the india gaming opportunity | rohith bhat

14
THE INDIA BREAKDOWN Rohith Bhat CEO, 99Games

Upload: jessica-tams

Post on 26-Jan-2017

127 views

Category:

Technology


1 download

TRANSCRIPT

Page 1: The India Gaming Opportunity | Rohith Bhat

THE INDIA BREAKDOWN

Rohith Bhat CEO, 99Games

Page 2: The India Gaming Opportunity | Rohith Bhat

ABOUT 99GAMES

SPELLUP FAN: THE GAME

17 GAMES

31 MIL DOWNLOADS

13 AWARDS

BACKED BY KALAARI CAPITAL AND ASCENT CAPITAL

INDIA’S MOST DOWNLOADED GAME (DHOOM 3: THE GAME) INDIA’S MOST SUCCESSFULLY MONETISED GAME (STAR CHEF)

STAR CHEFDHOOM:3 THE GAME

Page 3: The India Gaming Opportunity | Rohith Bhat

INDIAN SMARTPHONE USAGE

India set to beat U.S. to become the world’s second largest

smartphone market in 2017

Population

1.25 BILMobile Subscribers

1 BILSmartphone Users

220 MILAndroid Users

90%

Page 4: The India Gaming Opportunity | Rohith Bhat

INDIAN SMARTPHONE MARKET

India is the third largest country in terms of number of downloads

on Google Play

Mobile App Downloads increased by 125% in 2015 as

compared to 2014

An average smartphone user has approx. 18 apps in India, with

63% users under 25 years

Time Spent in Gaming: 48% vs 25% in Asia and

14% in US

Android - 90%, iOS - 9% and Other - 1% in terms of

Installs by OS

Page 5: The India Gaming Opportunity | Rohith Bhat

INDIA DIGITAL GAMES MARKETSEGMENT MARKET SHARE REVENUE (MIL) Y-O-Y CHANGE

MOBILE 49% $415.8 + 64%

FREE - TO - PLAY MMOS 21% $183.2 +20.4%

SOCIAL 16% $139.5 -1.4%

DIGITAL CONSOLE 2.7% $22.9 +23.9%

PC DLC 3.5% $29.5 +18.5%

PAY - TO - PLAY MMOS 7% $63.0 -12.3%

DATA DERIVED FROM SUPERDATA RESEARCH

Page 6: The India Gaming Opportunity | Rohith Bhat

INDIA MOBILE GAMES MARKET

$13.07ARPPU

DATA DERIVED FROM SUPERDATA RESEARCH

184 MILMAU

1.53%Conversion Rate

Action and Casual games are the most popular genres

$36.8 MILTotal Spending

Page 7: The India Gaming Opportunity | Rohith Bhat

KEY MOBILE GAMING MARKETs in 2015

DATA DERIVED FROM SUPERDATA RESEARCH* ARPPU = Average revenue per paying user ** Payer Conversion

• Japan, Korea are high ARPPU and Conversion but lower MAU Markets

• China is a low ARPPU and Conversion but high MAU market

• However, China accounts for 27% Revenue with 54% MAU which implies that the higher MAU make up for lower conversion and ARPPU

• India will follow the China trajectory

37%

26%

27%

3%7%

3% 11%

22%

54%

10%Revenue

Monthly Active Users

$26

5.3%USJP $60*6.5%**

$192.9%CNKR $54

5.0%$151.9%IN

Page 8: The India Gaming Opportunity | Rohith Bhat

TWO INDIAS• India

• 60–80m population which is English speaking

• Travel globally and habits of similar to users in UK or US

• Consume global (western) content be it Movies, Music, TV or Games

• Most already on smartphones and use it for mobile transactions

• Bharath

• 1.15 billon people who are non-English speaking

• Consume local content be it Movies, Music, TV

• Most of the smartphone growth will come from this population

• Getting on Internet for the first time from a phone, new to commerce from phone.

Page 9: The India Gaming Opportunity | Rohith Bhat

Google Play

App Store

WHAT ARE INDIAN MOBILE GAMERS PLAYING?

Page 10: The India Gaming Opportunity | Rohith Bhat

• Android dominated

• Google Play most dominant distribution channel

• Other online distribution like 9Apps, Operator decks getting established

• Alternate distribution channels yet to be established - will change over time

• Players are very conscious of data usage - will change over time

• Ad revenue trumps IAP Revenue (low credit card penetration)

• 90% monetization happens via Ads or Brand integrations - will change over time

• Online transaction habits are still forming - will change over time

• Top Grossing lists dominated by Global titles

• Music, Movies, TV are all dominated by Indian content, will happen with Gaming too.

• Dearth of good quality local content an opportunity for devs

CHALLENGES & OPPORTUNITIES

Page 11: The India Gaming Opportunity | Rohith Bhat

• A game about Connections where fans aspire to meet Shah Rukh Khan

• 40MB Game on Android - 7165 Levels• Crossed 1 million downloads in 3 weeks of launch• 2000 Twitter followers in 2 weeks• 5-Star rating on Google Play for 2 weeks• Revenue: 80% Ads, 20% IAP• Revenue: 40% - Android, 60% - iOS• Downloads: Android = 100x iOS

Android iOS

CASE STUDY - FAN: THE GAME

Page 12: The India Gaming Opportunity | Rohith Bhat

WORKING WITH SUPERSTARS OF BOLLYWOOD WITH

COMBINED FAN FOLLOWING OF 2 BILLION PEOPLE

POPULARLY KNOWN AS KING KHAN OF BOLLYWOOD, HAS SIGNIFICANT FEMALE AND MALE DEMOGRAPHY

FANS IN ASIA AND INDIAN DIASPORA WORLDWIDE

AAMIR KHAN

DHOOM:3 THE GAME

SHAH RUKH KHAN

FAN: THE GAME

SALMAN KHAN

SULTAN: THE GAME

ONE OF THE MOST POPULAR AND INFLUENTIAL ACTOR OF

BOLLYWOOD WITH FAN FOLLOWING ACROSS ASIA

AGAIN, ONE OF THE MOST POPULAR AND COMMERCIALLY SUCCESSFUL

ACTOR OF BOLLYWOOD WITH PREDOMINANTLY ACTION ORIENTED MALE FANBASE IN ASIA AND INDIAN

DIASPORA WORLDWIDE

Page 13: The India Gaming Opportunity | Rohith Bhat

Building Global Brands, Serving Local Fun

[email protected]

@rohithbhat

Page 14: The India Gaming Opportunity | Rohith Bhat

FAN: THE GAME LAUNCH