chapter 3 motion in two or three dimensions
TRANSCRIPT
Chapter 3
Motion in two or three dimensions
Lecture by Dr. Hebin Li
PHY 2048, Dr. Hebin Li
Announcements
As requested by the Disability Resource Center:
In this class there is a student who is a client of Disability Resource Center. Would
someone please volunteer to share his or her notes with that student for the semester?
If willing, please meet with me after this class. Then, visit Disability Resource
Center, copy your notes there at no cost, and leave them there for the student to
retrieve. Or, Disability Resource Center can provide special carbonless (NCR) paper
that provides immediate copies of your notes. Thank you.
Lecture slides (for Monday class) and recitation outline (for Wednesday class) can
be downloaded at http://faculty.fiu.edu/~hebli/teaching/phy-2048-schedule/
Pop quizzes can be in either lectures (Monday) or recitations (Wednesday). Since
they are random, I cannot tell you the exact dates.
PHY 2048, Dr. Hebin Li
Due at 11:59pm on Sunday, September 14
Homework assignment on Masteringphysics
Due before the lecture on Monday, September 15
Read Chapter 4 (p 104~126)
Read Chapter 5 (p 134~161)
Assignment
PHY 2048, Dr. Hebin Li
Goals for Chapter 3
To use vectors to represent the position of a body
To determine the velocity vector using the path of a body
To investigate the acceleration vector of a body
To describe the curved path of projectile
To investigate circular motion
To describe the velocity of a body as seen from different frames
of reference
PHY 2048, Dr. Hebin Li
Describe motion in general
What determines the trajectory of a basketball and where the
basketball lands?
A satellite is flying in a circular orbit at constant speed, is it
accelerating?
How is the motion of a particle described by different moving
observers?
We need to extend the description of motion to two and three
dimensions.
PHY 2048, Dr. Hebin Li
Going from 1D to 2D/3D
Position
1D 2D/3D
π₯ π
Time π‘ π‘
Velocity π£π₯ π
Acceleration ππ₯ π
PHY 2048, Dr. Hebin Li
Drawing vectors
β’ Draw a vector as a line with an arrowhead at its tip.
β’ The length of the line shows the vectorβs magnitude.
β’ The direction of the line shows the vectorβs direction.
β’ Figure 1.10 shows equal-magnitude vectors having the same
direction and opposite directions.
PHY 2048, Dr. Hebin Li
β’ Two vectors may be added graphically using either the
parallelogram method or the head-to-tail method.
β’ Subtracting two vectors: reverse the direction of one
vector
β’ Adding three vectors: two at a time or adding all
vectors directly
Adding vectors graphically
Starting point
Ending point
Displacement
Order does not matter in vector additionThanks to Dr. Narayanan for the animation.
PHY 2048, Dr. Hebin Li
Adding vectors graphically provides limited accuracy.
Vector components provide a general method for adding
vectors.
Any vector can be represented by an x-component Ax and
a y-component Ay.
Use trigonometry to find the components of a vector: Ax =
Acos ΞΈ and Ay = Asin ΞΈ, where ΞΈ is measured from the +x-
axis toward the +y-axis.
Components of a vector
PHY 2048, Dr. Hebin Li
A unit vector has a magnitude of 1 with no units.
The unit vector π points in the +x-direction, π points in the +y-
direction, and π points in the +z-direction.
Any vector can be expressed in terms of its components as
π¨ = π΄π₯ π + π΄π¦ π + π΄π§ π
This is equivalent to the expression: π¨ = (π΄π₯, π΄π¦ , π΄π§)
Unit vectors
PHY 2048, Dr. Hebin Li
π¨ = π΄π₯ π + π΄π¦ π + π΄π§ π
Given vectors π¨ and π©
π© = π΅π₯ π + π΅π¦ π + π΅π§ π
The magnitude of π΄ |π¨| = π΄π₯2 + π΄π¦
2 + π΄π§2
Adding two vectors π¨ + π© = (π΄π₯+π΅π₯) π + (π΄π¦+π΅π¦) π + (π΄π§ + π΅π§) π
Multiplying a scalar ππ¨ = ππ΄π₯ π + ππ΄π¦ π + ππ΄π§ π
Calculations with unit vectors and components
PHY 2048, Dr. Hebin Li
Position vector
The position of an object in a 3D space is given by a position
vector. The vector has three components.
π = π₯ π + π¦ π + π§ π
PHY 2048, Dr. Hebin Li
Average velocity
The average velocity between two points is the displacement
divide by the time interval between the two points. It has the
same direction as the displacement.
πππ =βπ
βπ‘
βπ = π2 β π1
In terms of components:
βπ = βπ₯ π + βπ¦ π + βπ§ π
π£ππ£βπ₯ =βπ₯
βπ‘
π£ππ£βπ¦ =βπ¦
βπ‘
π£ππ£βπ§ =βπ§
βπ‘
PHY 2048, Dr. Hebin Li
Instantaneous velocity
The instantaneous velocity is the instantaneous rate of change
of position vector with respect to time. The instantaneous
velocity is always tangent to the path of motion.
π = limβπ‘β0
βπ
βπ‘=ππ
ππ‘
In terms of components:
π£π₯ =ππ₯
ππ‘
π£π¦ =ππ¦
ππ‘
π£π§ =ππ§
ππ‘
PHY 2048, Dr. Hebin Li
Average acceleration
The average acceleration during a time interval βπ‘ is defined
as the velocity change divided by βπ‘.
πππ =βπ
βπ‘
In terms of components:
πππ£βπ₯ =βπ£π₯βπ‘
πππ£βπ¦ =βπ£π¦βπ‘
πππ£βπ§ =βπ£π§βπ‘
PHY 2048, Dr. Hebin Li
Instantaneous acceleration
The instantaneous acceleration is the
instantaneous rate of change of the
velocity with respect to time.
An object following a curved path is
accelerating, even if the speed is constant.
π = limβπ‘β0
βπ
βπ‘=ππ
ππ‘
In terms of components:
ππ₯ =ππ£π₯ππ‘
=π2π₯
ππ‘2
ππ¦ =ππ£π¦
ππ‘=π2π¦
ππ‘2
ππ§ =ππ£π§ππ‘
=π2π§
ππ‘2
PHY 2048, Dr. Hebin Li
Parallel and perpendicular components of acceleration
The acceleration can be resolved into a component parallel to
the path and a component perpendicular to the path
The parallel component tells about changes in the speed
The perpendicular component tells about changes in the
direction of motion
PHY 2048, Dr. Hebin Li
==
= =
= =
Summary: 1D -> 2D -> 3D
1D 2D 3D
PHY 2048, Dr. Hebin Li
Projectile motion
A projectile is any body given an initial velocity that then
follows a path determined by the effects of gravity (for now,
we neglect the air resistance and the curvature and rotation of
the earth)
PHY 2048, Dr. Hebin Li
The x and y motion of a projectile
Projectile motion can be
analyzed by separating x and y
motion
Horizontal direction (x)
Constant velocity, ππ₯ = 0π£π₯ = π£0π₯
π₯ = π₯0 + π£0π₯π‘
Vertical direction (y)
Initial velocity, ππ¦ = βπ
π£π¦ = π£0π¦ β ππ‘
π¦ = π¦0 + π£0π¦π‘ β1
2ππ‘2
PHY 2048, Dr. Hebin Li
Analyzing projectile motion
x v0cos
0
t
y v0sin
0
t
12
gt2
vx v0cos
0
vy v0sin
0gt
These equations describe projectile
motion
Derivation :
The strategy is to consider a projectile motion in x and y
directions separately.
In x direction:
Initial x-component velocity: π£0π₯ = π£0 cos πΌ0x-component acceleration: ππ₯ = 0Thus, π£π₯ = π£0 cos πΌ0 and π₯ = π£0π₯π‘ = (π£0cos πΌ0)π‘
In y direction:
Initial y-component velocity: π£0π¦ = π£0 sin πΌ0y-component acceleration: ππ¦ = βπ
Thus,
π£π¦ = π£0π¦ + ππ¦π‘ = π£0 sin πΌ0 β ππ‘;
π¦ = π£0π¦π‘ +1
2ππ¦π‘
2 = (π£0 sin πΌ0)π‘ β1
2ππ‘2.
PHY 2048, Dr. Hebin Li
Trajectory of projectile motion
x v0cos
0
t
y v0sin
0
t
12
gt2
vx v0cos
0
vy v0sin
0gt
An equation of the trajectory in terms
of x and y by eliminating t.
π¦ = (tanπΌ0)π₯ βπ
2π£02cos2πΌ0
π₯2
The trajectory is parabolic
Derivation:
π‘ =π₯
π£0 cos πΌ0
π¦ = π£0 sin πΌ0π₯
π£0 cos πΌ0β1
2π
π₯
π£0 cos πΌ0
2
= tanπΌ0 π₯ βπ
2π£02πππ 2πΌ0
π₯2
(1)
(2)
From (1), we got
Plug it into (2), we have
PHY 2048, Dr. Hebin Li
The effects of air resistance
β’ Calculations become
more complicated.
β’ Acceleration is not
constant.
β’ Effects can be very
large.
β’ Maximum height and
range decrease.
β’ Trajectory is no longer a
parabola.
PHY 2048, Dr. Hebin Li
Circular motion & uniform circular motion
π π π
π
π
π
For uniform circular motion, the speed is constant and the
acceleration is perpendicular to the velocity
PHY 2048, Dr. Hebin Li
Centripetal acceleration
Comparing the two triangles in (a) and (b),
|β π£|
π£1=βπ
π
=> |β π£| =π£1βπ
π
π = limβπ‘β0
|β π£|
βπ‘= lim
βπ‘β0
π£1π
βπ
βπ‘=π£2
π
with π£1 = π£2 = π£
Centripetal acceleration
Magnitude: orππππ =π£2
π
The direction is perpendicular to the
velocity and inward along the radius. It is
changing.
ππππ =4π2π
π2
PHY 2048, Dr. Hebin Li
Nonuniform circular motion
If the speed varies, the motion is
nonuniform circular motion.
The acceleration has both the radial
and tangential components.
ππππ =π£2
π ππ‘ππ =
π| π£|
ππ‘
PHY 2048, Dr. Hebin Li
Relative velocity
The velocity of a moving body seen by a particular observer
is called the velocity relative to that observer, or simply the
relative velocity.
A frame of reference is a coordinate system plus a time scale.
PHY 2048, Dr. Hebin Li
Relative velocity in one dimension
The position of point P relative to
frame B is π₯π/π΅, the position of the
origin of frame B relative to frame A is
π₯π΅/π΄, then the position of point P
relative to frame A is given by
π₯π/π΄ = π₯π/π΅ + π₯π΅/π΄
If P is moving relative to frame B and
frame B is moving relative to frame A,
then the x-velocity of P relative to
frame A is
π£π/π΄βπ₯ = π£π/π΅βπ₯+π£π΅/π΄βπ₯
PHY 2048, Dr. Hebin Li
Relative velocity in 2/3 dimensions
The concept of relative velocity can be extended into 2/3 dimensions by
using vectors
ππ/π΄ = ππ/π΅ + ππ΅/π΄
π£π/π΄ = π£π/π΅ + π£π΅/π΄