december 4th final module slidecast revision
TRANSCRIPT
THE FUTURE ROLE OF THE TEACHER AS A COLLABORATIVE
FACILITATOR
Jamie Matheson
ED 6620
1,2
3, 4
5,6,7
8,9
Social Contextual Facilitators
Initiate Learners’
Social Interactions
Sustain Learners’
Social Interactions
8
Supporting or Automating Recommendations
Intelligent CSCL
8
8, 10
Completes Full Range of Collaboration
Enhance Interactive
Group Learning
Enhance Collaborati
ve Knowledge Constructi
on
Enhance Social
Interaction
8
11, 12
Teacher Training
Institutional Board Support
Institutional Management
Support
Institutional Teaching Staff
Support
Mobile Phones Strengthening Connection
Between Formal and Informal Learning
13
14, 15
16, 17
Mixed Reality Enabling Future
Collaborative Learning
Cultivate Face-to-Face Student
Interaction in Computer-
Mediated Space
Distribute Thought and Action Across
Multiple Participants in
Real Time
Consolidate Conceptual
Models Following Learning
16
Collaborative Classroom
Supported by
Innovative Technolog
y
Often Involve Course Redesig
n
Consumes
Faculty Time
18
Cooperative Working Methods
Collaborative Learning Process
Vocational Learning
19
20,21
• Share Knowledge• Flexibility
EducatorCollaboration
22
22
REFERENCES1. Kim, K., Bonk, C. (2006). The future of online teaching and learning in higher education: the survey says… Educause Quarterly, 29(4) Retrieved from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/TheFutureofOnlineTeachingandLe/157426
2. http://cdn-static.phoenix.edu/content/dam/altcloud/img/academics/knowledge_network/virtual-learning-communities.gif
3. Lee, M., McLoughlin, C. (2007). Teaching and learning in the Web 2.0 era: empowering students through learner-generated content. International Journal of Instructional Technology & Distance Learning,4(10), 21-34. Retrieved from http://www.itdl.org/Journal/Oct_07/article02.htm
4. http://lab.nova100.ilsole24ore.com/silicon_valley/attachments/20090610125251ANNAphoto/user%20content.jpg?fit(500x)&quality(100)
REFERENCES5. An, Y., Williams, K. (2010). Teaching with Web 2.0 technologies: benefits, barriers and lessons learned. International Journal of Instructional Technology & Distance Learning,7(3), 41-48. Retrieved from http://www.itdl.org/Journal/Mar_10/article04.htm6. Duffy, P. (2008). Engaging the YouTube Google‑Eyed generation: strategies for using Web 2.0 in teaching and learning. Electronic Journal of E-Learning,6(2), 119-130. Retrieved from http://www.ejel.org/volume6/issue2/p119
7. http://bbbb.globalteacher.org.au/files/2009/10/Digital_Blooms.JPG
8. Kreijins, K., Kirschner, P., Jochems, W. (2002). The sociability of computer-supported collaborative learning environments. Educational Technology and Society, 5(1), 8-22. Retrieved from http://www.ifets.info/journals/5_1/kreijns.pdf
9. http://www.aaai.org/Papers/Symposia/Fall/1999/FS-99-03/FS99-03-017.pdf
10. http://www.ifets.info/journals/5_1/kreijns.pdf
11. Cochrane, T., Bateman, R. (2010). Smartphones give you wings: pedagogicalaffordances of mobile Web 2.0. Australasian Journal of Educational Technology, 26 (1), p. 1-14. Retrieved from http://www.ascilite.org.au/ajet/ajet26/cochrane.pdf
REFERENCES
12. http://www.ascilite.org.au/ajet/ajet26/cochrane.pdf
13. Bo-Kristensen, M., Ankerstjerne,N., Neutzsky-Wulff, C., Schelde, H. (2009). Mobile City and language guides - new links between formal and informal learning environments. Electronic Journal of e-Learning, 7 (2), p.85-92. Retrieved from http://www.ejel.org/search/index.html?name=keywords&value=%20formal%20and%20informal%20learning
14. Huang, S., Yang, H., Huang, M., Hsiao,T. (2010). Social learning networks: build mobile learning networks based on collaborative services. Educational Technology & Society, 13 (3), p. 78–92. Retrieved from http://www.ifets.info/journals/13_3/9.pdf
REFERENCES 15. http://www.ifets.info/journals/13_3/9.pdf16. Birchfield, D., Megowan-Romanowicz, C. (2009). Earth science learning in SMALLab: A design experiment for mixed reality. International Journal of Computer-Supported Collaborative Learning, 4(4), p. 403-421. DOI: 10.1007/s11412-009-9074-817. http://picasaweb.google.com/q2lpicasa/SMALLab?feat=flashalbum#5408081590844645106
18. Whiteside, A., Dikkers, A. (2010). Transforming teaching in high-tech, collaborative learning environments with critical reflection. Educause Quarterly,33(3). Retrieved from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/TransformingTeachinginHighTech/213714 19. Hamalainen, R. (2008) Designing and evaluating collaboration in a virtual game environment for vocational learning. Computers & Education, 50(1), p. 98-109. doi:10.1016/j.compedu.2006.04.001
REFERENCES20. Cohn, E., Hibbits, B. (2004). Beyond the Electronic Portfolio: a lifetime personal web space. Educause Quarterly, 27 (4), 7-10. Retrieved from http://net.educause.edu/ir/library/pdf/eqm0441.pdf
21. http://blog.helenbarrett.org/2009/07/another-eportfolio-model.html
22. Levinsen, K. (2006). Watch out - the power users are coming. Electronic Journal of e-Learning, 5(1), p. 79-86. Retrieved from http://www.ejel.org/search/index.html?name=keywords&value=%20Power%20users