R.F.S. Burger FUTURE PRESENT PAST R.F.S. Burger FUTURE PRESENT PAST.

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<ul><li> Slide 1 </li> <li> Slide 2 </li> <li> R.F.S. Burger FUTURE PRESENT PAST </li> <li> Slide 3 </li> <li> R.F.S. Burger FUTURE PRESENT PAST </li> <li> Slide 4 </li> <li> I always had an affinity with art. Especially with creating something that could communicate through form. I drew and still draw a lot. During my high school years I chose for art to be one of my subjects. Different drawing methods were being discussed as well as art history. And for my final report in the 6 th grade I conducted research about ergonomic chairs and the specifications that should be expected from a decent chair. Home PAST </li> <li> Slide 5 </li> <li> PAST PRESENT ASSIGNMENTS: DG000 Introducing Competency Areas DG101 Cardboard modeling DG402 Modernism in Industrial Design PROJECTS: Openlight: Light Shadows Home </li> <li> Slide 6 </li> <li> DG000: Introducing Competency Areas At the TU/e, theres a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages: -envisioning/transforming -ideating/integrating/realizing -sensing/perceiving/doing -analyzing/abstracting -validating quality While designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what youre working on. This is why its important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. DG000 REPORT FEEDBACK Present </li> <li> Slide 7 </li> <li> FEEDBACK DG000 Of all the booklets I received your booklet had by far the most original appearance. The content on the other had, could do with improvement as your reflections are rather superficial. You also weren't able to show me for all competency areas that you have sufficient awareness of what the are. You mostly met the goals of this assignment, but must show in your showcase that you have worked on the points of criticism. Reflection: The points of criticism were that I didnt fully understand or wasnt able to explain what socio-cultural awareness and designing business processes were about. For socio- cultural awareness, I admit that I didnt explain what it was about as clearly as I could have done. The competency area designing business processes was indeed not very clear to me. I have talked about it and do believe that my awareness about this competency area has improved and is now up to scratch. Overall, I believe my knowledge about the competency areas is sufficient. DG000 </li> <li> Slide 8 </li> <li> DG000: Introducing Competency Areas At the TU/e, theres a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages: -envisioning/transforming -ideating/integrating/realizing -sensing/perceiving/doing -analyzing/abstracting -validating quality While designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what youre working on. This is why its important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. DG000 FEEDBACK Present REPORT </li> <li> Slide 9 </li> <li> DG000: Introducing Competency Areas At the TU/e, theres a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages: -envisioning/transforming -ideating/integrating/realizing -sensing/perceiving/doing -analyzing/abstracting -validating quality While designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what youre working on. This is why its important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. DG000 FEEDBACK Present REPORT </li> <li> Slide 10 </li> <li> DG000: Introducing Competency Areas At the TU/e, theres a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages: -envisioning/transforming -ideating/integrating/realizing -sensing/perceiving/doing -analyzing/abstracting -validating quality While designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what youre working on. This is why its important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. DG000 FEEDBACK Present REPORT </li> <li> Slide 11 </li> <li> DG000: Introducing Competency Areas At the TU/e, theres a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages: -envisioning/transforming -ideating/integrating/realizing -sensing/perceiving/doing -analyzing/abstracting -validating quality While designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what youre working on. This is why its important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. DG000 FEEDBACK Present REPORT </li> <li> Slide 12 </li> <li> DG000: Introducing Competency Areas At the TU/e, theres a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages: -envisioning/transforming -ideating/integrating/realizing -sensing/perceiving/doing -analyzing/abstracting -validating quality While designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what youre working on. This is why its important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. DG000 FEEDBACK Present REPORT </li> <li> Slide 13 </li> <li> DG000: Introducing Competency Areas At the TU/e, theres a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages: -envisioning/transforming -ideating/integrating/realizing -sensing/perceiving/doing -analyzing/abstracting -validating quality While designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what youre working on. This is why its important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. DG000 FEEDBACK Present REPORT </li> <li> Slide 14 </li> <li> DG101 DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. FEEDBACK Present </li> <li> Slide 15 </li> <li> DG101 FEEDBACK DG101 The goal of this assignment is twofold. First it is to provide you with skills to plan and build 3D physical models out of cardboard and foamcore. Second it is to provide you with a new set of skills and tools to explore design challenges; particularly design challenges that involve the design of interactive products and product/service systems. You show that you can build models of pretty good quality. But I feel that you can improve in how you use the technique to explore a given design challenge. The technique is about the integration of form and interaction in the second exploration. The search for meaningful information for use should be your goal. The thing with cardboard modeling is that it takes time to learn. You show models that are of good quality. If you want to improve further: work even more precise and always use sharp blades, try to reach consistency in quality. You can improve in how you use the technique in exploring a given design challenge and give more attention to how you integrate form, function and interaction. Create a design narrative and let the search for meaningful interaction lead the exploration. Practice this and become a good designer. Reflection: I didnt not fully show my design process during the last part of the assignment. This is true and therefore I can understand the part where it says that I have to improve in how I should use the technique to explore a given design challenge. I should also learn to be consistent, but I dont believe that was why some designs were better than others during this assignment. I believe the biggest issue Im having when designing is that I dont have the urge to perform excellently. Mediocre is fine most of the time. But this chain of thought is wrong for multiple reasons and I should change my attitude when it comes to the level of my own performance. Cees Overbeeke, who has been my project coach this semester, told me: You must make becoming a designer one of the most important things in your life, because this attitude will make you enjoy what you are doing. I think this was a lesson well-learned this semester. If you keep working hard, and concentrate on the task at hand you will succeed. </li> <li> Slide 16 </li> <li> DG101 DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present FEEDBACK </li> <li> Slide 17 </li> <li> DG101 DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present FEEDBACK </li> <li> Slide 18 </li> <li> DG101 DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present FEEDBACK </li> <li> Slide 19 </li> <li> DG101 DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present FEEDBACK </li> <li> Slide 20 </li> <li> DG101 DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present FEEDBACK </li> <li> Slide 21 </li> <li> DG101 DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different way...</li></ul>

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