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The Economics of a The Economics of a Next-Gen Game Next-Gen Game Kathy Schoback Kathy Schoback IGDA Chair Emeritus IGDA Chair Emeritus GDC Advisory Board Member GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved.

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Page 1: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

The Economics of a The Economics of a Next-Gen GameNext-Gen Game

Kathy SchobackKathy Schoback

IGDA Chair EmeritusIGDA Chair Emeritus

GDC Advisory Board MemberGDC Advisory Board Member

Copyright ©2005 Kathy Schoback. All Rights Reserved.

Page 2: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Game Development Budgets Are Game Development Budgets Are ExplodingExploding! ! ! ! ! ! !! ! ! ! ! ! !

• Death of innovation• Death of “two guys in

a garage”• Death of publisher

competition• Death of original IP• And we’re still not as

cool as Hollywood

Page 3: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

MethodologyMethodology

• Basic TRSTS math

• Ping developer friends working on next-gen titles

• Ping publisher friends who know budgets of next-gen titles

• Check with agents on ancillary revenue

• Reality check with this audience

Page 4: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

General AssumptionsGeneral Assumptions• Sequel sells 70% of original’s unit volume• International versions sell 40% of NA

version’s unit volume– Distribution through third party at 50% of net

• Digital distribution of PC version sells 5% of packaged unit volume– Distribution through third party at 50% of net

• Greatest Hits version sells 25% of original’s unit volume

Page 5: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

General Assumptions, cont’dGeneral Assumptions, cont’d

• Original IP

• Bulk of licensing revenue comes with sequel

• Console version ships on all existing platforms

• Overhead not included

• All SKUs ship simultaneously

Page 6: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Assumptions for Current-Gen TitleAssumptions for Current-Gen TitleAll consoles PC Handheld

Lifetime NA sales 1,000,000 250,000 500,000

Development spend $5 million $500K (incremental) $1 million (incremental)

Developer royalty/unit $8 $8 $6

Marketing spend $3 million -- --

Wholesale price $32 $32 $24

Markdown reserve 10% 30% 15%

COGS/royalty $9 $1.50 $9

Variable cost 5% 5% 5%

International $1.5 million $238K $168K

Greatest Hits $794K -- --

Digital distribution -- $57K --

Page 7: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Assumptions for Next-Gen AAA TitleAssumptions for Next-Gen AAA TitleAll consoles PC Handheld

Lifetime NA sales 1,000,000 250,000 500,000

Development spend $20 million $500K (incremental) $2 million (incremental)

Developer royalty/unit $10 $10 $8

Marketing spend $6 million -- --

Wholesale price $38 $38 $32

Markdown reserve 10% 30% 15%

COGS/royalty $9 $1.50 $9

Variable cost 5% 5% 5%

International $4.6 million $1.1 million $1.6 million

Greatest Hits $1.6 million -- --

Digital distribution -- $225K --

Page 8: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Assumptions for Next-Gen AAA SequelAssumptions for Next-Gen AAA SequelAll consoles PC Handheld

Lifetime NA sales 700,000 175,000 350,000

Development spend $14 million $500K (incremental) $1.4 million (incremental)

Developer royalty/unit $10 $10 $8

Marketing spend $4.2 million -- --

Wholesale price $38 $38 $32

Markdown reserve 10% 30% 15%

COGS/royalty $9 $1.50 $9

Variable cost 5% 5% 5%

International $3.2 million $812K $1.1 million

Greatest Hits $1.1 million -- --

Digital distribution -- $157K --

Licensing $6 million $500K --

Page 9: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Gross P&L Gross P&L comparisoncomparison

AAA Title AAA Sequel Current-Gen

Packaged goods sales - console $38,000,000 $26,600,000 $32,000,000Packaged goods sales - PC $9,500,000 $6,650,000 $8,000,000Packaged goods sales - handheld $16,000,000 $11,200,000 $12,000,000Digital distribution revenue $225,625 $157,938 $190,000Licensing revenue $750,000 $6,500,000 $0International revenue - all SKUs $7,480,000 $5,236,000 $5,625,000Greatest Hits revenue $1,587,500 $1,111,250 $1,587,500Wireless revenue $0 $500,000 $0

Total Revenue $73,543,125 $57,955,188 $59,402,500

Prototype $1,000,000 $0 $1,000,000Development - console $20,000,000 $14,000,000 $5,000,000Development royalty - console $0 $0 $0Development - PC $500,000 $500,000 $500,000Development royalty - PC $2,000,000 $1,250,000 $0Development - handheld $2,000,000 $1,400,000 $1,000,000Development royalty - handheld $2,000,000 $1,400,000 $0Marketing $6,000,000 $4,200,000 $3,000,000COGS/platform royalty - console $9,000,000 $6,300,000 $9,000,000COGS - PC $375,000 $262,500 $375,000COGS/platform royalty - handheld $4,500,000 $3,150,000 $4,500,000Markdowns - console $3,800,000 $2,660,000 $3,200,000Markdowns - PC $2,850,000 $1,995,000 $2,400,000Markdowns - handheld $2,400,000 $1,680,000 $1,800,000Variable cost (non-overhead) $3,175,000 $2,222,500 $2,600,000

Total Cost $59,600,000 $41,020,000 $34,375,000

Net Profit $13,943,125 $16,935,188 $25,027,500

NA console sales = NA console sales = 1m units1m units

Page 10: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Breakeven Units* – Base CaseBreakeven Units* – Base Case

AAA Title AAA Sequel

All consoles 653,097 285,112

PC 163,274 71,278

Handheld 326,548 142,556

*North America, but international sales are factored in*North America, but international sales are factored in

Page 11: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

What happens if…What happens if…

Page 12: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

““We only We only sold 800K sold 800K

unitsunits!”!”

AAA Title AAA Sequel Current-Gen

Packaged goods sales - console $30,400,000 $21,280,000 $25,600,000Packaged goods sales - PC $7,600,000 $5,320,000 $6,400,000Packaged goods sales - handheld $12,800,000 $8,960,000 $9,600,000Digital distribution revenue $180,500 $126,350 $152,000Licensing revenue $750,000 $6,500,000 $0International revenue - all SKUs $5,984,000 $4,188,800 $4,500,000Greatest Hits revenue $1,270,000 $889,000 $1,270,000Wireless revenue $0 $500,000 $0

Total Revenue $58,984,500 $47,764,150 $47,522,000

Prototype $1,000,000 $0 $1,000,000Development - console $20,000,000 $14,000,000 $5,000,000Development royalty - console $0 $0 $0Development - PC $500,000 $500,000 $500,000Development royalty - PC $1,500,000 $900,000 $0Development - handheld $2,000,000 $1,400,000 $1,000,000Development royalty - handheld $1,200,000 $840,000 $0Marketing $6,000,000 $4,200,000 $3,000,000COGS/platform royalty - console $7,200,000 $5,040,000 $7,200,000COGS - PC $300,000 $210,000 $300,000COGS/platform royalty - handheld $3,600,000 $2,520,000 $3,600,000Markdowns - console $3,040,000 $2,128,000 $2,560,000Markdowns - PC $2,280,000 $1,596,000 $1,920,000Markdowns - handheld $1,920,000 $1,344,000 $1,440,000Variable cost (non-overhead) $2,540,000 $1,778,000 $2,080,000

Total Cost $53,080,000 $36,456,000 $29,600,000

Net Profit $5,904,500 $11,308,150 $17,922,000

(20%) topline revenue (20%) topline revenue impact on console salesimpact on console sales

(50%) impact on net (50%) impact on net profit for next-gen titleprofit for next-gen title

Page 13: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

““We only We only sold 100K sold 100K

unitsunits!”!”

AAA Title AAA Sequel Current-Gen

Packaged goods sales - console $3,800,000 $2,660,000 $3,200,000Packaged goods sales - PC $950,000 $665,000 $800,000Packaged goods sales - handheld $1,600,000 $1,120,000 $1,200,000Digital distribution revenue $22,563 $15,794 $19,000Licensing revenue $750,000 $6,500,000 $0International revenue - all SKUs $748,000 $523,600 $562,500Greatest Hits revenue $0 $0 $0Wireless revenue $0 $500,000 $0

Total Revenue $7,870,563 $11,984,394 $5,781,500

Prototype $1,000,000 $0 $1,000,000Development - console $20,000,000 $14,000,000 $5,000,000Development royalty - console $0 $0 $0Development - PC $500,000 $500,000 $500,000Development royalty - PC $0 $0 $0Development - handheld $2,000,000 $1,400,000 $1,000,000Development royalty - handheld $0 $0 $0Marketing $6,000,000 $4,200,000 $3,000,000COGS/platform royalty - console $900,000 $630,000 $900,000COGS - PC $37,500 $26,250 $37,500COGS/platform royalty - handheld $450,000 $315,000 $450,000Markdowns - console $380,000 $266,000 $320,000Markdowns - PC $285,000 $199,500 $240,000Markdowns - handheld $240,000 $168,000 $180,000Variable cost (non-overhead) $317,500 $222,250 $260,000

Total Cost $32,110,000 $21,927,000 $12,887,500

Net Profit ($24,239,438) ($9,942,606) ($7,106,000)

(90%) topline revenue (90%) topline revenue impact on console salesimpact on console sales

(275%) impact on net (275%) impact on net profit for next-gen titleprofit for next-gen title

Page 14: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

““We killed it We killed it at gold at gold mastermaster””

No revenueNo revenue

All costs except COGSAll costs except COGS

Only $5 million worse Only $5 million worse than shipping 100K unitsthan shipping 100K units

AAA Title

Packaged goods sales - console $0Packaged goods sales - PC $0Packaged goods sales - handheld $0Digital distribution revenue $0Licensing revenue $0International revenue - all SKUs $0Greatest Hits revenue $0Wireless revenue $0

Total Revenue $0

Prototype $1,000,000Development - console $20,000,000Development royalty - console $0Development - PC $500,000Development royalty - PC $0Development - handheld $2,000,000Development royalty - handheld $0Marketing $6,000,000COGS/platform royalty - console $0COGS - PC $0COGS/platform royalty - handheld $0Markdowns - console $0Markdowns - PC $0Markdowns - handheld $0Variable cost (non-overhead) $0

Total Cost $29,500,000

Net Profit ($29,500,000)

Page 15: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

““We sold 2m We sold 2m unitsunits!”!”

AAA Title AAA Sequel Current-Gen

Packaged goods sales - console $76,000,000 $53,200,000 $64,000,000Packaged goods sales - PC $19,000,000 $13,300,000 $16,000,000Packaged goods sales - handheld $32,000,000 $22,400,000 $24,000,000Digital distribution revenue $451,250 $315,875 $380,000Licensing revenue $750,000 $6,500,000 $0International revenue - all SKUs $14,960,000 $10,472,000 $11,250,000Greatest Hits revenue $3,175,000 $2,222,500 $3,175,000Wireless revenue $0 $500,000 $0

Total Revenue $146,336,250 $108,910,375 $118,805,000

Prototype $1,000,000 $0 $1,000,000Development - console $20,000,000 $14,000,000 $5,000,000Development royalty - console $0 $0 $0Development - PC $500,000 $500,000 $500,000Development royalty - PC $4,500,000 $3,000,000 $0Development - handheld $2,000,000 $1,400,000 $1,000,000Development royalty - handheld $6,000,000 $4,200,000 $0Marketing $6,000,000 $4,200,000 $3,000,000COGS/platform royalty - console $18,000,000 $12,600,000 $18,000,000COGS - PC $750,000 $525,000 $750,000COGS/platform royalty - handheld $9,000,000 $6,300,000 $9,000,000Markdowns - console $7,600,000 $5,320,000 $6,400,000Markdowns - PC $5,700,000 $3,990,000 $4,800,000Markdowns - handheld $4,800,000 $3,360,000 $3,600,000Variable cost (non-overhead) $6,350,000 $4,445,000 $5,200,000

Total Cost $92,200,000 $63,840,000 $58,250,000

Net Profit $54,136,250 $45,070,375 $60,555,000

2x topline revenue 2x topline revenue impact on console salesimpact on console sales

3.8x impact on net profit 3.8x impact on net profit for next-gen titlefor next-gen title

Page 16: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

““We’re We’re charging charging $54.99$54.99””

AAA Title AAA Sequel

Packaged goods sales - console $42,000,000 $29,400,000Packaged goods sales - PC $9,500,000 $6,650,000Packaged goods sales - handheld $16,000,000 $11,200,000Digital distribution revenue $225,625 $157,938Licensing revenue $750,000 $6,500,000International revenue - all SKUs $8,160,000 $5,712,000Greatest Hits revenue $1,587,500 $1,111,250Wireless revenue $0 $500,000

Total Revenue $78,223,125 $61,231,188

Prototype $1,000,000 $0Development - console $20,000,000 $14,000,000Development royalty - console $0 $0Development - PC $500,000 $500,000Development royalty - PC $2,000,000 $1,250,000Development - handheld $2,000,000 $1,400,000Development royalty - handheld $2,000,000 $1,400,000Marketing $6,000,000 $4,200,000COGS/platform royalty - console $9,000,000 $6,300,000COGS - PC $375,000 $262,500COGS/platform royalty - handheld $4,500,000 $3,150,000Markdowns - console $4,200,000 $2,940,000Markdowns - PC $2,850,000 $1,995,000Markdowns - handheld $2,400,000 $1,680,000Variable cost (non-overhead) $3,375,000 $2,362,500

Total Cost $60,200,000 $41,440,000

Net Profit $18,023,125 $19,791,188

Wholesale is $42Wholesale is $42

+23% impact on net +23% impact on net profitprofit

Page 17: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

““Can we get Can we get a deal from a deal from

Sony?Sony?””

COGS+royalty is $5 for COGS+royalty is $5 for console titlesconsole titles

+25% impact on net +25% impact on net profitprofit

AAA Title AAA Sequel

Packaged goods sales - console $38,000,000 $26,600,000Packaged goods sales - PC $9,500,000 $6,650,000Packaged goods sales - handheld $16,000,000 $11,200,000Digital distribution revenue $225,625 $157,938Licensing revenue $750,000 $6,500,000International revenue - all SKUs $8,280,000 $5,796,000Greatest Hits revenue $1,587,500 $1,111,250Wireless revenue $0 $500,000

Total Revenue $74,343,125 $58,515,188

Prototype $1,000,000 $0Development - console $20,000,000 $14,000,000Development royalty - console $0 $0Development - PC $500,000 $500,000Development royalty - PC $2,000,000 $1,250,000Development - handheld $2,000,000 $1,400,000Development royalty - handheld $2,000,000 $1,400,000Marketing $6,000,000 $4,200,000COGS/platform royalty - console $5,000,000 $3,500,000COGS - PC $375,000 $262,500COGS/platform royalty - handheld $4,500,000 $3,150,000Markdowns - console $3,800,000 $2,660,000Markdowns - PC $2,850,000 $1,995,000Markdowns - handheld $2,400,000 $1,680,000Variable cost (non-overhead) $3,175,000 $2,222,500

Total Cost $55,600,000 $38,220,000

Net Profit $18,743,125 $20,295,188

Page 18: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

““Short the Short the market, market, guys.guys.

Markdown reserve is Markdown reserve is limited to 2% across all limited to 2% across all SKUsSKUs

+40% impact on net +40% impact on net profitprofit

AAA Title AAA Sequel

Packaged goods sales - console $38,000,000 $26,600,000Packaged goods sales - PC $9,500,000 $6,650,000Packaged goods sales - handheld $16,000,000 $11,200,000Digital distribution revenue $225,625 $157,938Licensing revenue $750,000 $6,500,000International revenue - all SKUs $9,036,000 $6,325,200Greatest Hits revenue $1,587,500 $1,111,250Wireless revenue $0 $500,000

Total Revenue $75,099,125 $59,044,388

Prototype $1,000,000 $0Development - console $20,000,000 $14,000,000Development royalty - console $0 $0Development - PC $500,000 $500,000Development royalty - PC $2,000,000 $1,250,000Development - handheld $2,000,000 $1,400,000Development royalty - handheld $2,000,000 $1,400,000Marketing $6,000,000 $4,200,000COGS/platform royalty - console $9,000,000 $6,300,000COGS - PC $375,000 $262,500COGS/platform royalty - handheld $4,500,000 $3,150,000Markdowns - console $760,000 $532,000Markdowns - PC $190,000 $133,000Markdowns - handheld $320,000 $224,000Variable cost (non-overhead) $3,175,000 $2,222,500

Total Cost $51,820,000 $35,574,000

Net Profit $23,279,125 $23,470,388

Page 19: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Licensed TitleLicensed Title• SKU forecast remains

the same

• $15m AAA license amortized across title + sequel

• Corresponding reduction in marketing + development spends

• No ancillary revenue

• Profit impact of ($7.8m) across title + sequel

AAA Title AAA Sequel

Packaged goods sales - console $38,000,000 $26,600,000Packaged goods sales - PC $9,500,000 $6,650,000Packaged goods sales - handheld $16,000,000 $11,200,000Digital distribution revenue $225,625 $157,938Licensing revenue $0 $0International revenue - all SKUs $7,480,000 $5,236,000Greatest Hits revenue $1,587,500 $1,111,250Wireless revenue $0 $0

Total Revenue $72,793,125 $50,955,188

Prototype $1,000,000 $0Development - console $20,000,000 $14,000,000Development royalty - console $0 $0Development - PC $500,000 $500,000Development royalty - PC $2,000,000 $1,250,000Development - handheld $2,000,000 $1,400,000Development royalty - handheld $2,000,000 $1,400,000Marketing $6,000,000 $4,200,000COGS/platform royalty - console $9,000,000 $6,300,000COGS - PC $375,000 $262,500COGS/platform royalty - handheld $4,500,000 $3,150,000Markdowns - console $3,800,000 $2,660,000Markdowns - PC $2,850,000 $1,995,000Markdowns - handheld $2,400,000 $1,680,000Variable cost (non-overhead) $3,175,000 $2,222,500

Total Cost $59,600,000 $41,020,000

Net Profit $13,193,125 $9,935,188

Page 20: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Profit Impact SummaryProfit Impact Summary

Next-Gen Title Next-Gen Sequel

Baseline profit $13.9 million $16.9 million

+ changes $77.4 million $54.2 million

Total profit $91.3 million $71.1 million

• Double your forecast across all SKUs• Raise console wholesale to $42 • Secure console COGS of $5• Reduce markdown reserve to 2% for all SKUs

Page 21: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Breakeven Units* – Breakeven Units* – Really Wonderful CaseReally Wonderful Case

AAA Title AAA Sequel

All consoles 449,890 205,863

PC 112,473 51,466

Handheld 224,945 102,932

*North America, but international sales are factored in.*North America, but international sales are factored in.

Note: Console development royalties don’t kick in until unit 2,000,001. Note: Console development royalties don’t kick in until unit 2,000,001. Even in this Really Wonderful Case. Even in this Really Wonderful Case.

Page 22: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Revisiting ArmageddonRevisiting Armageddon• High quality, market relevance and innovation are

baseline requirements• The passion of “two guys in a garage” still matters

– But, professional project management matters WAY more than it used to

– Imagine if it were your mom’s $20 million

• Fewer publishers compete for larger stakes– Go big or go home!– Publishers must achieve ISO9001-level execution

• Licenses are a wash– Useful if your game won’t sell 1 million units on its own

Page 23: The Economics of a Next-Gen Game Kathy Schoback IGDA Chair Emeritus GDC Advisory Board Member Copyright ©2005 Kathy Schoback. All Rights Reserved

Thank you.Thank you.