chapter 3 motion in two dimensions

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Day 5 – May 14 – WBL 3.1- 3.2 Chapter 3 Motion in Two Dimensions PC141 Intersession 2013 Slide 1 Most interesting kinematics problems occur in two dimensions (or three, but the extension from 2D to 3D is fairly simple). As it turns out, our 1D equations from chapter 2 are still extraordinarily useful in solving 2D and 3D problems. In this chapter, we will see how this is accomplished. It will require the use of vectors – and in particular, the component notation of vectors. Make sure that you are comfortable with the use of vectors – it’s the most difficult mathematical concept that you will encounter in PC141.

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Page 1: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Chapter 3Motion in Two Dimensions

PC141 Intersession 2013 Slide 1

Most interesting kinematics problems occur in two dimensions (or three, but the extension from 2D to 3D is fairly simple). As it turns out, our 1D equations from chapter 2 are still extraordinarily useful in solving 2D and 3D problems. In this chapter, we will see how this is accomplished. It will require theuse of vectors – and in particular, the component notation of vectors. Make sure that you are comfortable with the use of vectors – it’s the most difficult mathematical concept that you will encounter in PC141.

Page 2: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

A trig “refresher” can be found in Appendix 1D of the text. The most important concepts are shown here, and will be discussed in class.

3.0 Review of Trigonometry

PC141 Intersession 2013 Slide 2

Page 3: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Angles – reference point and unitsUnless otherwise specified, angles are measured relative to the positive direction of the x-axis. They are positive if they are measured in the counterclockwise direction and negative if they are measured in the clockwise direction.Angles may be measured in degrees or radians (rad). To convert between these units, recall that a full circle is 360° or 2π rad. For example, to convert 40° into radians, write

When using a calculator, always be aware of whether it is in “degrees” mode or “radians” mode. Advanced scientific computation software (MasteringPhysics, in particular) almost always uses the latter by default.

3.0 Review of Trigonometry

PC141 Intersession 2013 Slide 3

Page 4: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Inverse trig functionsThe inverse trig functions sin-1 x, cos-1 x, and tan-1 x are not equal to 1/(sin x), 1/(cos x), 1/(tan x), respectively. Rather, this notation indicates that you must invert the operation of the trig function itself; for example, y = sin x implies that x = sin-1 y.

The function sin-1 x is called the “arcsine” of x (similarly, we have the “arccosine”, “arctangent”, “arccosecent”, etc.)In the unlikely case that you need to need to use an inverse trig function in MasteringPhysics, the preferred syntax is “acos”, “asin”, etc.

3.0 Review of Trigonometry

PC141 Intersession 2013 Slide 4

Page 5: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Inverse trig functionsNote however that there are an infinite number of solutions of the inverse trig functions, two for each 2π rotation around a circle. For instance, sin-1 0.5 has the solutions 30° and 150°. Your calculator will only give you the first of these. Deciding if the calculator’s answer makes sense is one reason why it is strongly suggested that you sketch a diagram that represents the problem you are wishing to solve. Later in this chapter, we will come across this issue in one of the problems that we will solve.

3.0 Review of Trigonometry

PC141 Intersession 2013 Slide 5

30° 150°0.5

Page 6: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

In chapter 2, we assumed that objects moved in straight lines (although they could move back and forth along these lines). These lines were labeled as the x- or y-axes (for horizontal and vertical lines, respectively).If an object moves in a straight line that is at an angle to these axes, it’s still a 1D problem…we are free to reorient our axes in any direction we wish.

3.1 Components of Motion

PC141 Intersession 2013 Slide 6

For example, if an object is sliding downhill, it is usually beneficial to orient your axes as shown to the right.

Page 7: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

However, we are frequently called upon to analyze problems in which an object undergoes curvilinear motion – that is, its trajectory does not follow a straight line. The Angry Birds depicted on the title slide for this chapter is an example.On the other hand, a situation might arise where multiple objects are moving in

3.1 Components of Motion

PC141 Intersession 2013 Slide 7

straight lines that aren’t parallel or perpendicular to each other.In both of these cases, we must describe the motion in more than one dimension.

Page 8: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

In the figure on the previous slide, the ball is moving in a direction θ with respect to the +x-direction, and with a velocity of magnitude v. It can be thought of as having velocity components in both the x-direction and the y-direction. These are labeled vx and vy, respectively. Since the x-axis and y-axis are perpendicular, simple trigonometry allows us to resolve the velocity vector into its scalar components:

On the other hand, if we know vx and vy, we can find the magnitude and angle of the velocity using Pythagoras’s theorem and a bit more trigonometry:

,

3.1 Components of Motion

PC141 Intersession 2013 Slide 8

Page 9: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

The benefit of using component notation for vectors is that a 2D kinematics problem can be converted into two 1D kinematics problems. These problems are solved individually using the methods of the last chapter, then combined at the end if necessary. For instance, in the case of a constant acceleration a with components and , we can write

Here, and are the velocity components at t = 0.

3.1 Components of Motion

PC141 Intersession 2013 Slide 9

motion in x

motion in y

Page 10: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #1: Curvilinear Motion

PC141 Intersession 2013 Slide 10

For an object in curvilinear motion (that is, it’s not traveling in a straight line):

A The object’s velocity components are constant

B The y-velocity component is necessarily greater than the x-velocity component

C There is an acceleration nonparallel to the object’s path

D The velocity and acceleration vectors must be at right angles (90°)

WBL LP 3.3

Page 11: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #1: Curvilinear Motion

PC141 Intersession 2013 Slide 11

For an object in curvilinear motion (that is, it’s not traveling in a straight line):

A The object’s velocity components are constant

B The y-velocity component is necessarily greater than the x-velocity component

C There is an acceleration nonparallel to the object’s path

D The velocity and acceleration vectors must be at right angles (90°)

(extra page…the solution and discussion is rather lengthy)

WBL LP 3.3

Page 12: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #2: Rolling Ball

PC141 Intersession 2013 Slide 12

WBL EX 3.9

A ball rolling on a table has a velocity with rectangular components vx = 0.60 m/s and vy = 0.80 m/s. What is the displacement of the ball in an interval of 2.5 s?

Solution: In class

Page 13: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #3: Particle Acceleration

PC141 Intersession 2013 Slide 13

WBL EX 3.13

A particle moves at a speed of 3.0 m/s in the +x-direction. Upon reaching the origin, the particle receives a continuous constant acceleration of 0.75 m/s2 in the – y-direction. What is the position of the particle 4.0 s later?

Solution: In class

Page 14: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

We will use boldface and over-arrows () to indicate vectors.

On pp. 73-74 of the text, the geometrical method of vector addition is explained.

3.2 Vector Addition and Subtraction

PC141 Intersession 2013 Slide 14

This method is sometimes useful for checking the “reasonableness” of your answer to 2D problems. However, it is almost always better to perform vector addition and subtraction using component notation.

Page 15: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

To perform vector addition and subtraction using component notation, we must introduce the unit vector. A unit vector has a particular direction, but it always has a magnitude of one (in whatever units are appropriate). In our text, it is notated using lower-case boldface and a hat. That is, the unit vector corresponding to is .Any vector can then be expressed as the product of its magnitude and its unit vector: .

3.2 Vector Addition and Subtraction

PC141 Intersession 2013 Slide 15

If we define and as unit vectors in the x- and y-directions, then any vector in the xy-plane can be written as .

Page 16: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

To add vectors using component notation, we simply resolve the vectors into their components and add the components for each axis separately. For example, consider two vectors: and . Their sum is . Since each component of must equal the corresponding component of + , we can write

3.2 Vector Addition and Subtraction

PC141 Intersession 2013 Slide 16

Page 17: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Vector subtraction works the same way as scalar subtraction. If you have two scalars, a and b, their difference is

a – b = a + (-b)Likewise, the difference of two vectors and is

,where is a vector with the same magnitude as , but with the opposite direction.

3.2 Vector Addition and Subtraction

PC141 Intersession 2013 Slide 17

Page 18: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

For 3D problems, almost everything we’ve learned in two dimensions can still be applied. For example, if an object is moving in three dimensions, its velocity has x-, y-, and z-components: . Its magnitude is

(Pythagoras’ equation works just fine in higher dimensions).

The concept of angles becomes much more complicated in 3D – it’s ignored in PC141.

3.2 Vector Addition and Subtraction

PC141 Intersession 2013 Slide 18

Page 19: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Three final notes:1. The process of decomposing 2D and 3D problems into separate 1D

problems will be utilized repeatedly during PC141, so I strongly suggest that you get comfortable with it now.

2. We have seen that for 2D problems occurring in a vertical plane, we use x to label the horizontal axis and y to label the vertical axis. When dealing with 3D problems, it is customary to use x and y to represent the two horizontal axes and z to represent the vertical axis.

3.2 Vector Addition and Subtraction

PC141 Intersession 2013 Slide 19

Page 20: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

3. For problems referenced to a map, it is customary for the +x-axis to point east, the +y-axis to point north, and the +z-axis to point upward. The term “northeast” means exactly northeast…that is, at 45 degrees to both x and y (and similarly for “northwest”, etc.). The term “north of east” is a more vague term referring to the first quadrant (where the x- and y-coordinates are both positive)

3.2 Vector Addition and Subtraction

PC141 Intersession 2013 Slide 20

x

y

z x

y

z“south of

east”

“northeast”

Page 21: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #4: Vector Magnitude & Direction

PC141 Intersession 2013 Slide 21

If two vectors and are given, such that = 0, what can be said about the magnitude and direction of vectors and ?

A They must have the same magnitude, and can be in any direction

B They must have the same magnitude, but must be in the same direction

C They can have different magnitudes, but must have the same direction

D They must have the same magnitude, and must have the opposite direction

Page 22: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #5: Doppler Radar

PC141 Intersession 2013 Slide 22

A meteorologist tracks the movement of a thunderstorm with Doppler radar. At 8:00 PM, the storm was 60 miles northeast of her station. At 10:00 PM, the storm is 75 miles north of the station. The general direction of the storm’s velocity is…

A South of East

B North of West

C North of East

D South of West

WBL EX 3.39

Page 23: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #5: Doppler Radar

PC141 Intersession 2013 Slide 23

A meteorologist tracks the movement of a thunderstorm with Doppler radar. At 8:00 PM, the storm was 60 miles northeast of her station. At 10:00 PM, the storm is 75 miles north of the station. The general direction of the storm’s velocity is…

A South of East

B North of West

C North of East

D South of West

WBL EX 3.39

(extra page…the solution and discussion is rather lengthy)

Page 24: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #6: Terrible Golfer

PC141 Intersession 2013 Slide 24

A golfer must make just one putt to win the Masters. The hole is 10.0 m away (assume that the green is perfectly flat).The putt is terrible…it’s off by 20° (to the right of the hole) and it travels 14.0 m.If the 2nd putt is to be accurate, how far should it travel? In what direction should it travel, relative to the true alignment of the initial putt?

Solution: In class

Page 25: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #7: Zero-Sum Vectors

PC141 Intersession 2013 Slide 25

WBL EX 3.43

Two vectors are shown in the figure, with magnitudes F1 = 100 and F2 = 150. A third vector (not shown) must be found such that the sum of all three vectors is the zero vector. What is this third vector?

Solution: In classNote: This concept of “vector balancing” is very important in mechanics, when the vectors are forces. We’ll get to that in Chapter 4.

Page 26: Chapter 3 Motion in Two Dimensions

Day 5 – May 14 – WBL 3.1-3.2

Problem #8: Mountain Climber

PC141 Intersession 2013 Slide 26

A mountaineer uses a global positioning system (GPS) receiver to measure his displacement from base camp to the summit of Mt. McKinley. The coordinates of the base camp are x = 0 m, y = 0 m, and z = 4300 m, where z represents altitude. The coordinates of the summit are x = 1600 m, y = 4200 m, and z = 6200 m. What is the magnitude of the displacement in going from the base camp to the summit?

Solution: In class