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199: Anatomy and psychorealism Karan Singh

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Page 1: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

199: Anatomy and psychorealism

Karan Singh

Page 2: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Anatomy

Page 3: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Overview

• Understanding anatomy.

• Hand modeling and simulation: a case study.

• Anatomic considerations in Ryan.

Page 4: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Understanding Anatomy

Image Credit: Bodyworlds

Page 5: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

Layered Approach

• Skeletal.

• Muscle.

• Skin and underlying tissue.

• Hair, nails, blemishes.

• Clothes and accessories.

Page 6: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

Human Skeleton

• Human bones =206, CG approx. 40.• Human bones flexible, 6 DOF joints.• CG bones rigid, 3DOF Kinematics.• Human bones have connective

tissue called ligaments.• Muscle attached to bone by

tendons.

Page 7: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

Skeletal control interfaces

• More DOF = more control (both GOOD & BAD).

• Interfaces that capture the domain of specialized motion makes working with experts easier.

• Complex motion with environmental interaction is best left to physics and motion capture.

• Even simple abstractions of the human form are rooted in understanding the underlying anatomy.

• An anatomic model could establish a ground truth for realistic character animation.

Page 8: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

Skeletal models

• Robot-like

• Human bones = 206, CG approx. 40

• Human bones flexible, 6 DOF joints. CG bones rigid, 3DOF

• Skeletal control

• Kinematic

• Dynamic

• Procedural

• Motion Capture

Page 9: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Believable anatomy (muscles)

Fit muscles Deform muscles and tissue

Page 10: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Believable anatomy (muscles)

Page 11: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Acquisition and exploration

Page 12: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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The Human Hand

Inside-out or Outside-in?

Musculoskeletal

data acquisition

External shape

& Motion data

acquisition

Helping hand

Handrix

Exploration, Simulation,

Synthesis, Visualization

ASL Project

Page 13: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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The Deaf Cultural Center ASL Project

Diverse© Deaf Cultural Center & Bruce Mau Design

Unite

Page 14: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Handrix (Inspiration)

Page 15: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Helping Hand

How do forearm and hand muscles produce hand motion?

Problem

• Neurologic control maps 29 bones, 16 joints and 41 musculo-tendon units to 23 degrees of freedom.

Our Goal

Construct a modular system for the exploration, simulation, synthesis and visualization and understanding of hand function.

Page 16: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Forward Simulation

∫ ∫

• Compute body motion given muscle excitations.

FDS index set with excitation of 0.5.

Page 17: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Overview

• Understanding anatomy.

• Hand modeling and simulation: a case study.

• Anatomic considerations in Ryan.

Page 18: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Anatomic considerations in animation

• Squash and Stretch.

• Anticipation.

• Follow Through and Overlapping Action.

• Slow in and Out.

• Exaggeration.

• Secondary Action.

• Appeal.

• Timing and Motion.

• Staging.

• Straight Ahead Action and Pose-to-Pose Action.

• Arcs.

Page 19: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Anatomic considerations in Ryan

Page 20: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Animating anatomy (Believability vs. Reality)

Masahiro Mori 1970

Page 21: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Believable anatomy (skeletal control)

Image Credits: Michael Paulus

Page 22: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Believable anatomy (spine and shoulder control)

Flex

Page 23: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Believable anatomy (spine and shoulder control)

Page 24: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Believable anatomy (spine and shoulder control)

Page 25: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Alternative anatomies

Giger Beksinski

Page 26: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Alternative anatomies

Bacon

Page 27: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Alternative anatomies (Ryan)

Page 28: 199: Anatomy and psychorealism - Dynamic Graphics Project€¦ · motion makes working with experts easier. • Complex motion with environmental interaction is best left to physics

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Alternative anatomies (Ryan)

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Summary

• Understanding anatomy (Bodyworlds).

• Hand modeling and simulation: a case study.

• Anatomic considerations in Ryan.

Message:

Anatomy is important for animation

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Acknowledgements

Ryan Larkin (died Feb. 14, 2007), Chris Landreth, Gunther von Hagens, David Baas, Anne Agur, George ElKoura, Eugene Fiume, Nancy McKee, Winnie Tsang, Mike Pratscher, Patrick Coleman, Alexis Angelidis, dgp lab members, Bruce Mau, Deaf Cultural Center, NSERC, MITACS, NFB.