tell me what you do: how storytelling makes you a better designer
TRANSCRIPT
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TELL ME WHAT YOU DO How Storytelling Makes You
a Better Designer
MARY WHARMBY UX Design Director, Spring Studio @marywharmby | #uxstorywheel
Presented to UXPA 2015 San Diego, CA
http://www.apple.com
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THE SET-UPAKA The Hook
ACT I
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UXWhat
Huh? ?
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Why?
But
Zzzzz
Huh?
UX
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Wow!
and then
Fun
Cool!
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RULE OF THE ROAD #1
People will hear a story whether you tell it or not. Tell the story
you want people to hear
#uxstorywheel
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2. Trigger/Call to Action
THE HEROS JOURNEY 3. Gaining
Awareness
1. Before State
6. Return Changed
5. Ultimate Test
4. Tests & Failures
Abyss Death & Rebirth
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RULE OF THE ROAD #2
Building on Campbells Heros Journey makes our UX stories more
impactful and relatable to others.
#uxstorywheel
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ACT II
THE UXers JOURNEYUX Story Wheel
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UX Story Wheel
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UX Story Wheel
NeedsGoalsOutcomes
Obstacles Delights
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UX Story Wheel
Trigger
Challenge
Awareness
Design Intervention
Outcome
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UX Story Wheel
User World
Trigger
Challenge
Awareness
Design Intervention
Outcome
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UX Story Wheel
User World
Stakeholders
You
Teams
Project World
BUSINESS
TECHNOLOGY
Design Intervention
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UX Story Wheel
User World
You
Project World
Design Intervention
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RULE OF THE ROAD #3
The UXers Journey means simultaneously keeping a foot in both the user story AND the project story.
#uxstorywheel
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UX Story Wheel
User World
Project World
Design Intervention
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1
3
UX Story Wheel
User World
Project World
Measure Results
Understand the Problem
2Design Intervention
Build a Solution
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UX Story Wheel
User World
Project World
Hear the users story
Tell the users story
Envision a new users story
3
1
Understand the Problem
2Design Intervention
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UX Story Wheel
Tell the user a
new storyBuild a new experience
User World
Project World
1
Build a Solution
2
3
Design Intervention
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UX Story Wheel
User WorldGet a
reaction
Learn the right
lessons
Project World
3
Measure Results
2
1
Design Intervention
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RULE OF THE ROAD #4
Your design PROCESS is your UX story PLOT.
#uxstorywheel
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UX Story Wheel
User World
Stakeholders
Project World
You
1
3
2Design Intervention
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Bridge Design
Artifact
UX Story Wheel
User World
Stakeholders
Project World
You
1
3
2
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PersonasJourney Maps
Flows
Analytics
UX Story Wheel
User World
You
Project World
1
3
2
Wireframes
Prototypes & Product
IA
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PersonasJourney Maps
Flows
IA
Wireframes
Prototypes & Product
Analytics
UX Story Wheel
User World
Project World
1
3
2
You
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User World
User
UX Story Wheel
Project World
Bridge Design
Artifact
You
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User
UX Story Wheel
Current Journey
User Goals & Needs
Opportunities
Personas & Journey Maps
Project World
Bridge Design
Artifact
You
Product Vision
Business Needs
Roadmap / Next Steps
User World
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User
UX Story Wheel Product
Vision
Business Needs
Roadmap / Next Steps
Project World
Bridge Design
Artifact
You
Personas & Journey Maps
Current Journey
User Goals & Needs
Opportunities
User World
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Ground each artifact story in BOTH the user and project stories.
RULE OF THE ROAD #5
#uxstorywheel
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ACT III
THE UX-FILESTell Me What You Do
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UX Story Wheel
3 Story Patterns
Buddy Story
Lessons Story
Detective Story
Project World
User World1
2
3
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DETECTIVEStory Pattern
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PHA
SEA
UD
IEN
CEG
OAL
Your Team
Other TeamsStakeholders
Detective Story
Understand the Problem
Empathize with User Give Meaning to Info Set Common Vision
Buddy Story
Build a Solution
Your TeamOther Teams
Stakeholders
Lessons
1 2 3
Measure Results
Your TeamStakeholders
Other Teams
Foster Teamwork Motivate
Remember Vision
Understand Reflect
Set New Vision
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The Case of the User and the ATM Detective Story Pattern
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UX Story Wheel
Project World
User World
Other Teams
Stakeholders
UX
Users
Understand the Problem
1
Detective Story Set-Up
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UX Story Wheel
Project World
Trigger
Hypothesize & Plan
Investigate
Stakeholders
What, how, why?
Hmm
UX
Detective Story Act I - QuestionUser World
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UX Story Wheel
Hypothesize & Plan
Investigate
Follow Leads
Setbacks & Pivots
UX
Doh!
Detective Story Act II - Investigation
Project World
User World
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UX Story Wheel
Hypothesize & Plan
Investigate
Follow Leads
Setbacks & Pivots
Aha!Eureka
Moment!
UX
Detective Story Act II - Investigation
Project World
User World
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UX Story Wheel
Findings Brief
UX
Detective Story Act III - Big Reveal
Project World
User World
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UX Story Wheel
Findings Brief
UX
Detective Story Epilogue - Outcome
Project World
User World
Other Teams
Yay!
Stakeholders
Onward!
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Detective Story Pattern
UX Story Wheel
Question Investigation Big Reveal Outcome
Trigger/Awareness
Tests & Failures Epic Struggle
Return Changed
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Detective Story Bridge
UX Story Wheel
Other Teams
Stakeholders
Project World
User World
UX
Findings Brief
User
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RULE OF THE ROAD #6
Keep it human (centered). The more personal a story, the
more universally relatable.
#uxstorywheel
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RULE OF THE ROAD #7
Baby, dont fear the pivots Setbacks and false leads make for
moments of truth and triumph. Acknowledge them.
#uxstorywheel
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BUDDYStory Pattern
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Detective Story
Understand the Problem
Buddy Story
Build a Solution
Your TeamOther Teams
Stakeholders
Lessons
1 2 3
Measure Results
Your TeamStakeholders
Other Teams
Empathize with User Give Meaning to Info Set Common Vision
Foster Teamwork Motivate
Remember Vision
Understand Reflect
Set New Vision
Your Team
Other TeamsStakeholders
PHA
SEA
UD
IEN
CEG
OAL
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Oceans of Change Orders Buddy Story Pattern
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UX Story Wheel
Project World
User World
UX
Other Vendors
Our Team
Client StakeholdersBuild a Solution
2
Buddy Story Set-Up
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UX Story Wheel
Project World
User World
Buddy Story Act I - Unlikely Team
Finish Line
Our Team Other Vendors
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UX Story Wheel
Project World
User World
Buddy Story Act II - Petty Rivalry
Finish Line
Our Team Other Vendors
Petty Conflict Them!
Us!
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UX Story Wheel
Project World
User World
Buddy Story Act III - Bigger Adversary
Finish Line
Our Team
Other Vendors
Yikes!
Ah-oh!
Acts of God & Man
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UX Story Wheel
Project World
User World
Buddy Story Epilogue - Super Team
Finish Line
Our Team
Other Vendors
User
Hand-Offs
Insight Hand-OffHero!
Hero!
Onward!
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Buddy Story Pattern
UX Story Wheel
Unlikely Team
Petty Rivalry
Bigger Adversary
Super Team
Trigger/Awareness
Tests & Failures Epic Struggle
Return Changed
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UX Story Wheel
Buddy Story Bridge
Project World
User World
Wireframes
UX
User
Everyone Else
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UX Story Wheel
Buddy Story Bridge
Wireframes
Persona
I love that!
Persona
Nice!
Persona
Thats just what I need!
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RULE OF THE ROAD #8
Everyone is on a heros journey. Recognize the other characters
in your stories.
#uxstorywheel
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RULE OF THE ROAD #9
Innovation is a risky adventure. The outcome is unknown.
Acknowledge risk in your stories.
#uxstorywheel
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LESSONSStory Pattern
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Detective Story
Understand the Problem
Buddy Story
Build a Solution
Your TeamOther Teams
Stakeholders
Lessons Story
1 2 3
Measure Results
Your TeamStakeholders
Other Teams
Empathize with User Give Meaning to Info Set Common Vision
Foster Teamwork Motivate
Remember Vision
Understand Reflect
Set New Vision
Your Team
Other TeamsStakeholders
PHA
SEA
UD
IEN
CEG
OAL
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And, We Did It Our Way Lessons Story Pattern
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UX Story Wheel
User World
Project World
1
2
Measure Results
Understand the Problem
Lessons Story Set-Up
Build a Solution
3
Engineering Team
Founders
UX
Caw!
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UX Story Wheel
Project World
User World1
Lessons Story Act I - Before State
?
?
Engineering Team
Founders
UX
?
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UX Story Wheel
Project World
User World
Build a Solution
Tell the user a
new story
Build a new experience
2
Lessons Story Act II - Design Intervention
Engineering Team
Founders
Design Intervention
meUX
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UX Story Wheel
Project World
User World
Lessons Story Act III - Product Release
Founders
3
Measure Results
meUX
Engineering Team
?
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UX Story Wheel
Project World
User World
Lessons Story Epilogue - After State
Founders
3
Measure Results
meUX
? ?
?Engineering Team
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Lessons Story Pattern
UX Story Wheel
Trigger/Awareness
Tests & Failures Epic Struggle
Return Changed
BeforeState
Design Intervention
Product Release
After State
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UX Story Wheel
Lessons Story Bridge
Analytics Bottom Line
Usage Stats
Bottom Line
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UX Story Wheel
Im
userInsight
& Meaning
Big Idea
Wow!
Lessons Story Bridge
Next StepsAnalytics
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RULE OF THE ROAD #10
Take the entire UX Story Wheel into account when forming lessons.
#uxstorywheel
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RULE OF THE ROAD #11
Establish the user as a key character early.
It only gets harder.
#uxstorywheel
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EPILOGUE
TBDYOUR STORY
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RULE OF THE ROAD #12
Dont forget your own story. Tell people what YOUR UXers Journey
looks like.
#uxstorywheel
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UX!Oh, I get it
Wow! Cool.
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150 SPEAR ST, STE. 1500 SF, CA 94105 415.339.1979 | www.springstudio.com | @SpringUX
THANK YOU MARY WHARMBY | @marywharmby
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Make your own UX Story Wheel at home
with our EZ printable template!
Follow: @marywharmby or #uxstorywheel
for details.
COMING SOON
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1. People will hear a story whether you tell it or not. Tell the story you want people to hear.
2. Building on Campbells Heros Journey makes our UX stories more impactful and relatable to others.
3. The UXers Journey means simultaneously keeping a foot in both the user story AND the project story.
4. Your design PROCESS is your UX Journey PLOT.
5. Ground each artifact story in BOTH the user and project stories.
6. Baby, dont fear the pivots Setbacks and false leads make for moments of truth and triumph. Acknowledge them.
#uxstorywheel
RULES OF THE ROAD
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7. Keep it human (centered). The more personal a story, the more universally relatable.
8. Everyone is on a heros journey. Recognize the other characters in your stories.
9. Innovation is a risky adventure. The outcome is unknown. Acknowledge risk in your stories.
10. Take the entire UX Story Wheel into account when forming lessons.
11. Establish the user as a key character early. It only gets harder.
12. Dont forget your own story. Tell people what YOUR UXers Journey looks like.
#uxstorywheel
RULES OF THE ROAD
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INSPIRATION & REFERENCES
Characters, Emotion & Viewpoint, Nancy Kress, 2005, Writers Digest Books Customer Journey Mapping, 2012, Chris Risdon & Todd Wilkens (for their brilliant Indiana Jones analogy) Five Indispensable Skills for UX Mastery, Jared Spool, 2010, User Interface Engineering Plot & Structure, James Scott Bell, 2004, Writers Digest Books The Power of Myth, Joseph Campbell with Bill Moyers, 1988, Doubleday Resonate: Present Visual Stories that Transform Audiences, Nancy Duarte, 2010, John Wiley & Sons, Inc. Story, Robert McKee, 1997, Harper Collins Storytelling for User Experience, Whitney Quesenbery & Kevin Brooks, 2010, Rosenfeld Media UX Portfolios: How to tell your story, Patrick Neeman & Troy Parke, 2010, Slideshare
Special thanks to my very patient colleagues at Spring Studio and Sketchnote Mornings for their helpful feedback. This talk was informed and influenced by the work of many others, most notably:
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Story Circle: https://flic.kr/p/aW3w1g Bar: https://flic.kr/p/5jUQtq Office: https://flic.kr/p/5aPvcH Cave Painting: https://flic.kr/p/d9jBg Joseph Campbell: http://www.starwars.wikia.com Star Wars: www.cinemablend.com Wizard of Oz: http://www.fanpop.com/clubs/the-wizard-of-oz/images/2028395/title/wizard-oz-caps-screencap Rocky: http://oppositelock.kinja.com/were-watching-rocky-in-film-studies-tomorrow-1444676988 Its a Wonderful Life: http://en.wikipedia.org/wiki/It's_a_Wonderful_Life Avatar: http://en.wikipedia.org/wiki/Avatar_(2009_film) Indiana Jones (jungle): http://io9.com/why-archeologists-hate-indiana-jones-1636800753 Indiana Jones (classroom): http://www.themarysue.com/indiana-jones-mystery-solved/ Indiana Jones (artifact): galleryhip.com Sherlock Holmes: http://romeodistrictlibrary.org/?attachment_id=4056 Oceans 11: http://www.zecatalist.com/columns/retro-review-oceans-11/ Mrs Doubtfire: http://abc7.com/archive/9507229/
PHOTOS
https://flic.kr/p/aW3w1ghttps://flic.kr/p/5jUQtqhttps://flic.kr/p/5aPvcHhttp://wwwhttp://starwars.wikia.comhttp://www.cinemablend.comhttp://en.wikipedia.org/wiki/Avatar_(2009_film)http://io9.com/why-archeologists-hate-indiana-jones-1636800753http://galleryhip.comhttp://romeodistrictlibrary.org/?attachment_id=4056http://www.zecatalist.com/columns/retro-review-oceans-11/http://abc7.com/archive/9507229/