analysing media in virtual worlds
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I gave this presentation at the Submarine Channel's, Short Ride in a Fast Machine Festival 9/29/07TRANSCRIPT
September 29, 2007
Analyzing Media in Virtual Worlds
Chris Carella, Chief Creative OfficerThe Electric Sheep Company
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Opportunities
• Extend Valuable IP
• Create a deeper relationship with the viewer
• Build a community
• Increase Viewer loyalty
• Transmedia = Deeper Stories
• Return on Investment
A vMTV resident hangs out while drinking a Pepsi
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Game Worlds Vs Social Worlds
Game Worlds• Massive Multiplayer Online Games• Triple A game budgets• 15 months - 3 years dev time
Social Worlds• 3D social networks• Event driven• User created content• Games in Social worlds
Media Project Analysis
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Community
• People are the content
• Sustained group of users
• Common interest
• Forming social networks
• Shared experiences
Virtual Laguna Beach
The L Word in Second Life
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Building Community
• Celebrate user
• Empower user
• Human touch• Community Team• Community Roundtable
• Encourage social experiences
Virtual Laguna Beach
iVillage, Girls Night Out
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The Narrative
• A guided and familiar experience
• Follow along with the show
• Original story
• Cross-over potential
• Provides Entertainment! Virtual Laguna Beach, Winter Formal
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Transmedia Story Telling
• Explore the world of ...
• Deeper Engagement• More time with the property
• Drive users back to broadcast
ROAR, The Game
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Programming
• Program the world like you program broadcast
• Answers: “What do I do?”
• A reason to visit
• Social Entertainment
• New Content• Sustained events• 1 - time events• Talent appearances• Changing environments• New Digital goods• Episodic narrative
Justin Timberlake in SL
Bantam Dell, Author Event
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Games
• Design social games
• Limited run
• Ongoing game
• Social networkingSmokin’ Aces, Second Life Assassin
Shockwaves Water Fight
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Machinima
• Low cost animation• Create characters• Create sets
Douglas GayetonMy Second Life: The Video Diaries of Molotov Alva
Eden’s Garden
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Broadcast into the Virtual World
• Broadcast live media
• Broadcast recorded media
• On demand media
• Allow Viewers to Interact• Socially• With the media• Games around the media
Major League Baseball, Yankees vs Redsox
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Reporting on the Virtual World
• Reuters covers SL
• Full-time staff reporters
• Blog
• Heads Up Display
• Office hours
• Real world interviews• Video podasts
Reuters in Second Life
Adam Pasick, Virtual Worlds Bureau Chief
Other Potential Strategies
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Digital Goods Only
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User Ownership
Motorati: User Created Content
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Virtual World Exclusive Content
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• Virtual cinematics
• Virtual live acting
• Improv
• Audience participation
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Discussion
Chris Carella, Chief Creative OfficerThe Electric Sheep [email protected]
Chris Carella is Satchmo Prototype