decline. Another added issue is climate change, with CO2 levels reaching new heights. This is causing nature’s ecosystems to change at a speed rarely seen in history, which in effect will cause food shortages; doubling the price of crops.Urban population grows to 5 billion, compared to 3.5 billion in 2010. This forces people into ever more crowded areas. Cities are starting to become hyper-metropolises with hundreds of millions of people, in which privacy is another added issue. The human expansion has a major impact on the environment. Cities and networks of road, rail and other utilities cut through nature. It won’t take long until Borneo, an island filled with biodiversity, loses thousands of square kilometre of rainforests as a result of deforestation. More and more species become extinct or on the brink of extinction as a result of multiple human factors. [30]

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10. Future City

SPACE AGE2033 will mark the beginning of mankind’s influence in Space. Technology will be vastly improved in the previous years, particularly with regards to physics, communications and exploration. With the development of heavy-lift launch vehicles and new types of propulsion systems, different Space agencies - in collaboration with private companies - finally undertake the long-overdue mission in Space: Mars.

At the same time, companies are venturing to the main asteroid belt (a high density of asteroids between Mars and Jupiter) to expand mining operations. The economical wealth these asteroids bring will cause various new companies to be formed, specializing in particular mining technology and Spacecraft. While critics doubted that asteroid mining was a feasible operation considering the huge costs, the majority of materials are used in Space, completely avoiding the fuel costs needed to continually re-enter and escape Earth’s gravitational pull. Not long after, government and private ventures are successful in constructing the first human settlements on the Moon. These developments mark the beginning of a period of accelerated development in Space technology. Although the world is in turmoil as a result of climate change, pollution, overpopulation and other disasters, the general public sees the potential of Space exploration. In the previous decade, multiple countries successfully returned to the Moon. Lunar bases could now be made relatively fast using a 3D printer that produced entire structures with lunar soil. Architectural firm ‘Foster + Partners’, in collaboration with ESA, already came up with the idea in 2013. They created a hollow closed-cell structure that could shield against micrometeoroids and radiation. [31][32][33][34][35]

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11. 3D Printed Lunar base, ESA/Foster+Partners

IN-VITRO MEATGrowing synthetic meat, using animal cells, is made possible by new advances in tissue engineering. Although it is already available for the public right now, further testing in the future provides a wide range of meat products while being indistinguishable from real meat. In-vitro meat also has a number of advantages over regular meat. As it is grown from cells, it can be produced without harming animals. It is also ‘pure’ and constant; having the original flavor and texture of real meat. Though one of the biggest advantages is the fact that it requires less food, water and energy, and with that reducing the impact on nature. This is vital to sustain and produce different types of food on a habitat which need to be completely self-supporting. [36]

CARBON NANOTUBESDecades of research finally makes it possible to successfully develop synthesizing carbon nanotubes, which will revolutionize the fields of engineering and architecture. Carbon nanotube structures are now able to reach thousands of miles in length, while being hundreds of times stronger than steel. This is an enormous boost to the development of Space stations, as the underlying technology for Space elevators is now available.

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SPACE AGE 2After 2040; environmental catastrophes, war, crises and overpopulation made mankind painfully aware on the limitations of Earth. In the next few decades, exploring and settling Space becomes a reality, with civilisations forming on the Moon and Mars. Through advances in material technology, fuel efficiency and single-stage-to-orbit Spacecrafts, the cost of launching material into Space will be considerable lower the before. Space stations are being constructed between Earth and the Moon, and can serve many needs like Space tourism; orbital solar power; refueling and resupplying; science and even housing. These Space stations serve as the main nodes in a ‘Space highway’; in which humans can travel between the Earth, Moon, Mars and mining facilities near asteroids.

At the same time, asteroid mining evolves into a main industry, with major firms competing for a wide range of metals and minerals. The metals and materials yielded are send to Earth to meet Earth’s demand, however, significant portions are processed off-planet for the construction of new stations. [37][38][39][40][41][42]

12. Solar Powered Spacecraft

SPACE ELEVATORSHaving a Space elevator up and running by the year 2050, a claim Japanese construction giant ‘Obayashi Corporation’ made in 2014, becomes an actual reality with the help of international effort in 2050. The elevator can reach close to 100.000 km into Space. For comparison; the International Space Station has an altitude of 330 km. It uses robotic cars that are powered by magnetic motors. This is all made possible by the realization of carbon nanotubes some years earlier. It massively cuts the cost and danger associated with conventional means of escaping Earth’s gravitational pull. [43]

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13. Space Elevator

ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITYThrough neuroscience, developments lead to a new type of virtual simulation – immersive virtual reality. Although the technique is still in the early stages, it can provide users with extremely detailed and realistic virtual worlds, indistinguishable from the real world. As time passes, virtual reality will become more than just a gimmick, then being used daily for different applications the likes of business; education; design and tourism. At the same time, artificial intelligence is starting to become more and more advanced, slowly surpassing the complexity of the human mind. AI’s will be precise and dependent, and can support humans in their daily activities.Some years later, exponential progress will be made in understanding how the human brain works. The fourth generation brain-chips is largely perfected for everyday use. People are now able to communicate through a process called ‘virtual telepathy’, which is slowly reshaping society. It is fast, cheap and safe, with personal firewalls blocking unwanted virtual connections. People can now connect to a worldwide network to share information and experiences.In the field of computing, nanotechnology, medicine and neuroscience, the speed of technological advancement is so fast that humans can no longer comprehend it without augmentations enhancing their intelligence. Personal computers are integrated with an AI more powerful than the combined force of a billions human brains. Machines are

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becoming a true individual; capable of thinking and communicating on its own. Artificial augmentations will be permanent and essential for everyday life. The point of no return is crossed, as the line between men and machine is fading.

Artificial intelligence also plays an important role in the field of Space. The chaotic and complex network of various Spacecraft’s around different planets requires an AI for coordination. Slowly, AI’s take over jobs previously done by humans, ranging from piloting to docking and refueling. At the same time, probes equipped with an AI are studying various objects in the outer solar system, providing enormous new amount of data. [44][45]

With the help of new generation Space-based telescopes, which are able to view exoplanets in close detail, the number of known exoplanets was now more than 10 million. Many thousands of these planets will prove to be in the habitable zone (the Goldilocks zone) with liquid oceans – and can support life. Gliese 832C, already discovered in 2014, is one of the best candidates for colonization. [46]

14. Growth of Computing

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GLIESE 832CAround 2150, interstellar travel is finally conducted. Various Spacecrafts, equipped with a variety of propulsion systems, are sent to nearby stars. The fastest Spacecraft are only capable of reaching 0.08-0.1c (8-10% of the speed of light), taking decades to reach their destination. Because the risks are still deemed too high, no human crew is used in these missions. Instead, these crafts will be equipped with powerful AI and robots. The crafts can transmit new valuable data about the potentially habitable planets back to Earth. The return of the exploration crafts and the development of anti-matter propulsion engines hastens humanity’s interest in outer solar colonization. With Gliese 832C now known to be able to sustain life, humanity starts constructing its first Interstellar Habitat. The construction is done in multiple phases:

1. Construction of the living module. Once this module is finished, the selected crew begins the process of transition. The crew will need to prove it is able to sustain itself for 5 years. Although Earth is still nearby, the inhabitants will be completely isolated from the rest of the solar system in order to test their competence.

2. At the same time, the rest of the craft is constructed and tested, after which the living module connects to it.

3. The Interstellar Habitat begins its voyage to Gliese 832C.

15. Artist rendering of Gliese 832C

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STATE OF THE ARTHumanity has shaped the physical human environment through architecture for millennia, yet inhabiting Outer Space was not something on our mind till visionaries the likes of Jules Verne and Konstantin Tsiolkovsky considered Space travel. NASA’s first Space station Skylab, orbiting the Earth from 1973 to 1979, established the field of Space architecture. Skylab’s interior was designed by architect Maynard Dalton and industrial designer Raymond Loewy. “Space architecture is the theory and practice of designing and building inhabited environments in Outer Space.” [47] Even though the desire of going to Space is strong, humanity must learn to live and thrive in an environment so unknown that even our weight becomes obsolete without counter-measurements. Zero gravity, vacuum, strange lighting, radiation, psychological effects of living in confinement, temperature extremes, vast distances; living in Space equals living in an extreme hostile environment.

“Earth is the cradle of Mankind, but one cannot stay in the cradle forever.”Konstantin Tsiolkovsky

A lot of research has been done on Space travel, habitation and colonization. Futurists, architects and scientist from different fields have all shared their vision on living in Space. Space architecture is a relative new field of architecture in which these visions contain ideas and images that explain how humans might live and function in Space. ‘Out of this world, the new field of Space architecture’ is a collaborative book which discusses relevant aspects of Space architecture and travel. It provides readers with information that can function as a guideline for building a habitat in Space. However, the book emphasis knowledge currently known, not providing the researcher with possibilities of the future. Nevertheless, the information given on the conditions and constraints of Outer Space that might have architectural implications are deemed valuable, as these conditions are still present in the future. Still, by using the scenario, a lot of knowledge given in the book becomes ‘outdated’, as all the new techniques will enable us to go even further.

“1. It can’t be done.”“2. It probably can be done, but it’s not worth doing.”

“3. I knew it was a good idea all along!”Arthur C. Clarke [48]

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SPACE CITIESMost people often tend to think in terms of metropolises on the Moon or Mars when discussing Space settlements. However, Gerard K. O’Neill – Princeton Physicist in the 1970s – came up with the idea of cities in free Space, either around the Earth or other bodies. His design, ‘the O’Neill Cylinder’, was referred to as a ‘3rd-generation’ Space colony. It consists of a pair of cylinders, 20 miles long and 4 miles in diameter.The area inside a cylinder was about 500 square miles that could house millions of people. A day-night cycle was formed by using mirrors that opened and closed three large windows. Agriculture was practiced in modules on the ring structure around the cylinder. Even though O’Neill came up with the idea in the 70’s, the main principles of the cylinder still holds true today. A big advantage of the cylinder is its ability to rotate, which in turn can produce an artificial gravity pleasant for the inhabitants. This type of structure is also seen in the 2014 movie ‘Interstellar’, where people life inside a large rotating cylinder. The fact it is designed for a stay in orbit allows it to be so large; it should be noted that the amount of energy/fuel required to accelerate something so massive is extremely high, thereby making the O’Neill Cylinder unrealistic for Space travel itself.

16. O’Neill Cylinder Exterior

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17. O’Neill Cylinder End cap

18. O’Neill Cylinder Interior

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Unlike the O’Neill Cylinder, the ‘Stanford Torus’ was considerably smaller in scale. It was conducted by a 1975 NASA study in conjunction with Stanford University and consists of a torus shaped ring one mile in diameter. The torus rotates once every minute to provide Earth-like gravity on the outer ring and can house 10.000 people. As with O’Neill design, the Stanford Torus has a mirror to bring sunlight into the colony. The advantages compared to settlements on the Moon or Mars are “artificial gravity similar to the Earth, continuous solar energy, easier access to Earth for supplies and markets, larger sizes, and weightless recreation.” [49] Like the O’Neill Cylinder, the Torus is also designed for use in a stationary place, making it impossible to be used as an interstellar structure. Nevertheless, a rotating torus to create artificial gravity is a solid concept and has potential.

19. Stanford Torus External

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20. Stanford Torus Cutaway View

BUILDING SITEA problem that occurs when discussing Space settlements is how and where it could be build. When looking at current Spacecraft like the International Space Station (ISS), a noticeable aspect that stands out is the size. Current Space structures are built and tested on Earth, after which they are launched into Space; currently the size is limited by the capacity of the shuttle. The ISS module size is 4572 mm in diameter. This means that a larger ship designed for interstellar travel has to be built in free Space. Sending large quantities of material into Space would be a rather pointless exercise, considering the materials are already floating in Space. It’s assumed that the asteroid belt between Mars and Jupiter contains roughly millions of asteroids with a diameter of one kilometre or more. These asteroids each contain sufficient material; “(…) a total of over 400 million settlements might be built with a total population of perhaps two trillion.” [50] Other materials could be transferred by future Space elevators. The idea is that the building site is not somewhere on Earth, but rather in Space. As described in the scenario, future techniques enables us to produce things without human supervision.

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INTERSTELLAR TRAVELReaching an interstellar destination forms another problem. In this day and age, a voyage to our nearest star – Proxima Centauri – 4.3 light-years away would take a considerable amount of time. Light from Gliese 832 takes over 16 years before it reaches Earth. A xenon-powered ion drive, used in the 1998 Deep Space 1 mission to ‘Comet Borrelly’, consumed 81.5 kg of propellant. It took 20 months of thrusting till DS1 reached a velocity of 56.000 km/hr. Although efficient in propulsion, it’s still considered ‘slow’. This example uses an ion thruster compared to traditional rocket technology, because ion thrusters are more economical in terms of thrust per unit mass of propellant. Nevertheless, as with rocket powered propulsion, the velocity of an ion thruster-powered Spacecraft is bound by the amount of fuel it can carry and the amount of electricity it can generate. Assuming a maximum velocity of 56.000 km/hr., a mission to Proxima Centauri would take roughly 81.000 years, or 2.700 generations. [51]

Another posibility is by using gravitational assists. The Helios 2 mission launched in 1976 still holds the record for fastest Spacecraft to travel in Space. The maximum velocity of Helios 2 was over 240.000 km/hr. Nonetheless, even with this speed, it would still take 19.000 years (600 generations) to cover the distance to Proxima Centauri. This would mean that the Spacecraft needs sufficient space to house enough people to keep genetic diversity for 600 generations, not even accounting for the amount of space needed for life-support systems. Conventional propulsion systems or gravitational assists can therefore not sufficient enough for an interstellar spacecraft. As written in the scenario, humanity will continue to improve and evolve their technology and surroundings. Based on the rankings of Russian astrophysicist Nicolai Kardashev; humanity is currently a type 0 civilization, only able to extract energy from dead plants, oil and coal.

Type I: civilizations that can harness the energy output of an entire planet. They can control the weather and manipulate planetary phenomena like hurricanes and earthquakes.

Type II: civilizations that can harness the energy output of a star.

Type III: civilizations that can harness the energy output of an entire galaxy.

Covering the vast distance between our solar system and Gliese 832 in a relative short timeframe would require humanity to become a type I or II civilization. Based on these types of civilizations it’s possible to rank different propulsion systems; [52]

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Type 0• Chemical rockets• Ionic engines• Fission power• EM propulsion (rail guns)

Type I• Ramjet/Nuclear fusion engines• Photonic drive

Type II• Antimatter drive• Von Neumann Nano probes

Type III• Planck energy propulsion

Ramjet fusion engine and the antimatter drive are two types that have the most potential.

RAMJET FUSION ENGINEThe ramjet/nuclear fusion engine was first proposed by physicist Robert W. Bustard in 1960. He calculated that an engine weighing around 1.000 tons could theoretically reach 77 percent of the speed of light after one year of 1.0g acceleration. One of the biggest advantages of a ramjet/nuclear fusion engine is its fuel – hydrogen. Michio Kaku states that “there is an abundance of hydrogen in the universe, so a ramjet engine could scoop hydrogen as it traveled in Outer Space, essentially giving it an inexhaustible source of rocket fuel.” [53] A single glass of water could contain as much energy as half a million barrels of gasoline. In Livermore, California, they are currently experimenting with powerful energy lasers to burn hydrogen at an extremely high temperature. This forces hydrogen to fuse which in turn creates enormous amount of energy. [54]

A drawback of this type of engine is its size. It is said that the ‘scoop’, in order to collect the hydrogen on its voyage, would need to be 160 kilometers in diameter to gather enough fuel to maintain a stable 1.0g acceleration. While it is technically not impossible to construct it, it is not deemed viable enough for this project.

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21. Daedalus Spacecraft; the spheres contain nuclear fuel

22. Daedalus Spacecraft

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ANTIMATTER DRIVEAntimatter engines are usually something one might find in science fiction stories as it is the most potent fuel known to men. Nevertheless, antimatter itself is not fiction. Antimatter is the opposite of normal matter, which is found in the majority of the universe. In 1928, physicist Paul A.M. Dirac revised Einstein’s equation E=mc² in a way that the ‘m’ could have either negative or positive properties. Ever since this small alteration scientists have proven that anti-particles do in fact exist.

Anti-particles have the same mass as the corresponding particle, except the electrical charges are reversed. When normal matter collides with antimatter, an explosion occurs, producing pure radiation. Scientists believe that the energy created by the explosion is more powerful than any other propulsion method. By using the equation E=mc², the mass to energy conversion of the collision is 100%.

A major issue is that the radiation produced by the explosion are high energy gamma rays. Gamma rays “penetrate matter and break the molecules in cells. (…) make the engines radioactive by fragmenting atoms of the engine material.” [55] NASA is currently working on a new design using positrons instead of antiprotons. Positrons produce gamma rays with 400 times less energy. The most significant advantage is more safety according to Dr. Gerald Smith of the Positronics Research in Santa Fe. [56]

A technical challenge is producing the positrons. Because antimatter collides with normal matter, there is not a lot of natural antimatter left near Earth. The European Organization for Nuclear Research (CERN) in Genève has been successful in creating antimatter, but they were only able to keep it stable for 15 minutes. Currently, an estimated 250 million dollars is needed to produce enough positrons (10 milligrams) for a Mars mission. The average distance to Mars is about 225 million kilometre, while the distance to Proxima Centauri is 39.900.000.000.000 kilometre. This means around 1.8 kg of positrons are needed for a one way trip to our closest star Proxima Centauri. It is deemed necessary to assume the production cost will decline exponentially with more research. Another option to gain positrons is to collect it from Outer Space, although the potential amount that can be collected seems low: “The AMS results are based on some 25 billion recorded events, including 400,000 positrons with energies between 0.5 GeV and 350 GeV, recorded over a year and a half.” [57] Nonetheless, the efficiency of an anti-matter engine is very promising, making it the prime candidate for a voyage to Gliese 832C. Another positive factor is the size; it doesn’t have to be 160 km in diameter to collect its fuel.

Another challenge is separating the positrons for normal matter, as positrons and normal matter will annihilate when they come in contact with eachother. According to NASA, three components are needed:

• Magnetic storage ring to separate positrons and normal matter.• A feed system to release the positrons when the craft accelerates• Magnetic rocket nozzle to move the energy created by the explosion through a

thruster.

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23. Positron Rocket

RADIATION SHIELDINGIn Outer Space, there is no atmosphere to keep life safe against Space radiation and micrometeoroids. Space radiation mainly consists of electrons, protons, solar energetic particles (SEP) and galactic cosmic radiation (GCR). A small part of GCR particles have a high atomic number and they “(…) interact with very high specific ionizations and thus contribute about 50% of the long-term Space radiation dose in humans.” [58]

Hydrogen is a chemical element which is effective at “fragmenting heavy ions such as are found in galactic cosmic radiation, stopping protons such as are found in solar particle events and slowing down neutrons such as are formed as secondaries when the GCR and SPE interact with matter.“ [59] The problem is that hydrogen by itself is not a structural material. Current Space structures are using aluminum for their primary structure, combined with polyethylene (solid material which contains hydrogen) or water for radiation shielding.

Multiple research centers have joined efforts to synthesize a ‘boron nitride nanotube’, also called BNNT. BNNT has high strength and high temperature resistance and can be processed into structural BNNT, which is able to replace aluminum as the primary structure. One of the main advantages is that it contains hydrogen molecules, making it also a valid material to counter radiation. Nanotubes are seen as a wonder-material like grapheme, and future Space habitats will likely be built from synthesized carbon nano-tubes. It will therefore also be one of the primary materials used for the Interstellar Habitat; mainly for the structure and the hull.

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24/25. BNNT different forms / BNNT Figure

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SPACE SOCIETYA common idea about interstellar Spacecraft is that essentially, they are travelling Space colonies – constructed in Space from millions of tons of materials. They are self-sufficient, multigenerational and have a population size of 10.000+. The assumptions are [60]:

1) The need for a sufficiently diverse economy to provide the essential goods and services

2) The need for sufficiently diverse vocational skills among the crew to support that economy

3) The need for sufficient cultural diversity to create a stimulating and dynamic society as “heterogenistic, mutualistic and symbiotic”

4) The need for sufficient genetic diversity to guard against the emergence of undesirable recessive traits (e.g. hemophilia, Tay–Sachs, sickle cell anemia, etc.).

It is obvious that a larger population requires a bigger Spacecraft, which in turn will put a strain on being able to sustain itself. Even in the future, a feasible interstellar Spacecraft would appear to have a smaller crew size. In order to have an idea about the scale and requirements of an interstellar Spacecraft, it is needed to pin down the right population size.

As with O’Neill Cylinder in the 1970s, world ships are huge, self-contained and sustained structures. World ships can only travel with a fraction of the speed of light, and it will therefore need several centuries to reach a nearby star system. “A smaller population leads to a smaller habitat. On the other hand, a smaller population decreases the robustness of knowledge preservation and transfer.” [61] Kline and Boyd suggest that “larger populations will generate more complex cultural adaptations than smaller, isolated ones.” [62] This hypothesis was done empirically by analyzing isolated populations of Tasmania. The result was that a larger population would have more complex technology than smaller ones. It can be concluded that larger populations can transfer knowledge better because random knowledge loss will have less of an impact. The example used: “if the medical person dies in an accident before a new medical person has been educated, there is no possibility of remedy for this loss. A larger population with several medical persons significantly reduces the risk, as it is rather improbable that all medical persons are killed in an accident at once.” [63] Another option to consider is using multiple smaller ships with a smaller population. ‘Don’t put all your eggs into one basket’ – multiple smaller ships reduces the risk of a complete failure. The implications of a larger population are correct; a long duration mission requires a larger population to strive for success. Nevertheless, in the future, in which new propulsion engines reduce the travel time significantly, the time to reach Gliese 832C would only be a couple of decades. This means that knowledge loss, diversity (cultural and genetic) etcetera will all have less impact. Therefore a population size will need to be based on a different factor. When looking at ‘Dunbar’s number’, 150 seem to be a limit on human group sizes. ‘Dunbar’s number’ is a suggested cognitive limit to the number of people one can maintain a social relationship with through personal contact.

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“It is important to appreciate that the causal relationship between group size and neocortex size depends on the explanatory perspective (or level) adopted. In evolutionary terms, the size of a species’ neocortex is set by the range of group size required by the habitat(s) in which it typically lives. However, seen in proximate terms from an individual animal’s point of view, current neocortex size sets a limit on the number of relationships that it can maintain through time, and hence limits the maximum size of its group. This means that although the evolution of neocortex size is driven by the ecological factors that select for group size, we can use the relationship in reverse to predict group sizes for living species.” [64] Groups are generally maintained over time by social grooming. Obviously, the amount of time spent together directly influences the strength of the relationship. However, the group size also appears to influence the intensity of key ‘friendships’ – “These primary networks function as coalitions whose primary purpose is to buffer their members against harassment by the other members of the group. The larger the group, the more harassment and stress an individual faces and the more important those coalitions are.” [65]

Dunbar uses the formula:Log (N) = 0.093 + 3.389 log (CR) (1) (r2=0.764, t34=10.35, p<0.001), In which N is the mean group size and CR is the ratio of neocortex volume to the volume of the rest of the brain (i.e. total brain volume minus neocortex) (Dunbar 1992a). With a neocortex volume of 1006.5 cc and a total brain volume of 1251.8 cc (Stephan et al 1981), the neocortex ratio for humans is CR=4.1. This is about 50% larger than the maximum value for any other primate species (Dunbar 1992a). [66] The equation yields a group size for humans of 147.8. Using the 95% confidence limits, sizes of 100.2 – 231.1 are predicted. Compared to the figure in the paper on ‘World Ships’ – Fig.2 the relation of trip duration and population size – a population this size would be used for a trip duration of over a hundred years. Based on that figure, a trip duration of 10 years could have a population size of 10. Nevertheless, the early stage of colonizing another planet requires more people and knowledge; therefore the population size of the interstellar Spacecraft will have to be considerably higher and will be set at a minimum of 1.000 people.

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26. Population Size Spacecraft

The psychological aspects concerning a habitat are affected by duration and crew size. Simply put: a longer duration requires a greater need for crew privacy and recreation. A larger crew size “increases the need for provisions for solitude, increases the complexity of human interactions, and adds social structure.” [67] On a voyage taking decades, the inhabitants need more ‘comforts of home’. This means that each individual “needs a private cabin for sleeping, personal storage, dressing, and ‘sitting’.” [68]

What would motivate somebody to leave his ‘home’ behind and start anew trillions of miles away? Even though the destination and goal of the voyage to Gliese 832C are clear, people would still have to go through multiple decades of routine, monotony, boredom and danger associated with interstellar travel. Psychologist Abraham Maslow developed a model based on human motivation. This model is not a scientific hypothesis about human nature or behavior; it does however provide the researcher with a concept based on human needs and motivations. Presently, “there appears to be fundamental agreement on physiological needs such as air, water, food and thermal comfort, as one moves up the pyramid, the issues become increasingly treated as expendable options. (…) for Mars Missions, the engineering temptation to “trade–off” cost for comfort would be a “major mistake” from the human factors point of view. If this precept is true for a Mars mission, it will be “true in spades” for an interstellar journey.” [69] The shift for example places an emphasis on learning, innovation, creativity and stimulation. This enhances the overall quality and performance of life beyond just keeping the inhabitants alive and putting an

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emphasis on the economic level. “The long term success of the interstellar migration will depend on human motivation and the provision for human creativity, discovery, inventiveness and serendipity.” [70]

27. Maslow’s Model of Motivation

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RESEARCH METHODTo be able to answer the research question - How would a habitat that preserves human life in Outer Space look like and how would it function spatially? – It is necessary to divide the research into two parts; the first part (I) is a more elaborative research while the second part (II) will focus on the design of the Interstellar Habitat. The research will be done by answering the sub-questions; the design will answer the research question.

PART I: RESEARCH

A. What are the conditions of Outer Space that have a significant influence on the habitat and its inhabitants, and what are the requirements needed to preserve human life?

This sub-question can be answered by giving a description of the conditions that naturally occur in Outer Space. Conditions and forces that influence the habitat or its inhabitants will have a large effect on the eventual design; it is therefore important to answer this sub-question in the early stages as it could impact the other questions.

B. Which human factors (psychological, physiological and cultural) can affect the inhabitant in Outer Space and how can architecture influence and support the inhabitant?

An interstellar Spacecraft will have to sustain itself. On the voyage to Gliese 832C, the Spacecraft will need to be completely self-dependent. This means that everything that happens inside that craft, will stay on that craft for at least multiple decades. On Earth, humans are used to live inside a ‘private bubble’ in a social society - we can choose to participate or retreat to our own private space. In a lively, healthy society multiple fields play a role such as sociology, politics, psychology and economy. The trip to Gliese 832C can only be successful if the society inside the craft functions properly. It is therefore essential to get a better understanding of how people function and the relationship between people and architecture. One of the main study purposes is to get a better understanding of how architectural design can influence the ‘individual person’ and the ‘social person’.

Architectural space can directly influence a person’s emotion. Even though humans have their own opinion, there is a certain set of ‘rules’ that apply to the general public. Rules on how a space is used and experienced based on different factors the likes of orientation, size, lighting and noise. In a Spacecraft, the architectural space will have a larger impact on the well-being of the inhabitants because there is no outside. This means that everything that happens on the Spacecraft’s while it’s traveling, happens inside the architectural space. Just as Earth based architecture, it’s important to understand how people could use and experience a space.

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PART II: DESIGN

In the second part the ‘rules’ and knowledge gained from the first part can be used to design the Interstellar Habitat. The ‘rules’ might be accompanied with diagrams should it convey the idea more clearly. As with Earth based architecture, the design will start with simple drafts and sketches, although the process will quickly shift to 3D visualizations for more clarity. The design will feature different layers of complexity, ranging from the overall model of the habitat to zoomed-in parts. The parts of the habitat that aren’t further developed, will still use the same principles as the parts that are further architecturally designed. Although different variations are possible, the designed areas will provide the reader with the possibilities of an interstellar habitat.

The choice of medium to create the drafts, sketches and models will be the 3D visualization program ‘Rhinoceros’ and 3D Studio Max. The reason for this is that these programs are relatively ‘user-friendly’ in a way that they are widely supported, diverse and can import and export over 30 file formats. They are also very powerful tools for 3D modeling and can produce high quality renders.

Other programs and/or plugins that will be used to support the main medium are Adobe Photoshop, Autocad, Grasshopper and VisualArQ.

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RESEARCH. INTERSTELLAR TECHNOLOGYLIFE SUPPORT SYSTEMSLife on Earth evolved within the atmosphere of our planet, and life requires oxygen and hydrogen to be able to sustain itself. For humans, the minimum concentration of oxygen we require is 16 kPa. At values below this, humans become unconscious and will quickly die from hypoxia. The atmospheric pressure at the altitude of the ISS is 10 times less than the pressure at sea level. It is therefore reasonable to talk about the vacuum of Space. Considering that Space is vacuum means that a livable habitat must be completely sealed to prevent the atmosphere inside the habitat from escaping. This is because of the creation of a sealed atmosphere, in which the pressure differs greatly compared to the outside. Therefore, considerations must also be given to the strength of the hull, as a rapture in the structure will lead to depressurization.

Air management is a critical factor for the habitat. There must be space available for life support systems, which supply oxygen and remove carbon dioxide. Life support systems must also be able to prevent gases like acetone and ammonia from accumulating. The life support system in the habitat will consist of 2 parts: a mechanical system and the use of agriculture and synthetic trees.

28. Life-support system flow diagram

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The mechanical system is a compact, reliable system that creates oxygen through water electrolysis. Electrolysis is a process that uses a power-source to split water into hydrogen and oxygen. The oxygen will be released in the habitat while the leftover hydrogen will be combined with carbon dioxide taken from the air to produce water and methane.

The life support system is a unique system for each and every Spacecraft; designed and defined by aspects like duration, population size and opportunities for resupply. The Interstellar Habitat has a relatively large population and duration and no opportunities for resupply. This means that the life support systems will need sufficient space in order to keep a balanced system for a long duration.

The life support system of the Interstellar Habitat will be split up in 4 functions to cover basic human needs:

1. Breathable atmosphere2. Water3. Food4. Waste removal

The parameters of the atmosphere will be bounded by the ‘crew comfort box’, “which defines the interrelation of the atmosphere parameters temperature, dew point, and relative humidity” [71]

Design Principles: • The habitat needs to be completely sealed to create and sustain a breathable

atmosphere.• Sufficient space for life-support systems must be present in the habitant.

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29. Crew Comfort Box

SYNTHETIC GLOW IN THE DARK TREESA biological synthetic leaf, developed by RCA graduate Julian Melchiorri, can absorb water and carbon dioxide in order to produce oxygen. It was developed with the idea that plants don’t grow well in a zero gravity environment. While the Interstellar Habitat will produce artificial gravity, and therefore makes it possible for trees to grow, the concept of an artificial leaf is interesting. The claim is made that the material is very light, which makes it a valuable resource for interstellar travel, where every gram counts. The material consists of extracted chloroplasts from plants, which are held in a matrix of silk protein. [72]

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30. Synthetic leaf

This technique can be used in collaboration with Daan Roosegaarde’s idea of ‘glow-in-the-dark trees’. The concept comes from animals, like jellyfish, that can produce and emit their own light, called bioluminescence. These animals produce the chemical ‘luciferin’ which reacts with oxygen to create light. By combining the chemical luciferin with the extracted chloroplasts, a new type of life support system is created. [73]

31. Artist rendition of a glow-in-the-dark tree

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RADIATIONThere are two sources of hazardous radiation for an interstellar habitat:

1. Galactic cosmic radiation 2. Solar Particle events

A factor just as important as the technological and psychological challenges of interstellar travel, is the danger caused by the environment consisting of unpredictable solar flares and a constant level of cosmic radiation. The question arises why radiation is such a huge factor?

We use the term ‘radiation’ when describing energy traveling through Space either in the form of particles or waves. “There are two types of radiation: ionizing and non-ionizing. Ionizing radiation consists of waves or particles with sufficient energy to ionize the atoms or molecules with which it interacts. It is the more penetrating of the two types and can cause the most damage to materials and human tissue.” [74] The radiation in Space is mostly ionizing and consists of alpha or beta particles, gamma rays, protons, neutrons, heavy ions and X-rays. Cosmic radiation comes from outside our solar system and is the main source of radiation for the habitat when it’s in the cruising stage. Cosmic radiation consists mostly of fully ionized protons that are effected by magnetic fields (because they are charged). Long duration exposure to radiation gives rise to multiple symptoms like changes in the blood system, bleeding, nausea and death. Even with lower levels of exposure there’s a risk of long-term effects like cancer and infertility. Despite the expected medical advancements in the next 150 years, the term ‘prevention rather than cure’ applies in this case.

32. Radiation Dosis Events

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The table shown in figure 32 gives an indication of the radiation doses to which humans have been exposed. The difference between the solar maximum and minimum of a stay on the ISS shows that the protons from solar flares actually deflect the cosmic rays, making the overall dose lower. The Interstellar Habitat will be designed to leave our solar system after 1 year of acceleration. This means that solar particle events become less of a hazardous source, at the same time, it also means that shielding from cosmic rays must be provided by the Spacecraft itself.

Design Principle:• The hull must be able to protect the inhabitants against radiation.

METEOROIDSMeteoroids are solid particles traveling through Space that are the result of asteroids or comets fragmenting into smaller parts. Meteoroids are larger than atoms or molecules, and have a mass that ranges from 10^-12 gram to 10^22 gram. The impact velocities of interstellar dust is believed to be more than 70 km/s. [75]

33. Impact of a meteoroid

Figure 33 shows the impact of a small meteoroid when it collided with the Space shuttle Endeavour. In order to reach the destination planet Gliese 832C relatively quick, the Spacecraft will reach velocities of more than 50% of the speed of light. Even the impact of a dust particle will cause an enormous amount of damage to the ship. The habitat therefore needs to be protected from Space dust.

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GRAVITYA long time ago, people thought the Earth was the center of the universe, with the heavenly bodies having a circular path around our planet. It was Nicolaus Copernicus who, in 1543, stated that our solar system was heliocentric (Sun centered). However, astronomers still assumed that the planets were moving in a circular motion. Johannes Kepler found evidence of the elliptical orbits of the planets around the Sun. Kepler formulated laws to describe how the planets moved, but it didn’t describe why the planets moved like that. It can be stated that there’s a connection between the Sun and the planets, as the planets do not break from their path and fly away. Isaac Newton described this connection as the gravitational force. “The results of calculation and experiment have shown that the gravitational interaction is always attractive, depends on the mass of the interacting bodies, and varies inversely with the square of the distance between them. The gravitational force, F, between two bodies having masses M and m and separated by a distance r is

- F = (GMm) / r^2

where G is the universal gravitational constant. This relation is known as Newton’s universal law of gravitation. It applies equally to billiard balls on the Earth and to satellites orbiting planets.” [76]

34. Acceleration due to gravity

Figure 34 shows the acceleration of different altitudes. It can be seen that the acceleration due to gravity at 400km doesn’t differ that much with sea level. The assumption that a lot of people make; that there is no gravity in Space because people are floating in the ISS, is wrong. For a Spacecraft orbiting a planet, weightlessness arises because the craft is moving so fast it is basically in constant free fall along the curvature of the Earth. The acceleration due to gravity seems very small at the orbit of the Moon. The Moon however has its own gravitational pull, although still much less than on Earth considering the overall mass of the Moon. Based on our understanding of gravitational force, it is possible to state that there’s always some degree of gravity no matter where the ship is. Although it’s possible to assume there is a ‘zero-gravity’ environment when venturing beyond the outer reaches of our solar system.

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The human body evolved in an environment with a gravitational force of 1.0g. When humans spend long periods of time in weightlessness, their body will adapt to accommodate the new environment. Adaptations are:

- Fluid redistributionGravity acts downwards, and our body adjusted itself to this force. Humans adjusted their fluid distribution in such a way that fluids don’t gather in the legs. In weightlessness however, the body initially works the same as it would on Earth, meaning fluids gather in the head.“The body adapts to the microgravity environment after a time. The kidneys decrease the volume of fluid in the body, which reduces the fluid pressure in the upper part of the body. As a result of having less blood to pump around the body, the heart diminishes in size. “ [77]

35. Change in human fluid distribution

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- Physical discomforts (back and abdominal pain)The force of gravity compresses the intervertebral discs in our spine when standing. When people are sleeping, the body is in a horizontal state, in which the gravitational force is equal along the length of the spine. This is the reason why people are slightly bigger in the morning compared to the evening. In weightlessness however, the body never gets ‘out of bed’, meaning the spine will be constantly stretched, which is the cause of back pain.

- Loss of bone and muscle massIn weightlessness, a lot of muscles in the human body will not be used as much and combined with a light workload it will lead to muscle atrophy, particularly the muscles used for our posture. Like our muscles, bone is also adapted to physical stress found on Earth. Weightlessness also doesn’t provide our skeleton with stress required to upkeep a health structure. After a long period in microgravity, serious decrease in bone density can occur. As the goal of the Interstellar Habitat is to colonize Gliese 832C - a planet with a gravitational force – the inhabitants need to have the strength to get out, walk and work on the surface. If the effects of micro-gravity have free reign over the human body for 30 years, the inhabitants will be unable to set foot on Gliese 832C, ultimately rendering the mission failed. It is therefore important to create a habitat that can simulate gravity to keep the human body in a healthy condition.

Design Principle:• The habitat needs to produce artificial gravity.

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TECHNOLOGICAL CONCEPT [78][79]In order to meet the demand of ‘plausible’, a technological concept about different parts of the Interstellar Habitat that make it possible to venture to Gliese 832C needs to be written. The concept behind the technology is taken from the ISV Venture Star, a Spacecraft designed by moviemaker James Cameron in collaboration with the scientist Charles Pellegrino. This technology behind this Spacecraft is considered plausible and falls within the boundaries of physics.

36. ISV Venture Star schematics. Credits: Ben Procter

DRIVE SECTIONAccelerationIn order to get to Gliese 832C, two types of propulsion systems are used. The first phase of the voyage uses a solar sail attached to the front of the craft. A solar sail is a thin, lightweight, reflective material which can fold out in order to have a large surface area. The diameter of the solar sail used for the Interstellar Habitat will be 16 kilometers. Because the solar sail is reflective, the photons (which have no mass but do have momentum) that are emitted from the Sun and reflect on the sail imparts a small force in the opposite direction. While the initial force is small, it builds up over time and by using powerful lasers, the ship starts accelerating. It is believed that this type of propulsion system has the ability to accelerate a craft at 1.0 to 1.5 g’s. Accelerating with 1.0g for one year makes the cruising speed (phase 2) 0.5c, or 50% of the speed of light. Traveling with 0.5c, it takes roughly 30 Earth-years (this is slightly less for the inhabitants due to relativistic effects of time dilation that occurs when traveling with very high velocities [80]) to reach Gliese 832C. The solar sail is attached to the module that lies between heat sink radiators at the right side in figure 36. Using this figure, the acceleration of the Spacecraft is aimed to the right; simply put, the right side of figure 36 is considered to ‘front’ of the craft in its acceleration phase. After the acceleration phase, the sail folds and is stored in the cargo section.

DecelerationAs there are no traditional brakes in Space, another system needs to be used to decelerate the craft when it’s nearing its destination, else the craft will cruise on indefinitely. For this, an antimatter engine will be used that will serve as the ‘brake’. Antimatter is normal matter with an opposite charge. When the two collide, they annihilate and produce a burst of energy. By the equation E=mc^2, the conversion of the mass to energy is 100%. Because of this, an anti-matter engine is the most efficient energy source that can be used.

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The spherical tanks contain hydrogen and anti-hydrogen, which are used by the engine to produce extreme amounts of energy. Powerful magnetic fields control the energy and channel it to the engine nozzles. Because the thrust plumes generated by the engine are hotter than the Sun, the engines are placed and canted away from the habitat so the plumes don’t hit it directly.

37. ISV Venture Star anti-matter engine nozzles. Credits: Ben Procter

The engines and the rest of the Spacecraft will generate waste heat (thermodynamics); in order to facilitate this problem, large heat sink radiators are used to radiate heat out into Space. To make sure this radiation won’t collide with the habitat, it is required to place the radiators away from the habitat. The reason behind this is that in the vacuum of Space, there’s no medium to remove heat by conduction or convection, instead it happens trough radiation. This is also one of the reasons why the hull of the habitat will be made from BNNT; to protect the inhabitants from the radiation produced by the craft itself and to prevent heat-loss. Still, the usage of BNNT has no impact on the architectural design of the habitat. It is interesting to note that the anti-matter engines are placed at the front of the craft when it is accelerating. The engines won’t be used in the acceleration phase. This configuration is similar to a horse pulling a carriage. When the craft reaches its cruising stage and the sail folds, the entire craft will rotate 180 degrees. The front of the craft becomes the back and vice versa. This is needed because the anti-matter engines are now faced to the front of the craft and - turned on when it’s reaching Gliese 832C – now provide thrust in the opposite direction. Similar as the acceleration phase, the engines can provide a thrust of 1.0G for 1 year to decelerate the Interstellar Habitat until it is in close orbit near Gliese 832C.

Design Principle:• The habitat needs to work with two gravitational forces.

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38. ISV Venture Star solar sail attachment and radiators. Credits: Ben Procter

TRUSSAn added advantage of this configuration is the fact that a tensile truss can be used. In the acceleration and deceleration phase, the propulsion system tows the rest of the craft with it. Because of this, the design can be calculated and made with tension force instead of a compressive force. Designing for compressive stress requires more mass and on a long duration voyage it is essential to reduce as much mass as possible. A lightweight material that works well with tension forces are carbon nano-tubes. BNNT, which was already discussed in the part: ‘State of the Art’, are nano-tubes combined with other elements and can be made into various materials. Nano-tubes can potentially reduce the mass of the construction elements by a factor of 10. This would make BNNT an ideal candidate – not just for the truss keeping the craft together, but also for the hull separating the vacuum of Space and the artificial atmosphere of the habitat.While nano-tube materials are substantially stronger than steel, thermal shields are still a necessity to counter the heat produced by the engines.

Design Principle:• The majority of materials will be lightweight to reduce the overall mass.

PAYLOAD SECTION

The payload section is the ‘midsection’ of the Spacecraft. This is the section that is towed along by the tensile truss. The payload section in the official design consist of multiple parts:

1. Cargo section2. Shuttles3. Habitation module*4. Crew module*

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*The official habitation and crew module do not play a role in the ‘Technological Concept’, as the habitat is the main focus of this thesis and will therefore be an own design.*

The cargo section has modules that contain materials needed for the colonization of Gliese 832C. Supplies, technology and other materials needed to start a settlement but not necessary for the voyage are stored in this section. In order to actually get the crew and supplies to the surface of the planet (and to also take them back to the habitat, as building a new colony won’t happen in a day), shuttles are used. These surface to orbit shuttles are designed to fly in and out of an atmosphere. These sections are connected with the rest of the craft with pressurized tunnels/elevators.

MIRROR/WHIPPLE SHIELDThe mirror/whipple shield is the ‘back’ section of the craft and also an important one. The whipple shield was invented by Fred Whipple and is designed to withstand the majority of micrometeoroids. The original whipple shield “consists of a thin, aluminum “sacrificial” wall mounted at a distance from a rear wall. The function of the first sheet or “BUMPER” is to break up the projectile into a cloud of material containing both projectile and BUMPER debris. This cloud expands while moving across the standoff, resulting in the impactor momentum being distributed over a wide area of the rear wall (Figure 2). The back sheet must be thick enough to withstand the blast loading from the debris cloud and any solid fragments that remain.” [81]

39. ISV Venture Star mirror/whipple shield. Credits: Ben Procter

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The whipple shield in the design of the ISV Venture Star functions the same way except for the fact that it’s much larger in order to cover the entire habitat. The mirror part of the shield protects the craft from the powerful lasers (used to accelerate the craft) that can vaporize the habitat. This is the reason why the shield is only large enough to cover the habitat, and not the solar sail. When the craft is in its cruising phase and turns 180 degrees, the whipple shield can now protect the habitat from micrometeoroids and particle. As the Spacecraft cruises with 0.5C, the impact of these particle are even more than the 70 km/s. The shield will therefore consist of multiple bumpers to completely remove the impact force. In the ISV Venture Star design, the barriers are 100 meters apart and can conduct a magnetic field that can deflect the majority of micrometeoroids and particles. Nonetheless, the particles that aren’t deflected will hit the bumpers; fragmenting and losing force each time until they are completely stopped by the last bumper.

40. ISV Venture Star complete model. Credits: Ben Procter

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RESEARCH. INTERSTELLAR COMMUNITYPOPULATIONHumans exploring distant worlds has long been a dream and fiction for many. Humanity’s unbreakable thirst for knowledge and discovery drives us forward to new heights. Nonetheless, it does appear unlikely that many people would sign on for a journey while leaving everything behind. Although we might be motivated and aspire to travel across the galaxy; when given to option, not many would blatantly agree to it. Children that are born in the habitat will never experience Earth. Their memories and future is shaped by the possibilities and constraints of the habitat. They might use virtual reality to simulate an Earth environment, but it will not be the same; primarily because new their memories and experiences are formed on the habitat. This is similar for the first generation; while they have experience Earth, it will never be more than memories.

It is stated in the State of the Art that the population size is set to 1.000 people. This is a healthy population for the duration of the mission. Based on Dunbar’s number, a population this size would make it an open community - meaning that the majority of the people will be strangers to each other. In a open community, meeting new people is a social act in which many participate; it causes new experiences and creates new memories. The first generation will be distributed equally (50% female/50% male) with an age ranging from 20-40. There is a high probability that children will be born, meaning that the population size will increase over time.

Design Principle:• Sufficient private and general space for a growing community.

POLITICSThere are multiple types of social organization, which are based on different cultural philosophies. The following examples are taken from a NASA study on space settlements and are exaggerated:

“Type A Community: Hierarchial and HomogenisticPeople in this community believe that if there are many ways, there must be the best way among them, and that the ‘best way’ is ‘good’ for everybody. They think in terms of maximization and optimization. They consider majority rule as the basis of democracy, and competition as the basis of ‘progress.’ (…) Because of the belief in the ‘best way’ for all people and in maximum efficiency, all living units are designed alike. Because of the belief that unity is achieved by homogeneity and that differences create conflicts, residents are divided into age groups, occupational groups, and the like in such a way that each group is homogeneous within itself. Similarly, all living units are concentrated in one zone; recreation facilities in another zone; industrial facilites in the third zone. This allows for a large continuous area suitable for recreation activities which require large space.”[82]

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“Type B Community: Individualistic and IsolationisticPeople in this community think that independence is a virtue, both from the point of view of the person who is independent and from the point of view of others from whom he is independent. They consider self-sufficiency as the highest form of existence. Dependency and interdependence are looked down upon as weakness or sin. Each living unit is like a self-contained castle and is insulated against others in terms of sight, sound and smell. Each unit contains its recreational facilities, and there is no communal recreation area. Within each unit everything is adjustable to the individual taste. Protection of privacy is a major concern in this type of community.”[83]

“Type C Community: Heterogenistic, Mutualistic and SymbioticPeople in this community believe in the symbiosis of biological and social process due to mutual interaction. Heterogeneity is considered as a source of enrichment, symbiosis, resource diversification, flexibility, survival and evolution. They believe that there is no ‘best way’ for all people. They think in terms of choosing and matching instead of maximization or optimization. (…) Houses are all different, based on different design principles taken from different cultures and from different systems of family structure, including communes. Each building is different, and within each building, each apartment is different. The overall design principle is harmony of diversity and avoidance of repetition, as is found in Japanese gardens and flower arrangement. Different elements are not thrown together but carefully combined to produce harmony. People of different ages, different occupations, and different family compositions are mixed and interwoven, but care is taken to place together people who can help one another. For example, old people who love children are placed near families who need babysitters. On the other hand, antagonistic combinations are avoided. For example, noisy people are not placed near people who love a quiet environment.” [84]

While it is important to assume a social organization, it is also not an easy task. The reason for this is the habitat will be completely self-reliant and self-sustaining. It is not certain that the organizations and political systems found on Earth can also be applied on an interstellar habitat. Nevertheless, it is possible to state that an interstellar habitat will have some form of organization. A type of system used on Earth that might have a high success rate is The Semco Way. The semco way is a type of organization created by Ricardo Semler and is based on Dunbar’s number. Using your freedom in combination with your responsibilities is one of the key-points.

1. Freedom; no formalities2. Openness3. People work to be part of a greater whole

Freedom plays an important role in the social organization. While (based on our society on Earth) there’s a high possibility that a hierarchy will form in the habitat, it will be formed by the inhabitants themselves. Nonetheless, a leader/captain is deemed necessary from the beginning.

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The working units in the company of Semler are limited to 150-200 people (Dunbar’s Number); as it is the largest group that a human being can feel a part of. This number can create a social context that in turn affects behavior. “The figure of 150 seems to represent the maximum number of individuals with whom we can have a genuinely social relationship. The kind of relationship that goes with knowing who they are and how they relate to us.” [85]

Design Principle:• With a population of 1.000, the habitat needs to provide different regions to

create hubs (Space-neighbourhoods) of 100-200 people.

DAY-NIGHT CYCLE“The internal clock that drives the daily activities of all living things, from wild flowers to whales, is wound by Earth’s rotation. The 24-hour cycle, tied to one turn of the planet on its axis, embodies a biological clock mimicked by timepieces invented to measure the human day.” [86]Researchers have discovered that these external clocks don’t exactly match with humans biological clocks. By studying daily rhythms of body temperature and hormones, it is concluded that our internal clocks run on a cycle of 24 hours and 11 minutes. The circadian system is important for the human body to function (it is deemed necessary to get between 6 and 8 hours of sleep in a 24 hour cycle), it is therefore vital that a system able to produce a day-night cycle is present in the habitat. There are two options available:

1. A day-night cycle that behaves like the system on Earth; daylight that gradually shifts from one part to another

2. A global cycle for the entire habitat; every part experiences day/night at the same time

The day/night cycle can imitate the cycle on Earth and gradually change to match the day/night cycle present on Gliese 832C

Design Principle:• A Lighting system to create a day/night cycle

CREW PSYCHOLOGYThe relationship between the design of the habitat and the psychology and behaviour of the inhabitants can be modelled in a complex figure. The schematics shown below are featured in a paper about psychological factors that are associated a habitat design for planetary mission simulators. They feature different types of issues that might impact the design of planetary mission simulators, but they’re also valuable for this report. It is not an easy task to nullify every design issue that might affect the crew, but it is important to keep these issues as a reference when designing the habitat.

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41. Habitat design issues

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42. Psychological issues

While it is difficult to design a habitat that will deal with every issue that might occur, some of them can be solved by architectural space. While Individual issues might drive the design of the habitat, the issues could also be solved by having psychologists in the Interstellar Habitat. The Maladaptive issues are solved by the lighting system that creates a day-night cycle. In order to satisfy most of the needs of the inhabitants, the design principles must be carefully used to minimize the chances of psychological stress caused by the environment. The architectural space might become too artificial or the feeling of isolation could cause extreme stress. It is key to reduce these stresses by shaping the environment in such a way that it meets the social, psychological and esthetical needs of the inhabitant, while also accounting for their physiological needs.

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“Environmental psychologists and behavioral scientists have pointed out that variety, diversity, flexibility and motivation can make apparently deficient environments quite satisfactory to their inhabitants. It is important that space colonists become meaningfully involved in their environment. (...) In particular the interior should have a general plan so that the finishing and details can be left to the choice of the colonists themselves. (...) Colonists need access to both large and small, private and community spaces, to long vistas and short ones, but with a flexible, manipulatable architecture.” [87]

One of the biggest challenge is to design space for the inhabitants that feels ‘real’. Some environments can alter the state of mind in such a way that everything feel like it’s in the imagination. This is called the solipsism syndrome; the philosophical theory that states that a person feels like he/she is living in a constant dream. This causes loneliness and other psychological issues that in turn affect the performance of the inhabitant. Solipsism syndrome can easily occur when everything in the environment is artificial. In order to mitigate this and other possible syndromes, some design methods can be set:

- Creating different vistas that enables people to look ‘beyond the horizon’- Using various materials, shapes, textures, colours and forms- Something that grows; children, crops, animals…- Maintaining some connectivity to Earth- Well thought open spaces

It should be noted that while it is important to maintain some connection to Earth, the lives of the inhabitants will be shaped by experiencing new and different events in the habitat. Earth will be nothing more than a memory, albeit a precious one.

CONFINEMENT“Since habitats in Space will be constructed in remote and extreme environments, how can the architecture address the subsequent problems of isolation and confinement? Ideally the architecture should establish a dialogue between place and space, as well as between indoors and outdoors. Although the technical requirements to sustain human life in Space make it virtually prohibitive to directly experience the outside, the habitat should not reinforce the perception of isolation from the outside world either. The architecture should instead serve to exalt its surroundings, rather than attempt to repress them.” [88]

The inhabitants of the Interstellar Habitat are confined to space as much as people on Earth are confined to the boundaries and limitations of our planet. Designing space in an interstellar habitat is not about eliminating the boundaries. The boundaries are there to protect the inhabitants from danger. Designing large, open spaces does not alleviate the feeling of confinement, as the boundaries are still there. Creating different types of space can be more effective. By designing larger, public spaces and smaller, private ones; new vistas are created that allows for new experiences. Another way to lessen the sense of confinement is to establish a relationship with Space. It is important for the inhabitants to maintain some form of connection to the outside, mainly because we use the outside world to create a framework for the interior space. Their ‘home’ is personal and can

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be altered, but they have no influence on the outside Space. Consequently, the more people are disconnected from their outside environment, the more confined the inside environment will be.

Design Principle:• Establish a relationship with the outside ‘world’

HUMAN SCALEOn Earth, most cities have turned into ‘traffic cities’, wherein the human dimension has been neglected and the focus is on providing enough space for motorized vehicles. The Interstellar Habitat will be vehicle free, as the distances between various places are not that large. This means that the focus of the habitat will be on the human dimension, or as Jan Gehl said in his book ‘Cities for People’ – the pedestrian city.One of the main concepts is walking. “Walking is the beginning, the starting point. Man was created to walk, and all of life’s events large and small develop when we walk among other people. (…) There is direct contact between people and the surrounding community.” [89] By walking, people experience their surroundings more carefully. Even though the total space of the habitat is smaller than the average city, walking inside the habitat must also be an experience; by discovering new places and meeting new people. It is therefore important to design with a human scale, as people experience their surrounding by the five senses; seeing, hearing, smelling, feeling and tasting. By using our sights, we can identify people as human at a distance of around 500 metres. “Only when the distance has been reduced to about 100 meters (110 yards) can we see movement and body language in broad outline. Gender and age can be identified as the pedestrian approaches, and we usually recognize the person at somewhere between 50 and 70 meters (55 and 75 yards).” [90] Reading human expressions and emotions and exchanging short messages can be done at the distance of around 25 metres. Below this, the other senses like smell and touch are starting to come into play. In the urban context, Jan Gehl speaks of the social field of vision. The social field of vision has two thresholds: the point where we can distinguish human movement (100 metres) and the point at which we can read emotions and expressions (25 metres).

Design Principle:• Design architectural space by using human scale

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43. Social field of vision

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DESIGN. INTERSTELLAR HABITATThe architectural design is created in multiple stages: main shape, zero-gravity hub, private hub, general hub. The information listed below is the general information and the programmatic uses that need to be present in the habitat. These are minimum requirements and serve as a guideline for the design.

GENERAL INFORMATIONDestination: Gliese 832CDistance (light-years): 16.1 lyAcceleration/deceleration stage: 1.0g for 1 yearCruising stage velocity: 0.5C / 50% of the speed of lightDuration (Earth years): +/- 33 yearsFirst generation population: 1.000Propulsion methods: Solar Sail / Antimatter engineMain structural material: BNNT (Boron Nitride Nano-Tubes)

HABITAT ATTRIBUTES- Radius: 230m- Height general hub: 50m- Height private hub: 30m- Spin rate: 2RPM- Initial gravity level: 1.0g - Private bays: 5- Private hubs: 10- General hubs: 5- Total living space: 123.500m²- Area space general hub (single): 10.700m²- Area space general hubs (total): 53.500m²- Area space private hub (single): 7.000m²- Area space private hubs (total): 70.000m²- Area space agriculture (2 floors per private bay): 32.000m²- Area space agriculture (total): 160.000m²- Area space maintenance (total): 180.000m²

Min. requirements per person in m²LAND USE: AREA: TOTAL:- RESIDENTIAL: 50 50.000- OPEN SPACE: 10 10.000- STORAGE: 5 5.000- WASTE: 5 5.000- MECHANICAL: 5 5.000- EDUCATIONAL FACILITIES: 5 5.000- MAINTENANCE/UTITLIES: 4 4.000- MEDICAL FACILITIES: 2 2.000

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- RECREATION (Entertainment): 2 2.000- RECREATION (Sports): 1 1.000- MISC. SPACE: 10 10.000 -------- ---------Total: 99 99.000 AGRICULTURE: AREA: TOTAL:- AGRICULTURE: 50 50.000- AGRICULTURE (Drying): 10 10.000- PROCESSING & COLLECTION: 5 5.000- IN-VITRO MEAT PROCESSING: 5 5.000 -------- ---------Total 70 70.000

INTERSTELLAR HABITATFor the overall design of the habitat, the main shape of the Stanford torus is used. The torus provides a reasonable balance between structural constraints and usable space. An important aspect that needs to be dealt with is artificial gravity. Currently, there are 3 known ways to create artificial gravity:

- Through acceleration and deceleration- By using an extremely dense mass- Through a centripetal/centrifugal force

The Spacecraft will be in an acceleration/deceleration stage for a total of 2 years. This will create a gravitational force of 1.0g (9.81 m/s²) in the opposite direction. Thereby, the same gravitational force as found on Earth is created, removing unwanted effects that might influence the human body. Between these two stages, a long duration ‘cruising stage’ is in effect. In the cruising stage, there is no acceleration/deceleration, meaning that no artificial gravity is created. In the cruising stage, option 3 – centripetal/centrifugal force – can be used to create gravity. There are two primary requirements for a centripetal force to work:

- The habitat needs to rotate- The habitat needs to be round

Using Dunbar’s number, the first population of 1.000 people will be split up into 5 groups of 200 (5 bays with 200 people). These 5 groups will be divided again by 2 to create a total of 10 private hubs with 100 inhabitants. The private hubs are the ‘neighbourhoods’ of the Interstellar Habitat. By creating these private bays, it is possible to divide the main torus into 5 separate parts that will serve as the general hubs. The general hubs can be seen as ‘downtown’ district. They will contain social facilities like bars, ‘shops’ and recreation. The centre of the habitat will not rotate, so it can serve as a zero-gravity hub where people can experience weightlessness and conduct experiments.

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The radius of the habitat is set on 230 metre; this number is chosen by an artificial gravity calculator. [91] The formula used:

F = (0.0011)w²R- F: Centrifugal acceleration (g)- W: Rotations per minute (PRM)- R: Vessel radius

If w is too high (>2.0), or the radius too small, an effect called the coriolis effect can occur. The coriolis effect describes the deflection of a moving object related to a rotating object. Simply put: an object doesn’t fall where you expect it to. A centrifugal acceleration of 1.0g can be created with a radius of 230; RPM of <2.

Because the gravitational force changes orientations after a year, the private bays are able to rotate 90 degrees. By doing this, the gravitational force in the private bays will be constant, making them available for agriculture. The general hubs however cannot rotate, which in turn has two implications:

- They would be unavailable for use in the acceleration/deceleration stage- Architectural space is designed to be able to function with two different

gravitational forces.

44. Scale of the habitat compaired to buildings on Earth

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7145. Initial design of stage 1/3 and stage 2. In stage 2, the habitat will rotate around the middle

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Schematic section-cut

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Schematic floorplanNumbers in meters

100

100

50

40

42

47

37

230

Private Bay

Private Hub

General Hub

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ZERO GRAVITY HUBThe zero gravity hub has a radius of 15 metres and as stated; will not rotate like the rest of the habitat, thereby creating a unique weightlessness environment for recreation and experimentation. Because the main habitat must be able to rotate around the zero-g hub, the zero-g hub will consists of three main parts:

- The outside hull/cylinder- Inner cylinder 1- Inner cylinder 2

The reason why there are two inner cylinders is because the connection elevators that enables transit between the general hubs and the zero-g hub, rotate along with the outside hull. If the inner cylinder is closed in the centre, it would mean that no transit is available. By using two inner cylinders that are separated from each other, an open space is created in the middle that enables unhindered passage from the elevators to the zero-gravity environment. From here, the central elevator that connects the entire habitat with the rest of the Spacecraft also serve as a ‘hallway’ to the different volumes inside the inner cylinders. The outside cylinder with the connecting elevators is complete airtight to create a breathable atmosphere inside the zero-g hub. The two inner cylinders both have different purposes. One of them will be used for recreation, while the other will mostly be used for experimentation. As navigation is harder in a zero-gravity environment (up isn’t up and down isn’t down), colours will be used as a reference.

46. 2D voronoi diagram

The volumes inside the inner cylinders are created by using a 3D voronoi algorithm. A voronoi algorithm draws lines between every point and uses the perpendicular of those lines to construct different volumes and shapes. This creates an interesting 3D spatial concept within the inner cylinders. The volumes of the different voronoi-cells will be in the range of 150 to 200m3.

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47. Initial plan-design of the zero-gravity hub. The design was created by placing random points in the cylinder and using a 3D-voronoi algorithm found in Grasshopper.

48. Initial section-cut of the zero-gravity hub. Initially, the entire cylinder had voronoi-volumes. This created a ‘maze’ that wasn’t accepted by the researcher. It also didn’t account for the connection-elevators.

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Floorplan zero-gravity hub

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PRIVATE HUBThe design of the private hub is based on the human scale. Starting with designing a city square and streets in the middle of the hub, it became possible to divide the space into several different building-modules. The streets are placed in such a way that different vistas are created, while making sure that the size of the open space stays within the threshold of 25-100 metres. Another way that is used to create different vistas is to make the main street – which connects the private and general hub – slightly wider than the sub-streets, thereby putting more emphasis on the general zone. The main street has a width of 5-8 metres, while the sub-streets have a width of 3-4 metres.

The majority of space inside a private hub is dedicated to provide housing for at least 100 people. To provide the inhabitants with adequate space, the minimum requirements of floor space per person is set on 50m². If you use a centripetal force to create artificial gravity, the side effect is that the gravitational force varies with the height. The closer you get to the centre, the lighter you become. To counter this, the maximum height has been set on 10 metres. By limiting the floor-to-floor height to 3 metres, housing units can be stacked 3 high to provide the necessary amount of apartments in a hub (between 75 and 100). To develop an open spatial feeling, the apartments are terraced back, thereby creating new streets on higher levels. Bridges will connect the upper streets; thereby reducing the amount of elevators/stairways needed. There are 5 elevators/stairways available, which are placed near the streets to provide quick and easy access to the upper floors.

The apartments are designed with ‘pockets of space’; these pockets of space are used to focus the social interaction to the centre of the streets. They also create different sightlines inside as well as outside. Every apartment either has a balcony or a front yard. This to provide a transition zone between open and private space. This space can be used as a private recreation area or to socialize with the outside. Sliding windows are used in the apartments so that the transition zone can become an extension of the inside space.

MATERIALSSome outer-walls and the ceiling are made from transparent BNNT, to establish a connection between the inhabitants and the outside world. As BNNT are interlaced fibers, the properties of transparency are not the same compared to glass. Nonetheless, it will provide enough clarity to create a connection between the different worlds. Using transparent BNNT also makes part of the inner structure visible, which only strengthens the relationship between in- and outside. The structural walls and floors of the housing units are made from regular nano-tubes. The floors are finished with wood and stone because the tactile nature of these elements can create different experiences. The transparent elements of the doors and windows are made from plastic. Glass is too massive and breakable to be used in so many elements. The walls are finished with white, thin, lightweight hexagon panels. This type of texture has been chosen because it complements the floors and (dark-red)ceilings.

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TREESThe top level of the four middle buildings is designed as a green-zone. Synthetic turf and artificial/synthetic trees are used to create a connection with nature. It should be noted that the leaves of the trees are transparent and can provide a variety of different coloured light when it is night. In the renders of the private hub, the trees glow with an aqua-blue colour. Like the trees, the railings are also able to self-illuminate which can serve as navigation in the dark.

The maintenance facilities are placed below the main floor. The entire area can be used for maintenance, thereby providing enough space for the different types of required facilities like life-support and waste management. Agriculture is found below the maintenance area. There are 2 floors, each with a surface area of 80.000m². This will be more than sufficient for grow many different types of food. The different private bays can grow unique types of food, which in turn can be traded with other bays to create an economical system based on the exchange of provisions

49. The first two floors are used for agriculture. The third floor for maintenance facilities. The top floor for housing units.

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50. The masterplan of two private hubs. While the two mid-structures are different, the human scale principles are applied for both of them. The open space of the other private hubs can be designed with the same underlying principles. The right hub is designed with more detail.

51. A section-cut of a private hub.

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Floorplan ‘level 0’ private hub

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Floorplan ‘level 1’ private hub

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Floorplan ‘level 2’ private hub

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Section-cuts private hub

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GENERAL HUBThe architectural space of the general hub needs to function with different gravitational directions. While it is very interesting from an architectural perspective, it is quite difficult to create and understand the underlying principles that occurs in such a situation. Like with the private hub, the design of the general hub started with the open space. Small parks and water are elements that need to be present in the hub. An interesting aspect of the general hub is that it noticeably bends, creating new types of vistas barely seen or experienced on Earth. The open structure share similarities with the general hub, except for the fact that the general hub has one main street that runs the entire length of the habitat. The main street has turns to create different sightlines and vistas and to influence the buildings. The buildings are used to confine the open space into smaller spaces that will provide different views and experiences. Because the hub bends, long and short vistas are automatically provided. The building that is developed further can be used for the captain. Unlike most science-fiction stories, there is no need for a captain’s bridge. The voyage is regulated by automatic systems and artificial intelligence. The role of the captain is mostly to make the decisions that effect the entire habitat and to keep contact with the control-center on Earth.The main room is located in the front-centre of the building. The large transparent windows serve as a holographic panel that can showcase many different types of information like seen in figure 45. These windows are featured in two directions (as a wall and as a roof), so that the room can always be used no matter what stage the Spacecraft is in. The other wall/roof will also be transparent (although not be holographic) to bring outside light into the building

The same is true for the rest of the building. The rooms are designed to be rather high (6m) when the habitat is rotating. This is to make sure that most of the rooms are usable in all three stages (acceleration, cruising, and deceleration). The underlying principle is that walls become floors and vice versa. Floorplans can serve as sectionplans, while sectionplans are also floorplans. Therefore, if you design a room with a normal height (+/- 3m), it will turn into a room with a very small width.

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52. Mission Control Centre

Stairs that are used as stairs in the first and last stage will turn into a wall when the habitat starts rotating; doors become skylights and toilets would become unusable. Therefore, the main facilities need to be placed in the right spot so that the inhabitants can easily readjust them. In this design, the critical transition area is the lower-left corner of the structure – opposite of the transparent BNNT hull (the lower left corner in the first visualization of the general hub)

WaterWater is also affected by the different gravitational directions. To make the water flow from one tank to another, a system is used that closes the top of the tank. At the same time, a dam that is placed between the two tanks opens. Because of the new gravitational pull, the water will flow to the empty tank. After this process, the top of the water-filled tank opens.

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53. A simplified version of the general-hub. The model in the front is in stage 2 (the longest stage: +/-30 years) and the one in the back stage 1 and 3. The direction of the gravitational pull is in both models downwards. It can be seen that altering the shape of a building in the ‘general zone’ has a double effect. Making the building higher for stage 2, means that for stage 1|3 (when the habitat experiences gravity by acceleration/deceleration), the building becomes wider. Making the building higher in stage 1|3, means the building becomes wider in stage 2. This is the most preferred option, because height differences actually effect the gravitational pull in the stage 2.

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General hub floorplan stage 1 / sectioncut Stage 2

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General hub floorplan stage 2 / sectioncut Stage 1

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General hub floorplan stage 1 / sectioncut Stage 2 - AA zoomed in

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General hub floorplan stage 1 / sectioncut Stage 2 - BB zoomed in

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General hub floorplan stage 2 / sectioncut Stage 1 - CC zoomed in

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General hub floorplan stage 2 / sectioncut Stage 1 - DD zoomed in

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RESULTSBy researching and answering the 2 sub-questions;

- “What are the conditions of Outer Space that have a significant influence on the habitat and its inhabitants, and what are the requirements needed to preserve human life?”;

- “Which human factors (psychological, physiological and cultural) can affect the inhabitant in Outer Space and how can architecture influence and support the inhabitant?”

It was possible for me to state the necessary and primary design principles that strongly influence the habitat and its inhabitants. These design principles served as a guideline for the final result; the architectural design of an interstellar habitat. The Interstellar Habitat thereby answers the research question - “How would a habitat that preserves human life in Outer Space look like and how would it function spatially?”

The design itself is almost completely created using Rhinoceros (with the plugin VisualARQ) and 3D Studio Max. This concludes the early sketches and the final design. The reason is not only because I’ve combined the mastertracks ‘Architecture, Building and Planning’ and ‘Design Systems’, but also because of sheer necessity. The 3D-models are simply too big and complex to be worked out conventionally. The final renders are done with the program 3D Studio Max, and took multiple hours per render to complete.

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VISUALIZATIONS HABITAT

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Stage 1 - Interstellar Habitat

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Stage 1.5 - Interstellar Habitat - The private bays start turning 90 degrees

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Stage 2 - Interstellar Habitat - The habitat rotates around its centre

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Stage 2 - Interstellar Habitat

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Stage 2 - Interstellar Habitat

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Stage 1 or 3 - Interstellar Habitat

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Stage 1 or 3 - Interstellar Habitat, view from inside

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Stage 2 - Interstellar Habitat, view from inside

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VISUALIZATIONS ZERO-GRAVITY HUB

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Zero-gravity hub - outer cylinder with the connecting elevators

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Zero-gravity hub - A view of the top. It is transparent to create a connection between the inside and outside

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Zero-gravity hub - A view of the inside, showing the different types of volumes

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Zero-gravity hub - A view of the centre of the hub. The large red cylinder is the main elevator shaft that connects the voronoi-volumes and the rest of the Spacecraft with the zero-gravity hub.

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Zero-gravity hub - A view of the centre of the hub. The only parts that rotate are the 5 elevators with the outside-hull.

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VISUALIZATIONS PRIVATE HUB

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Private Hub - a view from above

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Private Hub - A view from the main entrance

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Private Hub - A view from the square. Other hubs are visible.

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Private Hub - A view from the second floor. The darkness of Space is visible looking at the back wall or the ceiling

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Private Hub - A view from the second floor. A general hub is seen in the background.

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Private Hub - A view from the top floor.

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Private Hub - The hub at night

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Private Hub - The hub at night

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VISUALIZATIONS GENERAL HUB

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General Hub - Stage 2 (cruising stage - the habitat rotates) - the horizon bends up/down. The elevator is prominently visible.

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General Hub - Stage 2 - different view

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General Hub - Stage 2 - view atop a building.

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General Hub - Stage 2 - a different vista

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General Hub - Stage 1 or 3 (acceleration/deceleration stage - no rotation of the habitat) - Some walls now serve as floors/ceilings.

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General Hub - Stage 1 or 3 - different view

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General Hub - Stage 1 or 3 - hub at night

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General Hub - Stage 2

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General Hub - Stage 2 - a better view on the inside. The stairs are an anomaly, therefore they are red to create a strong contrast with the walls and floors.

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General Hub - Stage 1 or 3 - a better look at the inside. The glass wall has been hidden to provide a better view of the inside.

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DISCUSSIONRESEARCH METHODIt should be stated that the conclusions and design principles conducted by the research are assumptions made to create a plausible ‘world state’. Without these assumptions, the project loses its foundation. Even though the research is science-fiction, this foundation puts a lot of emphasis on the science part, which in turn creates a believable reality that can be accepted by the public. While the assumptions are created within the theoretical framework of modern physics; the assumptions are just assumptions and there is a high probability that future discoveries will not happen as written in this report. It is therefore not the intention of the researcher to claim these assumptions as scientific facts, merely as scientific possibilities.

As also has been stated in the ‘Study Purpose’; should a project with the scope of this thesis be realised in the future, it requires a collaboration of hundreds, maybe thousands of individuals from various research fields. Although the efforts of the researcher has been to create a plausible, realistic and complete interstellar habitat, the fact remains that such a project is simply to grand in scope to be done by one individual. While the researcher has successfully combined various field in order to create a unified design; a project which features a multidisciplinary design team with architects, engineers, psychologists, biologist, industrial designers, physiologists and others would create a truly comprehensive and complete habitat, which can take every aspect into account.

DESIGNWhile the overall shape of the habitat is based on the (Stanford) Torus, it should be noted that this does not mean other shapes are deemed unqualified. The torus shape is considered to be the most practical for this particular thesis. It would be interesting to conduct a detailed research on the possibilities and constraints of using a cylinder or sphere as the main shape.The design of the Zero-G hub is based on 3D voronoi-cells, mainly to create comparable volumes inside a low gravity environment. Because 3D voronoi-cells create volumes with different wall-sizes, a detailed research into the functionality of every wall is recommended.The general hub is designed to function with two different gravitational forces. Because this is a relative unknown aspect in the field of (Space) Architectures, it is recommended that more research is conducted on the functionality of space that experiences different gravitational pulls.With the design of the private and general hub, the researcher intended to design space that shares similarities with (city/architectural) space found on Earth, while still trying to connect the inhabitant with Outer Space that is only separated with by a hull. The design is somewhat based on techniques found in ‘Cities for People’ by Jan Gehl. It should be noted that most architectural techniques and principles found in literature are created for habitats on Earth and not in deep Space.

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While certain current techniques can be and are applied in the Interstellar Habitat, new techniques will be created that works solely for Space habitats. As the field of Space Architecture keeps growing in the coming years, new techniques and possibilities for architectural space will undoubtedly be discovered.

MODELLINGCreating the design has been done with the computer-programs Rhinoceros and 3D Studio Max. The researcher recommends these tools, as they simplify the conversion from initial idea to realisation. These and other similar tools are vital in designing architectural space in Space, as the models become simply too complex to be created conventionally.

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BIBLIOGRAPHYBOOKS

SCIENTIFIC PAPERS

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FIGURES

- Titelpage figure. Stardust (original). Figure edited by the researcher:<http://fc06.deviantart.net/fs70/i/2013/346/5/c/interstellar_fan_poster_by_henrychastain-d6xqzdf.png>accessed September 2, 2014

- Figure 1. Pale Blue Dot: <http://solarsystem.nasa.gov/multimedia/gallery/Pale_Blue_Dot1.jpg> accessed April 23, 2014

- Figure 2. Energia Space Hotel:<http://cosmonavigator.files.wordpress.com/2011/08/space-hotel-4.jpg> accessed March 10, 2014

- Figure 3. The Dream Chaser: <http://upload.wikimedia.org/wikipedia/commons/7/7a/Dream_Chaser_pre-drop_tests.6.jpg> accessed March 10, 2014

- Figure 4. TESS: <http://www.blogcdn.com/www.engadget.com/media/2013/04/nasa-tess.jpg> accessed March 10, 2014

- Figure 5. James Webb Telescope:<http://hubblesci.com/wp-content/uploads/2013/04/jwst_poster01.jpg> accessed March 10, 2014

- Figure 6. Cheops Telescope: <http://www.esa.int/spaceinimages/Images/2012/10/Artist_impression_of_Cheops> accessed March 10, 2014

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- Figure 8. Lagrange point: <http://wmap.gsfc.nasa.gov/media/990529/990529.jpg> accessed March 11, 2014

- Figure 9. IKAROS Solar Sail:<http://www.jspec.jaxa.jp/e/activity/images/ikaros/pic_09_l.jpg>accessed October 15, 2014

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- Figure 10. Future City: <http://www.nastol.com.ua/pic/201111/1366x768/nastol.com.ua-10976.jpg> accessed March 12, 2014

- Figure 11. 3D Printed Lunar Base, ESA/Foster+Partners: <http://www.mangrove.com/en/journal/2013-11-22-3d-printed-lunar-base/index/building-lunar-base-3d-printing_3841-1359996321.png> accessed November 1, 2014

- Figure 12. Solar Powered Spacecraft: <http://www.robotecture.com/wordpress/wp-content/uploads/2012/04/CPP-Space-2012.jpg>accessed 12 March, 2014

- Figure 13. Space Elevator: <http://www.bisbos.com/Images_illustrations/space_elevator/3_spacestation_1024.jpg>accessed October 28, 2014

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- Figure 15. Artist rendering of Gliese 832C: <http://cdn.techfrag.com/wp-content/uploads/2014/06/Gliese-832c-620x400.jpg>accessed October 28, 2014

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- Figure 20. Stanford Torus Cutaway view:<http://www.nss.org/settlement/space/toruscutaway.htm> accessed 29 April, 2014

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- Figure 24. BNNT different forms: <http://www.nasa.gov/pdf/638828main_Thibeault_Presentation.pdf> accessed 2 April, 2014

- Figure 25. BNNT Figure: <http://www.nasa.gov/pdf/638828main_Thibeault_Presentation.pdf> accessed 2 April, 2014

- Figure 26. Population Size Spacecraft: ANDREAS M. HEIN1; MIKHAIL PAK2; DANIEL PÜTZ; CHRISTIAN BÜHLER; PHILIPP REISS. [World Ships - Architecture & Feasibility Revisited]. JBIS, Vol. 65, pp. 119-133, 2012, Page 3.

- Figure 27. Maslow’s Model of Motivation: Marc M. Cohen; Adam R. Brody. [Human Factors Issues for Interstellar Spacecraft]. 28th Space Congress, 1991. Page 10.

- Figure 28. Life-support system flow: Carol Norberg (Ed.), 2013. [Human Spaceflight and Exploration]. Springer - Praxis Books in Astronautical Engineering, Heidelberg, New York, Dordrecht, London. Page 171.

- Figure 29. Crew Comfort Box: Carol Norberg (Ed.), 2013. [Human Spaceflight and Exploration]. Springer - Praxis Books in Astronautical Engineering, Heidelberg, New York, Dordrecht, London. Page 166.

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- Figure 30. Synthetic Leaf: <http://static.dezeen.com/uploads/2014/07/Silk-Leaf-by-Julian-Melchiorri_dezeen_01_644.jpg> accessed October 24, 2014

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- Figure 32. Radiation Dosis Events: Carol Norberg (Ed.), 2013. [Human Spaceflight and Exploration]. Springer - Praxis Books in Astronautical Engineering, Heidelberg, New York, Dordrecht, London. Page 106.

- Figure 33. Impact of a meteoroid: Carol Norberg (Ed.), 2013. [Human Spaceflight and Exploration]. Springer - Praxis Books in Astronautical Engineering, Heidelberg, New York, Dordrecht, London. Page 115.

- Figure 34. Acceleration due to gravity: Carol Norberg (Ed.), 2013. [Human Spaceflight and Exploration]. Springer - Praxis Books in Astronautical Engineering, Heidelberg, New York, Dordrecht, London. Page 68.

- Figure 35. Change in human fluid distribution: Carol Norberg (Ed.), 2013. [Human Spaceflight and Exploration]. Springer - Praxis Books in Astronautical Engineering, Heidelberg, New York, Dordrecht, London. Page 88.

- Figure 36. ISV Venture Star schematics. Ben Procter: <http://www.benprocter.com/picture/isv_venturestar_componentdiagram.jpg?pictureId=8071347> accessed August 8, 2014

- Figure 37. ISV Venture Star anti-matter engine nozzles. Ben Procter: <http://www.benprocter.com/picture/venturestar_3dmodel_wip_081116.0059_adj.jpg?pictureId=8071350> accessed August 8, 2014

- Figure 38. ISV Venture Star solar sail attachment and radiators. Ben Procter: <http://www.benprocter.com/picture/venturestar_3dmodel_wip_081116.0060_assembled_adj.jpg?pictureId=8071352>accessed August 8, 2014

- Figure 39. ISV Venture Star mirror/whipple shield. Ben Procter: <http://www.benprocter.com/picture/venturestar_3dmodel_wip_081116.0063_adj.jpg?pictureId=8071354>accessed August 8, 2014

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- Figure 40. ISV Venture Star complete model. Ben Procter: <http://www.benprocter.com/picture/venturestar_3dmodel_wip_081116.0052_adj.jpg?pictureId=8071348>accessed August 8, 2014- Figure 41. Habitat design issues: Susmita Mohanty; Jesper Jorgensen; Maria Nystrom. [Psychological Factors Associated with Habitat Design for Planetary Mission Simulators]. AIAA, 2006, San Jose, California. Page 10.

- Figure 42. Psychological issues: Susmita Mohanty; Jesper Jorgensen; Maria Nystrom. [Psychological Factors Associated with Habitat Design for Planetary Mission Simulators]. AIAA, 2006, San Jose, California. Page 11.- Figure 43. Social field of vision: Jan Gehl, 2010. [Cities for People]. IslandPress, Washington, DC, USA. Page 34

- Figure 44-45. Alebeek, Sebastiaan van. Interstellar Habitat, Graduation Studio Digital Architecture, Eindhoven University of Technology, Eindhoven.

- Figure 46. 2D voronoi diagram: <http://www.cs.wustl.edu/~pless/546/lectures/f16_voronoi.jpg>accessed December 10, 2014

- Figure 47-51. Alebeek, Sebastiaan van. Interstellar Habitat, Graduation Studio Digital Architecture, Eindhoven University of Technology, Eindhoven.

- Figure 52. Mission Control Centre: <http://en.wikipedia.org/wiki/Christopher_C._Kraft_Jr._Mission_Control_Center#mediaviewer/File:Mission_control_center.jpg>accessed December 10, 2014

- Figure 53. Alebeek, Sebastiaan van. Interstellar Habitat, Graduation Studio Digital Architecture, Eindhoven University of Technology, Eindhoven.

*All the figures on the larger pages are created by the reseacher. - Alebeek, Sebastiaan van. Interstellar Habitat, Graduation Studio Digital Architecture, Eindhoven University of Technology, Eindhoven

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APPENDIX ASTATISTICS

GENERAL INFORMATIONDestination: Gliese 832CDistance (light years): 16.1 lyAcceleration/deceleration stage: 1.0g for 1 yearCruising stage velocity: 0.5C / 50% of the speed of lightDuration (Earth years): +/- 33 yearsFirst generation population: 1.000Propulsion methods: Solar Sail / Antimatter engineMain structural material: BNNT (Boron Nitride Nano-Tubes)

HABITAT ATTRIBUTES- Radius: 230m- Height general hub: 50m- Height private hub: 30m- Spin rate: 2RPM- Initial gravity level: 1.0g - Private bays: 5- Private hubs: 10- General hubs: 5- Total living space: 123.500m²- Area space general hub (single): 10.700m²- Area space general hubs (total): 53.500m²- Area space private hub (single): 7.000m²- Area space private hubs (total): 70.000m²- Area space agriculture (2 floors per private bay): 32.000m²- Area space agriculture (total): 160.000m²- Area space maintenance (total): 180.000m²

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ESTIMATED PROGRAMMATIC USEFirst generation popluation: 1.000

(Min. requirements per person in m²)LAND USE: AREA: TOTAL:- RESIDENTIAL: 50 50.000- OPEN SPACE: 10 10.000- STORAGE: 5 5.000- WASTE: 5 5.000- MECHANICAL: 5 5.000- EDUCATIONAL FACILITIES: 5 5.000- MAINTENANCE/UTITLIES: 4 4.000- MEDICAL FACILITIES: 2 2.000- RECREATION(Entertainment): 2 2.000- RECREATION(Sports): 1 1.000- MISC. SPACE: 10 10.000 -------- --------- 99 99.000 AGRICULTURE: AREA: TOTAL:- AGRICULTURE: 50 50.000- AGRICULTURE(Drying): 10 10.000- PROCESSING & COLLECTION: 5 5.000- IN-VITRO MEAT PROCESSING: 5 5.000 -------- --------- 70 70.000

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APPENDIX BSCENARIO II

LIFE ON THE INTERSTELLAR HABITAT

How are you feeling today?

(sigh) It has been 15 years now… It feels like ages since we left our solar system. It felt so easy to apply for a place on the habitat - “Discover a whole new world – the first step of our dominance in the galaxy” the add said. Well, they didn’t know the price that comes

with being a pioneer. It is all so easy on paper. Create an interstellar spacecraft, put a couple people on it and off we go! But I can’t really complain. They have done everything to create a liveable habitat. There’s sufficient room; people to meet; repairs to be done;

crops to be harvested. We all have our own little private space in which we have the freedom to make alterations in the design.

But…?

But still, I’m not sure I made the right decision. I was just 20… I didn’t need my family – nor my friends. “I can just make new ones! And don’t try to stop me, I’ve dreamed about

this for years” I told them…

You can’t keep living in the past. What you’re doing, what everyone here is doing is important. And you still have contact with them. While leaving the nest is never easy,

we all choose this life because we knew it was the right decision. And we aren’t the only Spacecraft going to Gliese, we are just the first.

I know… It is not that I’m unhappy or anything. It’s just that today is 3 years ago my grandfather died, and I realized that I’m thinking about them less every day. I have met a beautiful woman here, have 2 kids and amazing friends. This is my life now and they

aren’t a part of it anymore.

We all had to let that part of our lives go. We will hold on to the important memories but the rest are stored in order to make room for new ones. Tell me, how does you day look

like…

A day in the habitat is quite similar to that of an average person on Earth, although there are some variations. Because the lighting simulation has the same day/night cycle as Earth, some inhabitants will go to sleep while others wake up. It is reasonable to assume that the inhabitants wash themselves and have breakfast. While the inhabitants are mostly free in scheduling their daily activities, there’s always vital work to be done. The inhabitants will specialize in multiple area in order to keep the habitat up and running. The most prominent specializations are engineers, agriculture specialists (future farmers),

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and medical specialist; as these are vital to keep the habitat self-sustainable and they have the knowledge required to colonize Gliese 832C.Like on Earth, parts in the habitat are bound to break at some point, considering the enormous amount of different parts used. Many repairs have to be done daily; and while a large part of the repairs are done with robots, engineers are still necessary to continuously check on various systems.Agriculture specialist will maintain the agriculture found below the private hubs. The agriculture area features many different types of crops and an in-vitro meat processing facility. There are two types of skills that need to be maintained: traveling skills and colonizing skills. Traveling skills are skills that the inhabitants can practice and maintain while the Spacecraft is traveling to Gliese 832; science, biology, agriculture, engineering, medicine.Colonizing skills are skills that come into practice when the Spacecraft arrives at Gliese 832C. These are the skills that exploit and process the environment of the planet. For this, the inhabitants can use virtual reality on the Spacecraft that simulates the destination planet for early experimentation.

The general hubs are used for different types of socialization. The general hubs can be compared to a downtown district of a city, albeit a bit smaller. Here, people either work on repairs or enjoy their downtime. Bars; restaurants; terraces; shops; sports/fitness/wellness and other types of ‘social’ buildings are present so that the inhabitants can meet, relax and entertain themselves.

The private hubs are the ‘neighbourhoods’ of the Interstellar Habitat. The top deck features private apartments for individuals or couples/families. Here, the people can retreat from the social context and spend time either alone or with friends or family.

The Zero-G hub is the located in the very centre of the structure and will features space for experimentation and relaxation. Because the Zero-G hub doesn’t rotate, the people will experience a zero-gravity environment. This hub also serves as the main node and connects the habitat with the rest of the Spacecraft.

Young adults will spend their daytime under the supervision of adults, learning from them as they participate in the daily activities. They can choose their favourite specializations and their supervisors will teach them the ropes of how to keep the habitat self-sustaining.

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NOMENCLATURE space used in an architectural sense Space used in a cosmological sense, or referred to as ‘Outer Space’ Purpose In the future, humans will be able to venture far beyond the reach of our planet and will colonize other worlds. By thinking about this, the question arises if it is technically possible to preserve human life and our way of living in Outer Space for a long period of time? Assuming that it is possible to preserve life inside a human made structure until it reaches a potential exo-planet light-years away that can sustain human life, it becomes interesting imagining how such a structure would look like. The purpose of the thesis is therefore to verify the possibility of a habitat that can sustain life in Outer Space for a long period of time, while also broadening the discussion of Space Architecture. Research Question In order to be able to design such a habitat, a research question was formulated after an exploratory research on various topics; “How would a habitat that preserves human life in Outer Space look like and how would it function spatially?” The research question is divided into two sub-questions; “A. What are the conditions of Outer Space that have a significant influence on the habitat and its inhabitants, and what are the requirements needed to preserve human life?”; “B. Which human factors (psychological, physiological and cultural) can affect the inhabitant in Outer Space and how can architecture influence and support the inhabitant?” This research can be found in the sections ‘Scenario. Voyage to Gliese 832C’ and ‘State of the Art’. Method To achieve the objective, the design is divided into two parts; the first part (1) is an elaborative research while the second part (2) will focus on the design of the Interstellar Habitat.

Part 1: will answer the two sub-question by giving a description of the conditions that naturally occur in Outer Space and how different human factors can influence the design.

Part 2: the principles and knowledge gained from part 1 are used to design the Interstellar Habitat. The architectural design is created in multiple stages: main shape, zero-gravity hub, general hub, private hub. Results & Conclusions The results and discussion are drawn after chapter - ‘Design. Interstellar Habitat”. This section also features renders to visualize the final design. The design principles gained from Part I served as a guideline for the final result; the architectural design of an interstellar habitat. The Interstellar Habitat thereby answers the research question - “How would a habitat that preserves human life in Outer Space look like and how would it function spatially?”

The design combined with a comprehensively written scientifically possible scenario thereby establishes the possibility of a habitat that can sustain life in Outer Space for a long period of time. The assumptions found in the thesis are created within the theoretical framework of modern physics. Nevertheless, there is a high probability that future discoveries will not happen as written in the thesis. It is therefore not the intention of the researcher to claim these assumptions as scientific facts, merely as scientific possibilities.

It should also be noted that almost all architectural techniques and principles found in literature are created for habitats on Earth and not in deep Space. As Space Architecture is a rather new field in architecture, new possibilities and principles that can be applied to architectural space in Space will undoubtedly be discovered. The researcher recommends more detailed research on specific Space architectural aspects found while designing the Interstellar Habitat. When a project with the scope of this thesis is realised in the future, it require a strong collaboration of hundreds, maybe thousands of individuals from various research fields. Although the efforts of the researcher has been to create a plausible, realistic and complete interstellar habitat, the fact remains that such a project is simply to grand in scope for an individual. Nonetheless, the researcher has successfully combined various field in order to create a unified design; it can thereby be concluded that such a project with a multidisciplinary design team (architects, engineers, psychologists, biologist, industrial designers, physiologists and more) will beyond any doubt be able to design a comprehensive and complete habitat.

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NOMENCLATURE space used in an architectural sense Space used in a cosmological sense, or referred to as ‘Outer Space’ Purpose In the future, humans will be able to venture far beyond the reach of our planet and will colonize other worlds. By thinking about this, the question arises if it is technically possible to preserve human life and our way of living in Outer Space for a long period of time? Assuming that it is possible to preserve life inside a human made structure until it reaches a potential exo-planet light-years away that can sustain human life, it becomes interesting imagining how such a structure would look like. The purpose of the thesis is therefore to verify the possibility of a habitat that can sustain life in Outer Space for a long period of time, while also broadening the discussion of Space Architecture. Research Question In order to be able to design such a habitat, a research question was formulated after an exploratory research on various topics; “How would a habitat that preserves human life in Outer Space look like and how would it function spatially?” The research question is divided into two sub-questions; “A. What are the conditions of Outer Space that have a significant influence on the habitat and its inhabitants, and what are the requirements needed to preserve human life?”; “B. Which human factors (psychological, physiological and cultural) can affect the inhabitant in Outer Space and how can architecture influence and support the inhabitant?” Method To be able to answer the research question, and with that the design of an interstellar habitat, an extensive research of different fields connected with Space Architecture and Space Travel is necessary. Knowledge that is gained from documentaries, literature and other sources on topics like architecture, astronomy, society, psychology, physiology, physics, politics, technology and more can serve as a guideline for the design of an interstellar habitat.

To achieve the objective, the design is divided into two parts; the first part (1) is an elaborative research while the second part (2) will focus on the design of the Interstellar Habitat. The sub-questions are answered by an extensive research that will provide design principles; the design uses these principles to establish a plausible and feasible habitat for people to live in, and by that answering the research question.

Sub-question A - What are the conditions of Outer Space that have a significant influence on the habitat and its inhabitants, and what are the requirements needed to preserve human life? – is answered by giving a description of the conditions that naturally occur in Outer Space. Conditions and forces that influence the habitat or its inhabitants will have a large effect on the final design; it was therefore important to answer this sub-question in the early stages as it could have large implications.

Sub-question B - Which human factors (psychological, physiological and cultural) can affect the inhabitant in Outer Space and how can architecture influence and support the inhabitant? – is answered by describing how different human factors can have an influence on the design. Psychological factors like privacy or cultural issues can drive the design of a habitat, just like the design can influence the mental state of a person.

In the design part, the principles and knowledge gained from the extensive research part are used to design the Interstellar Habitat. As with Earth based architecture, the design started with simple drafts and sketches, although the process quickly shifted to 3D visualizations for better clarity and understanding. The design features different layers of complexity, ranging from the overall model of the habitat to zoomed-in parts. The parts of the habitat that aren’t further developed will also use the same principles as the parts that are. The choice of medium used to create the drafts, sketches and models are the 3D visualization programs ‘Rhinoceros’ and 3D Studio Max. The reason for this is that these programs are relatively ‘user-friendly’ in a way that they are widely supported, diverse and can import and export over 30 file formats. They are also very powerful tools for 3D modelling and can produce high quality renders. Other programs and/or plugins that are used to support the main medium are Adobe Photoshop, Autocad, Grasshopper and VisualArQ.

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The architectural design is created in multiple stages: main shape, zero-gravity hub, general hub, private hub. The information listed below is the general information and the programmatic uses that need to be present in the habitat. These are minimum requirements and serve as a guideline for the design. General Information Destination: Gliese 832C Distance (light-years): 16.1 ly Acceleration/deceleration: 1.0g for 1 year Cruising speed: 0.5C / 50% of the speed of light Travel duration (Earth years): +/- 33 years First generation population: 1.000 Propulsion methods: Solar Sail / Antimatter engine Habitat Attributes - Radius: 230m - Height general hub: 50m - Height private hub: 30m

- Spin rate: 2RPM - Initial gravity level: 1.0g - Private bays: 5 - Private hubs: 10 - General hubs: 5 - Total living space: 123.500m² - Area space general hub (single): 10.700m² - Area space general hubs (total): 53.500m² - Area space private hub (single): 7.000m² - Area space private hubs (total): 70.000m² - Area space agriculture (2 floors per private bay): 32.000m² - Area space agriculture (total): 160.000m² - Area space maintenance (total): 180.000m²

Figure 1. The main shape of the Interstellar Habitat. Made by the researcher

Main Shape For the overall design of the habitat, the primary shape is a torus. The torus provides a reasonable balance between structural constraints and usable space. While it is also able to rotate to produce artificial gravity. The first population of 1.000 people is split up into 10 groups with 100 inhabitants. These people live inside a private hub (space neighbourhood). The remaining parts of the torus are used for the general hub, which are used for social activities. The torus shape was considered to be the most practical for this design project. It would be interesting to conduct a detailed research on the possibilities and constraints of using a cylinder or sphere as the main shape. Zero Gravity Hub The zero gravity hub is placed in the middle of the habitat. This part of the habitat won’t rotate, which is why people will experience weightlessness. The zero gravity hub is connected with the other parts of the habitat with connection-elevators. The design of the Zero-G hub is based on 3D voronoi-cells, mainly to create comparable volumes inside a low gravity environment. Because 3D voronoi-cells create volumes with different wall-sizes, a detailed research into the functionality of every wall is recommended. General Hub The general hub is designed to function with two different gravitational forces. Because this is a relative unknown aspect in the field of (Space) Architectures, it is recommended that more research is conducted on the functionality of space that experiences different gravitational pulls. Private Hub With the design of the private and general hub, the researcher intended to design space that shares similarities with (city/architectural) space found on Earth, while still trying to connect the inhabitant with Outer Space that is only separated by a hull. The design is somewhat based on techniques found in ‘Cities for People’ by Jan Gehl. It should be noted that almost all architectural techniques found in literature are created for habitats on Earth and not in deep Space. Results These design principles gained from the research served as a guideline for the final result; the architectural design of an interstellar habitat. The Interstellar Habitat thereby answers the research question - “How would a habitat that preserves human life in Outer Space look like and how would it function spatially?”

The design combined with a thoroughly written scientifically possible scenario can thereby verify the possibility of a habitat that can sustain life in Outer Space for a long period of time.

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