2017tabletop and tablet-based display system to support learner-centric ophthalmic anatomy...
TRANSCRIPT
2017
Adam Dubrowski
Divisions of Emergency Medicine and
Pediatrics, Faculty of Medicine, Memorial
University, Canada
Associate
Professor Participant
Noriyuki Matsuda Faculty of Systems Engineering,
Wakayama University, Japan
Associate
Professor Participant
Magdalina Todorova
Department of Computer Science, Faculty
of Mathematics and Informatics, Sofia
University, Bulgaria
Associate
Professor Participant
Michael Vynnycky
Division of Metals Casting, Department of
Material Science Engineering, Royal
Institute of Technology, Sweden
Head of
Division Participant
Patrick Hung
Faculty of Business and Information
Technology, University of Ontario Institute
of Technology, Canada
Associate
Professor Participant
Miguel Vargas Martin
Faculty of Business and Information
Technology, University of Ontario Institute
of Technology, Canada
Associate
Professor Participant
Andrew Hogue
Faculty of Business and Information
Technology, University of Ontario Institute
of Technology, Canada
Associate
Professor Participant
Sanshiro Sakai Faculty of Informatics, Shizuoka University,
Japan Professor Participant
Hiroshi Inokawa Research Institute of Electronics, Shizuoka
University, Japan Professor Participant
Kamen Kanev Faculty of Informatics, Shizuoka University,
Japan Professor Participant
Alvaro Joffre Uribe Multimedia and Industrial Engineering,
Nueva Garanada Mil. University
Assistant
Professor Participant
Robert Shewaga
Faculty of Business and Information
Technology, University of Ontario Institute
of Technology, Canada
Graduate
Student Participant
Robert Codd-Downey
Department of Electrical Engineering and
Computer Science, Lassonde School of
Engineering, York University, Canada
Graduate
Student Participant
所要経費
旅費総額 研究・会議費総額 消耗品費総額
0円 0円 199,700円
生体医歯工学共同研究拠点内対
応教員
(共同研究をした教員名を記載)
Bill Kapralos, Kamen Kanev, Hiroshi Inokawa
共同研究継続の希望について
有 ・ 無
平成29年度研究費
総額(千円) 200
※継続を希望される場合記入してください
研究成果
The purpose of the 2016 Cooperative Research Project (Research Institute of Electronics, Shizuoka University),
titled Cardiac auscultation skills development through medical simulation-based training, was to continue and
build upon (expand) an ongoing collaborative research initiative between researchers from several institutions in
Japan, Canada, United States, and Colombia, that is examining the application of immersive technologies (virtual
reality, and augmented reality in particular), to medical education and training.
Within the scope of this (year-long) project, our work has focused on completing the development of a
mobile-based application (“app”) for cardiac auscultation training. The app is intended to be used by novel
medical trainees (i.e., students in medical school) to provide them with an interactive and engaging method of
learning how to properly perform a cardiac auscultation. Auscultation refers to the act of listening, either directly
or through an instrument (commonly, a stethoscope) to sounds within the body as a method of medical diagnosis
to evaluate the frequency, intensity, duration, number, and quality of sounds associated with various parts of the
body (typically the heart, lungs, and intestines). Cardiac auscultation allows for the examination of the mitral,
tricuspid, pulmonary, and aortic valves to obtain information regarding the heart’s rate, rhythm, location timing,
intensity, quality, and shape. Cardiac auscultation requires skills that are hard to acquire. Traditional auscultation
teaching focuses on memorizing the heart sounds and their corresponding diagnosis. A variety of audio libraries,
websites and mobile apps that help familiarize trainees with the sounds of the heart under normal and diseased
conditions are available. More recently, virtual reality and manikin-based simulators have become widely used for
training as they allow trainees to practice in controlled scenarios where several procedures can be configured.
Thanks in part to the gaming and computer graphics “revolution” (hardware and software), multimedia tools were
developed to provide 2D and 3D animations, visualizations and simulations of the heart, providing enriched
context to better complement the cognitive development around the auscultation procedure. However, such
scenarios become repetitive and in most cases they are simply digital representations of the content found in
traditional books. That being said, there is a gap between memorizing and practicing with a manikin where
decision-making takes place to diagnose. Our developed app bridges this gap and takes advantage of game
elements supported by low fidelity multimodal cues as a tool to promote analytical thinking and decision making
while performing a virtual auscultation. Below is a summary of the results obtained during this funding period:
Development of the cardiac auscultation mobile app at the University of Ontario Institute of Technology. This
work was carried out by students supervised by Bill Kapralos and Kamen Kanev in addition to a student
(Sergio Prada) from Colombia supervised by Alvaro Quevedo who visited the University of Ontario Institute of
Technology for a four-month period to work at the lab of Bill Kapralos as part of his required university
internship.
Usability testing of the cardiac auscultation app in Canada and Colombia with plans to extend it to Japan. The
preliminary results of the usability testing indicate that the developed mobile app is engaging, easy to use, fun,
and shows promise as a viable training tool.
Expanding our collaboration by new efforts in examining the development of other engaging apps such as for
eye fundus examination using virtual reality technologies. This work is being carried out at multiple institutions
and more specifically, at the University of Ontario Institute of Technology (Bill Kapralos), York University
(Michael Jenkin), and Shizuoka University (Kamen Kanev).
使用した設備・資料・試料等
Research equipment available in the labs of the project members:
computing systems, interactive tabletops, VR and AR environments,
specialized optical readers for code extraction and analysis, and others.
本研究成果に関連する論文発表状況
(1) D. Acosta, A. Uribe-Quevedo, N. Jaimes, and B. Kapralos. Development of a smartphone augmented
reality eye examination tool. In Proceedings of the 11th Annual International Technology, Education and
Development Conference (INTED2017), March 6-8, 2017, Valencia, Spain.
(2) R. Codd-Downey, R. Shewaga, A. Uribe-Quevedo, B. Kapralos, K. Kanev, and M. Jenkin. A novel
tabletop and tablet-based display system to support learner-centric ophthalmic anatomy education. In Proceedings
of the 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO
AVR 2016), Otranto, Lecce, Italy, June 15-18, 2016.
(3) R. P Barneva, K. Kanev, B. Kapralos, M. Jenkin, and B. Brimkov. Integrating technology-enhanced
collaborative surfaces and gamification for the next generation classroom. Journal of Educational Technology
Systems, 45(3):309–325, 2017.
(4) B. Kapralos, K. Collins, and A. Uribe-Quevedo. The senses and virtual environments. The Senses and
Society, 12(1):69-75, 2017.
(5) M. Nguyen, A. Uribe-Quevedo, B. Kapralos, M. Jenkin, K. Kanev, and N. Jaimes. An experimental
training support framework for eye fundus examination skill development. Computer Methods in Biomechanics
and Biomedical Engineering: Imaging & Visualization, Special Issue CompIMAGE. Submitted January 15, 2017
and currently under review.
(6) S. Prada, A. Uribe-Quevedo, N. Jaimes, and B. Kapralos. Development of a cardiac auscultation serious
game app. In Proceedings of the 11th Annual International Technology, Education and Development Conference
(INTED2017), March 6-8, 2017, Valencia, Spain.
(7) M. Nguyen, A. Uribe-Quevedo, M. Jenkin, B. Kapralos, K. Kanev, and N. Jaimes. An interactive virtual
reality environment for image-based eye fundus examination training. International Symposium CompIMAGE'16 -
Computational Modeling of Objects Presented in Images: Fundamentals, Methods, and Applications, September
21-23, Niagara Falls, NY, USA. (Short Communication).
(8) D. Rojas, B. Kapralos, and A. Dubrowski. The Role of Game Elements in Online Learning within
Health Professions Education. Studies in Health Technology and Informatics, 220:329-234, 2016.
(9) A. Uribe-Quevedo, B. Kapralos, A. Hogue, K. Kanev, M. Jenkin, and R. P. Barneva. A multi-user
tabletop display with enhanced mobile visuals for teaching and collaborative training. Consortium for Computing
Sciences in Colleges — Northeastern Region 2016 Conference, Clinton, NY, USA, April 29 – 30, 2016. Appears in
J. of Comp. Sciences in Colleges, 31(6):60-62, 2016.
(10) A. Uribe-Quevedo, D. Rojas, B. Kapralos, F. Moussa, A. Dubrowski, and N. Jaimes. A virtual simulation
for cardiac auscultation training. 2016 Sim-One Healthcare Simulation Exposition. October 6-7, 2016, Toronto,
Canada. Abstract.
(11) A. Uribe-Quevedo, D. Rojas, M. Usman, B. Kapralos, F. Moussa, A. Dubrowski, and N. Jaimes. Cardiac
auscultation serious game approach. In Proc. of the 4th Int.Conference on Serious Games and Applications for
Health, Orlando, FL, USA, May 11-13, 2016, pp. 1-2.