vi jornadas emadrid "unbundling education". mesa redonda emadrid: "unbundling...

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Unbundling Education @Universidad Complutense Baltasar Fernández-Manjón Manuel Freire Grupo e-UCM (www.e-ucm.es ) Cátedra Telefónica-Complutense Educación Digital y Juegos Serios [email protected] @BaltaFM http://www.slideshare.net/BaltasarFernandezManjon/ Realising an Applied Gaming Eco-System Cátedra Telefónica- Complutense Educación Digital y Juegos Serios

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Page 1: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016

Unbundling Education @Universidad Complutense

Baltasar Fernández-ManjónManuel Freire

Grupo e-UCM (www.e-ucm.es)Cátedra Telefónica-Complutense Educación Digital y Juegos Serios

[email protected] @BaltaFM

http://www.slideshare.net/BaltasarFernandezManjon/

Realising an Applied Gaming Eco-System

Cátedra Telefónica-Complutense

Educación Digital y Juegos Serios

Page 2: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016

RAGE: creating the Gaming Learning Analytics infrastructure

H2020 RAGE project will simplify the process of Serious Games creation with ready to use assets• 20 EU partners, 9 M €• Game trackers (Unity3D, javascript)• LA server infrastructure and services

• Basic analysis and visualization of LA data• Extensible architecture

• Standards support (e.g. xAPI)• Open code (github)Using interaction data for assessment

Realising an Applied Gaming Eco-System

Page 3: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016

H2020 Beaconing project• BEACONING stands for ‘Breaking Educational Barriers with Contextualised,

Pervasive and Gameful Learning’ • Started in january 2016, 15 partners, 9 countries, 6M

• Global goal is learning ‘anytime anywhere’• Exploitation of technologies for contextual pervasive games and use of gamification techniques• Problem based approach to learning• Enriching the Gaming Learning Analytics data model with

the contextual, geolocalized and accessibility information

• Large pilots in real settings with content providers• Formal and informal learning across virtual and physical spaces

• LA is a key element in the games and pilots evaluation• Using RAGE infrastructure and extending it for these

new requirements and applications

Page 4: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016

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Collecting data: ADL-UCM xAPI application profile for serious games

• We can collect the relevant data in a standard format using xAPI• We are working in a xAPI serious games profile with ADL• This will simplify the analysis and visualization of data (e.g. dashboards)

xAPI

Page 5: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016

Catedra Telefonica-Complutense en Educacion Digital y Juegos Serios• Honorary Chair funded by Telefonica• Promotion of initiatives in Digital Education and Serious Games• Different initiatives• Hackathons – HackForGood• Funded students final projects and master thesis

• Preferent domains• Medicine• Digital Humanities

Cátedra Telefónica-Complutense

Educación Digital y Juegos Serios

Page 6: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016

uAdventure• Reuse of our

previous experiencein serious gameswith eAdventure

Page 7: VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016

http://hackatonbne.e-ucm.es/