university of illinois at chicago cavern the cave research network maxine d. brown electronic...
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University of Illinois at Chicago
CAVERNThe CAVE Research Network
Maxine D. Brown
Electronic Visualization Laboratory
University of Illinois at Chicago
CAVE Research and Development
1992—Prototype CAVE
1993—10’x10’x10’ CAVE
1994—SIGGRAPH VROOM
1995—I-WAY at SC’95
1997—100 CAVES and derivatives worldwide
1997-8—NSF funding for CAVERN and new desktop VR devices for the Grid, STAR TAP and NCSA
University of Illinois at Chicago
Electronic Visualization Laboratory (EVL)
• 25 years at UIC• Joint program: EECS and Art & Design• 2 directors and 12 associated faculty• 10 staff• 50 graduate students (27 EVL supported)• Long-time application collaborations
– National Center for Supercomputing Applications (NCSA)
– Argonne National Laboratory– Building the Grid together
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EVL Computing and Networking Facilities
• 4 CAVE-sized Onyx rack computers
• 2 CAVEs, 8 ImmersaDesks, many workstations, at EVL and allied UI labs
• OC-3 networking to MREN, vBNS, and STAR TAP
• Access to the Grid: Very large SP2s, SGI’s at Argonne and NCSA and >100 CAVEs and ImmersaDesks worldwide
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The Grid:Blueprint for a New Computing Infrastructure
I. Foster, C. Kesselman (Eds), Morgan Kaufmann, 1999
• ISBN 1-55860-475-8 • 22 chapters by expert
authors including Andrew Chien, Jack Dongarra, Tom DeFanti, Andrew Grimshaw, Roch Guerin, Ken Kennedy, Paul Messina, Cliff Neuman, Jon Postel, Larry Smarr, Rick Stevens, and many others
http://www.mkp.com/grids
“A source book for the historyof the future” -- Vint Cerf
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Midwest Networked CAVE and ImmersaDesk Sites
UIC-Chicago
UIUC-Urbana
Argonne NL
U Wisconsin
U Michigan
Indiana U
U Iowa
Iowa State
U Minnesota
U of Chicago
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NCSA Partners Connected by the vBNS
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STAR TAP:Science Technology And Research Transit Access Point
Source: http://www.startap.net/topology.html
Japan
Korea
Singapore
Taiwan
Australia
France
Iceland
Sweden
Denmark
Norway
Finland
Netherlands
Israel
Russia
CERN
Canada
The Persistent Interconnect for NGI, Internet2, International High-Performance Networks
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CAVERN
• CAVE Research Network (CAVERN)
• CAVE Research Network User’s Society (CAVERNUS)
Networks not only facilitate but seem to mandate partnerships
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Tele-Immersion
– Viewer-centered perspective– Large angle of view – Stereo– Seeing and talking to distant collaborators
•Tele-Immersion is the merger of VR worlds and people--3D phone calls!
•For each user, Tele-Immersion needs to support:
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Why Represent People ?
• Need to know relationship of people to synthetic world
• To signal exchange and shared control
• To communicate states of collaborators
• To recognize people and tell who is talking
• And, people want to be “in the picture”
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Two Representations of People
• Video images• Synthetic models (avatars)
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Tele-Immersion and CAVERNsoft
• Tele-Immersion requires
expertise in graphics, VR,
audio/video compression,
networking, databases• Rapidly build new tele-
immersive applications• Retro-fit old applications• CAVERNsoft enables
applications!
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CAVERNsoft: Car Interiors
VisualEyes worldwideGeneral Motors Research andHughes Research Labs
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Caterpillar’s Distributed Virtual Reality
Data courtesy of Valerie Lehner, NCSA, 1996
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CAVERNsoft: Virtual Director
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Requirements for Tele-Immersion
• Collaborative interaction and manipulation
• Communication: audio, video & avatars (virtual participants)
• Synchronous and asynchronous work
• Network and database quality of service
• Multiple heterogeneous data streams
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More Requirements for Tele-Immersion
• Flexible connectivity
• High level modules for developers
• Performance monitoring
• Recordability
• Trans-oceanic capability
• Cultural sensitivity (e.g., avatar gesture translators)
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CAVERNsoft Case Studies
NICE—an educational environment
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CAVERNsoft Case Studies
Virtual Temporal BoneUIC Virtual Reality Medicine Lab
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V-MailA tool for asynchronous collaboration
Virtual Trainer
CAVERNsoft Case Studies
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iGrid: The International GridResearch Demonstrations, SC’98
• 22 demonstrations that featured technical innovations and application advancements requiring high-speed networks, with emphasis on distributed computing, tele-immersion, large datasets, remote instrumentation, and collaboration
• 10 countries: Australia, Canada, Germany, Japan, Netherlands, Russia, Singapore, Switzerland, Taiwan, USA
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International Applications-Level Networking Issues
• Building relationships
• Time zones– Asynchronous collaboration– Annotations and recording
• Network speeds / QoS needs
• Speed of light
• Audio
• Culture
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SC’98 iGridIndustrial Mold Filling
Indiana University (USA), Argonne National Laboratory (USA), Los Alamos National Laboratory (USA), Industrial Materials Institute, NRC (Canada), Centre de Recherche en Calcul Appliqué (Canada)
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SC’98 iGrid3D Magneto Hydrodynamic Equations
Sandia National Laboratories (USA), Pittsburgh Supercomputing Center (USA), High Performance Computing Center, a division of the Computing Center of Stuttgart University (Germany)
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SC’98 iGridTelebot and Einstein Spacetime
University of Illinois at Chicago (USA) Max Planck Institut fuer Gravitationphysik, Albert Einstein Institut (Germany), NCSA (USA), Argonne National Laboratory (USA), Washington University (USA)
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SC’98 iGridTaiwan Numerical Wind Tunnel
National Center for High Performance Computing (Taiwan), National Cheng Kung University (Taiwan), National Chioa-Tung University (Taiwan)
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SC’98 iGrid—The NetherlandsParallel Lighting Simulation
SARA: Academic Computing Services Amsterdam (The Netherlands)
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Impact: Five Years From Now
• Tele-immersion and data mining over high speed networks will be routine; audio, video, gesture and haptics will be integrated with latency tolerant techniques
• Methods for recording, editing, annotating, replaying, and broadcasting tele-immersive sessions will be perfected; avatars will help convey a true sense of tele-presence
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International Impact
• Tele-immersion is particularly critical for trans-oceanic science and engineering users
• Implementation is particularly difficult and challenging as distance increases
• Significant participation expected by international researchers via STAR TAP, given support for applications development
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For More Information
Websites
• www.evl.uic.edu
• www.evl.uic.edu/cavern
• www.ncsa.uiuc.edu/VR/cavernus• www.startap.net