young children's literacy practices in a virtual world- establishing an online interaction order
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8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order
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Young Children's Literacy Practices in a Virtual World: Establishing an Online InteractionOrderAuthor(s): Jackie MarshSource: Reading Research Quarterly, Vol. 46, No. 2 (April/May/June 2011), pp. 101-118Published by: Wileyon behalf of the International Reading Association
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8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order
2/19
Young
Children's
Literacy
Practices
in
a Virtual
World:
Establishing
an Online InteractionOrder
Jackie
Marsh
University
f
Sheffield,
K
This
study
xamined
the
literacy ractices
of children
ges
5-11
as
theyengaged
in out-of-school se of virtual
worlds.
The
purpose
of the
study
was to
explore
the
nature,
urpose,
and role of
iteracy
n
children's se
of
a
virtualworld.
n
this
article,
reflect n
how children's se of
iteracy ractices
n
the virtual
world
constructed nd maintained
n online social
order.One
hundred
eventy-five
hildren
n
an
English
rimary
chool
completed
an online
survey
romwhich
their se
of virtualworlds was examined. Individual nd group interviewswere then conducted with26 children cross theyear.
The
interviews stablished hat hildrenused the virtualworlds to extend contact with
peers they
had
regular
nteraction
with
n
the
offlineworld.
Further,
hree
11
-year-old
hildrenwere filmed t home as
they
used the
virtualworld Club
Penguin.
Additional nterviewswere conducted with the three children nd their
parents.
Data
analysis
focused on the
ways
in
which childrendrew on
specific
iteracy ractices
to construct nd maintain n interaction rder.
A
keyfinding
is that
iteracy perates
as a means of
developing
online social
cohesion,
but the
literacy ractices
hat erve thisfunction
are located within he
social, material,
nd cultural tructures
n
which the children
perate
in
the offlineworld
and thus
cannot
be viewed in
isolationfrom hese wider discourses.
article ocuses n
young
hildren's
i.e.,
ges
5-11)
use of ne virtual orld nd
explores
he
waysnwhichiteracys embeddedwithin he
use of he ite. he article
eports
n an
n-depthtudy
aimed t
generatingrounded
heoreticalonstructse-
lating
o children'ssesof
iteracy
n
thevirtual orld.
Although
tudies f
iteracyractices
n virtual orlds
are imitedn
number,
mergent
orknthis reahas
indicatedhat
iteracy
s central o online nteractions
in
hese
paces
nd hat here renumerous
pportuni-
ties or
eading
nd
writing
ntheworlds
Gillen,
009;
Merchant,
009).
The aim of he rticle s to further
understanding
f he
ontribution
hat
ngagement
n
literacyractices
akes o he onstructionndmainte-
nance f n online ocial
rder
na
virtual orld
imed
atyounghildren.
The article
evelops
he
heoreticalonstruct
hat
literacyperates
s a
key
means f
developing
nline
social
ohesion,
nd he
iteracyractices
hat erve his
functionre ocated ithinhe
ocial,material,
nd ul-
tural tructuresnwhich he hildren
perate
nthe f-
fline orld
nd hus annot e viewed
n
solation
rom
thesewider iscourses. o do
this,
sing
hildren'sn-
gagement
n
one
popular
irtual
orld,
lub
Penguin,
as a
telling
ase
(Mitchell, 984),
draw
n
Goffman's
microsociological
ork ounderstandow nd
n what
ways hildrenonstructocialwebs fmeaningnthis
virtualnvironment.then onsiderhe
ower ynam-
ics that nflected he children's
iteracy ractices
n
virtual
orlds,
hus
xtending
offman'sotion f n
interactionrder o outline ow
parallel
rders
ere
t
work
n
uch ncounters
n
online
paces.
he
key
heo-
reticalhrustf he
rticle,herefore,
s to
uggest
hat
n
this
eemingly
haotic irtual
orld,
iteracyperates
o
index
ormality,
nd his
ndexicality
s framed
cologi-
cally
cross fflinendonline ocial
ystems.
The
conceptualization
f
iteracy
rawn
pon
n
this rticle s one embeddedwithin he
new
iteracy
studies,
hich
mphasizes
he
way
n which
iteracy
s
a socialpracticeGee,1996; treet,001). he work f
Lankshear nd Knobel
2006)
has extended he nitial
frameworkfthenew
iteracy
tudies
chool o em-
body
new
iteracy ractices,
hich ncludes
ractices
that re mediated
y
new
echnologies.
hese activi-
tiesand textshavebeen described
ariously
s new
literacies
r
digital
iteracy,
nd work
n
this rea
has
acknowledged
he
multimodal,
ultimedia ature f
communicative
ractices
n
contemporary
ocieties
Reading
Research
Quarterly
46(2)
pp.
101-118
dx.doi.org/10.1598/RRQ.46.2.1
2011 International
eading
Association 101
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8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order
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(Carrington
Robinson,
009;Kress,
010).
Herein,
I
focus
rimarily
n children's
eading
nd
writing
f
words,etters,
nd
ymbols,
s well s their ommuni-
cative
ractices sing
ther
modes,
uch s visual
m-
ages,
o outline ow
young
hildren se
iteracy
n
the
development
f social rder
n
whatwould therwise
appear o be a chaotic nlineworld.nthenext ec-
tion,
outline he heoreticalrameworkor his
tudy,
which onsidershenature f
iteracy
n
the onstruc-
tion f social rder.
Literacy
nd the Social Order
The notion f socialorders onethat as
a
long
his-
tory
n
philosophical
nd
sociologicalhought,
nd al-
though
t s Hobbes's eflectionsn
a
social
ontractn
Leviathan,
ublished
n
1651,
hat redeemed o be a
precursor
o 19th- nd
20th-century
eflectionsn the
topic,
eliberations
egarding
henature f he ocial
order anbe foundntheworks fPlato ndAristotle.
It was
during
he
ate
19th nd
early
0th
enturies,
however,
hen
hilosophers
nd
sociologists
uch
s
Marx,Durkheim,
nd Weber
eveloped
he
oncepts
that
nderpin
uch
ontemporaryhinking
n the
na-
ture
f
he ocial rder.
urkheim
1893/1964)
as one
of he ounders
f tructural
unctionalism,
philoso-
phy
which
mphasized
hat ocieties
ere
ystems
ith
interrelated
lements.
Social
orders constructed
hrough
hebeliefs nd
value
ystems
fdifferent
roups
howork
ogether
o
achieve ocial ohesion.
he
key uestion
n
any
on-
siderationf
he ocial rder oncernshe
elationship
between tructurendagency,nd structuralunc-
tionalisms considered
ymany
o
propose
model
of
he
ndividual
ubject
hat s too
imiting
n
nature.
For
example,
Giddens
1976)
rgued
hat tructural
functionalism
oses
too
deep
a divide etween olun-
tarism
nd
determinism,
ohe
developed
notion f
double tructuration.ocial orders not
imply
on-
structed
hrough
collationf he
multiple
ctivitiesf
individuals,
or an he ctivitiesf ndividualse seen
as
merely
etermined
y
ocial
patterns,
ut t s the
dynamic
etween hem hat s at
take,
dynamic
e-
tween tructure
nd
agency
hat uchs
2001)
ermed
an unresolved
nigmata.
Literacyanbe fundamentalo he onstructionnd
maintenancef ocial
rder nd has beenfound o be
integral
o
the unctionsfnation-tates ver enturies
(Cressy,
980/2006;
raff,
987).
urkheim
mphasized
the
role
f
anguage
n
the onstructionnd mainte-
nance f social
rder,
ut t s also he ase hat
iteracy
permeates
ocial nd ulturalife.When
describing
he
findings
f heLocal Literacies
Barton
Hamilton,
1998)
tudy,
n
ethnographictudy
f
iteracy
n
the
lives f
community
n
northern
ngland,
arton
2001)
stated
hat
nearly
ll
everyday
ctivities
n
the ontem-
porary
orld remediated
y iteracy
ndthat
eople
act
within
textually
ediatedocialworld"
p.
100).
The
relationship
etween
iteracy
nd he ocial r-
derhas seen
radical ransformationsn the
digital ge.
Urry2000) emindeds that he onstructionf ocial
order as
always epended
n extrasomatic
lements,
and
in
contemporaryociety, echnologies
ntersect
with umans
n
complex
nd
dynamic ays.
he iter-
acypractices
hat
merge
n
these ntersections
re
key
to
the
onstruction
nd maintenance
f social rder.
This has not een
ubject
o extensive
mpirical
nter-
rogation
n relationo
young
hildrens
yet, lthough
thework f teinkuehler
2007, 008)
ndicates ow
it-
eracy
nderpins
ocial
xchanges
etween
oung eo-
ple
nd dults
n
he
massively ultiplayer
nline
ame
World fWarcraft.
The
study eported
n
n
this rticle ontributeso
this mergent
rea
y utlining
ow
hildren
sing
vir-
tualworld tilized
iteracy
n he
uilding
f nonline o-
cial
order hat onnectedochildren'sfflineifeworlds.
To undertakehis
work,
draw n Goffman's
oncep-
tual ools
n
the
development
f n
analytic
ramework
that nables consideration
f he
lace
f
iteracy
n
he
building
fonline
ocialworlds.
n
thenext
ection,
move ntoconsider is
oncept
f he nteraction
rder,
as t
rovideskey latform
or
nderstanding
he
ature
of
humannteraction
n
online
nvironments.
The Interaction
Order
Goffman's ork utlined owhumans eploy erbal
and nonverbalesourcesnd
strategies
o
convey pe-
cific
meanings.
n his
1982
residential
ddress o the
American
ociological
ssociation,
offman
1983)
o-
cused n
outliningspects
fwhat e ermedhe nterac-
tion
rder. is focuswason the
microanalysis
f ocial
interactions
n
everyday
ife. or
him,
ocial nteraction
was
primordially
boutface-to-facencounters
ith
known thersnd
trangers,
ndhe
explicitly
uggested
that on-face-to-face
ncounters,
lthough
till iable
units f
nalysis,
ere
aler
ersions
f he real
hing":
Socialnteractionan e dentified
arrowly
sthat hich
uniquelyranspires
n
social
ituations,
hat
s,
environ-
mentsnwhich wo rmore ndividualsre
physically
n
one nother's
esponse
resence.Presumably
he
elephone
and hemails
rovide
educed ersionsf he
rimordial
real
hing.)p.
2)
In
people's
ace-to-face
ncounters,
offman
1983)
traced
variety
f
practices
hat erve o
produce
rder
inwhat ould therwisee social haos.Human
eings
voluntarily
gree
o
participate
n
these
ractices
nd,
102
Reading
Research
Quarterly
46(2)
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8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order
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in
so
doing,
onfirm
ongstanding,
eciprocal
nterac-
tional
atterns.
e
suggested
hat here re wo
main
types
f nteraction:
ocused nd unfocused.
ocused
interaction
akes
lace
when wo rmore
eople
ntend
to
nteract ith ach
other,
nd unfocusednteraction
occurs
when wo or more
people
are
copresent
ut
haveno ntentiono nteractirectlyGoffman,963).
In
social
nteraction,
umans
dopt
ertain
atterns
f
speech, lothing,
odily osture,
nd
so forth
o
signal
particular
meanings
o others.
n
these
nteractions
with
thers,
e use
frames
Goffman,
974)
o
help
us
interpret
he
meanings
f
he vent.
rames
re
prin-
ciples
f tructure
hat an
be conceived s
underpin-
ning
pecific
ocial ituations.
hese
frames
uide
ur
expectations
s
tohow
particular
xchange
hould
e
structured.
offman
ndicatedhat
rames
re
ocially
structured
ut
cknowledged
hat ndividuals
ay
x-
perience
multiple
evels f
frames
n
any
ne
context,
whichmeans hat heir
xperience
f
social
ituation
s
different
rom
hat f
notherndividual
ho s
nvolved
in he ame ncounter.
Although
hese
microscoiological
heories
were
developed
n relationoface-to-face
ontact,
t s
pos-
sible o
apply
hemo situations
n which
eople
meet
only
irtually
cf.
Jenkins,
010).
Media scholars
ave
drawn
n Goffman's
heories
o
dentify
henature
f
human
nteraction
n
cyberspace.
mith
2008),
or x-
ample,
sed
Goffman's
nalysis
f
ies,
hemarkers
e
use
to
signal
ies
with ther
umans
e.g.,
hared
ress
and
mannerisms),
o
develop
he
oncept
f
hyperties,
which
ink
omputational
evices
o
he
hysical
orld.
Also,
Miller
1995)
nd Robinson
2007)
have een
n-
sistenthat offman's
ork
s relevant
o
a
study
f n-
linehumanngagement.
Goffman
utlined
ow
the ocial conventions
n
which
e
engage
roduce
itualized
ractices,
theme
taken
p by
Collins
2004),
ho
developed
he
oncept
of
nteraction
itualhains.
rawing
nboth
urkheim
(1915)
nd
Goffman,
ollins
uggested
hat
ritual
sa
mechanism
f
mutually
ocused
motion
nd
attention
producing
momentarily
hared
eality,
hich
hereby
generates
olidarity
nd
symbols
f
group
member-
ship"
p.
7).
Theseritualsre
xperienced
n recurrent
manner,
hus
orming
hains
f
nteractions
n which
emotions
nd actions
re
repeated
ver
ime.Collins
contended
hat
here
refour
ey
spects
f nterac-
tion ituals:1) wo rmore eople ave obephysically
copresent,
2)
boundaries
re et
o that
utsidersan-
not
e
involved,
3)
people
focus n
a common
bject
or
ctivity,
nd
4)
participants
hare
common
mood
or motional
xperience.
ollins
rgued
hat
ndividu-
als seek
emotional
nergy
hrough articipating
n
these ituals
n which
hey
ave
motional
nd social
investment.
he
concept
f nteractionitual
hains
s
a
useful
evelopment
fGoffman's
ork,
nd
draw n
Collins's
oncept
o
suggest
hat
iteracy
s one of
he
practices
mbedded
within
nteraction
itual
hains
n
children's
se of
virtual
orld nvironment.
Children's
Virtual
Worlds
Boellstorff
2008)
raced he
origins
fvirtualworlds
back
o Plato's
1991)
llegory
f
he ave
n Book
7 of
The
Republic,
hich
epicted
he ctual
world
s
a mere
shadowof a
nonphysical
orld f
deas.
Boellstorff
moved n
to outline
owvirtual
orlds
s
we
currently
know
hem,
n he orm
fwebsites
uch
s Second
ife,
began
o
emerge
n the1970s
with
he
development
f
thefirst
ideo
games
nd
multiplayer
ungeons.
he
burgeoning
f he
hildren's
irtual orld
market e-
gan
round
he
midpoint
f he irst ecade
f
he 1st
century,
ith ome
f he
urrent
ajor layers,
uch
s
Ganz's
Webkinz
nd Viacom's
Neopets, eginning
o
attract
arge
umbers
fusers
round
hat ime.
Since hen,hishas been nareaofrapid evelop-
ment,
ith ome
eports
hat
he astest
rowing
emo-
graphic
fvirtual
orld
sers
s children
etween
he
ages
of5
and
9,
group
hatwill
ee
27%
growth
n
the
use
of hese
ites
ver he
next
years
Gilbert,
009).
The
majority
f
hildren's
irtual
orldsnvolve
laying
games
s a
major
ctivity,
hich
s not o
suggest
hat
that he
websites
hould
be
categorized
rimarily
s
games.
As
Meyers
2009)
rgued,
he ctivities
nder-
taken
n
what
e termed hared
irtual nvironments
have
more n common
with
irtual
worlds
or
dults,
such
s Second
ife,
han
ther
nline
ame
ites.
Many
of he ites nable
sers
o
manage
n avatar
e.g.,
lothe
andmanipulaten online epresentationf hemselves),
create ome
nvironments,
hat
o others
hrough
he
use
of nstant
messaging,
nd
engage
n
shopping
or
virtual
rtifacts.
hese virtual
orlds
romote
range
of
ypes
f
play
from
he
more estricted
ule-bound
play
nvolved
n
games
onstructed
y
he ite
roduc-
ers
hrough
o
maginative
lay,
which an
nvolve
an-
tasy
nd ociodramatic
lay
Marsh,
010).
There
refew tudies
fchildren's
se of
virtual
worlds. he
most
omprehensive
o
far,
he
American
study
f weens'
i.e.,
ges
10-12)
se
of
Whyville,
o-
cused on
social
nteraction
nd
earning
n
the
ite,
whichwas
developed
to
promote
earning
Kafai,
2010).Whyvilleppears, rom afaisanalysis,o offer
a
productive
pace
for
earning,
omewhat
n
contrast
to
the
ommerciallyroduced
irtual
orld
Webkinz,
of
which
lack
2010)
eveloped
content
nalysis
nd
suggested
hat
t
provides
a constrained
etof itera-
cies"
p.
7).
There s
a
need,
however,
o
examine
he
literacy
ractices
f
young
hildren
n
these
kinds
ofvirtual
worlds o
determine
ow
far
hey
re con-
strained
y
the
producers
f
hese ites.
The
present
Young
Children's
iteracy
ractices
n
a
VirtualWorld:
Establishing
n Online
Interaction
rder
103
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study
xamines neof he
ommercially
asedvirtual
worlds or
hildren,
lub
Penguin,
ndfocuses n the
literacyractices
f
group
f ts
11
year-
ldusers.
Club
Penguin
as
developed y
he
media
ompa-
ny
New
Horizon nteractive
n
Canada and
opened
o
public
se n
October
005
with
pproximately
5,000
users. n2007,hereweremore han12 million egis-
tered
ccounts,
nd the
worldwas
subsequently
c-
quired
y
heWalt
DisneyCompany
or
350
million.
Club
Penguin
s
currentlyeported
o have 7 million
registered
ccounts
KZero
Worldswide,
010).
The
virtual
orld onsistsf n
arctic nvironment
n
which
avatarsre
penguins.
ach
penguin
as an
gloo
ome.
There re
numerous
ames
n
Club
Penguin
n
which
users arn
oinsorthat an be
played
or
port
e.g.,
swimming,
ce
hockey).
sers an
buy
lothes
nd rti-
facts
or heirvatarsnd
gloos.
Text s
kept
o a
minimum
hroughout
hevirtual
environmentnd s
used
primarily
o
dentify
he se of
buildings.ymbols,
uch s
arrows,
reused
through-out o
guide
penguins,
nd
every
age
containscons
that ink o a
map
of
the
world,
he
newspaper
lub
Penguin
imes,
nd a
moderator,
ho an be
contacted
if
enguins
ish o
omplain
bout he ehaviorf
th-
ers
n
the
world. he
navigation
arat thebottom f
the creen
eaturescons hat nable
ach child o en-
gage
n
chatwith ther
enguins,
se
emoticons,
hrow
snowballs,
ontact ther
enguins
o
request
hat
hey
become
riends,
nd
navigate
ohis rher
vatar's
gloo.
Chat
ppears
n
peech
ubbles bove he
heads f va-
tars,
imilar
othe
lacement
f
peech
ncomics.
his
limited se of ext nd
extensivese of cons nd
sym-
bols
means hat
ery oung
hildren ind t
relatively
straightforwardonavigatenClubPenguin.omeof
the erversnable
afe hat
mode,
whichmeans hat
users
hoose rom setofwords
nd
phrases
o com-
municate ith ach
other,
gain nabling
hildren
ho
arenot
luent riterso
engage
n
communicationith
other vatars.
he site lso
containsexts hat remore
extensive
n
nature
or hosewhowish o
access
hem.
The
newspaper,
or
xample,
ncludes
uzzles,
okes,
and
stories,
ndtheres a
library
hat ontains
ooks,
including
nteractive
ooks,
or
onger
eads.
n
addi-
tion,
he
ditors fClub
Penguin
imes nvite
sers o
submit
ictures
nd rticles.
Club
Penguin,
herefore,
ontains
many
f he ea-
tures fother irtual orlds or hildren,uch s the
use of
market-based
ystem
nwhich
hopping
s a
key ctivity
nd the
ight
ontrol
fuser
ngagement
through
he
design
f he
ite,
ut t lso has
distinct
features,
uch s the ack
f n-world
arketing
nd he
provision
f
range
f
writtenexts
eyond ame
n-
structionsnd
shopping
esources. irtual
orlds or
children ave een
he ocus f
range
f
ritique,
ot
least
ecause he
roducers
ften
mbed
ophisticated
data
mining
oftware,
hich nables
urreptitious
ur-
veillance fusers' nline
racticesChung
Grimes,
2005),
nd
they
re ocatedwithin
complex,
multi-
mediaworld f ommercial
roducts
imed t hildren
and
parents.
urther,
lub
Penguin
s now
part
f he
Disney orporation,
longstanding
ocus or ritical
analysis ypoliticalconomistsnd culturalheorists
whohave
pointed
o ts
orporate
anufacture
f m-
perialistantasy
Wasko,
001).
Notwithstanding
hese
oncerns,
t
would eem
important
ounderstandhe
kinds f
iteracyractices
that reundertakenn these ites
nd he
urposes
or
these
ractices,
iven
he
xtentowhich irtual orlds
such s Club
Penguin
re
used
byyoung
hildren.n
particular,
he
ways
n
which hildren
tilize
iteracy
n
online
paces
o create ocial
groups
s of
nterest,
ar-
ticularly
s theres ittle esearch
n
his ield.We know
much
bout he
way
n
which
writtenexts re
entral
to
children'social
practices
e.g., yson,
003, 010;
Rowe, 003;Wohlwend,009),nd heres now need
to extend
his
nderstanding
o online
paces.
his ar-
ticle xamines he
ways
n
which
iteracy
nformshe
development
f
social rder
n
nonline
nvironment.
Methodology
The
research
esign
was hat f case
study,
hich n-
abled he
eneration
f
rounded
heoreticalonstructs.
I
used a
funnellingpproach
Spradley,
980),
nthat
broad verviewf175
hildren'sse of he
nternetas
undertaken
y
means
f
survey,
smaller
roup
f
26 children ere
nterviewedbout heir
se ofvirtual
worlds,nd3children ere ilmedsing virtual orld
over he
eriod
f
1
month. his
enabled n
ntensifica-
tion
nd a further
ocusing
t each
stage
f he ssues
under
tudy.
he
study
was
undertaken
n
a
primary
school
n
a
large ity
nnorthern
ngland,
hichwas
involved
n
ongoing rojects
ith local
niversity.
he
school erves
primarily
hite,
orking-class
ommu-
nity
ocated n a
housing
state
n
an area f
ignificant
economic
eprivation.
he
schoolhad
above-average
levels fchildren
ualifying
or
ree chool
meals,
commonmarker
n
the
English ystem
f ocial
depri-
vation.
Almost ll of he
hildren
n
the
choolwere
monolingual.
arental
onsent as
receivedor
artici-
pationn he tudy. ll hildren ave eengiven seud-
onyms
erein.
The
nformationnd
communication
echnologies
(ICT)
teachern
he
chool,
ho
aughtvery
CT
class
during
he ourse f
week,
was
nvolved
n
the
tudy,
as he
wished o nitiate ork
n
the CT
curriculum
n
virtualworlds nd so felt hat
he would
find t valu-
able o knowbout hildren's
ngagement
ith
irtual
worlds utside f
chool.
An
online
urvey
as set
up
104
Reading
Research
Quarterly
46(2)
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using
he
Google
Docs
website. nline
urveys
re d-
vantageous
n
he
esearch
rocess
n
numberf
ways,
as
outlined
y
Andrews, onnecke,
ndPreece
2003),
in
hat
hey
ave numberf haracteristicshat annot
be
adopted
n
paper-based
urveys,
uch sthe
bility
to
automatically
ransfer
esponses
o a database. he
ICT teachernthe chool requentlysed online ur-
veys
ia
Google
Docs,
and
therefore
he
practice
as
not nfamiliar
o he hildren.
Children ere sked
range
f
questions elating
to their
nternet
se,
ncluding request
o
dentify
f
they
sed virtual
worlds utside f chool
nd,
f
o,
howoften.
uestions
lso focused n the nature f
children's
ctivities
hen
sing
irtualworlds
i.e.,
f
they
hopped,
layed
ames,
ead he n-world
exts,
andchatted ith
riends).
any
f he
uestions
ere
multiple
choice o enable ase of
ompletion.
hildren
werenvitedo
omplete
he
urvey
hen
hey
ttended
theirCT
lessons
n
the CT
suite,
which ach lass
n
the
chool id wice week.
Atotal f175 hildrencross ll
year roups ages
5-11)
ompleted
he
urvey.
omeof
he
younger
hil-
drenwere
upported
n
their
ompletion
f he nline
survey,
n
that
uestions
ere ead loud othem
when
necessary
nd heir
esponsesnputtedy
n
adult,
ut
the
majority
f hildren
ompleted
he
urveyndepen-
dently.
he
survey
ata
re
not he ocus
or
iscussion
in
his
rticle,
therhan oofferbroad utline f hil-
dren's se ofvirtual orlds. he
survey
ata nd
ques-
tions sked anbe seen
n
the
Appendix.
Following
he
ompletion
f he
urvey,
0 hildren
ages
and7 as well s5children
ges
0 nd11 ook
art
in
series f
roup
nd ndividualemistructurednter-
views. urthernterviewst his tagewere ot ossible
because f he
mpending
ummer reak.
ollowing
he
vacation
eriod,
second
roup
f hildren
ere nter-
viewed,
children
ges
and6 as well s 7 children
ges
9 and10. n
total,
6 children ere nterviewedbout
their se ofvirtual
orlds
see
Table
1).
Children
ere
nvitedotake
art
n
the nterviews
in
sessions
when
hey
ad classes
n
the CT suite. t
was
explained
o them hat wished o ask
questions
about heir se ofvirtualworlds nd volunteers ere
invitedo
participate.
ll volunteers ere nterviewed.
The interviewsook
lace
n
the chool afeteriand
were
igitally
ecorded,
hen ranscribed.ach
nter-
viewnormallyasted etween0and 30 minutes. he
in-depth
nterviews
xplored
hildren'sctivities hen
using
irtual orlds utside f
chool,
nd
questions
were
sked
egarding
ho hildren
layed
with
n
the
virtual
orlds,
hat
hey layed,
ndhow
eading
nd
writing
eaturednthis
lay.
Following
he
irstet f
nterviews,
hree hildren
were ilmed
n
their
omes
using
he virtualworld
Club
Penguin;
his
tage
ook
lace
during
he ummer
Table
1.
Children Who
Took Part
in
Interviews
Boys
Girls
Name
Age
Name
Age
Martin 5
Carly
5
Billy
7
Charlene
6
Bradley 7 Sarah-Louise 6
Brendan
7
Stacey
6
Ewan
7
Lisa
7
Kyle
7 Ruth
7
Leo
7
Deborah
9
Terence
7
Helen
9
Rob 9
Stacey
10
Adam 10 Eve
11
Chris 10
Jess
11
Mike 10
Travis 10
David
11
Owen 1
/Voie. All Heimes are
pseudonyms.
break.
hildren
n
he
inal
ear
f
rimary
chool,
ges
10
nd
11,
were nvitedo volunteer
or his
tage
f he
project
f
hey
were
egular
sers fClub
Penguin
ut-
side
f
chool. his
virtual orld aschosen s
a
focus
because t was themost
popular
ne dentifiedrom
theonline
urvey.
t was notfelt
o be
appropriate
o
require
hildren o
oin
Club
Penguin
o take
art,
s
thismay ave edtorequestsromhe hildrenotheir
parents
o
pay
or
membership
f he ite. our hildren
whowere
egular
sers
f
Club
Penguin
ntheir
omes
volunteeredotake
art.Only
hree
hildren,owever,
gained
he
onsent
f
heir
arents
o take
art
n
this
stage
f he
tudy,
wo
irls
ndone
boy.
All
were
ge
11
when
he
ilming
ook
lace.
The children's
rofiles
re
outlined
n
Table2.
In all
of
he
visits,
he
hildren ere
ositioned
s
the
xperts
n the
use of
heir wnmedia ulture. s
Bloome
ndKatz
2003)
roposed,
What anbe known
about hildren
epends
n how child' s
conceptual-
ized,
he
personhood ssigned
o the
ategory
child'"
(p. 382).As suggestedn thework f henew ociolo-
gists
f hildhood
n
he ast ecades
f
he
0th
entury
(e.g.,
ames,
enks,
Prout,
998),
which
mphasized
that hildhood s a social
construct,
t s
important
o
recognize
hat hildren ave
articularights
nrelation
to
ny
xaminationf heirulture.
thereforenformed
the
hildren
hat t
ny oint,
f
hey
ished
me oturn
thevideo amera ff rdelete certain
equence,
hen
I would o so.
n
addition,
also nformed
hem hat
f
Young
Children's
iteracy
ractices
n a
VirtualWorld:
Establishing
n
Online Interaction rder 105
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Table 2.
Profiles
of
Children Who Were Filmed
Using
Club
Penguin
in
Their Homes
Paid Other
family
membership
f
memberswho used
Name
Age
Gender
Ethnicity Siblings
Parental
ccupation
the site the ite
Emma
11
Female WhiteBritish
1
sister,
ge
6
Father: ull-time
Yes Mother
electrician
Sister
Mother: art-timeinner
supervisort a local
primary
chool
John
11
Male WhiteBritish
1
sister,
ge
9
Father:Unknown
did
No
Sister sed
to
not have contactwith he
play,
utno
family)
longer
id so
at
Mother: ull-time
eaching
the ime f the
assistant t a local
primary study
school
Sally
11
Female WhiteBritish
1
brother,
ge
5
Father:
Unemployed,
No Sister
1
sister,
ge
7
having
een made
redundant
ome months
prior
Mother: art-timelerical
assistant
they
idnotwish o nswer
ny
f he
uestions
asked,
they
idnotneed o do so.
I
visited ach hild thome our imes ver he
e-
riod fone month nd filmed hem rom he ime t
which
hey
ogged
n to Club
Penguin
othe ime
hey
logged
ff,
nless
hey
ere
lreadyogged
n o he ir-
tualworld hen
arrived,
n
whichase filmed hem
fromhe
oint
f
my
rrival
o
the
ime
hey
ogged
ff.
Table3 indicateshe mount f
filmingompleted
n
each
visit.
lthough
t s unusual o have his xtent
f
videotaped
aterialf hildren'snline
ractices
n
he
home,bservationsf hildren'snlineiteracyractic-
es
n
his ontextave lsobeen ndertaken
y
eander
andFrank
2006)
ndCammack
2002).
I
placed
he amcordern a
tripod
o the ear nd
sideof ach
child,
o
I
could
view heir
creenmove-
ments.then at o he ide f he hild s heor heused
Club
Penguin,
o
I
could view heir
ye
movements
when
necessary.
asked he hildren
uestions
cca-
sionally
s
they
sed the itewhen
wished o
probe
their se of heworld
n
greaterepth.
alsoconducted
in-depth,
emistructurednterviews ith ach
child
andoneofhisorher
arents
fterhe inal
ilming
es-
sion.
n
these
nterviews,
probed
hildren's
esponses
tothevirtual orld nd
parents'
ttitudes
oward
heir
children'sse ofClub
Penguin.
n
completion
f he
study,
ach f hese amilies as
given
50
ift
ouch-
erfor local
department
tore.
The research ocus iscussed
n
this rticle rose
from
epeated eadings
f he
data,
nd this
nalytic
frame as
applied
t
a
later
tage
f he
data
analysis
process.nthe arliertages,hildren'slay nd iteracy
practices
n
virtual orlds ere
mapped
Marsh,
010,
in
press).
On
repeated eadings
f he
data,
patterns
relating
o the onstructionf socialorder
merged,
and decision asmade oundertaken
analysis
f he
data hat rew n Goffman's
oncepts,iven
he xtent
towhich iswork acilitatedn
understanding
f ocial
interaction.outlinehis
rocess
nthe
next ection.
Table
3.
Details of
Filming
Children While
Using
Club
Penguin
in
Their Homes
Name Visit Visit Visit Visit Total
Emily
37
min
39
min
38
min
43
min 2 hr
8
min
22
sec 39 sec 51 sec
52
sec
John
28
min
56
min
68
min
45 min 3 hr 9 min
10 sec 3 sec 33 sec 38
sec
Sally
49
min
48 min 43 min
28
min 2 hr
0
min
19 sec 49 sec 49
sec 28
sec
25 sec
Data
Analysis
Various
pproaches
ere aken o data
analysis.
he
questionnairesere sed oproduce escriptivetatis-
tics
egarding
hildren'sse ofvirtual orlds. he total
amount f
ilm
nalyzed
as8
hours
8
minutes
5
ec-
onds. undertookcontent
nalysis
f he
ideotapes.
classifiedach
ctivity
ndertaken
y
he
hildren
e.g.,
playing ames,writing,eading)
nd
counted
very
c-
currencef ach
ctivity
ndhow
ong
hildren
pent
n
each
ctivity.
hesedata nformed
quantitativenalysis
of hildren's
iteracyractices
hen
sing
lub
Penguin.
106
Reading
Research
Quarterly
46(2)
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The
qualitative
ata
arising
rom he
open-ended
questions
n
the
uestionnaire,
he
ranscriptions
rom
the
ideo
ata,
nd he
ranscribednterviewsere na-
lyzed
sing
wo
different
pproaches.nitially,
con-
stant
omparison
method
Glaser, 965)
was used to
identifyatterns
nd
hemes. ibson ndBrown
2009)
emphasizedheway nwhich hemes an enablenar-
ratives
cross setof
nterviewso
cohere,
rawing
n
VanManen's
1998)
uggestion
hat hemesre knots
n
thewebs f ur
xperiences,
round hich ertainived
experiences
re
pun"
p.
90).
Themeswere
dentified
through
n terative
rocess
nwhich ommonalitiesnd
differences
n
the hildren's
esponses
ere dentified
and coded.
Codes were hen
rouped
o form hemes
that lluminated
hildren's
urposes
or
iteracy
ithin
the irtual orld nd
thenature f
heir
ifferent
rac-
tices.
his
pproach
ed o he
evelopment
f number
of heories
egarding
hildren's
iteracyractices,
hich
arenot he
ubject
f his
articular
rticleut
re
eport-
ed elsewhere
Marsh,
010,
n
press).
nstead,
his rticle
focuses n
discussing
hedata n relationo one of he
themeshat
mergeduring
he
nalyticalrocess.
During
he nductive
nalysis
f he
data,
one of
the hemes hat
merged
elated o the
onstruction,
maintenance,
nd
disruption
f a social order.
he
data hat adbeen oded
n
relationothis heme
ere
then
eanalyzed
n
the
ight
fGoffman's
ork,
iven
the
mportance
fhiswork or n
understanding
f he
social rder. t
his
tage,
our
ategories
hat elatedo
his
onceptualization
f he nteractionrder ere
p-
plied
o his ata.Goffman's
oncepts
ere ot
pplied
selectively
o this etof
data;
ll
of
he
data
n
relation
tothe heme f he onstructionnd maintenancef
social rder ere nalyzednrelationo the our asic
elementsf he nteraction
rder,
s
conceptualized
y
Goffmannd dentified
yManning
1992)
n
hisover-
view fGoffman'sork
n
this rea:
1.
Spatial
nits
nvolving
he
opresence
fhumans
2. Verbal ndnonverbalommunication
3.
Participation
nits
nvolving
he various
on-
texts n
which umans nteract
e.g.,
atherings,
parties)
4.
System
nd ritual
onstraints,
hich
perate
n
social ituationso
minimize
mbarrassment
It was not hecase that hedata relatednequal
measureoeach of hese our
reas,
s thefourthle-
ment f he nteraction
rder,
ystem
nd ritual on-
straints,
id not
ppear
s
frequently
n the data as
the ther hree lements. herewas
also
a
minority
f
dataunder his heme hat ouldnot e
applied
o
any
of he our lementsnd were onsidereds
examples
of he
disruption
f he ocial
order.
hese
examples
arediscussedwhere elevantater
n
this rticle. his
approach
o data
nalysis
lluminated
ow he hildren
were nvolvedn
making
enseof his nline nviron-
ment
nd enabled
heory-buildingelating
o
theuses
of
iteracy
n
environmentsuch
s Club
Penguin
n he
constructionf socialorder.
n
the
following
naly-
sis,
hediscussion ocuses n the
ollowing
lements
f
a socialorder hat mergeds significantlementsn
the
rocess
f
generating
odes:
pace,
ommunicative
practices,
ocial
ontexts,
nd ocial
onstraints.
The Social Order
in
a Virtual Environment
In
total,
2%
n
=
91)
of he175 hildren
ges
5-11 ur-
veyed
tated hat
hey
sed virtualworlds
n a
regu-
lar
basis,
53%
n
=
49)
ofwhom
were
irls.
he most
frequently
sed virtualworld
was Club
Penguin.
Obviously,
t
s not
possible
o
generalize
rom
hese
figures,artlyecause f he ample ize ndpartlye-
cause he se of nline ites
y
pecific
ommunities
f
childrens oftenocalized. nformation
bout
new ites
is
frequentlyassed
nbetween
eers.
Nonetheless,
he
data ndicatehatwithinhis
rimary
chool,
he se of
virtual orlds as
prevalent
cross ll
age
groups.
It s a central
rgument
f his rticle hat ne
of
the
key
unctionsf he
iteracyractices
ithin lub
Penguin
as o stablish
ndmaintainocial nteraction.
When irst
ogging
nto his irtual
orld,
ne s struck
by
he
pparent
haos hat
perates
n
t,
s ndicated
n
my
ield otes romhe irstbservationf
John:
John
moveshis
avatar
o thetown entre
sing
he
map.
cannot ee hisavatar,s ithas anded ntopof large um-
ber f vatars
n
the entre
f he own.He
presses
he rrow
key,
ndhis vatarmoves cross he own
quare
nto
space.
There
re ots f vatars
n this
mall
pace.
Movement
p-
pears
to be
spontaneous
nd
quite
chaotic- some avatars
are
moving
t
speed,
others re still none
space,
and oc-
casionally peech ppears
bove avatars' eads
n
a
bubble
as
they ppear
o be
addressing
he rowd.
or
xample,
ne
penguin
houts
pool
zoo dance
party
t coolies on
map."
John
eaveshis avatar ere or
minutes,
uring
which ime
I observe lot f
pparently
andom ehaviour,
field
otes,
August
,
2008)
As observedhis irtual orld ver
ime,
noticed
thathe sers f heworldngagedn series f epeating
actions,
hich ffered
recognizable
tructure
n
what
could therwise
e viewed s random
ctivity.
iteracy
was entralo
reating
hese ocial nd ultural
atterns.
In the
followingnalysis
f he
data,
explore
ow
it-
eracy nderpinned
he onstruction
ndmaintenance
f
a social
rder
n
one
virtual
orld,
ocusing
n the our
main lementsf he nteractionrder:
pace;
ommu-
nicative
ractices;
ocial
ontexts,
nd ocial onstraints.
Young
Children's
iteracy
ractices
n
a VirtualWorld:
Establishing
n
Online
Interaction rder 107
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Space
and the Social
Order
A
social rders established hen wo rmore
eople
are
physically
resent
n
the ame nvironment.
n re-
lation o Club
Penguin,
sers
eveloped
social rder
when heirvatars ere
n
he
resence
f ther
vatars.
One
of he irst
remises
f social rdersthat umans
manageocial pace nways hat nable hem o man-
age
ocial elations.offman's
1971)
ork n he iffer-
ences
etween
mbodied
resences
n
physical
pace
s
of nterestere
n
relationo
the
lassificationf ndi-
viduals s a vehicularnit
within
pecificpatial
nits.
As a vehicular
nit,
ndividuals ove
hroughspatial
unit nd
ignal
heirntentionsootherso
navigate
he
space ffectively.
or
xample,
hen
pedestrian
eets
someone
walking
n the
opposite
irectionn a foot-
path,
e or he
may
move o one
ide
f
he
ootpath
o
ensure hat heres no
physical
ontact ithhe ther
person.
wo ndividualshus oordinate
heir ctions
to avoid ollision nd do
this
hrough
onfirmationf
social onventionsegardingpace nd trangers.
The conventions
n
Club
Penguin
ere
ecessarily
differentecause
f he
nability
o read he ntentions
of thers
ith
egard
o direction.observed ew ocial
conventionss to
navigation.
ndeed,
he
rogramming
enabled vatars o move cross
paces by effectively
walkinghrough
thervatars. hiswas
obviously
ec-
essary,
iven
henumber fusers
ogged
n simultane-
ously.
owever,
nce
way
romhese rowded
paces,
the hildren
avigated
heir vatarso that
hey
idnot
touch ther
enguins,
nd other serswere
oing
he
same.Avatarsended
o
keep
olite
istancesromach
other nless
serswanted o move
n
pairs,
n
which
cases
vatarsmoved
losely ogetherhrough
he
pac-
es. For xample,ally eported,
There's
iggangs
hat an walk ound
with
ach
other,
ike
what
you
do,
but
people
ike
walking
n
fours,
ike
hey're
probably eeing
achother rom chool rmade friends
. .
I've walked
n threes nd stuff ith
my
riendsnd then
we
go
and
play
ikeConnect or
hings.
Avatars
lso
grouped
losely
ogether
hen n-
volved
n
group
ctivities. he
ability
o
navigate
complex,
multimodalcreenwas therefore
primary
skill
equired
o
engage
n
Club
Penguin,
n
addition
tothe ocial
knowledge
eeded
n
terms fwhen twas
acceptable
o luster
ogether
n
groups
ndwhen twas
not ppropriateo do so.Further,iteracyas signifi-
cant lementfmovement
hrough
hebounded
pace
of hevirtual orld
nvironment,
nthat here as ex-
tensive se
by
hildren f nvironmental
rint
o find
their
ay
bout,
uch s
followingigns
r
using
maps.
In
he
mbodied
pace
f n nteraction
rder,
t s
pos-
sible o "read"
he
haracteristics
f
omeone,
offman
(2005)
uggested,hrough
n
analysis
f heir
resenta-
tion f
elf
e.g., lothing,ewelry).
irklandnd
Jackson
(2009),
or
xample,
ffered
n account
fhow
African
American
ouths
se uch
tylistic
onventions
s mark-
ers f
dentity.
mbodiment
f elf
n
virtual
paces
s as
significant
s t
s
n
ffline
paces
Boellstorff,
008).
he
place
f
iteracy
ithinhis
rocess
f he onstructionf
identity
nd
presentation
f virtual
elf,
nd
ecognition
of his y thers,s central.nClubPenguin,iteracynd
multimodal
ractices
ervedo onstructnd
roject
ar-
ticulardentities
mbodiedn
pace hrough
he
naming
and
pictorial
epresentation
f
penguin
vatar.
hecolor
of vatars
ould e
changed,
ndvariouslothes
nd rti-
facts ould e
placed
n
hem.
Emily,
ohn,
nd
Sally
ll
engaged
n
changing
he
appearance
f heir vatars
nd
examining
he
ways
n
which ther sers ad constructed
heirs.
mily,
ohn,
and
Sally
were nvolved
n
semiotic
nalysis
s
they
viewed he
profiles
fothers nd made
assumptions
about
hem.
n
an environment
n
whichmembers ho
paid
n
extra
ee ad ccess o wider
ardrobend d-
ditionalrtifacts,heperformancef dentityas also
bound
p
with
udgments
bout
thers,
s ndicated
n
this
xchange
ith
ally egarding
ow he dentified
potential
riends:
Interviewer:
hen
yousay you
ike the ook of
somebody,
hat
re
you ooking
or
exactly?
Sally:
Looking
for heir
lothes, air,
nd
their
osh
houses,
ut tdoesn't
eally
matter,
ecause 've
got
lotof
plain
friends.
o,
he's
ust
got
ittle ats nd
stuff
pointing
o
an
avatar f user
whodoesnot
have
aid
membership],
so mostpeopledon'tclickon him,
becausehe's
plain.
Just
ecausehe's
plain
nd
[has not]
ot
fancy
ack-
ground,
heyust
won't lick n
him,
because
hey
on't
eally...
hink,Oh,
he'snot ich...won't
o
and see
him,
so 'll
ust
eave
im
ut."
ust
lick n
anybody.
The
children
howere ilmed
ll
commented
n how
they
oulddiscern
tatus f
membership
rom
n ava-
tar's
ppearance
nd her
rhis
possessions,
uch s an
igloo
nd
pets,
which reknown s
puffles.
n
addition,
suchmarkers eremeans fconstructingriendship
groups
f
members
nd
nonmembers. ithin
he
pa-
tial nit f
Club
Penguin,
herefore,
he
resentation
f
one's
vatar elfwas a means f
performing
articular
identity
onstructions
hrough
he se of
dress,
rtifact
ownership,
nd ocial
networks.
The constructionnd
ongoing
management
f
avatarss
widely
nderstoods a form
f
dentitylay
(Bessire,
eay,
&
Kiesler, 007;
Nardi,
2010).
The
108
Reading
Research
Quarterly
46(2)
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8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order
10/19
children
pent
ime
onstructing
heir vatars
nd
pre-
senting
hem
n
particular
ays
n
specific
ontexts.
Goffman
1959/1990)
uggested
hat
herewere oth
front
tage
nd
backstage
perations
nindividuals'
management
f hemselvesn he ocialworld. offman
drew nthese
ramaturgicaletaphors
o
explain
ow
individualsnteractedngroup ncounters.
e
argued
that ndividuals
erformed
or udiences
nd moved
between
ront
tage
nd
backstage
ettings.
he
front
stage
rovides
he
etting
or he
dentityerformance
infrontf n
audience,
hich
an be
an ndividual r
team
erformance,
nd the
backstage
s
located
way
fromhe
ublic ye,
wherehe
mpression
ostered
y
the
performance
s
knowingly
ontradicted
s a
mat-
ter fcourse"
p.
114).
These
concepts
ave
proved
useful
when
onsidering
nline
dentity
ractices
n
spaces
uch
s social
networking
ites
Marwick,
005)
and
massivelymultiplayer
nline
games
Williams,
Kennedy,
Moore,
010).
s Robinson
2007)
rgued,
Onlineexpressionsrestillgiven' nd given ffthrough
text;
front
tages'
nd
backstages'
re
riticalo
framingy-
berinteractions.
hus,
nteraction
n
cyberspace
erpetuates
the
ame
elf-ing
hat xists
n he ffline orld,
pp.
107-108)
It
s the
ase,however,
hat he ffordances
fdiffer-
ent ites
hape
he
ways
n whichdentities
an
be
rep-
resented
Marwick,
005).
n Club
Penguin,
hildren
could hoose
he
olor f heir
enguin
vatar
nd,
f
they
ere
aid
members,
ress
t n lotheshat
ignaled
a
particular
ender
f
hey
wished.
hey
ould
create
avatar
ames hat
ignaled
specificdentity,
uch
s
"fungirl."
eyond
hat,
pportunities
or
ole
doption
in
the
front
tage
f he
virtual
orldwere imited
o
what ouldbe
expressed
hrough
he hat
facility,
r
what dditional
pportunities
ere
fforded
y
he
ro-
ducers,
uch s
when
hey
eleased
pecial
lothes nd
artifacts
elated o
a
particular
antasy
dentity,
uch
as
pirate
rmermaid.
n the ront
tage,
hat
s,
n
the
virtual
orld,
he hildren
ould
present
hemselves
s
they
wished
within hese
pecific
onfines.
he chil-
dren
ended
o
pproach
his
onservatively,
n hat
hey
didnot
eport
dopting range
f
dentities
ront
tage;
this
was
certainly
hecase
also
in
the
data from
he
observations
f
John
nd
Sally.
nly
Emily
requently
changed
he
endered
ppearance
fher
vatar.
When
asked
why,
owever,
er
esponse
ppeared
o ndicate
more f desireobe able obuy wide ange fgoods
than
wish o
express
variety
f
dentity
ositions:
"Because
ou
an
buy
ll different
hings,
nd
you
an
enjoy
verything
nstead f
ust
one
half f he
hings."
This
ppears
obe
different
romhe
ront
tage
ehav-
ior f lder
hildrennd dults
n
tudies
f econd
ife
(Boellstorff,
008),
Whyville
Kafai,
010),
nd World
ofWarcraft
Nardi,
2010),
n
which
sers
playfully
adopt
nd
dapt range
f dentities
ver
ime.
As
can be seen n
Sally's
omments
egarding
ow
judgments
re
made
bout
users nthe
basis of
heir
avatars,
ife
n
the
backstage
nevitably
mpacts
he
front
tage.
arious
orms
f
apital
material,
ultural,
andsocial
operate
n virtual orlds
Malaby,
006).
Userswho
buy
paid membership,
ather
han
se the
freemembership,antransferfflinereditnto irtual
credit,
s t llows
hem o
buy
dditional
lothes
or
he
avatar
ndfurniture
nd rtifacts
or heir
gloos,
hich
then overts
nto ocial
apital,
s members
re
nvit-
ed to
members
nly
vents,
uch
s
parties
n
gloos.
Cultural
apital
s accrued
hrough
nowledge
f
he
game
tself,
nd
hewider
ne's
xperience
n
he
ame,
the
richer ne's ultural
apital,
hich
gain
ndicates
that hose
serswhohave
aid
membership
an
accrue
a
greater
mount
f ocial
apital.
n relation
o he
hil-
dren
n the ase
study,
ssues
of
apital
layed
ut
n
different
ays,
s
ndicated
n
Figure
.
John
was not
paid
member f
Club
Penguin
nd
hadfew riendsn he irtual orld. e tendedo pend
much fhis ime
n
he
world n
his wn
nd
visitedhe
igloos
f thers
argely
hen
hey
ere bsent.
e
could
therefore
e
positioned
s
acking
ll hree
inds
f
api-
tal
n
Club
Penguin.
his somewhat
eflected
is
ife
outside
f
Club
Penguin.
iving
n a
single-parent
am-
ily
n
a low ncome
meant hat
ohn
ad ess vailable
economic
apital
han
ither
ally's
r
Emily's
amilies,
andhe also
tended
o be much
ess
ociablehan
ither
Sally
r
Emily
n
school.
ally's
amily
as
not swell
off s
Emily's,rimarily
ecause
ally's
ather
adbeen
made
redundantnd
was
n
receipt
f
unemployment
benefits,
nd
therefore,
ally's
mother
asthe
rimary
wage arnern thefamily.allyhad numerouschool
friends ho
weremembers
fClub
Penguin,
nd
they
included
er
n
their
ventsnd
parties,
hus
roviding
herwith
oth ocial
nd cultural
apital
n
the
virtual
world.
mily
ad
been
paid
memberfClub
Penguin
Figure
1. Children's
Different
Forms
of
Capital
in
Club
Penguin
Young
Children's
iteracy
ractices
n
a Virtual
World:
Establishing
n Online
Interaction
rder
109
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for ome time nd had accrued
large
mount fcredit
in
her ccount
hrough
er uccessful
ame playing.
he
enjoyed
pending
hisvirtual
money
nd wouldwait
n-
til a new
catalog
was launched
each month efore
uy-
ing
new
tems he did not
lready
wn.
Emily
had a wide network f n-world riends nd
had displayedher culturalcapital in numerousways
throughout
he
study,
uch as
informing
e aboutthe
practices
f
other
layers
nd
ways
n
which ne
might
shortcut ome
of he
regulations.
hus,
she accrued all
three orms f
apital
n
Club
Penguin,
nd therewas a
clear
dynamic
with er ffline
xperiences.
While there
appeared
to be a
relativelytraightforwardapping
f
offline
orms f
apital
with n-world
apital
n
these
n-
stances,
his s not o
suggest
hat hiswill
lways
e the
case.
Socioeconomic tatushas
an
impact
on access to
bothhardware nd
particular
indsof online
practices
(Livingstone
Bober,
005),
o it
hould
be
no
surprise
that his
pattern
merged
n
the
tudy.
t s
mportant
o
avoidessentialistositions nthis,however,ndrecog-
nize that ther
actors,
uch as
family igital apital,
an
impact
hildren's
nline
practices.
The context or he hildren's
lay
was
that
f mul-
tinational
orporate ntity, isney.
Both Wasko
(2001)
and
Giroux
2001)
haveoutlined ow
Disney
constructs
normativend restrictive
deological
worlds
cross heir
texts nd
have
at the heartoftheir
orporation
mer-
cantilemotivation.
lthough
here s no
n-world dver-
tising
n
Club
Penguin,
here s a relatedwebsite hat
offers
range
f
merchandise,
nd
Disney
s
gradually
expanding
ts
corporate
onnections nto other
media
platforms
opular
with
hildren,
uch as Nintendo nd
Wii. This has
implications
ot
onlyfor hildren's e-
ographies
f
play
Marsh,2010)
but also for heir n-
gagement
n a
commercialized
network. he children
in
this
tudy
were
positioned
s economic
subjectsby
Disney
nd acculturatednto
hopping
s a
key
ultural
practice
hrough
he
privileging
f
particular
inds of
in-world
ctivity.ooking
hrough atalogs
was a favor-
ite
reading ctivity,
ven f hildren
ould not
purchase
items
ecause
they
werenot
paid
members.
CommunicativePractices
and the Social Order
Both verbal nd nonverbal
ommunication re central
to socialexchanges npublic ife. n virtualworlds hat
are
notvoice
nabled,
writtenommunications used to
interact
ith
thers,
nd thewrittenext
ecomes close
to
speech,
s is the ase with ther orms
fonline om-
munication,
uch as
texting
n mobile
phones
Baron,
2008;
Crystal,
009).
Reading
nd
writing
ere
ntegral
to the
practice
f
stablishing
nd
fosteringelationships
in
Club
Penguin
nd
the
reation
nd maintenance f n
interaction
rder. observedhow children sed a
series
of
iteracy ractices
o communicate
withotherusers
and
begin
o move oward
more rdered
enseof ocial
interaction,
s indicated
n
thesefieldnotes:
Emily
licks nto n avatar nd ooks
t ts
profile.
he
then
chooses
postcard
o send. t states Be
my
riend " have
noticed hat
his s a
regular attern
n
the
hildren's se of
ClubPenguin. hey dentifyotential ew riendsnd then
send
them
postcards
norder o nvite
riendships,
ather
than
pproaching
hem
irectly.
erhaps
his ffershem
safety
et
f
heother serchooses not o
respond
o
their
request,
field
otes,
August
9,
008)
One ofthe
first ctivities hildren ndertookwhen
they
ncountered n avatar hat ither nterestedhem
or had
approached
them
with
request
for
riendship
was to click
n
their
vatar
rofile
o read t. fthis ead-
ing
of the data led them o feel omfortable
bout
the
avatar,
he next
tep
would be to send a
postcard
nvit-
ingfriendship.
s
Misztal
2001)
uggested, rawing
n
Goffman's
ork,
sense of
normality
nd
trust
n
social
interactionss built
through
outines nd rituals, nd
the
sending
nd
receiving
f
postcards,messages,
nd
emoticons
ppeared
o have
his ffect
n
Club
Penguin.
In
this
way, iteracy
as central o the construction
and maintenance f
friendships.
n
interviews,
hildren
reported
ending
others
ostcards
s an
expression
f
friendship,
nd
writing
nd
readingmessages
to and
from ther
enguins:
I like
eadingmessages
nd
falling
n
ovewith
irl en-
guins.
have
ot
bout ive
irlfriends.
ouhave owin
loveheartnd hen
ou
an end hemo hem.
Billy,ge
)
I
read hemettershatell
ou
f
hey
re
our
uddies
r
not
andwhenheyend ou ostcardsnd hings.Lisa,ge )
Communicationwas undertaken ith othknown nd
unknown
nterlocutors. or
example,
childrenwrote
messages
o unknown
vatars
resent
n
the ame
space
in
attempts
o communicate. hese
attempts
o nitiate
interaction
ere
not
lways
uccessful
see
Table
4).
In
Goffman's
erms,
his
xchange
would
be
viewed
as
problematic,
n
that t ounters ormal ocial conven-
tions.
n
Club
Penguin,
however,
his was a
common-
place
event.
Boellstorff
2008)
pointed
out that it has
long
been noted hat
ersons
nvolved
n
virtualworlds
(and
other orms f online
nteraction,
rom -mail to
blogs)
can
experience
orms f disinhibition'"
p.
187).
This disinhibition nabled users of Club Penguinto
floutoffline ocial rules and
ignore pproaches
from
other vatarswhen
hey
wereunwelcome.
Other
xam-
ples
ncluded
hrowing
nowballs tunknown vatars r
telling
ther vatars o
"go way."
herewas no
evidence
from he nterviewsr observationshat hildren
ound
this
upsetting,lthough
s thechildren
were
egular
s-
ersofvirtual
worlds,
t
may
havebeen thecase that
hey
had become used to such
practices.
110
Reading
Research
Quarterly
46(2)
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8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order
12/19
Table
4. A Video Observation f
Emily
While
Using
Club
Penguin
n
Her
Home,
Visit
1
(August
,
2008)
Time
Duration Action
Dialogue
0:30:42
20
sec
Emily's
vatar
s
in
the cove
among
a number f
other
penguins.
he
randomly
hrows
nowballs.
0:31:02 12 sec
Emily
crolls
hrough
he set
phrases,
hoosing
one.
Emily's
vatar sks another
vatar,
How are
youtoday?" here s noresponse.
The
children
eveloped
heir wn riteriaor
ecid-
ing
who
hey
would
pproach
o be friends
ith r
n-
vite o
play.
or
xample,
ohn
iscussed
eing
nvited
tobecome
notherser's riend:
John:
I
look
t
name,
nd
f
t ound
weird
or not
right, always
press
no,
but
that's
only
occasionally,
ecause
I
have
nly
ot
ne friend.
f hename
is not normal ame r oundsweird
to
me,
don't
ormallyress
t.
Interviewer:nd whatdo
you
mean,
a normal
name?
John:
If
t's
ike
funny
ame r
ike,
don't
know,
heir eal
name r ike
coolgirl"
or
something
ike
hat,
wouldnor-
mally ress
yes,
ut
f
t s
something
weird.
John
was unable o articulate
hat
he identified
s
"weird,"
ut romhe
xample
e
gave,
t
wasclear
hat
oneof he riteria
e
developed
n
choosing
hethero
make riends aswhethere could ecognizehename
in
anyway
i.e.,
familiar
ame,
name
onstructed
using
erms amiliaro
him).
As
suggested
reviously,
Emily
nd
Sally
sed
visual ues
n
their
management
of
friendships,lthough
hey
werekeen o
point
ut
that his id
notmean
hey
xcluded
eople
rom
eing
friends
f
hey
ere ot
aid
members.
Through xperience
nthisvirtual nvironment
over
ime,
herefore,
sers
developed pecific
iteracy
practices
hat
were ontext-
pecific
ndwere
sedwith
an
understanding
f
he
revalent
ocial
ehaviors
n he
world. offman
oted hat uman nteraction
nvolv-
ing
verbal
nd nonverbalommunication
an become
ritualizedn nature. s intheoffline orld,iteracy
served o
establish ndmaintain ocial
networks
e-
tween
roups
f hildren
n
Club
Penguin
n
ritualistic
ways.
t
imes,
he hildren
ngaged
n
ritualistic
lay
(Marsh, 010).
hese
patterns
fbehavior
ometimes
involved
roups
fusers
yping
n
the ame
or imilar
phrases
s
theyoined
n the itualistic
lay.
or
xam-
ple, frequent
ctivity
n
Club
Penguin
s for
vatarso
gather
n n
ceberg
nd
ttempt
o
ip
t
by umping
p
anddown r
drilling.
ometimes
neavatar
ses
par-
ticular
hrase uring
his
ctivity
uch
s
"Tip
t "
nd
then ll avatars sethis
hrase.
hese
nteraction
itual
chains
erve o
develop
he
motional
nergy
Collins,
2004)
hat anbe
gained
rom
membership
f
group.
This
pattern
as beendocumented
n
older
hildren's
and
young
dults' seof ocial
etworking
ites
Davies,
2009;
owdall,
009)
nd dults' se
of
massively
ulti-
player
nline
ames Steinkuehler,008).Childrennthis
tudy eported sing
variety
f
literacyractices
hat acilitated
his
ind f ocial
net-
working
Marsh,
n
press).
n
addition
o ext
hat,
hey
also
used emoticons
o
relay pecific
messages
o oth-
ers.
or
xample, ally
tone
point
nimated
er
vatar
so that t
ppeared
obe
clapping
t
group
f
enguins
on
a
stage.
he
ommented,
I'm
ust pplausing eople
hat's n
stage,
ust
o be
friendly
with hem.You
can,
whatever
ou
feel
ike,
you
can click
theemotions.
o,
I
feel
ike
happy oday,
o
[she
clicks
n
the
miley
ace
moticon],
nd
then
verybody
nows
ou're
happy
nd want o
come
play
withme.
Literacy
ndmultimodal
ommunicative
ractices
ere
thus
centrallement
n
making
onnections
ith th-
ers
nthevirtual orld.
s outlined
arlier,
hese
rac-
ticesbecame
ritualized
n
many
nstances,
ith
he
children
eveloping
n
understanding
f he
lace
hese
rituals
layed
n online nteraction.
Social Contextsand the
Social
Order
The children
n
this
tudy
ouldbe seen
onstructing
and
maintaining
socialorder
hrough
heirn-world
friendship
ctivities.
hey
lso
successfullyavigated
the arious
paces
hat his
irtual orld ffered
nd n-
sured hat hey dopted hemost ppropriateractices
for
onstructing