preserving virtual worlds…

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Preserving Virtual Worlds…. …because a thing of beauty is a joy forever. Project Goals. To help develop mechanisms and methods for preserving digital games and interactive fiction by developing basic standards for metadata and content representation; - PowerPoint PPT Presentation

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QuickTime™ and a decompressor

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Preserving Virtual Worlds…

…because a thing of beauty is a joy forever.

Project Goals

To help develop mechanisms and methods for preserving digital games and interactive fiction bydeveloping basic standards for metadata

and content representation; investigating preservation issues through a

series of archiving case studies

Key Deliverables

Development of metadata schema and wrapper recommendations

Archiving of key representative contentDevelopment of generalizable archiving

approaches for preserving this content. Community education and awareness-

building.

Project Partners

Graduate School of Library & Information Science, UIUC

Maryland Institute for Technology in the Humanities, University of Maryland

College of Computing & Information Sciences, Rochester Institute of Technology

Stanford University Libraries Linden Lab

Project Outline

Phase I: Background ResearchDefine and scope a case setBackground research on preserving

complex interactive behaviorBackground research for schema

development

Project Outline

Phase II: DevelopmentDevelop new schema necessary for

capturing representation informationDevelop new schema necessary for

capturing context informationDevelop recommendations for best

practices on use of existing wrapper formats

Project Outline

Phase III: Implementation & Testing Ingest selection of games/interactive fiction

at institutional repositories at Stanford University and UIUC.

Analyze institutional repositories capabilities to support metadata necessary for the curation of games and interactive fiction

You are in a maze of twisty little passages,all alike.

Project Case Set: Adventure

Project Case Set: Mindwheel

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Project Case Set: Mystery House

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Project Case Set: Spacewar

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Project Case Set: Star Raiders

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Project Case Set: Tetris

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Project Case Set: DOOM

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Project Case Set: Warcraft

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Project Case Set: Second Life

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QuickTime™ and a decompressor

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QuickTime™ and a decompressor

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International Spaceflight Museum

Democracy Island

Life to the Second Power

A few things we know so far

The OAIS reference model’s notion of an information package does seem like it can stretch to encompass software, but…

Representation and Context information can be extensive, difficult and expensive to collect, and proprietary.

When preserving complex software, the question of emulation or migration inevitably becomes emulation and migration.

Hardware matters.

Gamers are willing to make LARGE investments of time to support preservation efforts.

More Info

Website: http://ndiipp.uiuc.edu/pca/

Contacts: Jerome McDonough, PIjmcdonou@uiuc.edu

217-244-5916

Janet Eke, Project Coordinatorjeke@uiuc.edu

Patricia Hswe, Project Coordinatorphswe@uiuc.edu

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