robbins virtual worlds iuswitc

37
Using a Faceted Classification Scheme to Predict the Future of Virtual Worlds Sarah “Intellagirl” Robbins-Bell Relive 2008

Upload: sarah-robbins

Post on 06-May-2015

1.844 views

Category:

Education


3 download

DESCRIPTION

Faceted classification of virtual worlds

TRANSCRIPT

Page 1: Robbins Virtual Worlds Iuswitc

Using a Faceted Classification Scheme to Predict the Future

of Virtual Worlds

Sarah “Intellagirl” Robbins-BellRelive 2008

Page 2: Robbins Virtual Worlds Iuswitc

What is a virtual world?

Page 3: Robbins Virtual Worlds Iuswitc

text?

Page 4: Robbins Virtual Worlds Iuswitc

visual?

Page 5: Robbins Virtual Worlds Iuswitc

avatars?

Page 6: Robbins Virtual Worlds Iuswitc

persistent?

Page 7: Robbins Virtual Worlds Iuswitc

a game?

Page 8: Robbins Virtual Worlds Iuswitc

my definition

Page 9: Robbins Virtual Worlds Iuswitc

1. Persistence: A virtual world can’t be paused; it exists whether or not a user is logged in.

Page 10: Robbins Virtual Worlds Iuswitc

2. Multiuser: A virtual world must be populated or at least have the potential for population.

Page 11: Robbins Virtual Worlds Iuswitc

3. Avatars: Rather than offering an icon to represent a user, a virtual world allows a user to create an agent that takes action, an avatar. This representation of the user can perform actions that the user requests, such as fighting, expressing emotion, or simply moving through a space.

Page 12: Robbins Virtual Worlds Iuswitc

4. Wide Area Network: A virtual world is facilitated via a wide area network rather than a local one. Freed from the limited access of a locally hosted space, virtual worlds have the potential to be global and large.

Page 13: Robbins Virtual Worlds Iuswitc

VWs Definition

1.Persistent2.Multiuser3.Avatars4.Wide Area Network

Page 14: Robbins Virtual Worlds Iuswitc

so what’s the difference?

Page 15: Robbins Virtual Worlds Iuswitc

what’s the difference?

Page 16: Robbins Virtual Worlds Iuswitc

why are the differences important?

Page 17: Robbins Virtual Worlds Iuswitc

not defining the differences flaws our choices

Page 18: Robbins Virtual Worlds Iuswitc

Faceted Classification

Page 19: Robbins Virtual Worlds Iuswitc

Faceted Classification is used to categorize and analyze objects such as data points, library books, and other objects that need to be easily sorted, compared, and differentiated.

Ranganathan, S.R. 1962. Elements of library classification. New York: Asia Publishing House.

Page 20: Robbins Virtual Worlds Iuswitc

75 worlds, which fit the operational definition of a virtual world, were studied to define common facets among them

Page 21: Robbins Virtual Worlds Iuswitc

10 facets emerged

Page 22: Robbins Virtual Worlds Iuswitc

1. Dominant Content Form:

- Text dominant- Image

dominant- mix

Page 23: Robbins Virtual Worlds Iuswitc

2. Dominant User to User Communication form

- Text- Voice- Mix

Page 24: Robbins Virtual Worlds Iuswitc

3. Stigmergy:- Stigmergic- Non-stigmergic- Conditional

stigmergy

Page 25: Robbins Virtual Worlds Iuswitc

4. Object Ownership:

- Private- Public- Sharing

Page 26: Robbins Virtual Worlds Iuswitc

5. User Identity Formation:

- Static- Conditional- Custom

Page 27: Robbins Virtual Worlds Iuswitc

6. Access:- Public- Fee- Limited/Private

Page 28: Robbins Virtual Worlds Iuswitc

7. User relationship with other Users (U2U):

- Competitive- Conditional- Collaborative

Page 29: Robbins Virtual Worlds Iuswitc

8. User relationship with Environment (U2E):

- Competitive- Conditional- Collaborative

Page 30: Robbins Virtual Worlds Iuswitc

9. Access to groups:

- Private/Invite- Public- None

Page 31: Robbins Virtual Worlds Iuswitc

10. Number of groups:- Many- One- None

Page 32: Robbins Virtual Worlds Iuswitc

The Facets are Powerful

Page 33: Robbins Virtual Worlds Iuswitc

Facet WoW SLContent Form Image ImageU2U comm Text MixedStigmergy Non-stigmergic StigmergicObject Ownership Private Limited Sharing

U2U relationship Conditional CollaborativeU2E relationship Conditional CollaborativeGroup # One ManyGroup Access Permission OpenWorld Access Fee PublicIdentity Conditional Custom

Page 34: Robbins Virtual Worlds Iuswitc

Facet WoW SLContent Form Image ImageU2U comm Text MixedStigmergy Non-stigmergic StigmergicObject Ownership Private Limited Sharing

U2U relationship Conditional CollaborativeU2E relationship Conditional CollaborativeGroup # One ManyGroup Access Permission OpenWorld Access Fee PublicIdentity Conditional Custom

Page 35: Robbins Virtual Worlds Iuswitc

So what do WoW an SL have in common?

1.Persistence2.Multi-user3.Avatars4.WAN

Image-basedcontent

Page 36: Robbins Virtual Worlds Iuswitc

Worlds worth investigating for education

• Second Life/OpenSim – content creation, identity play

• Metaplace – experience construction• World of Warcraft – management, teams,

culture• Lord of the Rings Online – literature, narrative• Never Winter Nights – modification• Hello Kitty – collaboration, global culture

Page 37: Robbins Virtual Worlds Iuswitc

Sarah “Intellagirl” [email protected], AIM, Gchat, Flickr, Second Life: Intellagirl

For more info and discussion check at

www.ubernoggin.com