what can we learn from the biggest event on earth? - from the games to you

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Your business technologists. Powering progress What can we learn from the biggest event on earth? From the Games to you

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Your business technologists. Powering progress

What can we learn from the biggest event on earth?From the Games to you

introductionThere are some projects that are large, complex, and critical to the continued success of the organization. And then there is the Olympic & Paralympic Games IT project. It is not only massive, incredibly complex and vital to the success of the Games; it also has a fixed deadline and the event must be beamed to the world within half a second. No pressure, then.

Yet, the Olympic and Paralympic Games stories are about the same challenges every business is confronted with!

Does your business and its IT systems need constant protection from outside IT security threats?

Does your business have to be flexible enough to respond to an ever-changing market and handle large amounts of data every day for multiple devices?

Do you have to work with ever changing suppliers and staff?

How can you implement Cloud services in a secure and efficient way?

The legacy of our work for the Games is that we can bring this experience and the cross business services and solutions to our clients, wherever they are and whenever they need them:

· IT security

· Cloud

· Big Data

· Social Collaboration

· Mobility

After each Games, we share the facts and figures and insights of our Business Technologists and the IT systems that help power progress for the Olympic and Paralympic Movements.

Our day-to-day services that underpin flawless delivery of this massive project.

From the Games to you

Atos has been at the heart of every Olympic and Paralympic Games since Salt Lake City 2002. We are proud to have served 7 Games as Worldwide IT Partner of the International Olympic Committee, and 4 as Worldwide IT Partner of the International Paralympic Committee.

Our day-to-day services that underpin awless delivery of this massive project. Big Data Cloud Mobility Security Social

Collaboration

2

Marta Sanfeliu is a veteran of that bygone age. “Yes, the technology landscape was certainly different,” she comments. “In Salt Lake City, the major challenge was security. This time, we are also talking about Big Data and Cloud.

“And, of course, the global audience that the data is serving is vastly more mobile and social.”

In fact, the number of devices used to access Olympic Winter Games content has increased by an astonishing 1 400 per cent in just 12 years.

In Sochi, Marta has led a team of Business Technologists responsible for delivering real-time

Games information to more than 8 billion devices around the world.

Even as the Games itself travels to one of its smallest and remotest Host Cities, it’ll be easier than ever before to connect to all the action.

12 years of amazing technology change

The year was 2002. Geocities was one of the world’s favourite websites. Enrique Iglesias was crooning his way to the top of the singles charts. And in the cold of Utah, a team of 100 Atos Business Technologists was preparing to deliver systems integration for our first Games as Worldwide IT Partner of the International Olympic Committee.

And, of course, the global audience that the data is serving is vastly more mobile and social.

Big DataCloud

Mobility

3

Just as the athletes have devoted four years of training to peak for 17 days of competition, so the technology team have spent the past 1 460 days – since the end of Vancouver 2010 – configuring, testing and re-testing more than 10 000 pieces of equipment deployed to 30 Games venues for Sochi 2014.

Each item is vital to ensure seamless delivery of information from the Games to more than 3 billion viewers worldwide.

Central to the testing process are two full technical rehearsals.

“These are crucial to demonstrate that we too are ready to perform,” explains Marta Sanfeliu, who has led the team of Business Technologists in Sochi.

In December 2013, a full-scale rehearsal was completed. This tested communications and systems, where for the first time in an Olympic project all 10 competition venues, two Media Centers and two Olympic Villages in Sochi were involved.

“By this point, the partners had spent more than 100 000 hours testing,” says Marta, “so it was time for us to put everything into practice.”

The second rehearsal simulated all the events held on the three busiest days of the Games, in terms of the number of different sports and venues.

Hundreds of scenarios, including power failures, food poisoning affecting staff, server failures and unauthorized network connections were thrown at about 700 team members during the test.

“Around 70 per cent of the scenarios were based on problems that have arisen at previous Olympics,” says Marta.

Just as a World Championship can never be a warm-up for the Olympics so, equally, technical rehearsals are only small-scale events compared to the actual Games. In Sochi, about 3 000 technologists will have worked over the 17 days, with 24-hour staffing of the Technology Operations Centre (TOC) from the end of January.

1 460 days of intense preparation to peak for 17 daysPreparation is the key to a great performance for every athlete competing in any Games. The same goes for the Business Technologists working behind the scenes.

Around 70 per cent of the scenarios were

based on problems that have arisen at

previous Olympics.

Security

4

2 000 tweets per second - and risingSuch is the explosion of social networking – boosted by the growth of mobile technology – that every major event seems to set new records for social interaction.

Ahead of Sochi, the Games record was held by the London 2012 Closing Ceremony, which generated an extraordinary 2 000 tweets per second at its peak.

Media platforms such as Twitter, Facebook and Instagram are fundamentally changing the way people everywhere are engaging with the Games.

Never before have we been able to get so close to the lives and experiences of the athletes, whose pictures and video from ‘the inside’ offer previously unimaginable access.

But how soon before the athletes themselves are able to exploit this new currency? And will there be an impact on existing sports rights holders?

When Atos published ‘Ascent: a vision for sport and technology’ during London 2012, members of

our Scientific Community speculated on the emergence of ‘athlete equity’ fuelled by the growth of social media platforms and the potential for athletes to monetize new sources and quantities of their personal data.

Alexander Zolotarev, head of social media research at the Russian International Olympic University, believes we may now be witnessing the first signs of this phenomenon.

He points to the social media brands offering training camps to Sochi Olympians – to educate them on how to use the platforms and, crucially, to push new products.

“Wait and see,” he says, “but I believe these Games will be the platform for Twitter’s ‘Vine’ service to take off…”

SocialCollaboration

Mobility

It takes a special kind of person to rise to a challenge as big as the Olympic Games, which is why our Business Technologists on our core Games team are different from other IT professionals. For a start, they have nearly 2,500 years of Games experience between them – a key factor in managing risk in such a highly visible and complex project.

Atos Business Technologists involved in the Games are the best specialists anywhere in the world in their respective fields. They are constantly asking the question, ‘How can we use this opportunity to power real progress?’ For example,

by streamlining the deployment of Games technology through the developments we have made in cloud computing and virtualization, we are also making a significant contribution to the Olympic Movement’s commitment towards a greener Games.

Business Technologists also have to be socially adaptable, since their work will take them to a different country every two years. On average we have 30 nationalities working together in multidisciplinary teams.

Training is crucial to our success. Some Business Technologists start three years before the event,

2 500 years of accumulated Games knowledge and experience

SecurityCloud

5

others start three days before, but everyone who works for us is fully trained. We use both eLearning and what we call “tabletop” exercises, which are simulations of real situations.

A Business Technologist has to be a quick learner and a good listener, able to understand the needs of clients and recognise their potential for gaining an advantage through technology, but must also have the technical expertise to deliver on that vision. We believe the best solutions go beyond the needs of the client to benefit the world at large, which is why the Games, with the input of Atos Business Technologists, has become a major driver for progress in so many fields.

6

In real-time, results from this isolated venue have been processed in the Technology Operations Center and transmitted to an incredible 8 billion devices around the world.

Stacked on top of one another, these devices would create a mountain more than 34 000 times higher than the Aibga Ridge of the Krasnaya Polyana resort where the event is taking place.

Dorien Wamelink, Atos Marketing Director for Olympics and Major Events, says: “It’s extraordinary to think of how many people can now get immediate access to the results – and in how many different ways. You saw spectators in the Olympic Park with their smartphones, checking up on scores and comparing split times and so on. It all makes their Games experience even richer.”

real-time data to over 8 billion devices

The remote Caucasus Mountains have hosted the inaugural women’s Olympic Ski Jumping competition on Day 5 of the Games.

Mobility Big DataCloud

While the world’s eyes were fixed on the spectacular style and tricks of the premier ‘shredders’, another significant Games first has taken place out of sight.

For the first time, we have delivered Olympic results to a Cloud-based official Games website.

It’s a small step for our Business Technologists, but a giant leap forward for technology at the Games.

Yan Noblot, Atos Chief Operations Officer – Major Events, explains: “This paves the way for much greater use of the Cloud to provide an even more agile IT infrastructure for the Games in the future.

“We really believe it’s a perfect fit, guaranteeing security, integrity and a flawless Games experience.”

1st Games results in the CloudSochi 2014 has seen the Games debut of Snowboard Slopestyle, one of 12 brand new Olympic Winter sports events.

This paves the way for much greater use of the Cloud to provide an even more agile IT infrastructure for the Games in the future.

Big Data Cloud

8

once a minute,for 27 years

21

1. Every day, Games results systems generate more than 15 Terabytes of data. That’s the equivalent of every spectator at the Speed Skating arena on Day 15 tweeting once a minute for 27 years.

2. In less time than it takes the winning skater to punch the air after crossing the line, results data is processed and delivered to 8 billion devices worldwide.

15+TB of data per day

3

9

3. In under 0.5 seconds, the same data is pushed out by the central systems to the official website and media agencies – and to the Commentator Info System and Info+ (the Games intranet), which can also be accessed remotely.

4. It means that results can travel from remote Sochi to downtown Sydney at 101 million kilometres per hour – more than 2.2 million times faster than the world’s leading skaters.

Dan Conick, Sochi Venue Planning and Operations Manager for Atos, says: “Our challenge is to transmit the data with a delay of less than 0.5 seconds – and that is across every one of the 98 events.

“Here in Sochi, we have processed 10 per cent more data than in Vancouver 2010. The systems need to be really agile and robust.”

42.2 million

times faster

10

Big Data Mobility

At Sochi 2014, that adds up to 200 000 personalised credentials – the largest accreditation programme ever undertaken for an event in Russia. Each identifies the holder and defines their access rights, with the data captured on a laminated pass known as an Olympic Identity and Accreditation Card (OIAC).

Worn round the neck and checked at every entry point, it’s the single most important item to bring to the Games each day.

The online system managed by our Business Technologists also includes extensive security and immigration verification. That’s because the OIAC serves as an entry visa for Games Family members, smoothing their entry into Russia and helping to ease administrative procedures throughout the Games.

Among those who have benefited from the Atos online system are the 9 500 members of the media in Sochi covering the Games.

“Covering the Olympic Games is the most prestigious assignment for any sports

journalist but that brings it own pressures,” says Duncan Mackay, founder and editor of insidethegames.biz. “From the moment you land in a host city you are expected to be providing original, well written stories, usually against a tight deadline.

“So knowing that when you arrive you will be able to pass through immigration control seamlessly thanks to your visa-free accreditation gives you great peace of mind. It means you can concentrate on what you are there for.

“Knowing that my accreditation for Sochi 2014 was also my visa to enter Russia has been a great weight off my mind.”

200 000 accredited passes ensure access to the right venues

Among those who have

benefited from the Atos online system are the

9 500 members of the media in Sochi covering

the Games.

From athletes to partners, officials to workforce, every individual taking part in the Games needs accreditation.

Security

11

To maintain information security and safeguard the reputation of the Games takes systems capable of withstanding 15 million IT security events per day (over 10 000 per minute!) while still delivering sub-second response times every time.

In such an environment, having trusted systems and people is of vital importance.

Our Business Technologists have met significant ongoing challenges to protect networks, applications and data used by large numbers of diverse stakeholders.

We have worked with national and international security agencies and governments to safeguard highly sensitive data and systems. We will continue to keep the data protected to ensure the Games are not compromised.

255 million IT security alerts neutralized

In such an environment, having trusted systems and people is of vital importance.

During the 17 days of the London 2012 Olympic Games, 255 million IT security alerts were collected; 100 real issues were resolved; and zero impact was experienced on any aspect of the Games.

Security

12

Info+ is the Olympic Games intranet – available exclusively to the Olympic Family, which comprises approximately 15 500 people, including 6 000 athletes and 9 500 accredited media. In 2014, for the first time, ít has been accessible via users’ own smartphones and tablets as the Games goes BYOD.

Alexei Golikov, Atos deputy chief integrator for the Sochi 2014 Games, says: “Many of the challenges and complexities you can imagine, but there are others that people don’t think about. For example, it needs self-service password management capability, or being able to customise the homepage to highlight specific countries of interest .”

15 500 Games ‘insiders’with on-the-go intranet access

Mobility

13

15 500 Games ‘insiders’with on-the-go intranet access

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38 000 kilometers: in real time Today’s sports fans have an expectation of real-time results direct to whatever digital platforms they are using.

For us, that meant delivering data from a remote mountainside in Russia to thousands of broadcasters, media and websites all around the world – a distance of 38 000 kilometers – all in the time it takes a top-speed bobsleigh to travel just 20 meters.

To ensure you can get results from today’s competition on your mobile Facebook app in less than half a second, our Business Technologists have spent thousands of hours planning, designing, building and testing systems in an unusual environment.

Because, for all its natural beauty, Sochi is an isolated place – a city where a Wifi connection was hard to find even five years ago.

Happily, our core team of 150 have been able to call upon more than 2 500 years of direct Games experience and knowledge – and on training that emphasizes cultural and inter-personal understanding.

For Business Technologists, as for Bobsleigh champions, teamwork is the key to success.

You can get results from

today’s competition on

your mobile Facebook app

in less than half a second.

Big Data Mobility

15

Figures of the Day

Two Atos systems for Sochi 2014, SIEM (Security Information and Event Management) and Monitoring, have achieved Zero email™ status, which is a first for any Games.

Yan Noblot, COO – Major Events, says: “For the Games we have teams in different locations: Barcelona, Sochi and Rio, with PyeongChang and Tokyo soon to be included. They need to communicate all the time, sharing information and knowledge. In the past that would have meant a lot of emails but now we are using cooperative and collaborative tools such as blueKiwi, which is a much more efficient way of communicating.

“Coupled with this are document management and conferencing tools, which enable all stakeholders to communicate more effectively, sharing and accessing information much more fluently than email. As an example, this will provide a major improvement when it comes to passing on knowledge from one Games to the next.”

The success of blueKiwi and the social communication model amongst Atos staff is, we believe, pointing the way forward for all business communication. The ability to share knowledge securely but flexibly amongst authorised personnel, wherever they are and whenever they want it, without adding unnecessarily to the data overload, is key for modern business throughout the world.

towards a zero emailTM GamesAs the industrial revolution produced smoke, the technological revolution produces data – tonnes of it, clogging up our Inboxes and invading our personal space. That’s the analogy drawn by Atos chairman and CEO Thierry Breton and it’s the driving force behind the Atos Zero email™ campaign.

For the Games we have teams in different locations: Barcelona, Sochi and Rio, with PyeongChang and Tokyo soon to be included.

SocialCollaboration

The range of applications required, the diversity of end users and the drive to make information more freely available, for example via mobile devices, all increase the level of risk with which we have to contend. Add to this the pressure of the world’s most immovable deadline and an intense media spotlight, highly attractive to any would-be saboteur, and it becomes clear why we are always improving and refining our systems to meet the security challenge.

The experience of past Games is invaluable in this evolutionary process. For the London 2012 Games, for example, we introduced a range of new services, which, being internet-based, increased the risk for cyber attack. Yet we were able to follow a tried and tested approach that has been proven to pinpoint all potential risks and enable us to devise systems, policies and procedures to eliminate them. Over 255 million IT security alerts were filtered at London 2012, of which fewer than 100 showed up as real issues. All of these were resolved without any impact on the Games.

Testing is central to this rigorous approach. Marta Sanfeliu, Atos Chief Integration Officer for Sochi 2014, explains: “For Sochi 2014, Atos Business Technologists have undertaken 100 000 hours of testing to ensure that all systems are robust and that everyone knows how to respond in the case of an attack. Education is also important. We make sure that all users are given security awareness training from the day they start work so they know how to handle information correctly and adhere to security policy.”

The IT security systems we have developed since 2001 have proven resilient to any attempt to compromise the Olympic Games. We have worked successfully with Governments and security agencies to safeguard highly sensitive data and we continue to refine our methods to keep pace with the constant changes in information technology. It’s not just for the Games that we do this: we apply the same approach to all our clients, no matter how large or small.

100 000 hours of rigorous testingThe challenges facing IT security have grown constantly in time.

For Sochi 2014, Atos Business

Technologists have undertaken

100,000 hours of testing to ensure

that all systems are robust and that

everyone knows how to respond in

the case of an attack.

Security

17

Our Business Technologists have long recognized the potential for coordinating and delivering Games IT through the Cloud. It makes great sense from an economic perspective, given the nature of the Games which demands high volume for very short periods before receding into almost nothing.

On a small scale, London 2012 became the first Games to implement Cloud technology, with the entire Torch Relay nomination process hosted in a public Cloud and other standalone applications such as Cloud-based printing for media.

Now, the Cloud market has come to maturity – a little too soon for Sochi 2014 in terms of migrating key infrastructure – but with enough momentum to encourage the use of Cloud platforms for the official Games websites.

Marta Sanfeliu, Atos Chief Integration Officer for Sochi 2014, predicts much more to come. She says: “It’s inevitable that we will also see Games systems deployed over the Cloud in the near future – really, as soon as the market becomes comfortable with the concept.”

Combined with new volumes and sources of data, it’s a shift that could transform the way people worldwide experience the Games.

Within the next decade, the concept of ‘being there’ is likely to take on a whole new dimension, even for the athletes themselves, who could one day find themselves competing concurrently from different locations. After all, with the Cloud, ‘there’ is everywhere.

7 billion visitors hosted in the CloudOrganizers of Beijing 2008 famously deployed advanced technology to keep the clouds away from their Games. Since then, however, each Games has witnessed the creeping advance of a more welcome kind of Cloud.

Big Data Cloud

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Big Data Cloud

19

Four years on, Sochi 2014 saw us implementing full virtualization in all the Games Data Centres for the first time, with the result that we have cut the number of physical servers by 40 per cent from Vancouver, without any reduction in IT capability. In fact, the amount of data being processed by our Business Technologists has increased by 10 per cent.

Through the clever application of software, virtualization enables one server to operate as several, thus reducing the amount of hardware required in the Games’ Data Centres.

The implications for reducing the carbon footprint are huge. Less hardware means less manufacturing, less power consumption, less manpower, smaller premises and less transportation.

Santiago Manso Alonso, Atos Senior Architect and IT Security Manager, comments: “This reduction in hardware compared to Vancouver has yielded a 38 per cent saving in the power consumed in the Games Data Centres over the 23 months up to and including the Games. In terms of environmental impact, that amounts to a total reduction in CO2 emissions of 1 366 tons.”

40% fewer servers for 10% more dataThe Vancouver 2010 Winter Games saw the first use of virtualization in an Olympic and Paralympic Games context.

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For Sochi 2014, it’s a process that began with more than one million website visits to find out what was involved, then continued with 200 000 individual applications. From those, the final 25 000 were selected.

“There were eight applications for every place,” enthuses Dimitri Chernyshenko, President and CEO of the Sochi 2014 Organizing Committee. “Just like at a prestigious university!”

The entire process was delivered online through a dedicated portal developed by Atos. Volunteers were able to log in securely and register for training, access information and resources, and receive news and motivational messages.

The online system also demonstrates how technology can play a critical role in enabling a sustainable Games.

“My volunteer journey was really helped by having all the processes online,” says Octavia Kolt, who is

working as a volunteer photographer on the Athletes’ Village daily newspaper. “I could access the portal to get all the information I needed about the Games and about my role. With everything in one place, it was easy to use. I didn’t have to waste paper printing out lots of documents.”

In addition to the technological legacy which Atos is helping to deliver from the Games, the volunteer program has inspired a resurgence of the volunteer spirit in the host country.

“Thousands of Russians have become involved in volunteer activity,” says Dimitri Chernyshenko. “Selflessness and willingness to help is alive in the hearts of Russians.

“According to research data from the 2012 World Giving Index, Russia landed for the first time in the top ten countries for the number of people involved in volunteering.

“And this is just the beginning.”

25 000 trained volunteersthrough a single portalRecruiting, training and managing the vast team of volunteers is one of the biggest challenges facing any Games organizer.

SocialCollaboration

Big Data

#1: 10 IT facts behind the biggest Paralympic Winter Games everThe IT systems and Business Technologists behind Sochi 2014 are helping to make these the biggest Paralympic Winter Games in history, with more athletes, more events and more coverage than ever before.

15%increase in

results dataprocessed

100% same systems as the Olympic Game

17x more US TV coverage on NBC/NBCSN 0.5 seco

for the

17more athletes accredited via

our onlinesystem

21

ParalympicGames

A total of 585 athletes have travelled to take part in the Games, up from 502 in Vancouver 2010. The athletes are competing for 72 gold medals, eight more than four years ago in Canada. And 550 accredited media are in town to report all the action.

All of this adds up to more data for the Games IT systems to process. And technology is also being used to drive further growth for the Paralympic Movement – from the re-launched Paralympic.org website to the introduction of

the remote Commentator Information System supporting record global broadcast coverage of the Sochi Games.

Yan Noblot, COO Major Events at Atos, explains: “The Paralympic Games is a community, one that we are helping the IPC to build by creating engagement in this new world of technology.

“Content must be as accessible as possible, and technology must make that happen.”

r 100%

ms as foympic Games

conds to process results r the world’s broadcast media

%

25 000 volunteers recruited and trained through

our online portal

12 years’ experience of serving the

Paralympic Winter Games

Business Technologists with

application of the Remote Commentator Information System across all ParalympicWinter sports

300hours of live

HD coverage

on Paralympic.org

22

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In today’s world, viewers expect information instantly. And so the first thing a sports commentator or journalist needs when an event has finished are the results.

The Commentator Information System (CIS) answers that need, with touchscreen technology giving scores and information within 0.5 seconds – so quickly, in fact, that the vital statistics are available before the crowd has even begun to cheer the winner.

At Atos, we have 20 years’ experience with the application of CIS, which we are continuing to improve from one Games to the next.

Sochi 2014 will be the first Paralympic Winter Games where real-time information on all five Paralympic sports – as well as all Olympic sports – is available globally off-site, through a remote version of the system.

Developed by our Business Technologists, Remote CIS enables commentators sitting in a studio thousands of kilometers away from a venue to access the same competition results in a fraction of a second.

It means that commentary teams can operate direct from their home countries yet still be able to help their audience understand and enjoy the spectacular achievements of the athletes as they happen.

Remote CIS allows broadcasters to work more efficiently and effectively, by reducing the number of production personnel in the Host City.

It also supports the aim of Atos to minimize the environmental impact of technology through greater use of remote systems. Marta Sanfeliu, Chief Integrator for the Sochi 2014 Olympic & Paralympic Games at Atos, comments: “The Paralympic Games are true examples of human achievement, powered by technology.

“Atos adapts and provides all the Games applications needed for the Paralympic Games and ensures the same quality level for this unique event as for the Olympics.

We carry out our work under a single motto: ‘Two Games – Same Excellence.”

making TV commentators look brilliant in 0.5 secondsSports commentators are a very knowledgeable breed but even they can’t maintain the flow of insightful facts and stats without some form of handy reference.

Big Data Mobility

Remote CIS enables commentators sitting in a studio thousands of kilometers away from a venue to access the same competition results in a fraction of a second.

It was the start of a long-term commitment, which has seen us become Worldwide IT Partner of the International Paralympic Committee (IPC) in 2008, responsible for leading the consortium of technology partners at every edition of the world’s third most-watched sports event.

The Paralympic Games provide a stage for athletes to excite and inspire the world, and we at Atos are proud of our role in helping to power progress for the Paralympic Movement.

Among the innovative solutions we have developed with the IPC is the new Paralympic.org website, which saw a 489 per cent year-on-year increase in visitor numbers after its launch in 2012.

The same year also saw the launch of the groundbreaking SMART Player for the London 2012 Paralympic Games. It revolutionized online streaming by integrating live Paralympic footage with results, athlete biographies and social media content. In fact, the SMART Player provided the basis for the development of the OVP (Olympic Video Player), introduced for the Sochi 2014 Olympic Winter Games.

Now, Atos is further helping to extend the reach of the Paralympic Games by making the Remote Commentator Information System available for all five Paralympic Winter sports for the first time.

The development will help support unprecedented broadcast coverage of these Games. In some territories, such as the USA, 10 times more Paralympic coverage will be available in Sochi compared to London 2012.

Our Business Technologists will never stop looking for ways to build even further on this platform – to ensure that technology continues to play its part in driving engagement with the Paralympic Games and its inspirational values.

Yan Noblot, COO Major Events at Atos, says: “The quality standard that we set for the Paralympic Games IT operations is exactly the same as we set for the Olympic Games.

“We are delighted to work closely with the IPC and OCOG Technology Department to help make the Games an international sporting success.”

12 years of powering progress for the Paralympic GamesOur active involvement with the Paralympic Movement began in 2002, when we served as IT Partner of our first Winter Games in Salt Lake City.

The quality standard that we set for the Paralympic Games IT operations is exactly the same as we set for the Olympic Games.

SecurityBig DataMobility

24

8bn connected devices served by real-timeGames data

3bn TV viewers worldwide

Broadcast

2 2024

0.5 seconds to process results for the world’s broadcast media

Today for the Games, tomorrow for you

Remote Commentator Information System available across 100% of sports100% NEW Olympic Video Player, integrating live

and on-demand footage with data feeds

Cloud-based o�cial Games website in 2014

Social data

40m 120mTwitter

mentionsFacebook interactions

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20242024

Our day-to-day services that underpin �awless delivery of this massive project.

Big Data Cloud Mobility Security Social

© Atos 2014

25 000 volunteers recruited and trained through our online portal

Every Games, the team grows from 1 to 3 000 Business Technologists

We act as the technology machine leading, integrating and co-ordinating all 9 technology partners

That’s equivalent to every spectator at the Speed Skating

tweeting once a minute for 27 years

Athletes and Games Family

VolunteersTechnology Operations Center

Data Centers

200 000secure accreditations delivered

of results data every day

40%

15TB

reduction in server use in 2014

100,000Testinghours

x 3 000Business

Technologists

255million IT security threats neutralized

10 000per minute!

Data is deliveredfrom the venue to

the world in 0.5seconds

100%Info+ users on personal devices

My Info+Games intranet delivered to 15 500 people on BYOD basis

About Atos

Atos SE (Societas Europaea) is an international information technology services company with 2013 annual revenue of €8.6 billion and 76,300 employees in 52 countries. Serving a global client base, it delivers IT services in 3 domains, Consulting & Technology Services, Systems Integration and Managed Services & BPO, and transactional services through Worldline. With its deep technology expertise and industry knowledge, it works with clients across the following market sectors: Manufacturing, Retail & Services; Public sector, Healthcare & Transports; Financial Services; Telco, Media & Utilities.

Atos is focused on business technology that powers progress and helps organizations to create their firm of the future. It is the Worldwide Information Technology Partner for the Olympic & Paralympic Games and is quoted on the NYSE Euronext Paris market. Atos operates under the brands Atos, Atos Consulting & Technology Services, Worldline and Atos Worldgrid.

Atos, the Atos logo, Atos Consulting, Worldline, Atos Cloud and Atos Worldgrid are registered trademarks of Atos SA. © 2014 Atos.

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