zhihao liu

2
Zhihao Liu. [email protected] +86 18392099172 https://ryuzhihao123.github.io/. Biography Thanks sincerely for viewing my CV. I’m Zhihao Liu, currently working at the Game AI Research Center, Tencent. My research topic during my Masters is about building creative systems for interactive computer graphics, with the aid of deep learning (AI) and virtual reality (VR) techniques. Besides, I’m greatly interested in making novel user interfaces (HCI) for design, visualization and any other relative stus! Education 2018 – 2021 University of Chinese Academy of Sciences. M.Sc. in Computer Applied Technology. Also ailiated with Shenzhen Institute of Advanced Technology (SIAT), Chinese Academy of Sciences. GPA: 3.67/4.0. Supervisor: Prof. Zhanglin Cheng. 2014 – 2018 Northwest A&F University. B.Eng. in Soware Engineering. Keep ranking 1 BC out of 90 for four yeas (Top 1%). GPA 3.75/4.0. (A member of Project 985 universities) Employment 2021 – present Tencent (Shenzhen). Full-time engineer at Tencent IEG in facial capture techniques. 2019 – 2020 Shandong University. Visiting student at IdeasLab in machine graphical perception. Publications * joint first authors. 1. Single Image Tree Reconstruction via Adversarial Network. Zhihao Liu, Kai Wu, Jianwei Guo, Yunhai Wang, Oliver Deussen, Zhanglin Cheng. Graphical Models (GM). 2021. [PDF] [Video] CCF-B, SCI journal 2. Mid-Air Finger Sketching for Tree Modeling. Fanxing Zhang*, Zhihao Liu* (equal contribution) , Zhanglin Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2021. [PDF] Core-A* conference 3. BuildingSketch: Freehand Mid-Air Sketching for Building Modeling. Zhihao Liu*, Fanxing Zhang* (equal contribution), Zhanglin Cheng. IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR), 2021. [Preprint] [Video]. In press. Core-A* conference 4. Interactive Modeling of Trees using VR Devices. Zhihao Liu, Ce Shen, Zhi Li, Tingyu Weng, Oliver Deussen, Zhanglin Cheng, Dangxiao Wang. International Conference on Virtual Reality and Visualization (ICVRV). 2019. [PDF]

Upload: others

Post on 12-Nov-2021

3 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Zhihao Liu

Zhihao Liu.£ [email protected] +86 18392099172� https://ryuzhihao123.github.io/.

BiographyThanks sincerely for viewing my CV. I’m Zhihao Liu, currently working at the Game AI Research Center, Tencent.My research topic during my Masters is about building creative systems for interactive computer graphics, withthe aid of deep learning (AI) and virtual reality (VR) techniques. Besides, I’m greatly interested in making noveluser interfaces (HCI) for design, visualization and any other relative stu�s!

Education

2018 – 2021 $ University of Chinese Academy of Sciences. M.Sc. in Computer Applied Technology.Also a�iliated with Shenzhen Institute of Advanced Technology (SIAT), Chinese Academy of Sciences.GPA: 3.67/4.0. Supervisor: Prof. Zhanglin Cheng.

2014 – 2018 $ Northwest A&F University. B.Eng. in So�ware Engineering.Keep ranking 1BC out of 90 for four yeas (Top 1%).GPA 3.75/4.0. (A member of Project 985 universities)

Employment

2021 – present $ Tencent (Shenzhen). Full-time engineer at Tencent IEG in facial capture techniques.

2019 – 2020 $ Shandong University. Visiting student at IdeasLab in machine graphical perception.

Publications* joint first authors.

1. Single Image Tree Reconstruction via Adversarial Network.Zhihao Liu, Kai Wu, Jianwei Guo, Yunhai Wang, Oliver Deussen, Zhanglin Cheng.• Graphical Models (GM). 2021.• [PDF] [Video] CCF-B, SCI journal

2. Mid-Air Finger Sketching for Tree Modeling.Fanxing Zhang*, Zhihao Liu* (equal contribution), Zhanglin Cheng, Oliver Deussen,

Baoquan Chen, Yunhai Wang.• IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2021.• [PDF] Core-A* conference

3. BuildingSketch: Freehand Mid-Air Sketching for Building Modeling.Zhihao Liu*, Fanxing Zhang* (equal contribution), Zhanglin Cheng.• IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR), 2021.• [Preprint] [Video]. In press. Core-A* conference

4. Interactive Modeling of Trees using VR Devices.Zhihao Liu, Ce Shen, Zhi Li, Tingyu Weng, Oliver Deussen, Zhanglin Cheng,

Dangxiao Wang.• International Conference on Virtual Reality and Visualization (ICVRV). 2019.• [PDF]

Page 2: Zhihao Liu

Other Researches1. Facial motion capture for video games. 2021(Member) This’s what we’re currently doing at Tencent. We intend to develop a set ofeasy-to-use tools for facial motion capture by utilizing the power of both AI and CGtechnologies, to reduce the workload of artists while producing facial animations forvideo games.

2. Relation network for machine graphical perception. 2020(Main implementer) This work was originally submi�ed to IEEE VIS 2020 when I vis-ited Shandong University. I was then advised by Prof. Yunhai Wang. We devised anovel relation neural network for machine graphical perception task in visualization.But it’s a pity that this work was not got into the conference.

Selected Personal Projects1. Sketch-based plant modeling system. 2016This system was my a�empt to reproduce the basic functions of a Eurographics (EG)article [2] using OpenGL. It enables the users to create 3D plant models interactivelythrough only sketching several 2D skeleton strokes.

2. LowPoly-style image creator. 2018This system provides e�ective tools for generating low poly rendering of images, whichis particularly popular in the recent art design community. The algorithm refers to ajournal paper [1] published at the Visual Computer (TVC).

3. Non-Photorealistic Rendering for 3D scenes. 2016I a�empted to implement several Non-Photorealistic Rendering (NPR) e�ects usingC++ and OpenGL, including pencil, ink-wash rendering, etc., with reference to a pop-ular book titled Real-time rendering.

Skills

Languages $ Reading, writing competencies for English and Mandarin Chinese.

Coding $ Proficiency in C/C++, Python, OpenGL, Tensorflow, Unity3D.Experience in Unreal Engine, DirectX and Arduino.

Awards and Achievements

2015,16,17 $ National Scholarship. (for 3 consecutive years).Ministry of Education of the People’s Republic of China.

2013 $ Chinese Physics Middle School Olympic Competition. (Shandong Province)Second prize (Ranked 65 out of 1800 competitors).

2017 $ Merit Student of Shandong Province.Shangdong Provincial Government.

2021 $ Merit Student of UCAS.University of Chinese Academy of Sciences (UCAS).

References

1 Gai, M., & Wang, G. (2016). Artistic low poly rendering for images.�e visual computer.

2 Okabe, M., Owada, S., & Igarashi, T. (2005). Interactive design of botanical trees using freehand sketches andexample-based editing, In Eurographics.