the citilab model english version

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The Citilab Model? Ramon Sangüesa miércoles 30 de septiembre de 2009

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A short talk describing the theoretical underpinnings of the Citilab, Citizens Lab, model of citizen empowerment in digital culture. It describes how the Citilab (http://citilab.eu) processes and initial organization respond to a view of advanced technological societies and the need to help citizens become the pilots of transformation. Lecture given at Centre de Cultura Contemporania de Barcelona (CCCB) on September 29th 2009

TRANSCRIPT

Page 1: The Citilab Model English Version

The Citilab Model?Ramon Sangüesa

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Page 2: The Citilab Model English Version

• What is Citilab?

• Why?

• Positive and negative experiences

• What we are learning

• Next steps

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Page 3: The Citilab Model English Version

What is Citilab?

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Keep ambiguity and uncertainty open

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What is it? (now)

• An institutional form adressed to citizens and that helps them generate innovations

• ... from a technological culture standpoint

• ... open

• and in transformation: it is a project

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Why?

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Technocultures

we are moving from a society based on the flow of material technical innovations (as it has hitherto

been the industrial society) to one that rests on an abstract flow of technical innovations as well as on

the organization of isntitutions based on the increased knowledge about ... how to increase

knowledgeSalvador Giner

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it seems that the very nature of the present social transformation, vague and seemingly anonymous,

and especially the change in the nature of the qualitative technical factors that cause it

(Telematics, computer and artificial intelligence) require new approaches

Salvador Giner

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I+T+AIit seems that the very nature of the present social transformation, vague and seemingly anonymous,

and especially the change in the nature of the qualitative technical factors that cause it

(Telematics, computer and artificial intelligence) require new approaches

Salvador Giner

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I

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IComputation

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IComputationRecollection

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IComputationRecollection

Communication

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IComputationRecollection

CommunicationCoordination

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IComputationRecollection

CommunicationCoordination

Evaluation

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IComputationRecollection

CommunicationCoordination

EvaluationDesign

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IComputationRecollection

CommunicationCoordination

EvaluationDesign

Automation

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IComputationRecollection

CommunicationCoordination

EvaluationDesign

AutomationComputational

Thinking

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IComputationRecollection

CommunicationCoordination

EvaluationDesign

AutomationComputational

Thinking

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T

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T

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IA

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IA

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IA

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IA

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IA

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IA

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IA

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Convergence

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Expansion

“[...] i in the 1990s, biology, electronics, and informatics seem to be converging and interacting in their applications, in their materials and, more fundamentally, in their conceptual approach “

Manuel Castells, The Rise of the Network Society

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“Essence of design

Engineering, medicine, business, architecture and painting are concerned not with the necessary but with the

contingent - not with how things are but with how they might

be - in short, with design.

Natural science has found a way to exclude the normative

and to concern itself solely with how things are … ”

H.A. Simon “The Sciences of the Artificial”

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I+T+AInew cultural processesnew social processes

a new R+D?

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I+D 3 < 4 < 1 000 000 000

• Triple Helix

• Open Innovation

• Living Labs

• Triple Helix + C

• 2.0

• P2P

• Contribution Culture

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I+T+AIR+D

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Citizens can do (digital) R+D?

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What approach to choose?

• ICT Literacy

• Media Literacy

• Technological Culture

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Four hypothesis to start from

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Hypothesis ICitizens, through mastery not only of technologies but of the tehcnological ways of solving problems and the methods of design culture -specifically of digital technology- can spark social processes of innovation.

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Hypothesis IIThe problem solving abilities

that stem of digital technology practice, when integrated, can

be translated as design methods to various areas of citizens’

lives, well beyond the creation of digital objects and digital

systems.

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Hypothesis III

The generic framework of procedural epistemology

(computational thinking) is useful for the

implementation of such processes.

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Hypothesis IVInstitutional frameworks of the

industrial society are not adequate for this type of

processes.

We must create new institutions that help citizens become in the

digital culture

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Proof method: steps

• Design an artifact (Citilab) to validate the hypothesis

• The artifact is a (digital) citizens’ lab

• It should trigger outreach and activate innovation from citizens

• It is a machine, an operating system and a network

• It has to evaluated as it grows

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How?

Designing Citilab

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CreateConnect

Appropriate

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Expose onself

CreateConnect

Appropriate

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Expose onself

MeetFindTry

Learn

CreateConnect

Appropriate

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Expose onself

MeetFindTry

Learn

ProgammingFilmingEditing

DesigningBuilding

InnovatingProjecting

CreateConnect

Appropriate

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Expose onself

Express onself

MeetFindTry

Learn

ProgammingFilmingEditing

DesigningBuilding

InnovatingProjecting

CreateConnect

Appropriate

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Expose onself

Express onself

MeetFindTry

Learn

ProgammingFilmingEditing

DesigningBuilding

InnovatingProjecting

Teaching to othersShowing to others

CommunicateSharing

CreateConnect

Appropriate

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Context and Scopes

• Population in formal learning ages

• Informal learning

• Informal education

• Inside/Outside tech

• Seniors

• Kids

• Hackers

• Media Activists

• Researchers

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Specifications for a design

• Environment to reach and interconnect

• Institutions: school, university, city administration

• Businesses

• Innovative groups

• PLAIN CITIZENS

• A space for all, tailored and common formats

• Resources for all

• Connection space, meeting point

• Start form what is the current reality

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Requirements

• Flexibility

• Adaptability

• Reconfiguration

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31

Design: processes• Reception

• People+projects• Seed

• Knowledge• Evolve

• Let them try!• Reseed

• Reflect,act, and propose new projects

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An activity is - a course

- a meeting- a living lab

- a research project - another proposal

it is a seed…

Seeding

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Seeding/Evolve

A seed… … becomes a project

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Group evolution

A seed… … becomes a project

… that gathers a group …

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Procesos

A seed… … becomes a project

… that gathers a group …that develops knowledge

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Procesos

...which is communicated and spawns

more seeds

A seed… … becomes a project

… that gathers a group …that develops knowledge

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Some actual Citilab examples

36

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Seniorlab

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Seniorlab

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Seniorlab

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Seniorlab

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Seniorlab

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Seniorlab

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Seniorlab

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Tecnolab

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Tecnolab

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Tecnolab

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Tecnolab

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Tecnolab

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Inventatv

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Canal Dona

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Canal Dona

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Canal Dona

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Canal Dona

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Canal Dona

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Canal Dona

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Canal Dona

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Lego Mindstorms

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Lego Mindstorms

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Lego Mindstorms

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Lego Mindstorms

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Scratch

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Scratch

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Scratch

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Scratch

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Scratch

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Smalltalk

43

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Arduino

44

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Work? CoworkOffice? Street

Photo> Peter Chislett

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New Urbanism:UrbanLabsTechnocitizenship and Socioinnovation

46

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BusinessesWTCInvenioBaytUtaniSindicatosIncubadora

47

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Ongoing R+D

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Ongoing R+D

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• People and technology. Ethnographies

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Ongoing R+D

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• People and technology. Ethnographies

• Paths and barriers to appropiation

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Ongoing R+D

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• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

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Ongoing R+D

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• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

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Ongoing R+D

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• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design

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Ongoing R+D

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• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs

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Ongoing R+D

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• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

• Tecnología

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

• Tecnología• Colaborativa platforms

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

• Tecnología• Colaborativa platforms• S/book

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

• Tecnología• Colaborativa platforms• S/book

• Education

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

• Tecnología• Colaborativa platforms• S/book

• Education• Learning how to program

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

• Tecnología• Colaborativa platforms• S/book

• Education• Learning how to program• 2.0 Methods in the

classroom

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Ongoing R+D

48

• People and technology. Ethnographies

• Paths and barriers to appropiation

• Age and Gender

• Concepts and methods of design and innovation

• User-driven design• Living Labs• Models for new types of

innovation• Measuring the impact of social

innovation• Organizing Innovation

• Cities and new urbanisms• Perceived City• Collaborative Urbanism

• Media• Social Media• Identity• Visual antrhopology

• Tecnología• Colaborativa platforms• S/book

• Education• Learning how to program• 2.0 Methods in the

classroom• Computing without

computers

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Reality Check+ and -

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The people• The real innovative attitude• People still expecting to be trained before risking into action• Education levels and age do matter very much• Continuity• Outreach problems• Enthusiasm and gratitude• Superprofessionals

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Staff

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Organization

• Difficulties in assuming lack of structure as a standard state

• Difficulties in putting process in place

• Contradictions between structures processes, and decision making

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Infrastructure

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Communication

• A difficult message to disseminate here and now

• Divulgation is crucial

• Difficulties for escaping the trap of institutional communication

• Slowness in articulating online effective communication

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Collaborators, external

• Culture of subsidizing

• A culture of strict customer and provider relationships, with little tendency towards exploring further

• The citizen as something far away

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Learning so far

• Contradictions to be exploited

• We have design an environment to foster innovation from and with users ... without having discussed this idea with users ;-)

• When appropriation starts it still slow in innovating

• The city comes to Citilab but Citilab has to go out to the city even more

• Addressing individuals AND collectives, connecting them

• Network building

• Governance of an extended system

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Next• Reviewing organization• Improving divulgation of core concepts and methods• New centers: Citilabbing• Connecting with similar institutions worldwide• Sharing and coproduction

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