tell me what you do: how storytelling makes you a better designer

86
TELL ME WHAT YOU DO How Storytelling Makes You a Better Designer MARY WHARMBY UX Design Director, Spring Studio @marywharmby | #uxstorywheel Presented to UXPA 2015 San Diego, CA

Upload: mary-wharmby

Post on 03-Aug-2015

7.533 views

Category:

Design


0 download

TRANSCRIPT

1. TELL ME WHAT YOU DO How Storytelling Makes You a Better Designer MARY WHARMBY UX Design Director, Spring Studio @marywharmby | #uxstorywheel Presented to UXPA 2015 San Diego, CA 2. THE SET-UP AKA The Hook ACT I 3. UX What Huh? ? 4. Why? But Zzzzz Huh? UX 5. Wow! and then Fun Cool! 6. RULE OF THE ROAD #1 People will hear a story whether you tell it or not. Tell the story you want people to hear #uxstorywheel 7. 2. Trigger/ Call to Action THE HEROS JOURNEY 3. Gaining Awareness 1. Before State 6. Return Changed 5. Ultimate Test 4. Tests & Failures Abyss Death & Rebirth 8. RULE OF THE ROAD #2 Building on Campbells Heros Journey makes our UX stories more impactful and relatable to others. #uxstorywheel 9. ACT II THE UXers JOURNEY UX Story Wheel 10. UX Story Wheel 11. UX Story Wheel Needs Goals Outcomes Obstacles Delights 12. UX Story Wheel Trigger Challenge Awareness Design Intervention Outcome 13. UX Story Wheel User World Trigger Challenge Awareness Design Intervention Outcome 14. UX Story Wheel User World Stakeholders You Teams Project World BUSINESS TECHNOLOGY Design Intervention 15. UX Story Wheel User World You Project World Design Intervention 16. RULE OF THE ROAD #3 The UXers Journey means simultaneously keeping a foot in both the user story AND the project story. #uxstorywheel 17. UX Story Wheel User World Project World Design Intervention 18. 1 3 UX Story Wheel User World Project World Measure Results Understand the Problem 2Design Intervention Build a Solution 19. UX Story Wheel User World Project World Hear the users story Tell the users story Envision a new users story 3 1 Understand the Problem 2Design Intervention 20. UX Story Wheel Tell the user a new story Build a new experience User World Project World 1 Build a Solution 2 3 Design Intervention 21. UX Story Wheel User World Get a reaction Learn the right lessons Project World 3 Measure Results 2 1 Design Intervention 22. RULE OF THE ROAD #4 Your design PROCESS is your UX story PLOT. #uxstorywheel 23. UX Story Wheel User World Stakeholders Project World You 1 3 2Design Intervention 24. Bridge Design Artifact UX Story Wheel User World Stakeholders Project World You 1 3 2 25. Personas Journey Maps Flows Analytics UX Story Wheel User World You Project World 1 3 2 Wireframes Prototypes & Product IA 26. Personas Journey Maps Flows IA Wireframes Prototypes & Product Analytics UX Story Wheel User World Project World 1 3 2 You 27. User World User UX Story Wheel Project World Bridge Design Artifact You 28. User UX Story Wheel Current Journey User Goals & Needs Opportunities Personas & Journey Maps Project World Bridge Design Artifact You Product Vision Business Needs Roadmap / Next Steps User World 29. User UX Story Wheel Product Vision Business Needs Roadmap / Next Steps Project World Bridge Design Artifact You Personas & Journey Maps Current Journey User Goals & Needs Opportunities User World 30. Ground each artifact story in BOTH the user and project stories. RULE OF THE ROAD #5 #uxstorywheel 31. ACT III THE UX-FILES Tell Me What You Do 32. UX Story Wheel 3 Story Patterns Buddy Story Lessons Story Detective Story Project World User World 1 2 3 33. DETECTIVE Story Pattern 34. PHASEAUDIENCEGOAL Your Team Other Teams Stakeholders Detective Story Understand the Problem Empathize with User Give Meaning to Info Set Common Vision Buddy Story Build a Solution Your Team Other Teams Stakeholders Lessons 1 2 3 Measure Results Your Team Stakeholders Other Teams Foster Teamwork Motivate Remember Vision Understand Reect Set New Vision 35. The Case of the User and the ATM Detective Story Pattern 36. UX Story Wheel Project World User World Other Teams Stakeholders UX Users Understand the Problem 1 Detective Story Set-Up 37. UX Story Wheel Project World Trigger Hypothesize & Plan Investigate Stakeholders What, how, why? Hmm UX Detective Story Act I - Question User World 38. UX Story Wheel Hypothesize & Plan Investigate Follow Leads Setbacks & Pivots UX Doh! Detective Story Act II - Investigation Project World User World 39. UX Story Wheel Hypothesize & Plan Investigate Follow Leads Setbacks & Pivots Aha! Eureka Moment! UX Detective Story Act II - Investigation Project World User World 40. UX Story Wheel Findings Brief UX Detective Story Act III - Big Reveal Project World User World 41. UX Story Wheel Findings Brief UX Detective Story Epilogue - Outcome Project World User World Other Teams Yay! Stakeholders Onward! 42. Detective Story Pattern UX Story Wheel Question Investigation Big Reveal Outcome Trigger/ Awareness Tests & Failures Epic Struggle Return Changed 43. Detective Story Bridge UX Story Wheel Other Teams Stakeholders Project World User World UX Findings Brief User 44. RULE OF THE ROAD #6 Keep it human (centered). The more personal a story, the more universally relatable. #uxstorywheel 45. RULE OF THE ROAD #7 Baby, dont fear the pivots Setbacks and false leads make for moments of truth and triumph. Acknowledge them. #uxstorywheel 46. BUDDY Story Pattern 47. Detective Story Understand the Problem Buddy Story Build a Solution Your Team Other Teams Stakeholders Lessons 1 2 3 Measure Results Your Team Stakeholders Other Teams Empathize with User Give Meaning to Info Set Common Vision Foster Teamwork Motivate Remember Vision Understand Reect Set New Vision Your Team Other Teams Stakeholders PHASEAUDIENCEGOAL 48. Oceans of Change Orders Buddy Story Pattern 49. UX Story Wheel Project World User World UX Other Vendors Our Team Client StakeholdersBuild a Solution 2 Buddy Story Set-Up 50. UX Story Wheel Project World User World Buddy Story Act I - Unlikely Team Finish Line Our Team Other Vendors 51. UX Story Wheel Project World User World Buddy Story Act II - Petty Rivalry Finish Line Our Team Other Vendors Petty Conict Them! Us! 52. UX Story Wheel Project World User World Buddy Story Act III - Bigger Adversary Finish Line Our Team Other Vendors Yikes! Ah-oh! Acts of God & Man 53. UX Story Wheel Project World User World Buddy Story Epilogue - Super Team Finish Line Our Team Other Vendors User Hand-Offs Insight Hand-OffHero! Hero! Onward! 54. Buddy Story Pattern UX Story Wheel Unlikely Team Petty Rivalry Bigger Adversary Super Team Trigger/ Awareness Tests & Failures Epic Struggle Return Changed 55. UX Story Wheel Buddy Story Bridge Project World User World Wireframes UX User Everyone Else 56. UX Story Wheel Buddy Story Bridge Wireframes Persona I love that! Persona Nice! Persona Thats just what I need! 57. RULE OF THE ROAD #8 Everyone is on a heros journey. Recognize the other characters in your stories. #uxstorywheel 58. RULE OF THE ROAD #9 Innovation is a risky adventure. The outcome is unknown. Acknowledge risk in your stories. #uxstorywheel 59. LESSONS Story Pattern 60. Detective Story Understand the Problem Buddy Story Build a Solution Your Team Other Teams Stakeholders Lessons Story 1 2 3 Measure Results Your Team Stakeholders Other Teams Empathize with User Give Meaning to Info Set Common Vision Foster Teamwork Motivate Remember Vision Understand Reect Set New Vision Your Team Other Teams Stakeholders PHASEAUDIENCEGOAL 61. And, We Did It Our Way Lessons Story Pattern 62. UX Story Wheel User World Project World 1 2 Measure Results Understand the Problem Lessons Story Set-Up Build a Solution 3 Engineering Team Founders UX Caw! 63. UX Story Wheel Project World User World 1 Lessons Story Act I - Before State ? ? Engineering Team Founders UX ? 64. UX Story Wheel Project World User World Build a Solution Tell the user a new story Build a new experience 2 Lessons Story Act II - Design Intervention Engineering Team Founders Design Intervention meUX 65. UX Story Wheel Project World User World Lessons Story Act III - Product Release Founders 3 Measure Results meUX Engineering Team ? 66. UX Story Wheel Project World User World Lessons Story Epilogue - After State Founders 3 Measure Results meUX ? ? ? Engineering Team 67. Lessons Story Pattern UX Story Wheel Trigger/ Awareness Tests & Failures Epic Struggle Return Changed Before State Design Intervention Product Release After State 68. UX Story Wheel Lessons Story Bridge Analytics Bottom Line Usage Stats Bottom Line 69. UX Story Wheel Im user Insight & Meaning Big Idea Wow! Lessons Story Bridge Next StepsAnalytics 70. RULE OF THE ROAD #10 Take the entire UX Story Wheel into account when forming lessons. #uxstorywheel 71. RULE OF THE ROAD #11 Establish the user as a key character early. It only gets harder. #uxstorywheel 72. EPILOGUE TBD YOUR STORY 73. RULE OF THE ROAD #12 Dont forget your own story. Tell people what YOUR UXers Journey looks like. #uxstorywheel 74. UX! Oh, I get it Wow! Cool. 75. 150 SPEAR ST, STE. 1500 SF, CA 94105 415.339.1979 | www.springstudio.com | @SpringUX THANK YOU MARY WHARMBY | @marywharmby 76. Make your own UX Story Wheel at home with our EZ printable template! Follow: @marywharmby or #uxstorywheel for details. COMING SOON 77. 1. People will hear a story whether you tell it or not. Tell the story you want people to hear. 2. Building on Campbells Heros Journey makes our UX stories more impactful and relatable to others. 3. The UXers Journey means simultaneously keeping a foot in both the user story AND the project story. 4. Your design PROCESS is your UX Journey PLOT. 5. Ground each artifact story in BOTH the user and project stories. 6. Baby, dont fear the pivots Setbacks and false leads make for moments of truth and triumph. Acknowledge them. #uxstorywheel RULES OF THE ROAD 78. 7. Keep it human (centered). The more personal a story, the more universally relatable. 8. Everyone is on a heros journey. Recognize the other characters in your stories. 9. Innovation is a risky adventure. The outcome is unknown. Acknowledge risk in your stories. 10. Take the entire UX Story Wheel into account when forming lessons. 11. Establish the user as a key character early. It only gets harder. 12. Dont forget your own story. Tell people what YOUR UXers Journey looks like. #uxstorywheel RULES OF THE ROAD 79. INSPIRATION & REFERENCES Characters, Emotion & Viewpoint, Nancy Kress, 2005, Writers Digest Books Customer Journey Mapping, 2012, Chris Risdon & Todd Wilkens (for their brilliant Indiana Jones analogy) Five Indispensable Skills for UX Mastery, Jared Spool, 2010, User Interface Engineering Plot & Structure, James Scott Bell, 2004, Writers Digest Books The Power of Myth, Joseph Campbell with Bill Moyers, 1988, Doubleday Resonate: Present Visual Stories that Transform Audiences, Nancy Duarte, 2010, John Wiley & Sons, Inc. Story, Robert McKee, 1997, Harper Collins Storytelling for User Experience, Whitney Quesenbery & Kevin Brooks, 2010, Rosenfeld Media UX Portfolios: How to tell your story, Patrick Neeman & Troy Parke, 2010, Slideshare Special thanks to my very patient colleagues at Spring Studio and Sketchnote Mornings for their helpful feedback. This talk was informed and inuenced by the work of many others, most notably: 80. Story Circle: https://ic.kr/p/aW3w1g Bar: https://ic.kr/p/5jUQtq Ofce: https://ic.kr/p/5aPvcH Cave Painting: https://ic.kr/p/d9jBg Joseph Campbell: http://www.starwars.wikia.com Star Wars: www.cinemablend.com Wizard of Oz: http://www.fanpop.com/clubs/the-wizard-of-oz/images/2028395/title/wizard-oz-caps-screencap Rocky: http://oppositelock.kinja.com/were-watching-rocky-in-lm-studies-tomorrow-1444676988 Its a Wonderful Life: http://en.wikipedia.org/wiki/It's_a_Wonderful_Life Avatar: http://en.wikipedia.org/wiki/Avatar_(2009_lm) Indiana Jones (jungle): http://io9.com/why-archeologists-hate-indiana-jones-1636800753 Indiana Jones (classroom): http://www.themarysue.com/indiana-jones-mystery-solved/ Indiana Jones (artifact): galleryhip.com Sherlock Holmes: http://romeodistrictlibrary.org/?attachment_id=4056 Oceans 11: http://www.zecatalist.com/columns/retro-review-oceans-11/ Mrs Doubtre: http://abc7.com/archive/9507229/ PHOTOS