cogg - combat operations - 05/23/2015

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Concept Overview

• Name is Combat Operations: Overlord (COO)• Game covers fighting in France from Jun 6-Sep

1 1944• Scenario driven• Players are in the role of a commander• Orders are given to company/battalion sized

units, they attempt to carry them out, and results are determined and displayed

Example Map

User Interface Concept Example

Example Unit

Primary Features• Wego Style of play– Players issue orders during Command Phase– Execution Phase 2-hrs (game time not real time)

• Multiplayer– Players can be assigned various command roles

• PC/Mac initial release, then tablet• Game played via:– PBEM– TCP/IP

• AI for solitaire play• Scenario Editor

Featured Military Aspects

• Scaled Operational Level Combat– Regiment to multiple Corps in size and scope

• Accurate unit capabilities• Command and Control• Human Factors• Logistics/Supply• Fog of war• Weather• Terrain• Air Power

Special FeatureCOO is a complete standalone game, however when a tactical engagement occurs COO will allow players to resolve battles however they want. COO will provide battle setup data to players and will await manual inputs for battle results. Battles can be played out using:– Existing tactical computer games– Board Games– Miniature game systems– Anything else

Have

• Game algorithms beta ready• 4 developers volunteering for over a year– Unity

• Intermittent artist volunteers• A humble forum• A well established publisher interested in the

project• A business plan

Need

• Full-time developers• Funding• Artists• …what else?