world of learning

31
@amuzogames www.amuzo.com amuzo ENGAGEMENT WORLD OF LEARNING CONFERENCE

Upload: mike-hawkyard

Post on 12-Apr-2017

318 views

Category:

Mobile


0 download

TRANSCRIPT

Page 1: World of Learning

@amuzogameswww.amuzo.com amuzo

ENGAGEMENTWORLD OF LEARNING CONFERENCE

Page 2: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 3: World of Learning

@amuzogameswww.amuzo.com amuzo

WHAT DO WE DO?

Amuzo harnesses the power of play to engage, educate and inspiremobile audiences around the world

Page 4: World of Learning

Bournemouth based casual game studio

One billion app sessions and counting

No.1 apps in 150 countries(97% of all iOS stores)

LEGO have been our largest client since 2006

@amuzogameswww.amuzo.com amuzo

WHO IS AMUZO?

Page 5: World of Learning

‘Play to Learn’ focusing on:

Sales and Product training

Compliance training

Recruitment / onboarding

Special projects

@amuzogameswww.amuzo.com amuzo

PROJECT #P2L

Page 6: World of Learning

Generation Y was born between 1980 and the early 1990s

By 2018 over half the UK working population will befrom Generation Y

Millennials love training and development

@amuzogameswww.amuzo.com amuzo

WE ARE TARGETING GEN Y

Page 7: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 8: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 9: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 10: World of Learning

Over 91% own a smartphone

18% increase in time spent on mobile over desktop last year

82% of time spent on mobile devices is accessing Apps

96% have an account on at least one social network

Engaging and social mobile content is the key to success

@amuzogameswww.amuzo.com amuzo

HOW DO YOU COMMUNICATE WITH GEN Y?

Page 11: World of Learning

@amuzogameswww.amuzo.com amuzo

2014, Internet Advertising Bureau UK (Gaming Revolution Report)

Page 12: World of Learning
Page 13: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 14: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 15: World of Learning

@amuzogameswww.amuzo.com amuzo

POINT OF ENGAGEMENT

Offer the following content at the Point of Engagement

A challenge with measurable success

Content with aesthetic / sensory appeal

A subject / activity of interest (includes novelty)

The ability to try again, repeatedly

Page 16: World of Learning
Page 17: World of Learning
Page 18: World of Learning
Page 19: World of Learning
Page 20: World of Learning

@amuzogameswww.amuzo.com amuzo

PERIOD OF ENGAGEMENT

During the Period of Engagement enhance this with:

Gaining new or enhanced skills and / or knowledge

Regular feedback on progression (praise)

Direct control / interaction

Social inclusion

Page 21: World of Learning

What do you think the most requested game feature is in LEGO Games?

The ability to ‘level up’

The ability to play together

The possibility of beating your friends

@amuzogameswww.amuzo.com amuzo

QUESTION

Page 22: World of Learning

What do you think the most requested game feature is in LEGO Games?

The ability to ‘level up’

The ability to play together

The possibility of beating your friends

@amuzogameswww.amuzo.com amuzo

GAINING NEW OR ENHANCED SKILLS

Page 23: World of Learning
Page 24: World of Learning
Page 25: World of Learning
Page 26: World of Learning

@amuzogameswww.amuzo.com amuzo

RE-ENGAGEMENT

To maximise Re-Engagement offer:

A reward for returning

The potential completion of a goal / sub goal

The opportunity to ‘be lucky’ during their next experience

Social challenge

Page 27: World of Learning
Page 28: World of Learning

After each game the player is prompted to act on what they have experienced

Every time they play, the more obvious the decision to act becomes

The next step in their education is immediately accessible in just one click

@amuzogameswww.amuzo.com amuzo

THE CALL TO ACTION

Page 29: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 30: World of Learning

@amuzogameswww.amuzo.com amuzo

Page 31: World of Learning

@amuzogameswww.amuzo.com amuzo

ENGAGMENTWORLD OF LEARNING CONFERENCE