the past, present & future of computer game development
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The Past, Present & Future of Computer Game Development. Nick Burton. RARE. In the beginning. 1958 - Tennis for Two. 1961 - Spacewar. 1971 – Computer Space. 1972 – Magnavox Odyssey. Late 1972 – Pong. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming. - PowerPoint PPT PresentationTRANSCRIPT
The Past, Present & Future of Computer Game Development
Nick BurtonRARE
In the beginning.
1958 - Tennis for Two
1961 - Spacewar
1971 – Computer Space
1972 – Magnavox Odyssey
Late 1972 – Pong
The rise and fall of arcades.The rise of home gaming.The rise of mobile gaming.
Today, right now, this minute?
30+ Years of growth!$3.2 million from $500, 1973$4.7 billion in 1997$20+ billion in 200519% year on year growth.Shift from arcade gaming.Halo = Big, GTA = Bigger!The big boys.
The Industry Model.Investment & Banks.Trends & Consolidation.Games ≠ TV, Music or Film
The Industry is cyclical.
Getting a game to market.
Misconceptions.
The Future?
www.rareware.com