user experience. a definition and 6 lessons

70
10.04.2013 User Experience A denition and 6 lessons Damian Cranney

Upload: damian-cranney

Post on 23-Dec-2014

202 views

Category:

Design


1 download

DESCRIPTION

This is a presentation I delivered for the Irish Internet Association and UXPA

TRANSCRIPT

Page 1: User Experience. A definition and 6 Lessons

10.04.2013

User ExperienceA definition and 6 lessonsDamian Cranney

Page 2: User Experience. A definition and 6 Lessons

• An Introduction• Defining User Experience• 6 Things I’ve Learned

Page 3: User Experience. A definition and 6 Lessons

Hi! I’m Damian.

Trust me, I’m a (product) designer

Page 4: User Experience. A definition and 6 Lessons
Page 5: User Experience. A definition and 6 Lessons

Big Motive is a Creative Technology business.We apply insight, design and technology to create digital products that make the real world work better.

Page 6: User Experience. A definition and 6 Lessons

We develop apps, games, video and web technologies for mobile, connected TV and beyond.

We work in lots of industries but especially love media, fashion, travel, education and tech start-ups.

Page 7: User Experience. A definition and 6 Lessons

New PlatformsWebsites / eCommerce Mobile / Tablet Connected TV

Page 8: User Experience. A definition and 6 Lessons
Page 9: User Experience. A definition and 6 Lessons

BBC TWOJames May’s Things You Need to Know — iPhone App

Page 10: User Experience. A definition and 6 Lessons

NATIONAL TRUSTAugmented Reality Tourism App

Page 11: User Experience. A definition and 6 Lessons

CHANNEL 4Paralympics Samsung SmartTV App

Page 12: User Experience. A definition and 6 Lessons

SENDMYBAG.COMBrand Identity & E-Commerce Website

Page 13: User Experience. A definition and 6 Lessons

NET-A-PORTERLive Kinect Game

Page 14: User Experience. A definition and 6 Lessons
Page 15: User Experience. A definition and 6 Lessons
Page 16: User Experience. A definition and 6 Lessons

Definition.What is User Experience?

Page 17: User Experience. A definition and 6 Lessons

User Experience research

User interface design

Service design

Brand experience

Interaction design

Information architecture

Experiential design

Product design

User Experience

Page 18: User Experience. A definition and 6 Lessons
Page 19: User Experience. A definition and 6 Lessons

Trust me, I’m a (UX/UI) designer

Page 20: User Experience. A definition and 6 Lessons

Breakfast UX

Page 21: User Experience. A definition and 6 Lessons

Source: Ed Lea

Page 22: User Experience. A definition and 6 Lessons

Source: Ed Lea

Page 23: User Experience. A definition and 6 Lessons

Source: Ed Lea

Page 24: User Experience. A definition and 6 Lessons

Source: Ed Lea

Page 25: User Experience. A definition and 6 Lessons

Source: Ed Lea

Page 26: User Experience. A definition and 6 Lessons

UI = how it looks UX = how it makes me feel

Page 27: User Experience. A definition and 6 Lessons

What do you know about UX?

Page 28: User Experience. A definition and 6 Lessons

Henry DreyfusStandardising products

Donald NormanDesigning Everyday Things

Victor PapanekDesigning for the Real World

Dieter RamsBeauty in Reduction

Page 29: User Experience. A definition and 6 Lessons

Lesson 1. Iteration

Page 30: User Experience. A definition and 6 Lessons

UX is not a creative act

... but a process of successive improvements based on validated learning

Page 31: User Experience. A definition and 6 Lessons

Start early and go off and do something else...

Drafting (iterate) in short frequent bursts...

Page 32: User Experience. A definition and 6 Lessons

Perpetual Beta

Agile development process and plan to launch a private beta.

Build it, launch it, improve it, repeat.

Page 33: User Experience. A definition and 6 Lessons

Lesson 2. Prototyping

Page 34: User Experience. A definition and 6 Lessons

The Lean Startup, Eric Ries

Page 35: User Experience. A definition and 6 Lessons

‘Minimum Viable

Product’

Prototype your idea quickly – use

raw materials

What can you do to prove your concept,

before you waste time on serious work?

Page 36: User Experience. A definition and 6 Lessons
Page 37: User Experience. A definition and 6 Lessons
Page 38: User Experience. A definition and 6 Lessons

Lesson 3. Product Systems

Page 39: User Experience. A definition and 6 Lessons

Creativity is just connecting things. When you ask creative people how

they did something, they feel a little

guilty because they didn't really do it,

they just saw something. It seemed

obvious to them after a while.

— Steve Jobs

39

Page 40: User Experience. A definition and 6 Lessons
Page 41: User Experience. A definition and 6 Lessons
Page 42: User Experience. A definition and 6 Lessons
Page 43: User Experience. A definition and 6 Lessons
Page 44: User Experience. A definition and 6 Lessons

Lesson 4. Users, not Customers

Page 45: User Experience. A definition and 6 Lessons

77% of US CEOs are

revising strategies in

response to consumer

demand.

Source:

PWC 2012 Global CEO Survey

User feedback is driving strategic changes

77%

Page 46: User Experience. A definition and 6 Lessons
Page 47: User Experience. A definition and 6 Lessons

Branding is a by-product of having a great product that people love to use.Hans Snook, Founder, Orange Telecom

Page 48: User Experience. A definition and 6 Lessons

Make power, not steam

Page 49: User Experience. A definition and 6 Lessons
Page 50: User Experience. A definition and 6 Lessons
Page 51: User Experience. A definition and 6 Lessons
Page 52: User Experience. A definition and 6 Lessons

Lesson 5. Patterns

Page 53: User Experience. A definition and 6 Lessons

Planning is essential. Plans are useless.

General Stanley McCrystal.

Page 54: User Experience. A definition and 6 Lessons

Everyone has a plan until they get punched in the face.

Mike Tyson

Page 55: User Experience. A definition and 6 Lessons
Page 56: User Experience. A definition and 6 Lessons
Page 57: User Experience. A definition and 6 Lessons

Rseaerch icntidaes taht the oerdr of the ltteers in a wrod dnsoe’t relaly mettar. Waht relaly mtteras is the frist and lsat leettr in the wrod. If tehy are in the rhgit palce, you can raed the wdors.

Page 58: User Experience. A definition and 6 Lessons
Page 59: User Experience. A definition and 6 Lessons

Design for coherence over consistency

Page 60: User Experience. A definition and 6 Lessons

Lesson 6. Story-telling

Page 61: User Experience. A definition and 6 Lessons
Page 62: User Experience. A definition and 6 Lessons
Page 63: User Experience. A definition and 6 Lessons
Page 64: User Experience. A definition and 6 Lessons
Page 65: User Experience. A definition and 6 Lessons
Page 66: User Experience. A definition and 6 Lessons
Page 67: User Experience. A definition and 6 Lessons
Page 68: User Experience. A definition and 6 Lessons
Page 69: User Experience. A definition and 6 Lessons

1. Iteration - start early

2. Prototyping - iterate quickly

3. Product Systems - are you creating a product or a platform?

4. Users, not Customers - what can your audiences do through you?

5. Patterns - what can you learn from existing patterns?

6. Story-telling - engage users through relevant stories

Page 70: User Experience. A definition and 6 Lessons

BELFAST

21 TALBOT STREETCATHEDRAL QUARTERBELFAST BT1 2LD

@BIG_MOTIVE

BIGMOTIVE.COM

ThanksLONDON

27 PAUL STREET SHOREDITCHLONDON EC2A 4JU

Email [email protected] @DEECAST