3d clash detection

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CONNECT. TRANSFORM. AUTOMATE. 3d Clash Detection Josh Symonds Senior Technician

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The Sydney Light Rail project is set to transform the city, but the design and delivery the complex solution has been made all the more difficult by the lack of understanding of the underground utilities affecting the route. This presentation will detail how Arup have devised a technical FME workflows that lets engineers from different disciplines collaborate more effectively though a GIS centric 3D clash detection process.

TRANSCRIPT

Page 1: 3D Clash Detection

CONNECT. TRANSFORM. AUTOMATE.

3d Clash Detection Josh Symonds Senior Technician

Page 2: 3D Clash Detection

Agenda

!  Project !  Brief !  Input File formats !  Custom Formats

!  12da !  4d

!  Workspaces / Stages !  Outputs !  Conclusions / Lessons Learned

Page 3: 3D Clash Detection

!  A global, integrated, multidisciplinary firm of professionals working together to tackle complex planning, infrastructure and building design challenges

!  11,000 engineers, designers, planners, management consultants and economists

!  90 offices in 37 countries

!  Full service from concept through completion

!  Dedicated to delivering value through expertise, global resources and local delivery

Page 4: 3D Clash Detection

Brief

!  Tasked with scoping design !  Joint design team:

!  Arup !  Hassell !  Aurecon

!  Utilities clash detection was manually by a handful of Arup Engineers

!  Constant alignment tweaking

Image Source: Arup

Page 5: 3D Clash Detection

Brief !  Automation of the current process !  Apply assumptions !  Classification to AS5488 (Australian standard for subterranean utilities)

!  Utility clash reporting to stakeholders

Image Source: Sydney Morning Herald Image Source: Arup

Page 6: 3D Clash Detection

Brief

!  Capture assets retrofitted within existing assets

!  Utilise Dial Before You Dig (DBYD) !  Improve existing data

Image Source: Arup

Image Source: Arup

Image Source: Arup

Page 7: 3D Clash Detection

Input File formats

!  Numerous input file formats !  CAD

!  AutoCAD DWG !  Microstation (DGN)

!  GIS !  Esri (SHP) !  Mapinfo (TAB)

!  Survey / Design !  12d Solutions (12da) !  12d Solutions (4d) !  Microsoft (XLS)

Page 8: 3D Clash Detection

Custom Formats – 12da

!  Civil engineering and surveying format

!  ASCII based file format

!  15 “String Types” !  Structured hierarchy

!  Model !  String

!  Geometry !  Attributes

Page 9: 3D Clash Detection

Custom Formats – 4d

!  ASCII based file format !  Contains specifications for

Drainage Structures !  Combined with Drainage network

XLS creates full 3d model

Image Source: Rocla.com.au

Page 10: 3D Clash Detection

Workspaces – Initial Run

!  All processing as a single workbench

!  Solids generation of all survey assets & output in 1000 element files

!  Clipping 147,000 utilities against 17,000 design elements

!  Run manually on 3 workstations

Page 11: 3D Clash Detection

Workspaces – Tweaked Run

!  Broken down into 4 key stages !  Revised solids generation

method !  Utilized the transformers:

!  WorkspaceRunner, !  GeometryValidator, !  CollinearSliversRemover

!  FME Feature Store (FFS) for interim storage

!  Used Batch Deploy

Page 12: 3D Clash Detection

Stages

Page 13: 3D Clash Detection

Tweaked Run – Stage 1

!  AS5488 Classifications !  Added assumptions

!  Pipe / Conduit Sizing !  Depths

!  Survey, Local government GIS data and standardised

!  Turn 2d elements into 3d

Page 14: 3D Clash Detection

Tweaked Run – Stage 2

!  Survey assets clipped against design elements in “2.5d clip”

!  Centre point of Manholes & Pits “clipped” against 2d design elements

!  Reduction in Survey elements by ~60%, by filtering unrelated elements

Page 15: 3D Clash Detection

Tweaked Run – Stage 2

Page 16: 3D Clash Detection

Tweaked Run – Stage 2

Page 17: 3D Clash Detection

Tweaked Run – Stage 2

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Tweaked Run – Stage 3 & 4

!  Survey accurate solids with “buffer” !  Utilized the Transformers

!  Chopper !  GeometryValidator !  3dBufferer (With tweaks) !  Clipper

!  Output Both Clipper Passed, Failed elements for verification

Page 19: 3D Clash Detection

Outputs – Solids Model

Page 20: 3D Clash Detection

Outputs – Web interface

Page 21: 3D Clash Detection

!  FME reduced manual workload significantly allowing for engineers to focus on other elements of design

!  Asset owners requested enhanced data to improve their internal systems

!  Custom formats utilised on various Arup projects

Conclusions

Image Source: Arup

Page 22: 3D Clash Detection

Lessons Learned !  Clipping 72,000 utility solids

against 700 design solids (takes a while and is probably not recommended)

!  Reducing the amount of vertices greatly helped speed when generating solids

!  You can still lose stuff in organised workbenches

!  Clipping rectangular prisms instead of cylinders to reduce process time Image Source: http://www.practicalpmo.com/

Page 23: 3D Clash Detection

Thank You!

!  For Questions and more information: !  Josh Symonds E: [email protected]

!  Ben Cooper-Woolley E: [email protected]

CONNECT. TRANSFORM. AUTOMATE.