young children's literacy practices in a virtual world- establishing an online interaction order

Upload: kashfisubri

Post on 03-Jun-2018

223 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    1/19

    Young Children's Literacy Practices in a Virtual World: Establishing an Online InteractionOrderAuthor(s): Jackie MarshSource: Reading Research Quarterly, Vol. 46, No. 2 (April/May/June 2011), pp. 101-118Published by: Wileyon behalf of the International Reading Association

    Stable URL: http://www.jstor.org/stable/41203416.Accessed: 28/03/2014 19:43

    Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at.http://www.jstor.org/page/info/about/policies/terms.jsp

    .JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of

    content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms

    of scholarship. For more information about JSTOR, please contact [email protected].

    .

    WileyandInternational Reading Associationare collaborating with JSTOR to digitize, preserve and extend

    access toReading Research Quarterly.

    http://www.jstor.org

    http://www.jstor.org/action/showPublisher?publisherCode=blackhttp://www.jstor.org/action/showPublisher?publisherCode=irahttp://www.jstor.org/stable/41203416?origin=JSTOR-pdfhttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/stable/41203416?origin=JSTOR-pdfhttp://www.jstor.org/action/showPublisher?publisherCode=irahttp://www.jstor.org/action/showPublisher?publisherCode=black
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    2/19

    Young

    Children's

    Literacy

    Practices

    in

    a Virtual

    World:

    Establishing

    an Online InteractionOrder

    Jackie

    Marsh

    University

    f

    Sheffield,

    K

    This

    study

    xamined

    the

    literacy ractices

    of children

    ges

    5-11

    as

    theyengaged

    in out-of-school se of virtual

    worlds.

    The

    purpose

    of the

    study

    was to

    explore

    the

    nature,

    urpose,

    and role of

    iteracy

    n

    children's se

    of

    a

    virtualworld.

    n

    this

    article,

    reflect n

    how children's se of

    iteracy ractices

    n

    the virtual

    world

    constructed nd maintained

    n online social

    order.One

    hundred

    eventy-five

    hildren

    n

    an

    English

    rimary

    chool

    completed

    an online

    survey

    romwhich

    their se

    of virtualworlds was examined. Individual nd group interviewswere then conducted with26 children cross theyear.

    The

    interviews stablished hat hildrenused the virtualworlds to extend contact with

    peers they

    had

    regular

    nteraction

    with

    n

    the

    offlineworld.

    Further,

    hree

    11

    -year-old

    hildrenwere filmed t home as

    they

    used the

    virtualworld Club

    Penguin.

    Additional nterviewswere conducted with the three children nd their

    parents.

    Data

    analysis

    focused on the

    ways

    in

    which childrendrew on

    specific

    iteracy ractices

    to construct nd maintain n interaction rder.

    A

    keyfinding

    is that

    iteracy perates

    as a means of

    developing

    online social

    cohesion,

    but the

    literacy ractices

    hat erve thisfunction

    are located within he

    social, material,

    nd cultural tructures

    n

    which the children

    perate

    in

    the offlineworld

    and thus

    cannot

    be viewed in

    isolationfrom hese wider discourses.

    article ocuses n

    young

    hildren's

    i.e.,

    ges

    5-11)

    use of ne virtual orld nd

    explores

    he

    waysnwhichiteracys embeddedwithin he

    use of he ite. he article

    eports

    n an

    n-depthtudy

    aimed t

    generatingrounded

    heoreticalonstructse-

    lating

    o children'ssesof

    iteracy

    n

    thevirtual orld.

    Although

    tudies f

    iteracyractices

    n virtual orlds

    are imitedn

    number,

    mergent

    orknthis reahas

    indicatedhat

    iteracy

    s central o online nteractions

    in

    hese

    paces

    nd hat here renumerous

    pportuni-

    ties or

    eading

    nd

    writing

    ntheworlds

    Gillen,

    009;

    Merchant,

    009).

    The aim of he rticle s to further

    understanding

    f he

    ontribution

    hat

    ngagement

    n

    literacyractices

    akes o he onstructionndmainte-

    nance f n online ocial

    rder

    na

    virtual orld

    imed

    atyounghildren.

    The article

    evelops

    he

    heoreticalonstruct

    hat

    literacyperates

    s a

    key

    means f

    developing

    nline

    social

    ohesion,

    nd he

    iteracyractices

    hat erve his

    functionre ocated ithinhe

    ocial,material,

    nd ul-

    tural tructuresnwhich he hildren

    perate

    nthe f-

    fline orld

    nd hus annot e viewed

    n

    solation

    rom

    thesewider iscourses. o do

    this,

    sing

    hildren'sn-

    gagement

    n

    one

    popular

    irtual

    orld,

    lub

    Penguin,

    as a

    telling

    ase

    (Mitchell, 984),

    draw

    n

    Goffman's

    microsociological

    ork ounderstandow nd

    n what

    ways hildrenonstructocialwebs fmeaningnthis

    virtualnvironment.then onsiderhe

    ower ynam-

    ics that nflected he children's

    iteracy ractices

    n

    virtual

    orlds,

    hus

    xtending

    offman'sotion f n

    interactionrder o outline ow

    parallel

    rders

    ere

    t

    work

    n

    uch ncounters

    n

    online

    paces.

    he

    key

    heo-

    reticalhrustf he

    rticle,herefore,

    s to

    uggest

    hat

    n

    this

    eemingly

    haotic irtual

    orld,

    iteracyperates

    o

    index

    ormality,

    nd his

    ndexicality

    s framed

    cologi-

    cally

    cross fflinendonline ocial

    ystems.

    The

    conceptualization

    f

    iteracy

    rawn

    pon

    n

    this rticle s one embeddedwithin he

    new

    iteracy

    studies,

    hich

    mphasizes

    he

    way

    n which

    iteracy

    s

    a socialpracticeGee,1996; treet,001). he work f

    Lankshear nd Knobel

    2006)

    has extended he nitial

    frameworkfthenew

    iteracy

    tudies

    chool o em-

    body

    new

    iteracy ractices,

    hich ncludes

    ractices

    that re mediated

    y

    new

    echnologies.

    hese activi-

    tiesand textshavebeen described

    ariously

    s new

    literacies

    r

    digital

    iteracy,

    nd work

    n

    this rea

    has

    acknowledged

    he

    multimodal,

    ultimedia ature f

    communicative

    ractices

    n

    contemporary

    ocieties

    Reading

    Research

    Quarterly

    46(2)

    pp.

    101-118

    dx.doi.org/10.1598/RRQ.46.2.1

    2011 International

    eading

    Association 101

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    3/19

    (Carrington

    Robinson,

    009;Kress,

    010).

    Herein,

    I

    focus

    rimarily

    n children's

    eading

    nd

    writing

    f

    words,etters,

    nd

    ymbols,

    s well s their ommuni-

    cative

    ractices sing

    ther

    modes,

    uch s visual

    m-

    ages,

    o outline ow

    young

    hildren se

    iteracy

    n

    the

    development

    f social rder

    n

    whatwould therwise

    appear o be a chaotic nlineworld.nthenext ec-

    tion,

    outline he heoreticalrameworkor his

    tudy,

    which onsidershenature f

    iteracy

    n

    the onstruc-

    tion f social rder.

    Literacy

    nd the Social Order

    The notion f socialorders onethat as

    a

    long

    his-

    tory

    n

    philosophical

    nd

    sociologicalhought,

    nd al-

    though

    t s Hobbes's eflectionsn

    a

    social

    ontractn

    Leviathan,

    ublished

    n

    1651,

    hat redeemed o be a

    precursor

    o 19th- nd

    20th-century

    eflectionsn the

    topic,

    eliberations

    egarding

    henature f he ocial

    order anbe foundntheworks fPlato ndAristotle.

    It was

    during

    he

    ate

    19th nd

    early

    0th

    enturies,

    however,

    hen

    hilosophers

    nd

    sociologists

    uch

    s

    Marx,Durkheim,

    nd Weber

    eveloped

    he

    oncepts

    that

    nderpin

    uch

    ontemporaryhinking

    n the

    na-

    ture

    f

    he ocial rder.

    urkheim

    1893/1964)

    as one

    of he ounders

    f tructural

    unctionalism,

    philoso-

    phy

    which

    mphasized

    hat ocieties

    ere

    ystems

    ith

    interrelated

    lements.

    Social

    orders constructed

    hrough

    hebeliefs nd

    value

    ystems

    fdifferent

    roups

    howork

    ogether

    o

    achieve ocial ohesion.

    he

    key uestion

    n

    any

    on-

    siderationf

    he ocial rder oncernshe

    elationship

    between tructurendagency,nd structuralunc-

    tionalisms considered

    ymany

    o

    propose

    model

    of

    he

    ndividual

    ubject

    hat s too

    imiting

    n

    nature.

    For

    example,

    Giddens

    1976)

    rgued

    hat tructural

    functionalism

    oses

    too

    deep

    a divide etween olun-

    tarism

    nd

    determinism,

    ohe

    developed

    notion f

    double tructuration.ocial orders not

    imply

    on-

    structed

    hrough

    collationf he

    multiple

    ctivitiesf

    individuals,

    or an he ctivitiesf ndividualse seen

    as

    merely

    etermined

    y

    ocial

    patterns,

    ut t s the

    dynamic

    etween hem hat s at

    take,

    dynamic

    e-

    tween tructure

    nd

    agency

    hat uchs

    2001)

    ermed

    an unresolved

    nigmata.

    Literacyanbe fundamentalo he onstructionnd

    maintenancef ocial

    rder nd has beenfound o be

    integral

    o

    the unctionsfnation-tates ver enturies

    (Cressy,

    980/2006;

    raff,

    987).

    urkheim

    mphasized

    the

    role

    f

    anguage

    n

    the onstructionnd mainte-

    nance f social

    rder,

    ut t s also he ase hat

    iteracy

    permeates

    ocial nd ulturalife.When

    describing

    he

    findings

    f heLocal Literacies

    Barton

    Hamilton,

    1998)

    tudy,

    n

    ethnographictudy

    f

    iteracy

    n

    the

    lives f

    community

    n

    northern

    ngland,

    arton

    2001)

    stated

    hat

    nearly

    ll

    everyday

    ctivities

    n

    the ontem-

    porary

    orld remediated

    y iteracy

    ndthat

    eople

    act

    within

    textually

    ediatedocialworld"

    p.

    100).

    The

    relationship

    etween

    iteracy

    nd he ocial r-

    derhas seen

    radical ransformationsn the

    digital ge.

    Urry2000) emindeds that he onstructionf ocial

    order as

    always epended

    n extrasomatic

    lements,

    and

    in

    contemporaryociety, echnologies

    ntersect

    with umans

    n

    complex

    nd

    dynamic ays.

    he iter-

    acypractices

    hat

    merge

    n

    these ntersections

    re

    key

    to

    the

    onstruction

    nd maintenance

    f social rder.

    This has not een

    ubject

    o extensive

    mpirical

    nter-

    rogation

    n relationo

    young

    hildrens

    yet, lthough

    thework f teinkuehler

    2007, 008)

    ndicates ow

    it-

    eracy

    nderpins

    ocial

    xchanges

    etween

    oung eo-

    ple

    nd dults

    n

    he

    massively ultiplayer

    nline

    ame

    World fWarcraft.

    The

    study eported

    n

    n

    this rticle ontributeso

    this mergent

    rea

    y utlining

    ow

    hildren

    sing

    vir-

    tualworld tilized

    iteracy

    n he

    uilding

    f nonline o-

    cial

    order hat onnectedochildren'sfflineifeworlds.

    To undertakehis

    work,

    draw n Goffman's

    oncep-

    tual ools

    n

    the

    development

    f n

    analytic

    ramework

    that nables consideration

    f he

    lace

    f

    iteracy

    n

    he

    building

    fonline

    ocialworlds.

    n

    thenext

    ection,

    move ntoconsider is

    oncept

    f he nteraction

    rder,

    as t

    rovideskey latform

    or

    nderstanding

    he

    ature

    of

    humannteraction

    n

    online

    nvironments.

    The Interaction

    Order

    Goffman's ork utlined owhumans eploy erbal

    and nonverbalesourcesnd

    strategies

    o

    convey pe-

    cific

    meanings.

    n his

    1982

    residential

    ddress o the

    American

    ociological

    ssociation,

    offman

    1983)

    o-

    cused n

    outliningspects

    fwhat e ermedhe nterac-

    tion

    rder. is focuswason the

    microanalysis

    f ocial

    interactions

    n

    everyday

    ife. or

    him,

    ocial nteraction

    was

    primordially

    boutface-to-facencounters

    ith

    known thersnd

    trangers,

    ndhe

    explicitly

    uggested

    that on-face-to-face

    ncounters,

    lthough

    till iable

    units f

    nalysis,

    ere

    aler

    ersions

    f he real

    hing":

    Socialnteractionan e dentified

    arrowly

    sthat hich

    uniquelyranspires

    n

    social

    ituations,

    hat

    s,

    environ-

    mentsnwhich wo rmore ndividualsre

    physically

    n

    one nother's

    esponse

    resence.Presumably

    he

    elephone

    and hemails

    rovide

    educed ersionsf he

    rimordial

    real

    hing.)p.

    2)

    In

    people's

    ace-to-face

    ncounters,

    offman

    1983)

    traced

    variety

    f

    practices

    hat erve o

    produce

    rder

    inwhat ould therwisee social haos.Human

    eings

    voluntarily

    gree

    o

    participate

    n

    these

    ractices

    nd,

    102

    Reading

    Research

    Quarterly

    46(2)

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    4/19

    in

    so

    doing,

    onfirm

    ongstanding,

    eciprocal

    nterac-

    tional

    atterns.

    e

    suggested

    hat here re wo

    main

    types

    f nteraction:

    ocused nd unfocused.

    ocused

    interaction

    akes

    lace

    when wo rmore

    eople

    ntend

    to

    nteract ith ach

    other,

    nd unfocusednteraction

    occurs

    when wo or more

    people

    are

    copresent

    ut

    haveno ntentiono nteractirectlyGoffman,963).

    In

    social

    nteraction,

    umans

    dopt

    ertain

    atterns

    f

    speech, lothing,

    odily osture,

    nd

    so forth

    o

    signal

    particular

    meanings

    o others.

    n

    these

    nteractions

    with

    thers,

    e use

    frames

    Goffman,

    974)

    o

    help

    us

    interpret

    he

    meanings

    f

    he vent.

    rames

    re

    prin-

    ciples

    f tructure

    hat an

    be conceived s

    underpin-

    ning

    pecific

    ocial ituations.

    hese

    frames

    uide

    ur

    expectations

    s

    tohow

    particular

    xchange

    hould

    e

    structured.

    offman

    ndicatedhat

    rames

    re

    ocially

    structured

    ut

    cknowledged

    hat ndividuals

    ay

    x-

    perience

    multiple

    evels f

    frames

    n

    any

    ne

    context,

    whichmeans hat heir

    xperience

    f

    social

    ituation

    s

    different

    rom

    hat f

    notherndividual

    ho s

    nvolved

    in he ame ncounter.

    Although

    hese

    microscoiological

    heories

    were

    developed

    n relationoface-to-face

    ontact,

    t s

    pos-

    sible o

    apply

    hemo situations

    n which

    eople

    meet

    only

    irtually

    cf.

    Jenkins,

    010).

    Media scholars

    ave

    drawn

    n Goffman's

    heories

    o

    dentify

    henature

    f

    human

    nteraction

    n

    cyberspace.

    mith

    2008),

    or x-

    ample,

    sed

    Goffman's

    nalysis

    f

    ies,

    hemarkers

    e

    use

    to

    signal

    ies

    with ther

    umans

    e.g.,

    hared

    ress

    and

    mannerisms),

    o

    develop

    he

    oncept

    f

    hyperties,

    which

    ink

    omputational

    evices

    o

    he

    hysical

    orld.

    Also,

    Miller

    1995)

    nd Robinson

    2007)

    have een

    n-

    sistenthat offman's

    ork

    s relevant

    o

    a

    study

    f n-

    linehumanngagement.

    Goffman

    utlined

    ow

    the ocial conventions

    n

    which

    e

    engage

    roduce

    itualized

    ractices,

    theme

    taken

    p by

    Collins

    2004),

    ho

    developed

    he

    oncept

    of

    nteraction

    itualhains.

    rawing

    nboth

    urkheim

    (1915)

    nd

    Goffman,

    ollins

    uggested

    hat

    ritual

    sa

    mechanism

    f

    mutually

    ocused

    motion

    nd

    attention

    producing

    momentarily

    hared

    eality,

    hich

    hereby

    generates

    olidarity

    nd

    symbols

    f

    group

    member-

    ship"

    p.

    7).

    Theseritualsre

    xperienced

    n recurrent

    manner,

    hus

    orming

    hains

    f

    nteractions

    n which

    emotions

    nd actions

    re

    repeated

    ver

    ime.Collins

    contended

    hat

    here

    refour

    ey

    spects

    f nterac-

    tion ituals:1) wo rmore eople ave obephysically

    copresent,

    2)

    boundaries

    re et

    o that

    utsidersan-

    not

    e

    involved,

    3)

    people

    focus n

    a common

    bject

    or

    ctivity,

    nd

    4)

    participants

    hare

    common

    mood

    or motional

    xperience.

    ollins

    rgued

    hat

    ndividu-

    als seek

    emotional

    nergy

    hrough articipating

    n

    these ituals

    n which

    hey

    ave

    motional

    nd social

    investment.

    he

    concept

    f nteractionitual

    hains

    s

    a

    useful

    evelopment

    fGoffman's

    ork,

    nd

    draw n

    Collins's

    oncept

    o

    suggest

    hat

    iteracy

    s one of

    he

    practices

    mbedded

    within

    nteraction

    itual

    hains

    n

    children's

    se of

    virtual

    orld nvironment.

    Children's

    Virtual

    Worlds

    Boellstorff

    2008)

    raced he

    origins

    fvirtualworlds

    back

    o Plato's

    1991)

    llegory

    f

    he ave

    n Book

    7 of

    The

    Republic,

    hich

    epicted

    he ctual

    world

    s

    a mere

    shadowof a

    nonphysical

    orld f

    deas.

    Boellstorff

    moved n

    to outline

    owvirtual

    orlds

    s

    we

    currently

    know

    hem,

    n he orm

    fwebsites

    uch

    s Second

    ife,

    began

    o

    emerge

    n the1970s

    with

    he

    development

    f

    thefirst

    ideo

    games

    nd

    multiplayer

    ungeons.

    he

    burgeoning

    f he

    hildren's

    irtual orld

    market e-

    gan

    round

    he

    midpoint

    f he irst ecade

    f

    he 1st

    century,

    ith ome

    f he

    urrent

    ajor layers,

    uch

    s

    Ganz's

    Webkinz

    nd Viacom's

    Neopets, eginning

    o

    attract

    arge

    umbers

    fusers

    round

    hat ime.

    Since hen,hishas been nareaofrapid evelop-

    ment,

    ith ome

    eports

    hat

    he astest

    rowing

    emo-

    graphic

    fvirtual

    orld

    sers

    s children

    etween

    he

    ages

    of5

    and

    9,

    group

    hatwill

    ee

    27%

    growth

    n

    the

    use

    of hese

    ites

    ver he

    next

    years

    Gilbert,

    009).

    The

    majority

    f

    hildren's

    irtual

    orldsnvolve

    laying

    games

    s a

    major

    ctivity,

    hich

    s not o

    suggest

    hat

    that he

    websites

    hould

    be

    categorized

    rimarily

    s

    games.

    As

    Meyers

    2009)

    rgued,

    he ctivities

    nder-

    taken

    n

    what

    e termed hared

    irtual nvironments

    have

    more n common

    with

    irtual

    worlds

    or

    dults,

    such

    s Second

    ife,

    han

    ther

    nline

    ame

    ites.

    Many

    of he ites nable

    sers

    o

    manage

    n avatar

    e.g.,

    lothe

    andmanipulaten online epresentationf hemselves),

    create ome

    nvironments,

    hat

    o others

    hrough

    he

    use

    of nstant

    messaging,

    nd

    engage

    n

    shopping

    or

    virtual

    rtifacts.

    hese virtual

    orlds

    romote

    range

    of

    ypes

    f

    play

    from

    he

    more estricted

    ule-bound

    play

    nvolved

    n

    games

    onstructed

    y

    he ite

    roduc-

    ers

    hrough

    o

    maginative

    lay,

    which an

    nvolve

    an-

    tasy

    nd ociodramatic

    lay

    Marsh,

    010).

    There

    refew tudies

    fchildren's

    se of

    virtual

    worlds. he

    most

    omprehensive

    o

    far,

    he

    American

    study

    f weens'

    i.e.,

    ges

    10-12)

    se

    of

    Whyville,

    o-

    cused on

    social

    nteraction

    nd

    earning

    n

    the

    ite,

    whichwas

    developed

    to

    promote

    earning

    Kafai,

    2010).Whyvilleppears, rom afaisanalysis,o offer

    a

    productive

    pace

    for

    earning,

    omewhat

    n

    contrast

    to

    the

    ommerciallyroduced

    irtual

    orld

    Webkinz,

    of

    which

    lack

    2010)

    eveloped

    content

    nalysis

    nd

    suggested

    hat

    t

    provides

    a constrained

    etof itera-

    cies"

    p.

    7).

    There s

    a

    need,

    however,

    o

    examine

    he

    literacy

    ractices

    f

    young

    hildren

    n

    these

    kinds

    ofvirtual

    worlds o

    determine

    ow

    far

    hey

    re con-

    strained

    y

    the

    producers

    f

    hese ites.

    The

    present

    Young

    Children's

    iteracy

    ractices

    n

    a

    VirtualWorld:

    Establishing

    n Online

    Interaction

    rder

    103

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    5/19

    study

    xamines neof he

    ommercially

    asedvirtual

    worlds or

    hildren,

    lub

    Penguin,

    ndfocuses n the

    literacyractices

    f

    group

    f ts

    11

    year-

    ldusers.

    Club

    Penguin

    as

    developed y

    he

    media

    ompa-

    ny

    New

    Horizon nteractive

    n

    Canada and

    opened

    o

    public

    se n

    October

    005

    with

    pproximately

    5,000

    users. n2007,hereweremore han12 million egis-

    tered

    ccounts,

    nd the

    worldwas

    subsequently

    c-

    quired

    y

    heWalt

    DisneyCompany

    or

    350

    million.

    Club

    Penguin

    s

    currentlyeported

    o have 7 million

    registered

    ccounts

    KZero

    Worldswide,

    010).

    The

    virtual

    orld onsistsf n

    arctic nvironment

    n

    which

    avatarsre

    penguins.

    ach

    penguin

    as an

    gloo

    ome.

    There re

    numerous

    ames

    n

    Club

    Penguin

    n

    which

    users arn

    oinsorthat an be

    played

    or

    port

    e.g.,

    swimming,

    ce

    hockey).

    sers an

    buy

    lothes

    nd rti-

    facts

    or heirvatarsnd

    gloos.

    Text s

    kept

    o a

    minimum

    hroughout

    hevirtual

    environmentnd s

    used

    primarily

    o

    dentify

    he se of

    buildings.ymbols,

    uch s

    arrows,

    reused

    through-out o

    guide

    penguins,

    nd

    every

    age

    containscons

    that ink o a

    map

    of

    the

    world,

    he

    newspaper

    lub

    Penguin

    imes,

    nd a

    moderator,

    ho an be

    contacted

    if

    enguins

    ish o

    omplain

    bout he ehaviorf

    th-

    ers

    n

    the

    world. he

    navigation

    arat thebottom f

    the creen

    eaturescons hat nable

    ach child o en-

    gage

    n

    chatwith ther

    enguins,

    se

    emoticons,

    hrow

    snowballs,

    ontact ther

    enguins

    o

    request

    hat

    hey

    become

    riends,

    nd

    navigate

    ohis rher

    vatar's

    gloo.

    Chat

    ppears

    n

    peech

    ubbles bove he

    heads f va-

    tars,

    imilar

    othe

    lacement

    f

    peech

    ncomics.

    his

    limited se of ext nd

    extensivese of cons nd

    sym-

    bols

    means hat

    ery oung

    hildren ind t

    relatively

    straightforwardonavigatenClubPenguin.omeof

    the erversnable

    afe hat

    mode,

    whichmeans hat

    users

    hoose rom setofwords

    nd

    phrases

    o com-

    municate ith ach

    other,

    gain nabling

    hildren

    ho

    arenot

    luent riterso

    engage

    n

    communicationith

    other vatars.

    he site lso

    containsexts hat remore

    extensive

    n

    nature

    or hosewhowish o

    access

    hem.

    The

    newspaper,

    or

    xample,

    ncludes

    uzzles,

    okes,

    and

    stories,

    ndtheres a

    library

    hat ontains

    ooks,

    including

    nteractive

    ooks,

    or

    onger

    eads.

    n

    addi-

    tion,

    he

    ditors fClub

    Penguin

    imes nvite

    sers o

    submit

    ictures

    nd rticles.

    Club

    Penguin,

    herefore,

    ontains

    many

    f he ea-

    tures fother irtual orlds or hildren,uch s the

    use of

    market-based

    ystem

    nwhich

    hopping

    s a

    key ctivity

    nd the

    ight

    ontrol

    fuser

    ngagement

    through

    he

    design

    f he

    ite,

    ut t lso has

    distinct

    features,

    uch s the ack

    f n-world

    arketing

    nd he

    provision

    f

    range

    f

    writtenexts

    eyond ame

    n-

    structionsnd

    shopping

    esources. irtual

    orlds or

    children ave een

    he ocus f

    range

    f

    ritique,

    ot

    least

    ecause he

    roducers

    ften

    mbed

    ophisticated

    data

    mining

    oftware,

    hich nables

    urreptitious

    ur-

    veillance fusers' nline

    racticesChung

    Grimes,

    2005),

    nd

    they

    re ocatedwithin

    complex,

    multi-

    mediaworld f ommercial

    roducts

    imed t hildren

    and

    parents.

    urther,

    lub

    Penguin

    s now

    part

    f he

    Disney orporation,

    longstanding

    ocus or ritical

    analysis ypoliticalconomistsnd culturalheorists

    whohave

    pointed

    o ts

    orporate

    anufacture

    f m-

    perialistantasy

    Wasko,

    001).

    Notwithstanding

    hese

    oncerns,

    t

    would eem

    important

    ounderstandhe

    kinds f

    iteracyractices

    that reundertakenn these ites

    nd he

    urposes

    or

    these

    ractices,

    iven

    he

    xtentowhich irtual orlds

    such s Club

    Penguin

    re

    used

    byyoung

    hildren.n

    particular,

    he

    ways

    n

    which hildren

    tilize

    iteracy

    n

    online

    paces

    o create ocial

    groups

    s of

    nterest,

    ar-

    ticularly

    s theres ittle esearch

    n

    his ield.We know

    much

    bout he

    way

    n

    which

    writtenexts re

    entral

    to

    children'social

    practices

    e.g., yson,

    003, 010;

    Rowe, 003;Wohlwend,009),nd heres now need

    to extend

    his

    nderstanding

    o online

    paces.

    his ar-

    ticle xamines he

    ways

    n

    which

    iteracy

    nformshe

    development

    f

    social rder

    n

    nonline

    nvironment.

    Methodology

    The

    research

    esign

    was hat f case

    study,

    hich n-

    abled he

    eneration

    f

    rounded

    heoreticalonstructs.

    I

    used a

    funnellingpproach

    Spradley,

    980),

    nthat

    broad verviewf175

    hildren'sse of he

    nternetas

    undertaken

    y

    means

    f

    survey,

    smaller

    roup

    f

    26 children ere

    nterviewedbout heir

    se ofvirtual

    worlds,nd3children ere ilmedsing virtual orld

    over he

    eriod

    f

    1

    month. his

    enabled n

    ntensifica-

    tion

    nd a further

    ocusing

    t each

    stage

    f he ssues

    under

    tudy.

    he

    study

    was

    undertaken

    n

    a

    primary

    school

    n

    a

    large ity

    nnorthern

    ngland,

    hichwas

    involved

    n

    ongoing rojects

    ith local

    niversity.

    he

    school erves

    primarily

    hite,

    orking-class

    ommu-

    nity

    ocated n a

    housing

    state

    n

    an area f

    ignificant

    economic

    eprivation.

    he

    schoolhad

    above-average

    levels fchildren

    ualifying

    or

    ree chool

    meals,

    commonmarker

    n

    the

    English ystem

    f ocial

    depri-

    vation.

    Almost ll of he

    hildren

    n

    the

    choolwere

    monolingual.

    arental

    onsent as

    receivedor

    artici-

    pationn he tudy. ll hildren ave eengiven seud-

    onyms

    erein.

    The

    nformationnd

    communication

    echnologies

    (ICT)

    teachern

    he

    chool,

    ho

    aughtvery

    CT

    class

    during

    he ourse f

    week,

    was

    nvolved

    n

    the

    tudy,

    as he

    wished o nitiate ork

    n

    the CT

    curriculum

    n

    virtualworlds nd so felt hat

    he would

    find t valu-

    able o knowbout hildren's

    ngagement

    ith

    irtual

    worlds utside f

    chool.

    An

    online

    urvey

    as set

    up

    104

    Reading

    Research

    Quarterly

    46(2)

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    6/19

    using

    he

    Google

    Docs

    website. nline

    urveys

    re d-

    vantageous

    n

    he

    esearch

    rocess

    n

    numberf

    ways,

    as

    outlined

    y

    Andrews, onnecke,

    ndPreece

    2003),

    in

    hat

    hey

    ave numberf haracteristicshat annot

    be

    adopted

    n

    paper-based

    urveys,

    uch sthe

    bility

    to

    automatically

    ransfer

    esponses

    o a database. he

    ICT teachernthe chool requentlysed online ur-

    veys

    ia

    Google

    Docs,

    and

    therefore

    he

    practice

    as

    not nfamiliar

    o he hildren.

    Children ere sked

    range

    f

    questions elating

    to their

    nternet

    se,

    ncluding request

    o

    dentify

    f

    they

    sed virtual

    worlds utside f chool

    nd,

    f

    o,

    howoften.

    uestions

    lso focused n the nature f

    children's

    ctivities

    hen

    sing

    irtualworlds

    i.e.,

    f

    they

    hopped,

    layed

    ames,

    ead he n-world

    exts,

    andchatted ith

    riends).

    any

    f he

    uestions

    ere

    multiple

    choice o enable ase of

    ompletion.

    hildren

    werenvitedo

    omplete

    he

    urvey

    hen

    hey

    ttended

    theirCT

    lessons

    n

    the CT

    suite,

    which ach lass

    n

    the

    chool id wice week.

    Atotal f175 hildrencross ll

    year roups ages

    5-11)

    ompleted

    he

    urvey.

    omeof

    he

    younger

    hil-

    drenwere

    upported

    n

    their

    ompletion

    f he nline

    survey,

    n

    that

    uestions

    ere ead loud othem

    when

    necessary

    nd heir

    esponsesnputtedy

    n

    adult,

    ut

    the

    majority

    f hildren

    ompleted

    he

    urveyndepen-

    dently.

    he

    survey

    ata

    re

    not he ocus

    or

    iscussion

    in

    his

    rticle,

    therhan oofferbroad utline f hil-

    dren's se ofvirtual orlds. he

    survey

    ata nd

    ques-

    tions sked anbe seen

    n

    the

    Appendix.

    Following

    he

    ompletion

    f he

    urvey,

    0 hildren

    ages

    and7 as well s5children

    ges

    0 nd11 ook

    art

    in

    series f

    roup

    nd ndividualemistructurednter-

    views. urthernterviewst his tagewere ot ossible

    because f he

    mpending

    ummer reak.

    ollowing

    he

    vacation

    eriod,

    second

    roup

    f hildren

    ere nter-

    viewed,

    children

    ges

    and6 as well s 7 children

    ges

    9 and10. n

    total,

    6 children ere nterviewedbout

    their se ofvirtual

    orlds

    see

    Table

    1).

    Children

    ere

    nvitedotake

    art

    n

    the nterviews

    in

    sessions

    when

    hey

    ad classes

    n

    the CT suite. t

    was

    explained

    o them hat wished o ask

    questions

    about heir se ofvirtualworlds nd volunteers ere

    invitedo

    participate.

    ll volunteers ere nterviewed.

    The interviewsook

    lace

    n

    the chool afeteriand

    were

    igitally

    ecorded,

    hen ranscribed.ach

    nter-

    viewnormallyasted etween0and 30 minutes. he

    in-depth

    nterviews

    xplored

    hildren'sctivities hen

    using

    irtual orlds utside f

    chool,

    nd

    questions

    were

    sked

    egarding

    ho hildren

    layed

    with

    n

    the

    virtual

    orlds,

    hat

    hey layed,

    ndhow

    eading

    nd

    writing

    eaturednthis

    lay.

    Following

    he

    irstet f

    nterviews,

    hree hildren

    were ilmed

    n

    their

    omes

    using

    he virtualworld

    Club

    Penguin;

    his

    tage

    ook

    lace

    during

    he ummer

    Table

    1.

    Children Who

    Took Part

    in

    Interviews

    Boys

    Girls

    Name

    Age

    Name

    Age

    Martin 5

    Carly

    5

    Billy

    7

    Charlene

    6

    Bradley 7 Sarah-Louise 6

    Brendan

    7

    Stacey

    6

    Ewan

    7

    Lisa

    7

    Kyle

    7 Ruth

    7

    Leo

    7

    Deborah

    9

    Terence

    7

    Helen

    9

    Rob 9

    Stacey

    10

    Adam 10 Eve

    11

    Chris 10

    Jess

    11

    Mike 10

    Travis 10

    David

    11

    Owen 1

    /Voie. All Heimes are

    pseudonyms.

    break.

    hildren

    n

    he

    inal

    ear

    f

    rimary

    chool,

    ges

    10

    nd

    11,

    were nvitedo volunteer

    or his

    tage

    f he

    project

    f

    hey

    were

    egular

    sers fClub

    Penguin

    ut-

    side

    f

    chool. his

    virtual orld aschosen s

    a

    focus

    because t was themost

    popular

    ne dentifiedrom

    theonline

    urvey.

    t was notfelt

    o be

    appropriate

    o

    require

    hildren o

    oin

    Club

    Penguin

    o take

    art,

    s

    thismay ave edtorequestsromhe hildrenotheir

    parents

    o

    pay

    or

    membership

    f he ite. our hildren

    whowere

    egular

    sers

    f

    Club

    Penguin

    ntheir

    omes

    volunteeredotake

    art.Only

    hree

    hildren,owever,

    gained

    he

    onsent

    f

    heir

    arents

    o take

    art

    n

    this

    stage

    f he

    tudy,

    wo

    irls

    ndone

    boy.

    All

    were

    ge

    11

    when

    he

    ilming

    ook

    lace.

    The children's

    rofiles

    re

    outlined

    n

    Table2.

    In all

    of

    he

    visits,

    he

    hildren ere

    ositioned

    s

    the

    xperts

    n the

    use of

    heir wnmedia ulture. s

    Bloome

    ndKatz

    2003)

    roposed,

    What anbe known

    about hildren

    epends

    n how child' s

    conceptual-

    ized,

    he

    personhood ssigned

    o the

    ategory

    child'"

    (p. 382).As suggestedn thework f henew ociolo-

    gists

    f hildhood

    n

    he ast ecades

    f

    he

    0th

    entury

    (e.g.,

    ames,

    enks,

    Prout,

    998),

    which

    mphasized

    that hildhood s a social

    construct,

    t s

    important

    o

    recognize

    hat hildren ave

    articularights

    nrelation

    to

    ny

    xaminationf heirulture.

    thereforenformed

    the

    hildren

    hat t

    ny oint,

    f

    hey

    ished

    me oturn

    thevideo amera ff rdelete certain

    equence,

    hen

    I would o so.

    n

    addition,

    also nformed

    hem hat

    f

    Young

    Children's

    iteracy

    ractices

    n a

    VirtualWorld:

    Establishing

    n

    Online Interaction rder 105

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    7/19

    Table 2.

    Profiles

    of

    Children Who Were Filmed

    Using

    Club

    Penguin

    in

    Their Homes

    Paid Other

    family

    membership

    f

    memberswho used

    Name

    Age

    Gender

    Ethnicity Siblings

    Parental

    ccupation

    the site the ite

    Emma

    11

    Female WhiteBritish

    1

    sister,

    ge

    6

    Father: ull-time

    Yes Mother

    electrician

    Sister

    Mother: art-timeinner

    supervisort a local

    primary

    chool

    John

    11

    Male WhiteBritish

    1

    sister,

    ge

    9

    Father:Unknown

    did

    No

    Sister sed

    to

    not have contactwith he

    play,

    utno

    family)

    longer

    id so

    at

    Mother: ull-time

    eaching

    the ime f the

    assistant t a local

    primary study

    school

    Sally

    11

    Female WhiteBritish

    1

    brother,

    ge

    5

    Father:

    Unemployed,

    No Sister

    1

    sister,

    ge

    7

    having

    een made

    redundant

    ome months

    prior

    Mother: art-timelerical

    assistant

    they

    idnotwish o nswer

    ny

    f he

    uestions

    asked,

    they

    idnotneed o do so.

    I

    visited ach hild thome our imes ver he

    e-

    riod fone month nd filmed hem rom he ime t

    which

    hey

    ogged

    n to Club

    Penguin

    othe ime

    hey

    logged

    ff,

    nless

    hey

    ere

    lreadyogged

    n o he ir-

    tualworld hen

    arrived,

    n

    whichase filmed hem

    fromhe

    oint

    f

    my

    rrival

    o

    the

    ime

    hey

    ogged

    ff.

    Table3 indicateshe mount f

    filmingompleted

    n

    each

    visit.

    lthough

    t s unusual o have his xtent

    f

    videotaped

    aterialf hildren'snline

    ractices

    n

    he

    home,bservationsf hildren'snlineiteracyractic-

    es

    n

    his ontextave lsobeen ndertaken

    y

    eander

    andFrank

    2006)

    ndCammack

    2002).

    I

    placed

    he amcordern a

    tripod

    o the ear nd

    sideof ach

    child,

    o

    I

    could

    view heir

    creenmove-

    ments.then at o he ide f he hild s heor heused

    Club

    Penguin,

    o

    I

    could view heir

    ye

    movements

    when

    necessary.

    asked he hildren

    uestions

    cca-

    sionally

    s

    they

    sed the itewhen

    wished o

    probe

    their se of heworld

    n

    greaterepth.

    alsoconducted

    in-depth,

    emistructurednterviews ith ach

    child

    andoneofhisorher

    arents

    fterhe inal

    ilming

    es-

    sion.

    n

    these

    nterviews,

    probed

    hildren's

    esponses

    tothevirtual orld nd

    parents'

    ttitudes

    oward

    heir

    children'sse ofClub

    Penguin.

    n

    completion

    f he

    study,

    ach f hese amilies as

    given

    50

    ift

    ouch-

    erfor local

    department

    tore.

    The research ocus iscussed

    n

    this rticle rose

    from

    epeated eadings

    f he

    data,

    nd this

    nalytic

    frame as

    applied

    t

    a

    later

    tage

    f he

    data

    analysis

    process.nthe arliertages,hildren'slay nd iteracy

    practices

    n

    virtual orlds ere

    mapped

    Marsh,

    010,

    in

    press).

    On

    repeated eadings

    f he

    data,

    patterns

    relating

    o the onstructionf socialorder

    merged,

    and decision asmade oundertaken

    analysis

    f he

    data hat rew n Goffman's

    oncepts,iven

    he xtent

    towhich iswork acilitatedn

    understanding

    f ocial

    interaction.outlinehis

    rocess

    nthe

    next ection.

    Table

    3.

    Details of

    Filming

    Children While

    Using

    Club

    Penguin

    in

    Their Homes

    Name Visit Visit Visit Visit Total

    Emily

    37

    min

    39

    min

    38

    min

    43

    min 2 hr

    8

    min

    22

    sec 39 sec 51 sec

    52

    sec

    John

    28

    min

    56

    min

    68

    min

    45 min 3 hr 9 min

    10 sec 3 sec 33 sec 38

    sec

    Sally

    49

    min

    48 min 43 min

    28

    min 2 hr

    0

    min

    19 sec 49 sec 49

    sec 28

    sec

    25 sec

    Data

    Analysis

    Various

    pproaches

    ere aken o data

    analysis.

    he

    questionnairesere sed oproduce escriptivetatis-

    tics

    egarding

    hildren'sse ofvirtual orlds. he total

    amount f

    ilm

    nalyzed

    as8

    hours

    8

    minutes

    5

    ec-

    onds. undertookcontent

    nalysis

    f he

    ideotapes.

    classifiedach

    ctivity

    ndertaken

    y

    he

    hildren

    e.g.,

    playing ames,writing,eading)

    nd

    counted

    very

    c-

    currencef ach

    ctivity

    ndhow

    ong

    hildren

    pent

    n

    each

    ctivity.

    hesedata nformed

    quantitativenalysis

    of hildren's

    iteracyractices

    hen

    sing

    lub

    Penguin.

    106

    Reading

    Research

    Quarterly

    46(2)

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    8/19

    The

    qualitative

    ata

    arising

    rom he

    open-ended

    questions

    n

    the

    uestionnaire,

    he

    ranscriptions

    rom

    the

    ideo

    ata,

    nd he

    ranscribednterviewsere na-

    lyzed

    sing

    wo

    different

    pproaches.nitially,

    con-

    stant

    omparison

    method

    Glaser, 965)

    was used to

    identifyatterns

    nd

    hemes. ibson ndBrown

    2009)

    emphasizedheway nwhich hemes an enablenar-

    ratives

    cross setof

    nterviewso

    cohere,

    rawing

    n

    VanManen's

    1998)

    uggestion

    hat hemesre knots

    n

    thewebs f ur

    xperiences,

    round hich ertainived

    experiences

    re

    pun"

    p.

    90).

    Themeswere

    dentified

    through

    n terative

    rocess

    nwhich ommonalitiesnd

    differences

    n

    the hildren's

    esponses

    ere dentified

    and coded.

    Codes were hen

    rouped

    o form hemes

    that lluminated

    hildren's

    urposes

    or

    iteracy

    ithin

    the irtual orld nd

    thenature f

    heir

    ifferent

    rac-

    tices.

    his

    pproach

    ed o he

    evelopment

    f number

    of heories

    egarding

    hildren's

    iteracyractices,

    hich

    arenot he

    ubject

    f his

    articular

    rticleut

    re

    eport-

    ed elsewhere

    Marsh,

    010,

    n

    press).

    nstead,

    his rticle

    focuses n

    discussing

    hedata n relationo one of he

    themeshat

    mergeduring

    he

    nalyticalrocess.

    During

    he nductive

    nalysis

    f he

    data,

    one of

    the hemes hat

    merged

    elated o the

    onstruction,

    maintenance,

    nd

    disruption

    f a social order.

    he

    data hat adbeen oded

    n

    relationothis heme

    ere

    then

    eanalyzed

    n

    the

    ight

    fGoffman's

    ork,

    iven

    the

    mportance

    fhiswork or n

    understanding

    f he

    social rder. t

    his

    tage,

    our

    ategories

    hat elatedo

    his

    onceptualization

    f he nteractionrder ere

    p-

    plied

    o his ata.Goffman's

    oncepts

    ere ot

    pplied

    selectively

    o this etof

    data;

    ll

    of

    he

    data

    n

    relation

    tothe heme f he onstructionnd maintenancef

    social rder ere nalyzednrelationo the our asic

    elementsf he nteraction

    rder,

    s

    conceptualized

    y

    Goffmannd dentified

    yManning

    1992)

    n

    hisover-

    view fGoffman'sork

    n

    this rea:

    1.

    Spatial

    nits

    nvolving

    he

    opresence

    fhumans

    2. Verbal ndnonverbalommunication

    3.

    Participation

    nits

    nvolving

    he various

    on-

    texts n

    which umans nteract

    e.g.,

    atherings,

    parties)

    4.

    System

    nd ritual

    onstraints,

    hich

    perate

    n

    social ituationso

    minimize

    mbarrassment

    It was not hecase that hedata relatednequal

    measureoeach of hese our

    reas,

    s thefourthle-

    ment f he nteraction

    rder,

    ystem

    nd ritual on-

    straints,

    id not

    ppear

    s

    frequently

    n the data as

    the ther hree lements. herewas

    also

    a

    minority

    f

    dataunder his heme hat ouldnot e

    applied

    o

    any

    of he our lementsnd were onsidereds

    examples

    of he

    disruption

    f he ocial

    order.

    hese

    examples

    arediscussedwhere elevantater

    n

    this rticle. his

    approach

    o data

    nalysis

    lluminated

    ow he hildren

    were nvolvedn

    making

    enseof his nline nviron-

    ment

    nd enabled

    heory-buildingelating

    o

    theuses

    of

    iteracy

    n

    environmentsuch

    s Club

    Penguin

    n he

    constructionf socialorder.

    n

    the

    following

    naly-

    sis,

    hediscussion ocuses n the

    ollowing

    lements

    f

    a socialorder hat mergeds significantlementsn

    the

    rocess

    f

    generating

    odes:

    pace,

    ommunicative

    practices,

    ocial

    ontexts,

    nd ocial

    onstraints.

    The Social Order

    in

    a Virtual Environment

    In

    total,

    2%

    n

    =

    91)

    of he175 hildren

    ges

    5-11 ur-

    veyed

    tated hat

    hey

    sed virtualworlds

    n a

    regu-

    lar

    basis,

    53%

    n

    =

    49)

    ofwhom

    were

    irls.

    he most

    frequently

    sed virtualworld

    was Club

    Penguin.

    Obviously,

    t

    s not

    possible

    o

    generalize

    rom

    hese

    figures,artlyecause f he ample ize ndpartlye-

    cause he se of nline ites

    y

    pecific

    ommunities

    f

    childrens oftenocalized. nformation

    bout

    new ites

    is

    frequentlyassed

    nbetween

    eers.

    Nonetheless,

    he

    data ndicatehatwithinhis

    rimary

    chool,

    he se of

    virtual orlds as

    prevalent

    cross ll

    age

    groups.

    It s a central

    rgument

    f his rticle hat ne

    of

    the

    key

    unctionsf he

    iteracyractices

    ithin lub

    Penguin

    as o stablish

    ndmaintainocial nteraction.

    When irst

    ogging

    nto his irtual

    orld,

    ne s struck

    by

    he

    pparent

    haos hat

    perates

    n

    t,

    s ndicated

    n

    my

    ield otes romhe irstbservationf

    John:

    John

    moveshis

    avatar

    o thetown entre

    sing

    he

    map.

    cannot ee hisavatar,s ithas anded ntopof large um-

    ber f vatars

    n

    the entre

    f he own.He

    presses

    he rrow

    key,

    ndhis vatarmoves cross he own

    quare

    nto

    space.

    There

    re ots f vatars

    n this

    mall

    pace.

    Movement

    p-

    pears

    to be

    spontaneous

    nd

    quite

    chaotic- some avatars

    are

    moving

    t

    speed,

    others re still none

    space,

    and oc-

    casionally peech ppears

    bove avatars' eads

    n

    a

    bubble

    as

    they ppear

    o be

    addressing

    he rowd.

    or

    xample,

    ne

    penguin

    houts

    pool

    zoo dance

    party

    t coolies on

    map."

    John

    eaveshis avatar ere or

    minutes,

    uring

    which ime

    I observe lot f

    pparently

    andom ehaviour,

    field

    otes,

    August

    ,

    2008)

    As observedhis irtual orld ver

    ime,

    noticed

    thathe sers f heworldngagedn series f epeating

    actions,

    hich ffered

    recognizable

    tructure

    n

    what

    could therwise

    e viewed s random

    ctivity.

    iteracy

    was entralo

    reating

    hese ocial nd ultural

    atterns.

    In the

    followingnalysis

    f he

    data,

    explore

    ow

    it-

    eracy nderpinned

    he onstruction

    ndmaintenance

    f

    a social

    rder

    n

    one

    virtual

    orld,

    ocusing

    n the our

    main lementsf he nteractionrder:

    pace;

    ommu-

    nicative

    ractices;

    ocial

    ontexts,

    nd ocial onstraints.

    Young

    Children's

    iteracy

    ractices

    n

    a VirtualWorld:

    Establishing

    n

    Online

    Interaction rder 107

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    9/19

    Space

    and the Social

    Order

    A

    social rders established hen wo rmore

    eople

    are

    physically

    resent

    n

    the ame nvironment.

    n re-

    lation o Club

    Penguin,

    sers

    eveloped

    social rder

    when heirvatars ere

    n

    he

    resence

    f ther

    vatars.

    One

    of he irst

    remises

    f social rdersthat umans

    manageocial pace nways hat nable hem o man-

    age

    ocial elations.offman's

    1971)

    ork n he iffer-

    ences

    etween

    mbodied

    resences

    n

    physical

    pace

    s

    of nterestere

    n

    relationo

    the

    lassificationf ndi-

    viduals s a vehicularnit

    within

    pecificpatial

    nits.

    As a vehicular

    nit,

    ndividuals ove

    hroughspatial

    unit nd

    ignal

    heirntentionsootherso

    navigate

    he

    space ffectively.

    or

    xample,

    hen

    pedestrian

    eets

    someone

    walking

    n the

    opposite

    irectionn a foot-

    path,

    e or he

    may

    move o one

    ide

    f

    he

    ootpath

    o

    ensure hat heres no

    physical

    ontact ithhe ther

    person.

    wo ndividualshus oordinate

    heir ctions

    to avoid ollision nd do

    this

    hrough

    onfirmationf

    social onventionsegardingpace nd trangers.

    The conventions

    n

    Club

    Penguin

    ere

    ecessarily

    differentecause

    f he

    nability

    o read he ntentions

    of thers

    ith

    egard

    o direction.observed ew ocial

    conventionss to

    navigation.

    ndeed,

    he

    rogramming

    enabled vatars o move cross

    paces by effectively

    walkinghrough

    thervatars. hiswas

    obviously

    ec-

    essary,

    iven

    henumber fusers

    ogged

    n simultane-

    ously.

    owever,

    nce

    way

    romhese rowded

    paces,

    the hildren

    avigated

    heir vatarso that

    hey

    idnot

    touch ther

    enguins,

    nd other serswere

    oing

    he

    same.Avatarsended

    o

    keep

    olite

    istancesromach

    other nless

    serswanted o move

    n

    pairs,

    n

    which

    cases

    vatarsmoved

    losely ogetherhrough

    he

    pac-

    es. For xample,ally eported,

    There's

    iggangs

    hat an walk ound

    with

    ach

    other,

    ike

    what

    you

    do,

    but

    people

    ike

    walking

    n

    fours,

    ike

    hey're

    probably eeing

    achother rom chool rmade friends

    . .

    I've walked

    n threes nd stuff ith

    my

    riendsnd then

    we

    go

    and

    play

    ikeConnect or

    hings.

    Avatars

    lso

    grouped

    losely

    ogether

    hen n-

    volved

    n

    group

    ctivities. he

    ability

    o

    navigate

    complex,

    multimodalcreenwas therefore

    primary

    skill

    equired

    o

    engage

    n

    Club

    Penguin,

    n

    addition

    tothe ocial

    knowledge

    eeded

    n

    terms fwhen twas

    acceptable

    o luster

    ogether

    n

    groups

    ndwhen twas

    not ppropriateo do so.Further,iteracyas signifi-

    cant lementfmovement

    hrough

    hebounded

    pace

    of hevirtual orld

    nvironment,

    nthat here as ex-

    tensive se

    by

    hildren f nvironmental

    rint

    o find

    their

    ay

    bout,

    uch s

    followingigns

    r

    using

    maps.

    In

    he

    mbodied

    pace

    f n nteraction

    rder,

    t s

    pos-

    sible o "read"

    he

    haracteristics

    f

    omeone,

    offman

    (2005)

    uggested,hrough

    n

    analysis

    f heir

    resenta-

    tion f

    elf

    e.g., lothing,ewelry).

    irklandnd

    Jackson

    (2009),

    or

    xample,

    ffered

    n account

    fhow

    African

    American

    ouths

    se uch

    tylistic

    onventions

    s mark-

    ers f

    dentity.

    mbodiment

    f elf

    n

    virtual

    paces

    s as

    significant

    s t

    s

    n

    ffline

    paces

    Boellstorff,

    008).

    he

    place

    f

    iteracy

    ithinhis

    rocess

    f he onstructionf

    identity

    nd

    presentation

    f virtual

    elf,

    nd

    ecognition

    of his y thers,s central.nClubPenguin,iteracynd

    multimodal

    ractices

    ervedo onstructnd

    roject

    ar-

    ticulardentities

    mbodiedn

    pace hrough

    he

    naming

    and

    pictorial

    epresentation

    f

    penguin

    vatar.

    hecolor

    of vatars

    ould e

    changed,

    ndvariouslothes

    nd rti-

    facts ould e

    placed

    n

    hem.

    Emily,

    ohn,

    nd

    Sally

    ll

    engaged

    n

    changing

    he

    appearance

    f heir vatars

    nd

    examining

    he

    ways

    n

    which ther sers ad constructed

    heirs.

    mily,

    ohn,

    and

    Sally

    were nvolved

    n

    semiotic

    nalysis

    s

    they

    viewed he

    profiles

    fothers nd made

    assumptions

    about

    hem.

    n

    an environment

    n

    whichmembers ho

    paid

    n

    extra

    ee ad ccess o wider

    ardrobend d-

    ditionalrtifacts,heperformancef dentityas also

    bound

    p

    with

    udgments

    bout

    thers,

    s ndicated

    n

    this

    xchange

    ith

    ally egarding

    ow he dentified

    potential

    riends:

    Interviewer:

    hen

    yousay you

    ike the ook of

    somebody,

    hat

    re

    you ooking

    or

    exactly?

    Sally:

    Looking

    for heir

    lothes, air,

    nd

    their

    osh

    houses,

    ut tdoesn't

    eally

    matter,

    ecause 've

    got

    lotof

    plain

    friends.

    o,

    he's

    ust

    got

    ittle ats nd

    stuff

    pointing

    o

    an

    avatar f user

    whodoesnot

    have

    aid

    membership],

    so mostpeopledon'tclickon him,

    becausehe's

    plain.

    Just

    ecausehe's

    plain

    nd

    [has not]

    ot

    fancy

    ack-

    ground,

    heyust

    won't lick n

    him,

    because

    hey

    on't

    eally...

    hink,Oh,

    he'snot ich...won't

    o

    and see

    him,

    so 'll

    ust

    eave

    im

    ut."

    ust

    lick n

    anybody.

    The

    children

    howere ilmed

    ll

    commented

    n how

    they

    oulddiscern

    tatus f

    membership

    rom

    n ava-

    tar's

    ppearance

    nd her

    rhis

    possessions,

    uch s an

    igloo

    nd

    pets,

    which reknown s

    puffles.

    n

    addition,

    suchmarkers eremeans fconstructingriendship

    groups

    f

    members

    nd

    nonmembers. ithin

    he

    pa-

    tial nit f

    Club

    Penguin,

    herefore,

    he

    resentation

    f

    one's

    vatar elfwas a means f

    performing

    articular

    identity

    onstructions

    hrough

    he se of

    dress,

    rtifact

    ownership,

    nd ocial

    networks.

    The constructionnd

    ongoing

    management

    f

    avatarss

    widely

    nderstoods a form

    f

    dentitylay

    (Bessire,

    eay,

    &

    Kiesler, 007;

    Nardi,

    2010).

    The

    108

    Reading

    Research

    Quarterly

    46(2)

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    10/19

    children

    pent

    ime

    onstructing

    heir vatars

    nd

    pre-

    senting

    hem

    n

    particular

    ays

    n

    specific

    ontexts.

    Goffman

    1959/1990)

    uggested

    hat

    herewere oth

    front

    tage

    nd

    backstage

    perations

    nindividuals'

    management

    f hemselvesn he ocialworld. offman

    drew nthese

    ramaturgicaletaphors

    o

    explain

    ow

    individualsnteractedngroup ncounters.

    e

    argued

    that ndividuals

    erformed

    or udiences

    nd moved

    between

    ront

    tage

    nd

    backstage

    ettings.

    he

    front

    stage

    rovides

    he

    etting

    or he

    dentityerformance

    infrontf n

    audience,

    hich

    an be

    an ndividual r

    team

    erformance,

    nd the

    backstage

    s

    located

    way

    fromhe

    ublic ye,

    wherehe

    mpression

    ostered

    y

    the

    performance

    s

    knowingly

    ontradicted

    s a

    mat-

    ter fcourse"

    p.

    114).

    These

    concepts

    ave

    proved

    useful

    when

    onsidering

    nline

    dentity

    ractices

    n

    spaces

    uch

    s social

    networking

    ites

    Marwick,

    005)

    and

    massivelymultiplayer

    nline

    games

    Williams,

    Kennedy,

    Moore,

    010).

    s Robinson

    2007)

    rgued,

    Onlineexpressionsrestillgiven' nd given ffthrough

    text;

    front

    tages'

    nd

    backstages'

    re

    riticalo

    framingy-

    berinteractions.

    hus,

    nteraction

    n

    cyberspace

    erpetuates

    the

    ame

    elf-ing

    hat xists

    n he ffline orld,

    pp.

    107-108)

    It

    s the

    ase,however,

    hat he ffordances

    fdiffer-

    ent ites

    hape

    he

    ways

    n whichdentities

    an

    be

    rep-

    resented

    Marwick,

    005).

    n Club

    Penguin,

    hildren

    could hoose

    he

    olor f heir

    enguin

    vatar

    nd,

    f

    they

    ere

    aid

    members,

    ress

    t n lotheshat

    ignaled

    a

    particular

    ender

    f

    hey

    wished.

    hey

    ould

    create

    avatar

    ames hat

    ignaled

    specificdentity,

    uch

    s

    "fungirl."

    eyond

    hat,

    pportunities

    or

    ole

    doption

    in

    the

    front

    tage

    f he

    virtual

    orldwere imited

    o

    what ouldbe

    expressed

    hrough

    he hat

    facility,

    r

    what dditional

    pportunities

    ere

    fforded

    y

    he

    ro-

    ducers,

    uch s

    when

    hey

    eleased

    pecial

    lothes nd

    artifacts

    elated o

    a

    particular

    antasy

    dentity,

    uch

    as

    pirate

    rmermaid.

    n the ront

    tage,

    hat

    s,

    n

    the

    virtual

    orld,

    he hildren

    ould

    present

    hemselves

    s

    they

    wished

    within hese

    pecific

    onfines.

    he chil-

    dren

    ended

    o

    pproach

    his

    onservatively,

    n hat

    hey

    didnot

    eport

    dopting range

    f

    dentities

    ront

    tage;

    this

    was

    certainly

    hecase

    also

    in

    the

    data from

    he

    observations

    f

    John

    nd

    Sally.

    nly

    Emily

    requently

    changed

    he

    endered

    ppearance

    fher

    vatar.

    When

    asked

    why,

    owever,

    er

    esponse

    ppeared

    o ndicate

    more f desireobe able obuy wide ange fgoods

    than

    wish o

    express

    variety

    f

    dentity

    ositions:

    "Because

    ou

    an

    buy

    ll different

    hings,

    nd

    you

    an

    enjoy

    verything

    nstead f

    ust

    one

    half f he

    hings."

    This

    ppears

    obe

    different

    romhe

    ront

    tage

    ehav-

    ior f lder

    hildrennd dults

    n

    tudies

    f econd

    ife

    (Boellstorff,

    008),

    Whyville

    Kafai,

    010),

    nd World

    ofWarcraft

    Nardi,

    2010),

    n

    which

    sers

    playfully

    adopt

    nd

    dapt range

    f dentities

    ver

    ime.

    As

    can be seen n

    Sally's

    omments

    egarding

    ow

    judgments

    re

    made

    bout

    users nthe

    basis of

    heir

    avatars,

    ife

    n

    the

    backstage

    nevitably

    mpacts

    he

    front

    tage.

    arious

    orms

    f

    apital

    material,

    ultural,

    andsocial

    operate

    n virtual orlds

    Malaby,

    006).

    Userswho

    buy

    paid membership,

    ather

    han

    se the

    freemembership,antransferfflinereditnto irtual

    credit,

    s t llows

    hem o

    buy

    dditional

    lothes

    or

    he

    avatar

    ndfurniture

    nd rtifacts

    or heir

    gloos,

    hich

    then overts

    nto ocial

    apital,

    s members

    re

    nvit-

    ed to

    members

    nly

    vents,

    uch

    s

    parties

    n

    gloos.

    Cultural

    apital

    s accrued

    hrough

    nowledge

    f

    he

    game

    tself,

    nd

    hewider

    ne's

    xperience

    n

    he

    ame,

    the

    richer ne's ultural

    apital,

    hich

    gain

    ndicates

    that hose

    serswhohave

    aid

    membership

    an

    accrue

    a

    greater

    mount

    f ocial

    apital.

    n relation

    o he

    hil-

    dren

    n the ase

    study,

    ssues

    of

    apital

    layed

    ut

    n

    different

    ays,

    s

    ndicated

    n

    Figure

    .

    John

    was not

    paid

    member f

    Club

    Penguin

    nd

    hadfew riendsn he irtual orld. e tendedo pend

    much fhis ime

    n

    he

    world n

    his wn

    nd

    visitedhe

    igloos

    f thers

    argely

    hen

    hey

    ere bsent.

    e

    could

    therefore

    e

    positioned

    s

    acking

    ll hree

    inds

    f

    api-

    tal

    n

    Club

    Penguin.

    his somewhat

    eflected

    is

    ife

    outside

    f

    Club

    Penguin.

    iving

    n a

    single-parent

    am-

    ily

    n

    a low ncome

    meant hat

    ohn

    ad ess vailable

    economic

    apital

    han

    ither

    ally's

    r

    Emily's

    amilies,

    andhe also

    tended

    o be much

    ess

    ociablehan

    ither

    Sally

    r

    Emily

    n

    school.

    ally's

    amily

    as

    not swell

    off s

    Emily's,rimarily

    ecause

    ally's

    ather

    adbeen

    made

    redundantnd

    was

    n

    receipt

    f

    unemployment

    benefits,

    nd

    therefore,

    ally's

    mother

    asthe

    rimary

    wage arnern thefamily.allyhad numerouschool

    friends ho

    weremembers

    fClub

    Penguin,

    nd

    they

    included

    er

    n

    their

    ventsnd

    parties,

    hus

    roviding

    herwith

    oth ocial

    nd cultural

    apital

    n

    the

    virtual

    world.

    mily

    ad

    been

    paid

    memberfClub

    Penguin

    Figure

    1. Children's

    Different

    Forms

    of

    Capital

    in

    Club

    Penguin

    Young

    Children's

    iteracy

    ractices

    n

    a Virtual

    World:

    Establishing

    n Online

    Interaction

    rder

    109

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    11/19

    for ome time nd had accrued

    large

    mount fcredit

    in

    her ccount

    hrough

    er uccessful

    ame playing.

    he

    enjoyed

    pending

    hisvirtual

    money

    nd wouldwait

    n-

    til a new

    catalog

    was launched

    each month efore

    uy-

    ing

    new

    tems he did not

    lready

    wn.

    Emily

    had a wide network f n-world riends nd

    had displayedher culturalcapital in numerousways

    throughout

    he

    study,

    uch as

    informing

    e aboutthe

    practices

    f

    other

    layers

    nd

    ways

    n

    which ne

    might

    shortcut ome

    of he

    regulations.

    hus,

    she accrued all

    three orms f

    apital

    n

    Club

    Penguin,

    nd therewas a

    clear

    dynamic

    with er ffline

    xperiences.

    While there

    appeared

    to be a

    relativelytraightforwardapping

    f

    offline

    orms f

    apital

    with n-world

    apital

    n

    these

    n-

    stances,

    his s not o

    suggest

    hat hiswill

    lways

    e the

    case.

    Socioeconomic tatushas

    an

    impact

    on access to

    bothhardware nd

    particular

    indsof online

    practices

    (Livingstone

    Bober,

    005),

    o it

    hould

    be

    no

    surprise

    that his

    pattern

    merged

    n

    the

    tudy.

    t s

    mportant

    o

    avoidessentialistositions nthis,however,ndrecog-

    nize that ther

    actors,

    uch as

    family igital apital,

    an

    impact

    hildren's

    nline

    practices.

    The context or he hildren's

    lay

    was

    that

    f mul-

    tinational

    orporate ntity, isney.

    Both Wasko

    (2001)

    and

    Giroux

    2001)

    haveoutlined ow

    Disney

    constructs

    normativend restrictive

    deological

    worlds

    cross heir

    texts nd

    have

    at the heartoftheir

    orporation

    mer-

    cantilemotivation.

    lthough

    here s no

    n-world dver-

    tising

    n

    Club

    Penguin,

    here s a relatedwebsite hat

    offers

    range

    f

    merchandise,

    nd

    Disney

    s

    gradually

    expanding

    ts

    corporate

    onnections nto other

    media

    platforms

    opular

    with

    hildren,

    uch as Nintendo nd

    Wii. This has

    implications

    ot

    onlyfor hildren's e-

    ographies

    f

    play

    Marsh,2010)

    but also for heir n-

    gagement

    n a

    commercialized

    network. he children

    in

    this

    tudy

    were

    positioned

    s economic

    subjectsby

    Disney

    nd acculturatednto

    hopping

    s a

    key

    ultural

    practice

    hrough

    he

    privileging

    f

    particular

    inds of

    in-world

    ctivity.ooking

    hrough atalogs

    was a favor-

    ite

    reading ctivity,

    ven f hildren

    ould not

    purchase

    items

    ecause

    they

    werenot

    paid

    members.

    CommunicativePractices

    and the Social Order

    Both verbal nd nonverbal

    ommunication re central

    to socialexchanges npublic ife. n virtualworlds hat

    are

    notvoice

    nabled,

    writtenommunications used to

    interact

    ith

    thers,

    nd thewrittenext

    ecomes close

    to

    speech,

    s is the ase with ther orms

    fonline om-

    munication,

    uch as

    texting

    n mobile

    phones

    Baron,

    2008;

    Crystal,

    009).

    Reading

    nd

    writing

    ere

    ntegral

    to the

    practice

    f

    stablishing

    nd

    fosteringelationships

    in

    Club

    Penguin

    nd

    the

    reation

    nd maintenance f n

    interaction

    rder. observedhow children sed a

    series

    of

    iteracy ractices

    o communicate

    withotherusers

    and

    begin

    o move oward

    more rdered

    enseof ocial

    interaction,

    s indicated

    n

    thesefieldnotes:

    Emily

    licks nto n avatar nd ooks

    t ts

    profile.

    he

    then

    chooses

    postcard

    o send. t states Be

    my

    riend " have

    noticed hat

    his s a

    regular attern

    n

    the

    hildren's se of

    ClubPenguin. hey dentifyotential ew riendsnd then

    send

    them

    postcards

    norder o nvite

    riendships,

    ather

    than

    pproaching

    hem

    irectly.

    erhaps

    his ffershem

    safety

    et

    f

    heother serchooses not o

    respond

    o

    their

    request,

    field

    otes,

    August

    9,

    008)

    One ofthe

    first ctivities hildren ndertookwhen

    they

    ncountered n avatar hat ither nterestedhem

    or had

    approached

    them

    with

    request

    for

    riendship

    was to click

    n

    their

    vatar

    rofile

    o read t. fthis ead-

    ing

    of the data led them o feel omfortable

    bout

    the

    avatar,

    he next

    tep

    would be to send a

    postcard

    nvit-

    ingfriendship.

    s

    Misztal

    2001)

    uggested, rawing

    n

    Goffman's

    ork,

    sense of

    normality

    nd

    trust

    n

    social

    interactionss built

    through

    outines nd rituals, nd

    the

    sending

    nd

    receiving

    f

    postcards,messages,

    nd

    emoticons

    ppeared

    o have

    his ffect

    n

    Club

    Penguin.

    In

    this

    way, iteracy

    as central o the construction

    and maintenance f

    friendships.

    n

    interviews,

    hildren

    reported

    ending

    others

    ostcards

    s an

    expression

    f

    friendship,

    nd

    writing

    nd

    readingmessages

    to and

    from ther

    enguins:

    I like

    eadingmessages

    nd

    falling

    n

    ovewith

    irl en-

    guins.

    have

    ot

    bout ive

    irlfriends.

    ouhave owin

    loveheartnd hen

    ou

    an end hemo hem.

    Billy,ge

    )

    I

    read hemettershatell

    ou

    f

    hey

    re

    our

    uddies

    r

    not

    andwhenheyend ou ostcardsnd hings.Lisa,ge )

    Communicationwas undertaken ith othknown nd

    unknown

    nterlocutors. or

    example,

    childrenwrote

    messages

    o unknown

    vatars

    resent

    n

    the ame

    space

    in

    attempts

    o communicate. hese

    attempts

    o nitiate

    interaction

    ere

    not

    lways

    uccessful

    see

    Table

    4).

    In

    Goffman's

    erms,

    his

    xchange

    would

    be

    viewed

    as

    problematic,

    n

    that t ounters ormal ocial conven-

    tions.

    n

    Club

    Penguin,

    however,

    his was a

    common-

    place

    event.

    Boellstorff

    2008)

    pointed

    out that it has

    long

    been noted hat

    ersons

    nvolved

    n

    virtualworlds

    (and

    other orms f online

    nteraction,

    rom -mail to

    blogs)

    can

    experience

    orms f disinhibition'"

    p.

    187).

    This disinhibition nabled users of Club Penguinto

    floutoffline ocial rules and

    ignore pproaches

    from

    other vatarswhen

    hey

    wereunwelcome.

    Other

    xam-

    ples

    ncluded

    hrowing

    nowballs tunknown vatars r

    telling

    ther vatars o

    "go way."

    herewas no

    evidence

    from he nterviewsr observationshat hildren

    ound

    this

    upsetting,lthough

    s thechildren

    were

    egular

    s-

    ersofvirtual

    worlds,

    t

    may

    havebeen thecase that

    hey

    had become used to such

    practices.

    110

    Reading

    Research

    Quarterly

    46(2)

    This content downloaded from 119.40.117.85 on Fri, 28 Mar 2014 19:43:01 PMAll use subject to JSTOR Terms and Conditions

    http://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsphttp://www.jstor.org/page/info/about/policies/terms.jsp
  • 8/11/2019 Young Children's Literacy Practices in a Virtual World- Establishing an Online Interaction Order

    12/19

    Table

    4. A Video Observation f

    Emily

    While

    Using

    Club

    Penguin

    n

    Her

    Home,

    Visit

    1

    (August

    ,

    2008)

    Time

    Duration Action

    Dialogue

    0:30:42

    20

    sec

    Emily's

    vatar

    s

    in

    the cove

    among

    a number f

    other

    penguins.

    he

    randomly

    hrows

    nowballs.

    0:31:02 12 sec

    Emily

    crolls

    hrough

    he set

    phrases,

    hoosing

    one.

    Emily's

    vatar sks another

    vatar,

    How are

    youtoday?" here s noresponse.

    The

    children

    eveloped

    heir wn riteriaor

    ecid-

    ing

    who

    hey

    would

    pproach

    o be friends

    ith r

    n-

    vite o

    play.

    or

    xample,

    ohn

    iscussed

    eing

    nvited

    tobecome

    notherser's riend:

    John:

    I

    look

    t

    name,

    nd

    f

    t ound

    weird

    or not

    right, always

    press

    no,

    but

    that's

    only

    occasionally,

    ecause

    I

    have

    nly

    ot

    ne friend.

    f hename

    is not normal ame r oundsweird

    to

    me,

    don't

    ormallyress

    t.

    Interviewer:nd whatdo

    you

    mean,

    a normal

    name?

    John:

    If

    t's

    ike

    funny

    ame r

    ike,

    don't

    know,

    heir eal

    name r ike

    coolgirl"

    or

    something

    ike

    hat,

    wouldnor-

    mally ress

    yes,

    ut

    f

    t s

    something

    weird.

    John

    was unable o articulate

    hat

    he identified

    s

    "weird,"

    ut romhe

    xample

    e

    gave,

    t

    wasclear

    hat

    oneof he riteria

    e

    developed

    n

    choosing

    hethero

    make riends aswhethere could ecognizehename

    in

    anyway

    i.e.,

    familiar

    ame,

    name

    onstructed

    using

    erms amiliaro

    him).

    As

    suggested

    reviously,

    Emily

    nd

    Sally

    sed

    visual ues

    n

    their

    management

    of

    friendships,lthough

    hey

    werekeen o

    point

    ut

    that his id

    notmean

    hey

    xcluded

    eople

    rom

    eing

    friends

    f

    hey

    ere ot

    aid

    members.

    Through xperience

    nthisvirtual nvironment

    over

    ime,

    herefore,

    sers

    developed pecific

    iteracy

    practices

    hat

    were ontext-

    pecific

    ndwere

    sedwith

    an

    understanding

    f

    he

    revalent

    ocial

    ehaviors

    n he

    world. offman

    oted hat uman nteraction

    nvolv-

    ing

    verbal

    nd nonverbalommunication

    an become

    ritualizedn nature. s intheoffline orld,iteracy

    served o

    establish ndmaintain ocial

    networks

    e-

    tween

    roups

    f hildren

    n

    Club

    Penguin

    n

    ritualistic

    ways.

    t

    imes,

    he hildren

    ngaged

    n

    ritualistic

    lay

    (Marsh, 010).

    hese

    patterns

    fbehavior

    ometimes

    involved

    roups

    fusers

    yping

    n

    the ame

    or imilar

    phrases

    s

    theyoined

    n the itualistic

    lay.

    or

    xam-

    ple, frequent

    ctivity

    n

    Club

    Penguin

    s for

    vatarso

    gather

    n n

    ceberg

    nd

    ttempt

    o

    ip

    t

    by umping

    p

    anddown r

    drilling.

    ometimes

    neavatar

    ses

    par-

    ticular

    hrase uring

    his

    ctivity

    uch

    s

    "Tip

    t "

    nd

    then ll avatars sethis

    hrase.

    hese

    nteraction

    itual

    chains

    erve o

    develop

    he

    motional

    nergy

    Collins,

    2004)

    hat anbe

    gained

    rom

    membership

    f

    group.

    This

    pattern

    as beendocumented

    n

    older

    hildren's

    and

    young

    dults' seof ocial

    etworking

    ites

    Davies,

    2009;

    owdall,

    009)

    nd dults' se

    of

    massively

    ulti-

    player

    nline

    ames Steinkuehler,008).Childrennthis

    tudy eported sing

    variety

    f

    literacyractices

    hat acilitated

    his

    ind f ocial

    net-

    working

    Marsh,

    n

    press).

    n

    addition

    o ext

    hat,

    hey

    also

    used emoticons

    o

    relay pecific

    messages

    o oth-

    ers.

    or

    xample, ally

    tone

    point

    nimated

    er

    vatar

    so that t

    ppeared

    obe

    clapping

    t

    group

    f

    enguins

    on

    a

    stage.

    he

    ommented,

    I'm

    ust pplausing eople

    hat's n

    stage,

    ust

    o be

    friendly

    with hem.You

    can,

    whatever

    ou

    feel

    ike,

    you

    can click

    theemotions.

    o,

    I

    feel

    ike

    happy oday,

    o

    [she

    clicks

    n

    the

    miley

    ace

    moticon],

    nd

    then

    verybody

    nows

    ou're

    happy

    nd want o

    come

    play

    withme.

    Literacy

    ndmultimodal

    ommunicative

    ractices

    ere

    thus

    centrallement

    n

    making

    onnections

    ith th-

    ers

    nthevirtual orld.

    s outlined

    arlier,

    hese

    rac-

    ticesbecame

    ritualized

    n

    many

    nstances,

    ith

    he

    children

    eveloping

    n

    understanding

    f he

    lace

    hese

    rituals

    layed

    n online nteraction.

    Social Contextsand the

    Social

    Order

    The children

    n

    this

    tudy

    ouldbe seen

    onstructing

    and

    maintaining

    socialorder

    hrough

    heirn-world

    friendship

    ctivities.

    hey

    lso

    successfullyavigated

    the arious

    paces

    hat his

    irtual orld ffered

    nd n-

    sured hat hey dopted hemost ppropriateractices

    for

    onstructing