visualisation - introduction, guidelines, principles and design

144
Postacademic course Big Data Postacademic course Big Data Joris Klerkx Research Expert, PhD. [email protected] @jkofmsk Erik Duval Professor [email protected] @erikduval Visualisatie Big Data - module 3 IVPV - Instituut voor Permanente Vorming 28-05-2015

Upload: joris-klerkx

Post on 28-Jul-2015

314 views

Category:

Education


1 download

TRANSCRIPT

Page 1: Visualisation - introduction, guidelines, principles and design

Post-­‐academic  course  Big  Data                                                                        

Post-­‐academic  course  Big  Data  

Joris KlerkxResearch Expert, [email protected]@jkofmsk

Erik [email protected]@erikduval

VisualisatieBig Data - module 3IVPV - Instituut voor Permanente Vorming28-05-2015

Page 2: Visualisation - introduction, guidelines, principles and design

To research, design, create and evaluate useful tools that augment the human intellect

By   ‘augmen+ng  human   intellect’   we   mean   increasing   the   capability   of   a   man  to  approach  a   complex   problem   situa+on,   to   gain   comprehension   to   suit   his   particular   needs,   and   to  derive   solu+ons  to  problems  (Douglas  Engelbart,  1962).

2

Augment group - HCI research lab Dept. ComputerwetenschappenKU Leuvenhttps://augmenthuman.wordpress.com

Music

Technology Enhanced Learning

e-health

Research 2.0

HealthMedia

(Consumption)

Technology Enhanced Learning

Science 2.0

Page 3: Visualisation - introduction, guidelines, principles and design

http://eng.kuleuven.be/datavislab/3

Page 4: Visualisation - introduction, guidelines, principles and design

Today

Before break: - Examples- General guidelines while using visualisation techniques

After Break:- Perception, Design & Design aesthetics

4

Page 5: Visualisation - introduction, guidelines, principles and design

http://www.informationisbeautiful.net/visualizations/how-many-gigatons-of-co2/

5

Page 6: Visualisation - introduction, guidelines, principles and design

http://www.hearts.com/ecolife/cut-paper-consumption-protect-forests/

Slides will be posted to Slideshare & Zephyr6

Page 7: Visualisation - introduction, guidelines, principles and design

DATA ABUNDANCE - BIG DATA

7

Page 8: Visualisation - introduction, guidelines, principles and design

+/- 40% of world population8

Page 9: Visualisation - introduction, guidelines, principles and design

How to create value from of such data?

9

Page 10: Visualisation - introduction, guidelines, principles and design

How to generate insights from this data?

10

Page 11: Visualisation - introduction, guidelines, principles and design

How to facilitate human interaction for exploration with and understanding of data?

11

Page 12: Visualisation - introduction, guidelines, principles and design

12Source: Andrew Vande Moere

Page 13: Visualisation - introduction, guidelines, principles and design

Why visualisation ?

13

Page 14: Visualisation - introduction, guidelines, principles and design

algorithm<>

human

14

Page 15: Visualisation - introduction, guidelines, principles and design

data mining<>

visual analytics

15

Page 16: Visualisation - introduction, guidelines, principles and design

number crunching

<>human

perception

16

Page 17: Visualisation - introduction, guidelines, principles and design

self driving car<>

gps + dashboard

17

Page 18: Visualisation - introduction, guidelines, principles and design

18

Page 19: Visualisation - introduction, guidelines, principles and design

Why visualisation ?

19

Page 20: Visualisation - introduction, guidelines, principles and design

Anscombe`s quartethttp://en.wikipedia.org/wiki/Anscombe's_quartet

Enables discovery of visual patterns in data setsGraphics reveal data (Tufte, 2001)

20

Page 21: Visualisation - introduction, guidelines, principles and design

World Population GrowthA tremendous change occurred with the industrial revolution: whereas it had taken all of human history until around 1800 for world population to reach one billion, the second billion was achieved in only 130 years (1930), the third billion in less than 30 years (1959), the fourth billion in 15 years (1974), and the fifth billion in only 13 years (1987). During the 20th century alone, the population in the world has grown from 1.65 billion to 6 billion.

Seeing is understanding21

Page 22: Visualisation - introduction, guidelines, principles and design

Facilitates understanding22

http://www.bbc.co.uk/news/world-15391515

Page 23: Visualisation - introduction, guidelines, principles and design

Facilitates human interaction for exploration and understanding23

http://www.bbc.co.uk/news/world-15391515

Page 24: Visualisation - introduction, guidelines, principles and design

Will there be enough food?

http

://w

ww.

foot

print

netw

ork.o

rg/e

n/ind

ex.ph

p/gfn

/pag

e/ea

rth_

over

shoo

t_da

y/

Communicates data easily

24

Page 25: Visualisation - introduction, guidelines, principles and design

http://terror.periscopic.com

Shows patterns & triggers questions

25

Page 26: Visualisation - introduction, guidelines, principles and design

http://blog.stephenwolfram.com/2012/03/the-personal-analytics-of-my-life/

Shows trends & anomalies in the data, therefore triggers questions

26

Page 27: Visualisation - introduction, guidelines, principles and design

Helps to find stories, see trends

BelgiumBrazil

USA27

India

Page 28: Visualisation - introduction, guidelines, principles and design

Sentiment analysis in enterprise social network (slack)

28

Page 29: Visualisation - introduction, guidelines, principles and design

Sentiment analysis in enterprise social network (slack)

Triggers questions & creates awareness

29

Should we trust SOTA NLP-algorithms?

Page 30: Visualisation - introduction, guidelines, principles and design

Empowers users to make informed decisions

Positive Badges

Negative Badges

30

Page 31: Visualisation - introduction, guidelines, principles and design

Khaled Bachour, Frederic Kaplan, Pierre Dillenbourg, "An Interactive Table for Supporting Participation Balance in Face-to-Face Collaborative Learning," IEEE Transactions on Learning Technologies, vol. 3, no. 3, pp. 203-213, July-September, 2010

Creates awareness

31

Page 32: Visualisation - introduction, guidelines, principles and design

T. Nagel, M. Maitan, E. Duval, A. Vande Moere, J. Klerkx, K. Kloeckl, and C. Ratti. Touching transport - a case study on visualizing metropolitan public transit on interactive tabletops. In AVI2014: 12th ACM International Working Conference on Advanced Visual Interfaces, pages 281–288, 2014.

http://www.youtube.com/watch?v=wQpTM7ASc-w

Facilitates human interaction for exploration and understanding

32

Page 33: Visualisation - introduction, guidelines, principles and design

http://infosthetics.com/

http://visualizing.orghttp://www.visualcomplexity.com/vc/

http://visual.ly/

http://flowingdata.comhttp://www.infovis-wiki.net

33

Page 34: Visualisation - introduction, guidelines, principles and design

Defining visualisation

34

Page 35: Visualisation - introduction, guidelines, principles and design

Information Visualisation is the use of interactive visual representations to amplify cognition [Card. et. al]

Definition

35

Page 36: Visualisation - introduction, guidelines, principles and design

Visualization

Slide  source:  John  Stasko

Scientific visualization

Information visualization

36

Page 37: Visualisation - introduction, guidelines, principles and design

Information Visualisation

Concerned with data that does not have a well-defined representation in 2D or 3D space (i.e., “abstract data”)

Slide  source:  Robert  Putman 37

Page 38: Visualisation - introduction, guidelines, principles and design

Scientific visualisation

Specifically concerned with data that has a well-defined representation in 2D or 3D space (e.g., from simulation mesh or scanner).

Slide  source:  Robert  Putman 38

Page 39: Visualisation - introduction, guidelines, principles and design

http://www.visual-analytics.eu/faq

Also: Visual Analytics

39

Page 40: Visualisation - introduction, guidelines, principles and design

Guidelines & Facts

40

Page 41: Visualisation - introduction, guidelines, principles and design

How many circles?

41

Page 42: Visualisation - introduction, guidelines, principles and design

Humans have advanced perceptual abilitiesOur brains makes us extremely good at recognizing visual patterns

42

Page 43: Visualisation - introduction, guidelines, principles and design

43

Humans have little short term memoryOur brain remembers relatively little of what we perceive.Most of us can only hold three to seven chunks of data at the same time.

Page 44: Visualisation - introduction, guidelines, principles and design

Visual Information Seeking Mantra

https://www.youtube.com/watch?v=og7bzN0DhpI (9:51 - 11:22 )44

Page 45: Visualisation - introduction, guidelines, principles and design

http://www.bbc.com/future/bespoke/20140724-flight-risk/

Overview first, zoom & filter, details-on-demand

45

Page 46: Visualisation - introduction, guidelines, principles and design

http://infovis-lvm.github.io

Overview first, zoom & filter, details-on-demand

46

Page 47: Visualisation - introduction, guidelines, principles and design

Real data is ugly and needs to be cleaned

http

://hc

il2.c

s.um

d.ed

u/tr

s/20

11-3

4/20

11-3

4.pd

f

http://www.netmagazine.com/features/seven-dirty-secrets-data-visualisationhttps://code.google.com/p/google-refine/

http://vis.stanford.edu/wrangler/Pre-process your data

47

Page 48: Visualisation - introduction, guidelines, principles and design

http://nieuws.vtm.be/verkiezingen/gemeente?province=P1&city=G73

Always check & pre-process your data

48

Verkiezingen 14/10/12

Page 49: Visualisation - introduction, guidelines, principles and design

Forget about 3D graphs (on a 2D screen..)

Occlusion Complex to interact with Doesn’t add anything to the data

49

Page 50: Visualisation - introduction, guidelines, principles and design

Source: Stephen Few

What if we need to add a 3rd variable?

50

Page 51: Visualisation - introduction, guidelines, principles and design

Use small coordinated graphs to add variables

51

Forget about 3D graphs

Source: Stephen Few

Page 52: Visualisation - introduction, guidelines, principles and design

Which student has more blogposts?

• Size & angle are difficult to compare• Without labels & legends, impossible to show exact quantitative

differences• Limited Short term (visual) memory

52

Page 53: Visualisation - introduction, guidelines, principles and design

Source: Stephen Few

Save the pies for dessert (S. Few)

Try using either of the pies to put the slices in order by size

53

Page 54: Visualisation - introduction, guidelines, principles and design

deredactie.be

demorgen.be

vtm.be

Verkiezingen 14/10/12

54

Page 55: Visualisation - introduction, guidelines, principles and design

Obviously there are exceptions to the rule

55http://themetapicture.com/the-sunny-side-of-the-pyramid/

Page 56: Visualisation - introduction, guidelines, principles and design

0"

5"

10"

15"

20"

25"

30"

blogposts" tweets" comments"on"blogs"

reports"submi6ed"

Student'1'

Student"1"

0" 5" 10" 15" 20" 25" 30"

blogposts"

comments"on"blogs"

tweets"

reports"submi6ed"

Student'1'

Student"1"

Use Common Sense

0"

5"

10"

15"

20"

25"

30"

blogposts" comments"on"blogs"

tweets" reports"submi6ed"

Student'1'

Student"1"

56

Page 57: Visualisation - introduction, guidelines, principles and design

0" 10" 20" 30" 40" 50" 60"

Student"1"

Student"2"

Student"3"

Student"4"

blogposts"

tweets"

comments"on"blogs"

reports"submi:ed"

0%# 20%# 40%# 60%# 80%# 100%#

Student#1#

Student#2#

Student#3#

Student#4#

blogposts#

tweets#

comments#on#blogs#

reports#submi;ed#

Use Common Sense

What are you comparing?What story do you get from it?

57

Page 58: Visualisation - introduction, guidelines, principles and design

Which graph makes it easier to focus on the pattern of change through time, instead of the individual values?

Choose graph that answers your questions about your data58Source: Stephen Few

Page 59: Visualisation - introduction, guidelines, principles and design

vtm.be

deredactie.be

nieuwsblad.be

Verkiezingen 14/10/12

Communicate the correct story

59

Page 60: Visualisation - introduction, guidelines, principles and design

Don’t use visualisations to mislead

60

Page 61: Visualisation - introduction, guidelines, principles and design

Don’t use visualisations to mislead

61

Page 62: Visualisation - introduction, guidelines, principles and design

Source: Stephen Few 62

Page 63: Visualisation - introduction, guidelines, principles and design

Source: Stephen Few 63

Page 64: Visualisation - introduction, guidelines, principles and design

64

Page 65: Visualisation - introduction, guidelines, principles and design

http://fellinlovewithdata.com/research/deceptive-visualizations 65

Page 66: Visualisation - introduction, guidelines, principles and design

http://fellinlovewithdata.com/research/deceptive-visualizations 66

Page 67: Visualisation - introduction, guidelines, principles and design

How much better are the drinking water conditions in Willowtown as compared to Silvatown?

67http://fellinlovewithdata.com/research/deceptive-visualizations

Page 68: Visualisation - introduction, guidelines, principles and design

Another example

68

Page 69: Visualisation - introduction, guidelines, principles and design

http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html69

Page 70: Visualisation - introduction, guidelines, principles and design

Human Perception

70

Our brains makes us extremely good at recognizing visual patterns

Page 71: Visualisation - introduction, guidelines, principles and design

Source: Katrien Verbert 71

Page 72: Visualisation - introduction, guidelines, principles and design

Source: Katrien Verbert 72

Page 73: Visualisation - introduction, guidelines, principles and design

A limited set of visual properties that are detected - very rapidly (< 200 to 250 ms), - accurately,- with little effort,- before focused attentionby the low-lever visual system on them.

Healey,  C.,  &  Enns,  J.  (2012).  AFenGon  and  Visual  Memory  in  VisualizaGon  and  Computer  Graphics.  IEEE  Transac+ons  on  Visualiza+on  and  Computer  Graphics  ,  18  (7),  1170-­‐1188.  

Pre-attentive characteristics

Note that eye movements take at least 200 ms to initiate.

73

Page 74: Visualisation - introduction, guidelines, principles and design

Pre-attentive characteristics

Find the red dot

<> Hue

Find the dot

<> shape

Find the red dot

conjunction not pre-attentive

http://www.csc.ncsu.edu/faculty/healey/PP/

helps to spot differences in multi-element display

74

Page 75: Visualisation - introduction, guidelines, principles and design

Pre-attentive characteristics

Line orientation Length, width Closure Size

Curvature Density, contrast Intersection 3D depth

Not all of them allow showing exact quantitative differencesHelps to spot differences in multi-element display

75

http://www.csc.ncsu.edu/faculty/healey/PP/

Page 76: Visualisation - introduction, guidelines, principles and design

http://www.slideshare.net/chelsc/gestalt-laws-and-design-presentation

http://artspilesenglish.blogspot.be/2011/11/gestalt-theory-exercise-for-3rdlevel.html

76

Gestalt Laws (“Pattern” laws)

Basic rules or design principles that describe perceptual phenomena.Explain the way users or humans see patterns in visualisations.

Page 77: Visualisation - introduction, guidelines, principles and design

Figure & Ground

77

Page 78: Visualisation - introduction, guidelines, principles and design

Smallness

78Source: Katrien Verbert

Page 79: Visualisation - introduction, guidelines, principles and design

Common Fate

Objects with a common movement, that move in the same direction, at the same pace, at the same time are organised as a group (Ehrenstein, 2004).

79http://www.slideshare.net/chelsc/gestalt-laws-and-design-presentation

Page 80: Visualisation - introduction, guidelines, principles and design

Law of Isomorphism

Is similarity that can be behavioural or perceptual, and can be a response based on the viewers previous experiences (Luchins & Luchins, 1999; Chang, 2002). This law is the basis for symbolism (Schamber, 1986).

80

http://www.slideshare.net/chelsc/gestalt-laws-and-design-presentation

Page 81: Visualisation - introduction, guidelines, principles and design

London Tube Map

Which Gestalt laws do you see?

81

Page 82: Visualisation - introduction, guidelines, principles and design

Design

How to create your visualization? a workflow

82

Page 83: Visualisation - introduction, guidelines, principles and design

B. McDonnel and N. Elmqvist. Towards utilizing gpus in information visualization: A model and implementation of image-space operations. Visualization and Computer Graphics, IEEE Transactions on, 15(6):1105–1112, 2009.http://www.infovis-wiki.net/index.php/Visualization_Pipeline

83

Page 84: Visualisation - introduction, guidelines, principles and design

Data

- structuretime, hierarchy, network, 1D, 2D, nD, …

- questions where, when, how often, …

- audience domain & visualisation expertise, …

84

Page 85: Visualisation - introduction, guidelines, principles and design

S. Stevens. On the theory of scales of measurement. Science, 103(2684), 1946.

StructureTime? hierarchical? 1D? 2D? nD? network? …

85

Page 86: Visualisation - introduction, guidelines, principles and design

Questions (to get things going)

What is the average amount of students that bought the course book ?

What? When? How much? How often?

When did students start looking at the course material?

How much hours did Peter work on this assignment?

(Why did Peter have to redo his assignment?)

How often did Peter retake the course before he passed?

(why?)

86

Page 87: Visualisation - introduction, guidelines, principles and design

87

Visual mapping

Encode data characteristics into visual form

Each mark (point, line, area,…) represents a data element

Think about relationships between elements (position)

“Simplicity is the ultimate sophistication.”Leonardo da Vinci

Page 88: Visualisation - introduction, guidelines, principles and design

Size

http

://w

ww.

info

rmat

ioni

sbea

utifu

l.net

/200

9/vi

sual

isin

g-th

e-gu

ardi

an-d

atab

log/

88

Page 89: Visualisation - introduction, guidelines, principles and design

X  4

How much bigger is the lower bar?

Slide  adapted  from  Michael  Porath  &  Katrien  Verbert

Length

89

Page 90: Visualisation - introduction, guidelines, principles and design

X  5

How much bigger is the right circle?

Slide  adapted  from  Michael  Porath  &  Katrien  Verbert

Area

90

Page 91: Visualisation - introduction, guidelines, principles and design

X  9

How much bigger is the right circle?

91Slide  adapted  from  Michael  Porath  &  Katrien  Verbert

Page 92: Visualisation - introduction, guidelines, principles and design

Apparent magnitude curves

http://makingmaps.net/2007/08/28/perceptual-­‐scaling-­‐of-­‐map-­‐symbols

Slide  adapted  from  Michael  Porath     92

Page 93: Visualisation - introduction, guidelines, principles and design

Which one is more accurate?

Slide  adapted  from  Michael  Porath     93

Compensating magnitude to match perception

Page 94: Visualisation - introduction, guidelines, principles and design

Color

Color Principles - Hue, Saturation, and Value

https://www.youtube.com/watch?v=l8_fZPHasdo94

Use maximum +/- 5 colors (for categories,.. ) (short term memory)

http://en.wikipedia.org/wiki/HSL_and_HSV

Page 95: Visualisation - introduction, guidelines, principles and design

• hue: categorical

• saturation: ordinal and quantitative

• luminance: ordinal and quantitative

How to choose colors

source from: Katrien Verbert 95

Page 96: Visualisation - introduction, guidelines, principles and design

http://gizmodo.com/why-a-white-cup-makes-your-coffee-taste-more-intense-1663691154

intensity, sweetness, aroma, bitterness, and quality

96

How to choose colors

Page 97: Visualisation - introduction, guidelines, principles and design

http://colorbrewer2.org

Page 98: Visualisation - introduction, guidelines, principles and design

Position

98

Page 99: Visualisation - introduction, guidelines, principles and design

Position & color

http://time.com/12933/what-you-think-you-know-about-the-web-is-wrong/

99

Page 100: Visualisation - introduction, guidelines, principles and design

J. Mackinlay. Automating the design of graphical presentations of relational information. ACM Transactions On Graphics, 5(2):110–141, 1986.

100

Page 101: Visualisation - introduction, guidelines, principles and design

101

J. Mackinlay. Automating the design of graphical presentations of relational information. ACM Transactions On Graphics, 5(2):110–141, 1986.

Page 102: Visualisation - introduction, guidelines, principles and design

102

Page 103: Visualisation - introduction, guidelines, principles and design

Offer precise controls for sharing on the Internet... Users should navigate through 50 settings with more than 170 options

Example Facebook privacy statement

Questions?

How did its complexity change over time? How does its length compare to privacy statementsof other tools?

103

Page 104: Visualisation - introduction, guidelines, principles and design

How did its complexity change over time?

http://www.nytimes.com/interactive/2010/05/12/business/facebook-privacy.html104

Page 105: Visualisation - introduction, guidelines, principles and design

How does its length compare to privacy statementsof other tools?

http://www.nytimes.com/interactive/2010/05/12/business/facebook-privacy.html105

Page 106: Visualisation - introduction, guidelines, principles and design

Example: Encoding weather forecast on a smartphone

106 http://partlycloudy-app.com

Page 107: Visualisation - introduction, guidelines, principles and design

EXERCISE

Find all possible ways to visualize a small data set of two numbers { 75, 37 }

107

Page 108: Visualisation - introduction, guidelines, principles and design

http://blog.visual.ly/45-ways-to-communicate-two-quantities/108

Page 109: Visualisation - introduction, guidelines, principles and design

Design aesthetics

Data ink design principles

109

Page 110: Visualisation - introduction, guidelines, principles and design

Five principles

1. Above all else show the data.

2. Maximize the data-ink ratio, within reason.

3. Erase non-data ink, within reason.

4. Erase redundant data-ink.

5. Revise and edit.

Source: Katrien Verbert

"The success of a visualization is based on deep knowledge and care about the substance, and the

quality, relevance and integrity of the content." (Tufte, 1983)

110

Page 111: Visualisation - introduction, guidelines, principles and design

Data-ink

“A large share of ink on a graphic should present data information, the ink changing as the data change. Data-ink is

the non-erasable core of a graphic...” (Tufte,1983)

111

Page 112: Visualisation - introduction, guidelines, principles and design

Data-ink ratio = data-ink

Total ink used to print graphic

= Proportion of a graphic’s ink devoted to the non-redundant display of data-information.

= 1.0 – proportion of graphic that can be erased without the loss of information

Data-ink ratio

112

Page 113: Visualisation - introduction, guidelines, principles and design

Data-ink ratio

113

Page 114: Visualisation - introduction, guidelines, principles and design

What is the data-ink ratio?

< 0.05

114

Page 115: Visualisation - introduction, guidelines, principles and design

What is the data-ink ratio of this graphic?

< 0.001

Source: Katrien Verbert 115

Page 116: Visualisation - introduction, guidelines, principles and design

Five Principles1. Above all else show the data.

2. Maximize the data-ink ratio.

• Within reason  

• Every bit of ink on a graphic requires a reason  

3. Erase non-data ink, within reason.

4. Erase redundant data-ink.

5. Revise and edit.

116

Page 117: Visualisation - introduction, guidelines, principles and design

Maximize the data-ink ratio, within reason

“A pixel is a terrible thing to waste.”

(Shneiderman)

Slide  source:  Chris  North,  Virginia  Tech 117

Page 118: Visualisation - introduction, guidelines, principles and design

Five Principles

1. Above all else show the data.

2. Maximize the data-ink ratio, within reason.

3. Erase non-data ink, within reason.

4. Erase redundant data-ink.

5. Revise and edit.

118

Page 119: Visualisation - introduction, guidelines, principles and design

119  source:  Joey  Cherdarchuk

Page 120: Visualisation - introduction, guidelines, principles and design

120  source:  Joey  Cherdarchuk

Page 121: Visualisation - introduction, guidelines, principles and design

121  source:  Joey  Cherdarchuk

Page 122: Visualisation - introduction, guidelines, principles and design

122  source:  Joey  Cherdarchuk

Page 123: Visualisation - introduction, guidelines, principles and design

123  source:  Joey  Cherdarchuk

Page 124: Visualisation - introduction, guidelines, principles and design

124  source:  Joey  Cherdarchuk

Page 125: Visualisation - introduction, guidelines, principles and design

125  source:  Joey  Cherdarchuk

Page 126: Visualisation - introduction, guidelines, principles and design

126  source:  Joey  Cherdarchuk

Page 127: Visualisation - introduction, guidelines, principles and design

127  source:  Joey  Cherdarchuk

Page 128: Visualisation - introduction, guidelines, principles and design

128  source:  Joey  Cherdarchuk

Page 129: Visualisation - introduction, guidelines, principles and design

129  source:  Joey  Cherdarchuk

Page 130: Visualisation - introduction, guidelines, principles and design

130  source:  Joey  Cherdarchuk

Page 131: Visualisation - introduction, guidelines, principles and design

131  source:  Joey  Cherdarchuk

Page 132: Visualisation - introduction, guidelines, principles and design

132  source:  Joey  Cherdarchuk

Page 133: Visualisation - introduction, guidelines, principles and design

133  source:  Joey  Cherdarchuk

Page 134: Visualisation - introduction, guidelines, principles and design

134  source:  Joey  Cherdarchuk

Page 135: Visualisation - introduction, guidelines, principles and design

135  source:  Joey  Cherdarchuk

Page 136: Visualisation - introduction, guidelines, principles and design

136  source:  Joey  Cherdarchuk

Page 137: Visualisation - introduction, guidelines, principles and design

137  source:  Joey  Cherdarchuk

Page 138: Visualisation - introduction, guidelines, principles and design

138  source:  Joey  Cherdarchuk

Page 139: Visualisation - introduction, guidelines, principles and design

139  source:  Joey  Cherdarchuk

Page 140: Visualisation - introduction, guidelines, principles and design

140  source:  Joey  Cherdarchuk

Page 141: Visualisation - introduction, guidelines, principles and design

141  source:  Joey  Cherdarchuk

Page 142: Visualisation - introduction, guidelines, principles and design

“Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away”

– Antoine de Saint-Exupery

142

Page 143: Visualisation - introduction, guidelines, principles and design

Graphical Perception: Theory, Experimentation, and Application to the Development of Graphical Methods. William S. Cleveland; Robert McGill (PDF)

7 foundational papers

The Structure of the Information Visualization Design Space. Stuart K. Card and Jock Mackinlay (PDF)

Visual Information Seeking: Tight Coupling of Dynamic Query Filters with Starfield Displays. Christopher Ahlberg and Ben Shneiderman (PDF)

High-Speed Visual Estimation Using Preattentive Processing. C. G. Healey, K. S. Booth and J. T. Enns (PDF)

Automating the Design of Graphical Presentations of Relational Information. Jock Mackinlay (PDF)

How NOT to Lie with Visualization. Bernice E. Rogowitz, Lloyd A. Treinish (PDF).

The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations. Ben Shneiderman (PDF).

http://fellinlovewithdata.com/guides/7-classic-foundational-vis-papers

143

Page 144: Visualisation - introduction, guidelines, principles and design

?Joris KlerkxResearch Expert, [email protected]@jkofmsk

https://augmenthuman.wordpress.com

144