december 4th final module slidecast revision

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THE FUTURE ROLE OF THE TEACHER AS A COLLABORATIVE

FACILITATOR

Jamie Matheson

ED 6620

1,2

3, 4

5,6,7

8,9

Social Contextual Facilitators

Initiate Learners’

Social Interactions

Sustain Learners’

Social Interactions

8

Supporting or Automating Recommendations

Intelligent CSCL

8

8, 10

Completes Full Range of Collaboration

Enhance Interactive

Group Learning

Enhance Collaborati

ve Knowledge Constructi

on

Enhance Social

Interaction

8

11, 12

Teacher Training

Institutional Board Support

Institutional Management

Support

Institutional Teaching Staff

Support

Mobile Phones Strengthening Connection

Between Formal and Informal Learning

13

14, 15

16, 17

Mixed Reality Enabling Future

Collaborative Learning

Cultivate Face-to-Face Student

Interaction in Computer-

Mediated Space

Distribute Thought and Action Across

Multiple Participants in

Real Time

Consolidate Conceptual

Models Following Learning

16

Collaborative Classroom

Supported by

Innovative Technolog

y

Often Involve Course Redesig

n

Consumes

Faculty Time

18

Cooperative Working Methods

Collaborative Learning Process

Vocational Learning

19

20,21

• Share Knowledge• Flexibility

EducatorCollaboration

22

22

REFERENCES1. Kim, K., Bonk, C. (2006). The future of online teaching and learning in higher education: the survey says… Educause Quarterly, 29(4) Retrieved from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/TheFutureofOnlineTeachingandLe/157426

2. http://cdn-static.phoenix.edu/content/dam/altcloud/img/academics/knowledge_network/virtual-learning-communities.gif

3. Lee, M., McLoughlin, C. (2007). Teaching and learning in the Web 2.0 era: empowering students through learner-generated content. International Journal of Instructional Technology & Distance Learning,4(10), 21-34. Retrieved from http://www.itdl.org/Journal/Oct_07/article02.htm

4. http://lab.nova100.ilsole24ore.com/silicon_valley/attachments/20090610125251ANNAphoto/user%20content.jpg?fit(500x)&quality(100)

REFERENCES5. An, Y., Williams, K. (2010). Teaching with Web 2.0 technologies: benefits, barriers and lessons learned. International Journal of Instructional Technology & Distance Learning,7(3), 41-48. Retrieved from http://www.itdl.org/Journal/Mar_10/article04.htm6. Duffy, P. (2008). Engaging the YouTube Google‑Eyed generation: strategies for using Web 2.0 in teaching and learning. Electronic Journal of E-Learning,6(2), 119-130. Retrieved from http://www.ejel.org/volume6/issue2/p119

7. http://bbbb.globalteacher.org.au/files/2009/10/Digital_Blooms.JPG

8. Kreijins, K., Kirschner, P., Jochems, W. (2002). The sociability of computer-supported collaborative learning environments. Educational Technology and Society, 5(1), 8-22. Retrieved from http://www.ifets.info/journals/5_1/kreijns.pdf

9. http://www.aaai.org/Papers/Symposia/Fall/1999/FS-99-03/FS99-03-017.pdf

10. http://www.ifets.info/journals/5_1/kreijns.pdf

11. Cochrane, T., Bateman, R. (2010). Smartphones give you wings: pedagogicalaffordances of mobile Web 2.0. Australasian Journal of Educational Technology, 26 (1), p. 1-14. Retrieved from http://www.ascilite.org.au/ajet/ajet26/cochrane.pdf

REFERENCES

12. http://www.ascilite.org.au/ajet/ajet26/cochrane.pdf

13. Bo-Kristensen, M., Ankerstjerne,N., Neutzsky-Wulff, C., Schelde, H. (2009). Mobile City and language guides - new links between formal and informal learning environments. Electronic Journal of e-Learning, 7 (2), p.85-92. Retrieved from http://www.ejel.org/search/index.html?name=keywords&value=%20formal%20and%20informal%20learning

14. Huang, S., Yang, H., Huang, M., Hsiao,T. (2010). Social learning networks: build mobile learning networks based on collaborative services. Educational Technology & Society, 13 (3), p. 78–92. Retrieved from http://www.ifets.info/journals/13_3/9.pdf

REFERENCES 15. http://www.ifets.info/journals/13_3/9.pdf16. Birchfield, D., Megowan-Romanowicz, C. (2009). Earth science learning in SMALLab: A design experiment for mixed reality. International Journal of Computer-Supported Collaborative Learning, 4(4), p. 403-421. DOI: 10.1007/s11412-009-9074-817. http://picasaweb.google.com/q2lpicasa/SMALLab?feat=flashalbum#5408081590844645106

18. Whiteside, A., Dikkers, A. (2010). Transforming teaching in high-tech, collaborative learning environments with critical reflection. Educause Quarterly,33(3). Retrieved from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/TransformingTeachinginHighTech/213714 19. Hamalainen, R. (2008) Designing and evaluating collaboration in a virtual game environment for vocational learning. Computers & Education, 50(1), p. 98-109.  doi:10.1016/j.compedu.2006.04.001

REFERENCES20. Cohn, E., Hibbits, B. (2004). Beyond the Electronic Portfolio: a lifetime personal web space. Educause Quarterly, 27 (4), 7-10. Retrieved from http://net.educause.edu/ir/library/pdf/eqm0441.pdf

21. http://blog.helenbarrett.org/2009/07/another-eportfolio-model.html

22. Levinsen, K. (2006). Watch out - the power users are coming. Electronic Journal of e-Learning, 5(1), p. 79-86. Retrieved from http://www.ejel.org/search/index.html?name=keywords&value=%20Power%20users

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