toy play in autism
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Toy Play in Autism. By Tracy Vail,MS,CCC/SLP. People Play. Determine Child’s sensory profile Provide input the child will likely find pleasurable Stay connected Watch for reaction Build anticipation Repeat as the child signals to continue Look for smiles, eye contact, social engagement. - PowerPoint PPT PresentationTRANSCRIPT
Toy Play in AutismToy Play in AutismBy Tracy Vail,MS,CCC/SLPBy Tracy Vail,MS,CCC/SLP
People PlayPeople Play Determine Child’s sensory profileDetermine Child’s sensory profile Provide input the child will likely find pleasurableProvide input the child will likely find pleasurable Stay connectedStay connected Watch for reactionWatch for reaction Build anticipationBuild anticipation Repeat as the child signals to continueRepeat as the child signals to continue Look for smiles, eye contact, social engagementLook for smiles, eye contact, social engagement
Examples of “People Play”Examples of “People Play”
Peek-a-booPeek-a-boo Ride on legsRide on legs Spin in circlesSpin in circles JumpingJumping DancingDancing Tickle gamesTickle games Chase (be careful!)Chase (be careful!)
Dancing with ElmoDancing with Elmo
First ToysFirst Toys Match to child’s sensory profileMatch to child’s sensory profile ““stimmy toys”stimmy toys” Be sure child doesn’t have access to “stimmy” Be sure child doesn’t have access to “stimmy”
toys when alonetoys when alone Be sure child connects to both you and the toyBe sure child connects to both you and the toy Watch to be sure the toy isn’t overwhelming the Watch to be sure the toy isn’t overwhelming the
childchild Help the child stay regulatedHelp the child stay regulated
Examples of Stimmy ToysExamples of Stimmy Toys
WheelsWheels TopsTops Ribbon sticksRibbon sticks Sticky toys- gak, creatures, puttySticky toys- gak, creatures, putty Spinning lightsSpinning lights Sound toysSound toys Music toysMusic toys
Brian TopBrian Top
Brian WheelsBrian Wheels
Cause-effect toysCause-effect toys
Use to engage child in pretend playUse to engage child in pretend play Demonstrate “effect” to get engagementDemonstrate “effect” to get engagement Stay in control of “cause” to increase Stay in control of “cause” to increase
motivation to communicatemotivation to communicate Say the “cause” as you manipulate the toySay the “cause” as you manipulate the toy Once engagement is made, pause and Once engagement is made, pause and
look at the child to get a signal to continuelook at the child to get a signal to continue Invite, don’t demand communicationInvite, don’t demand communication
Examples of Cause-Effect ToysExamples of Cause-Effect Toys
Horse barn that squirts waterHorse barn that squirts water Sink that quirts water and “cooks”Sink that quirts water and “cooks” Pretend food that you can cutPretend food that you can cut Weebles toys that rollWeebles toys that roll Pop beads on board that turnPop beads on board that turn
Gabby Horse BarnGabby Horse Barn
Beginning Role PlayBeginning Role Play Build a script or sequence of eventsBuild a script or sequence of events Engage in the sequence by yourself at first if Engage in the sequence by yourself at first if
necessarynecessary Give the child a role as engagement increasesGive the child a role as engagement increases Set up a problem and give child choices of Set up a problem and give child choices of
solutionssolutions Encourage problem solving and flexibility in Encourage problem solving and flexibility in
developing strategiesdeveloping strategies Avoid scriptingAvoid scripting
Examples of Role Play ToysExamples of Role Play Toys
DollsDolls Bob the Builder toy setsBob the Builder toy sets Thomas the Train tracks/play setsThomas the Train tracks/play sets Disney character play setsDisney character play sets Pretend food/kitchenPretend food/kitchen Housekeeping toysHousekeeping toys
Board/Card GamesBoard/Card Games Teach turn taking Teach turn taking Keep short and simple at first, gradually Keep short and simple at first, gradually
increase flexibilityincrease flexibility Teach appropriate “winner” and “loser” Teach appropriate “winner” and “loser”
communication.communication. Give plenty of opportunities for choice Give plenty of opportunities for choice
making/requestingmaking/requesting Modify games as neededModify games as needed Child should have a history of many “rule Child should have a history of many “rule
following” behaviors before teachingfollowing” behaviors before teaching
Examples of Board/Card GamesExamples of Board/Card Games
Chutes and LaddersChutes and Ladders Memory gamesMemory games Favorite TV character gamesFavorite TV character games UnoUno Go FishGo Fish
Abby Go FishAbby Go Fish