continuous learning
TRANSCRIPT
Developing a Culture of Learning
The pace of change in our market and on the web in general forces companies to adapt fast. To be adaptive as an organization, that organization must intentionally engage in Continuous Learning.
When you learn as a team, you become more adaptable and achieve much better results, especially when the pace of change is fast.
Teams that learn quickly are more adaptive than teams that don't.
Adaptive teams are teams that can get better results, by rapid response to change.
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Continuous Learning at Individual Level Learning requires time and effort, as well as the decision to want
to learn.
Make individuals understand the value of continuous learning, and how it will not only help the organization, but most importantly, it will be a great benefit to the learner as well.
Examples: trainings, coaching and mentoring, seminars and workshops, also through actual application and practice of skills and knowledge
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Continuous Learning at Individual Level
Continuous Learning at Team Level
Means collective individual learning: if the members of the team acquire and share new knowledge and information, then team learning takes place.
Involves a set of learning processes that support and aid team performance
Examples: team sharing or training, agile retrospective, feedback, experimentation, group discussions, and Q&A sessions.
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Continuous Learning at Organization Level
Comprises change of interaction patterns, change of policies and procedures, new culture and new innovations.
Example: feedback from the employees themselves, from clients, and from customers. Getting comments and ideas. Culture and Change Management. Processes.
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Agile : a learning laboratory
Agile means that teams must first become skilled atlearning as a group: Retrospective
Auto-organization: estimate, design, self-management
Safe space: safe to take risk. Experiment / trial-and-error: failor succeed.
Agile teams are in fact small Learning Organizations.
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Scaling Agile at enterprise level
Very complicated task. Hard to achieve.
Agile teams operate in a safe space for learning.
Creation of enterprise-wide safe space is a non-trivial problem to solve.
Tribal Learning: start below the enterprise, above the team, by Managers, for groups of 20 to 150 people.
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Shu-Ha-Ri
Introduced by Alistair Cockburn
Aikido reference
Shu : follow the rules (learn)
Ha : master the rules (become a master)
Ri : break the rules (create new rules, innovate, surpass the master)
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10 000 h Model
10 000 hours of practice are required to master a discipline. Controversial model.
But practice is key to learning. Practice, practice, practice.
A professional poker player plays on average 100 000 hands a month / 17 hands per minute.
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Be Purposeful / Announce your intent
State your purpose early and often. Make it easy for those who follow you to understand your vision, your mission and your intent.
This clarity helps everyone around you, and increases levels of group learning.
Explain. Again and again.
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Facilitate and Game Your Meetings
Optimize the meeting and presentation process, by guiding the members to share and achieve a common goal and action plan
Make meetings fun, enjoyable, and engaging by gaming them.
Try other types of meetings, such as Open Space Meetings
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Examine Your Norms Normal is what you willingly tolerate. Examine your norms,
because what you tolerate is a minimal level of what you insist on.
What you insist on is more likely to happen. Insist on norms that encourage greatness.
Encourage good group behavior on top of Agile patterns to facilitate meetings and group work: paying explicit attention,
being punctual,
honoring Scrum values: Focus, Commitment, Openness, Courage, and Respect.
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Examine Your Norms
Be Punctual
Punctuality associates with focus, commitment, and respect; these in turn associate with individual and group greatness. The whole group cannot learn together if the whole group is not present.
Punctuality as a norm explicitly devalues lateness and tardiness. It takes openness and courage to establish punctually as a norm.
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Conduct Frequent Experiments
Frequent experimentation means frequent learning. Make learning into a game, by scheduling frequent, cheap experiments. Failing cheap means learning economically.
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Manage Visually / Be Playful
Use visual artifacts to convey messages and influence thoughts and perception.
Play games to get work done. Use games for simulation, work, and learning.
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Inspect Frequently / Pay Explicit Attention
Use iteration and frequent inspection to make a game of change. Inspect and retrospect frequently at all levels.
Pay attention to what is working and what is not. Zoom in on details and focus on results. Discuss with the specific intent to be excellent.
Retrospective at all levels.
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Coach and Get Coached
Coaching helps the learning process and is a best practice. A coach will see what you do not and cannot.
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Understanding Delays
Delays in achieving good results are common.
Good steps taken today usually do not have an immediate positive effect. The truth is that you often get worse before you get better, because of the investment period.
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Bad Moves Make You Better, Then MUCH Worse
Example: adding more people to a late project.
So use practices thatproduce small resultswith low delay.
Experiment cheaply.
Avoid the tendency to backslide to old habits, even if changing ispainful.
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Values
1. Serve Others
2. Be Purposeful
3. Communicate Honestly with Respect
4. Create Relationships
5. Increase Learning
6. Be Open-Minded
7. Adapt to Change
8. Create Fun
9. Be Focused, Committed, and Courageous
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Mini-training cycle
30 min weekly: 20 min presentation + 10 min question.
Any speaker, any topic.
Raise team awareness about continuous learning
Explore new topics with curiosity
Improve communication skills by being a speaker in a safeenvironment
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Blogs / Intranets…
Internalo Share, Communicate, Serve Others.
o Increase Learning
Externalo Promote your Engineering team,
Motivate, hire, retain top engineers
o Contribute to team learning and performance, by reflecting, formalizing and sharing our practices (with the peer pressure of making it public)
o Attract external contributions
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Conferences & Meetups
Be a speaker or participate to conferences and meetups.
• Learn and discover
• Meet other people. Createrelationships.
• Open your horizon
• Share your knowledge and experience
• Become thought leaders
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Hack Days / Innovation Days
Take some time off to make a break and innovate:
Take 1 day to build prototypes, demo them, vote for the best and reward the best team, follow up to put in production the best ones.
Be creative
Work with other developers and with business teams
Learn and have fun
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Monthly Lab Days
Regularly organize days where developers are allowed to do other stuff (IT intelligence, training, clean up code, prototype, code for external projects, write blog articles…)
Agenda for each person to be explicit.
Auto-learning
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Bug Fixing Day
Organize a one-day contest where all developers try and fix as many bugs as possible. Reward the best bug fixers.
Have fun and be productive together.
Reduce bug count.
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Developer Exchange Program
Switch developers between teams or companies to share and learn.
Discover and learn other practices
Be open-minded
Create relationships
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Pair and Mob Programming
Pair Programming is 2 developers working together: eitherfor mentoring, or between peers on a complex topic.
Mob Programming: is an extension to a whole team to collectively train the team to a new technology or architecture.
http://mobprogramming.org/
https://techblog.betclicgroup.com/2014/09/03/weve-done-a-3-days-mob-programming-at-betclic/
https://techblog.betclicgroup.com/2014/09/23/mob-programming-angularjs-dojo/
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Code Dojos & Coding Katas
Train your programming skills with small exercises, challenge your abilities and encourage to find multiple approaches.
Play with code without fearing any consequences! Also discover & learn new methods, areas, algorithms, languages, libraries ...
https://techblog.betclicgroup.com/2015/04/29/coding-dojo-the-fruit-shop/
https://github.com/Betclic/CodingDojo-Katas
http://codingkata.net/
http://www.cyber-dojo.com/
http://www.codechef.com/
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Brown-Bag Lunches
Invite an external expert to come and speak to the team (and offer him lunch).
Another opportunity to learn, from the experts.
http://www.brownbaglunch.fr/
https://techblog.betclicgroup.com/2014/10/10/bbl-an-introduction-to-f-by-pierre-irrmann/
https://techblog.betclicgroup.com/2014/05/12/bbl-code-refactoring-by-david-gageot/
https://techblog.betclicgroup.com/2014/04/08/bbl-on-xamarin/
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Lunch & Learn
Invite outside people for lunch. Informally. No Agenda.
Trigger the discussion with your guest to learn and explore new things.
An informal version of the brown-bag lunch.
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Ciné-Goûter / Watching tech videos at tea time Watching together and commenting a video from a
conference.
Drinks and cookies.
You can do it during Lab Days.
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Ciné-Goûter / Watching tech videos at tea time
IT intelligence
Take some time to review state-of-the-art blogs and articles, based on your interests and learning domains.
Build your own RSS library of feeds
Use twitter as input
Share with others on the blog.
Auto-learning
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External projects
Encourage senior dev to participate in external projects:
http://www.codeplex.com/
https://github.com/explore
http://sourceforge.net/blog/potm/
Open-Source your internal tools.
Learning with others
Practice other areas of coding
« Peer pressure » on code cleanup
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Programming and Logic Puzzles
To tickle the brain and challenge yourlogical/mathematical/programming skills http://programmingpraxis.com/
http://projecteuler.net/
http://www.topcoder.com/tc
http://www.pythonchallenge.com/
http://rubyquiz.com/
http://uva.onlinejudge.org/
http://www.spoj.pl/
http://code.google.com/codejam/contests.html
http://www.ocf.berkeley.edu/~wwu/riddles/intro.shtml
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Play & Learn
Make IT fun: set up avatars, trophies, points…
Game what you do: coding, meetings, learning…
http://www.playmaking.org/
http://fr.slideshare.net/portiatung/the-powerofplay36
People learn better while havingfun
Create relationships
Create fun41
References
The Culture Game, Dan Mezick
http://www.exforsys.com/career-center/performance-development/importance-of-continuous-learning.html
http://adulted.about.com/od/onthejobtraining/p/whatsinitforyou.htm
http://managementhelp.org/blogs/training-and-development/2011/06/06/how-many-steps-to-continuous-learning-none/
Tribes & Chapters (Agile at Spotify): https://dl.dropbox.com/u/1018963/Articles/SpotifyScaling.pdf
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