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Page 1: Tackers Instructors Manual - revolutioniseSPORTTackers 1 Instructors Manual 2016: Having Fun | i You are now a Tackers Instructor or Assistant Instructor! This position comes with

Tackers Instructors Manual

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Acknowledgement

The national roll-out of the Tackers program is supported by the Australian Sports Commission.

Australian Sailing also acknowledges the funding provided by the Commonwealth Government and VicHealth to undertake the initial development and piloting of the Tackers program in Victoria.

Supported by

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You are now a Tackers Instructor or Assistant Instructor!

This position comes with great responsibility and requires strong leadership and enthusiasm to uphold the Tacker’s Values, Mission and develop sailing as a sport through the Australian Sailing Tackers course.

You are now a role model and will be looked up to by your tackers, members of your yacht club and the wider community.

This manual is a structured guide to help you run your Tackers courses.

It is designed to assist you in teaching the competencies necessary for the Tackers curriculum.

Instructor’s / Assistant Instructor’s Name

Club(s)

As an Instructor or Assistant Instructor what is your personal goal for the Tackers courses?

Tackers 1:

Tackers 2:

Tackers 3:

Wow – Congratulations!

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This manual is strictly for educational purposes. It is not a legal representation of the teaching of sailing. The authors/editors accept no responsibility for the manual’s interpretation. ©Australian Sailing 2012. Revised 2016.

(FILE REF: YATIM-0616)

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Tackers Mission / What are the ‘Tackers Values’? ......................................................................................... 2

Position Description: Tackers Instructor .......................................................................................................3-4

Position Description: Tackers Assistant Instructor .......................................................................................... 5

Organisation & Preparation .............................................................................................................................. 6

Communicating with Parents & Guardians ..................................................................................................... 7

Tackers 1 Manual ........................................................................................................................................9-30

Tackers 2 Manual ......................................................................................................................................31-52

Tackers 3 Manual .....................................................................................................................................53-73

Appendices

Appendix A: Off-Water Session – Help me, it’s too windy to sail! ............................................................74-75

Appendix B: Tackers 1 Sailing related Games .........................................................................................76-79

Tackers 1 Non-Sailing related Games .................................................................................80-81

Appendix C: Glossary of Terms ..................................................................................................................... 82

Appendix D: Children in Sport ..................................................................................................................83-86

Appendix E: Samples of Activity Sheets ..................................................................................................87-93

Youth Recreational Sailing Pathway .................................................................................. inside back cover

Contents

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The objective of the Tackers program is to attract a significantly increased number of primary school age children to sailing, especially those who would not otherwise participate, and have them participate in an initial fun sailing experience before progressing on a pathway, to a full learn to sail program over three main levels, then non-competitive participation, and long-term club membership.

What are the ‘Tackers Values’?1. Kids centric.

2. Non-competitive, games-based and social

3. Delivered by professional, Australian Sailing qualified Instructors & Assistant Instructors

4. All aspects of the program are consistent across all Tackers Club locations

5. Branded modern presentation

6. Tackers is an entry-level program which means it is designed to be accessible to a child who has never sailed before and whose family members do not sail

7. Value for money relative to similar programs in other sports

8. Fundamental skill foundations and enthusiasm for long-term participation are fostered within Tackers through the progressive levels of the program

Tackers Mission

Australian Sailing Participation Manager

State Tackers Leader

Tackers Club Leader

Tackers Instructors

Tackers Assistant

Instructors

Tackers Participants

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The Tackers Instructors at each Australian Sailing Tackers Club are responsible for the delivery of the Tackers syllabus as documented in this Tackers Instructor Manual. As the key ‘face’ of Tackers at each Australian Sailing Tackers Club, the Instructor is required to fully understand the Tackers Mission and the Tackers Values and encapsulate these within the programs they run. The Instructor is responsible for leading a team of Assistant Instructors not just within the program but also with regard to the professional development of Assistant Instructors within the club.

Qualifications, Skills and Experience required by Tackers Instructors:

• Qualified Australian Sailing Instructor.

• Have completed the Tackers Instructor Induction.

• Experience in the delivery of junior sail training programs.

• Ability to build rapport with club officials and Assistant Instructors.

• Excellent presentation skills with particular reference to verbal communication with children.

• Strong leadership capacity with regard to health and safety procedures, delivery of the Tackers program, and the guidance of Assistant Instructors.

• An appreciation of the long-term development of juniors within sailing.

Tackers Instructors are responsible for:

• Participants having fun.

• Communicating with the Tackers Club Leader regarding lists of participants registered for each Tackers program in order that a register be produced prior to commencement of the program.

• Working in conjunction with the Assistant Instructors to pack away the boats following each Tackers session. All equipment needs to be accounted for at the end of the session.

• Monitoring the condition of the equipment and reporting any problem(s) to the club and/or the Tackers Club Leader.

• Making an assessment of the prevailing weather conditions prior to the start of each Tackers session. Communicate this assessment to the Tackers Club Leader and parents.

• Determining the appropriate on-water and off-water activities given the weather conditions at each Tackers session. The Instructor Manual has been specifically designed to provide guidance for the activities that can be undertaken. As much as possible, Tackers sessions should run as usual with off-the-water indoor games replacing on-the-water activity if the weather does not permit the latter.

• Proficient practical delivery of the Tackers Mission and Values. The Instructor should work creatively to adhere to the Tackers Mission and Values, using the information within the Instructor Manual as a guide.

• Supporting the Tackers Club Leader in promotion of the Tackers program.

• Organising the tasks required of each Assistant Instructor for on-water activities for the Tackers program.

Position Description: Tackers Instructor

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• Signing off Tackers certificates at the end of the Tackers course to those participants who have successfully completed the course.

• Encouraging participants to undertake subsequent levels of the Tackers programs and membership within the club. Having an understanding and appreciation of the development sailing pathway is essential in this regard.

• Upholding the reputation of the club by acting in a professional manner at all times.

• Wearing the Tackers Instructor’s Kit at all times during delivery of the Tackers program – this includes the red long sleeved Tackers Instructors top, the Tackers Instructors hat and appropriate shorts or pants. Jeans are not permitted under any circumstances.

• Using their Tackers nick-name with the kids.

• Delivering the Tackers Session Plans (including the list games and activities provided in the Tackers Instructor’s Manual) provided by Australian Sailing.

• Attend development meetings with the State Tackers Leader.

Performance Measures:

• Number of participants progressing to the next level of Tackers.

• Number of participants retained in programs at the clubs.

• Customer satisfaction survey results.

• Number of safety incidents.

Position Description: Tackers Instructor

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The Assistant Instructors are employed to support the Instructor in the delivery of the Tackers program, in particular they are responsible for organising and supervising the on- and off-the-water games described in this Tackers Instructor Manual. Being a Tackers Assistant Instructor can be the opportunity to gain experience that will be advantageous to becoming an Instructor once the Australian Sailing Instructor qualification is achieved. 

Qualifications, Skills and Experience required by a Tackers Assistant Instructor:

• Australian Sailing qualified Assistant Instructor.

• Have completed the Tackers Assistant Instructor Induction.

• A sailor with at least club racing experience.

• Ability to work as part of a team.

• Strong communication skills.

• Ability to use initiative.

• Understanding of the health and safety issues as they relate to sailing.

• Enthusiasm for seeing more children participate in sailing.

Tackers Assistant Instructor is responsible for:

• Participants having fun.

• Preparing the boats prior to the start of each Tackers session (at least 30 minutes prior to the start of the session).

• De-rigging and returning the boats to the storage area after each Tackers session.

• Working under the direction of the Instructor to delivery the Tackers session plans as outlined in the Tackers Instructor Manual.

• Leading the Tackers on-the-water and off-the-water games and activities.

• Using their Tackers nick-name with the kids.

Performance Measures:

• Number of participants progressing to the next level of Tackers.

• Number of participants retained in programs at the clubs.

• Customer satisfaction survey results.

• Number of safety incidents.

Position Description: Tackers Assistant Instructor

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Organisation & Preparation

INSTRUCTOR’S CHECKLIST ‑ To be completed for every session

Instructor: Program:

Date: Session:

PLEASE TICK THE BOX WHEN EACH IS COMPLETED.

Sign in / out sheets for staff and tackers ready.

Check BOM weather forecast and devise a session plan of the day’s activities. This will determine the necessary equipment for the day’s session.

Ensure that all boats are safely rigged and all equipment is in good condition. Special notice must be made to bungs and rig securing line at base of mast and bailer.

Rescue boats in water and fuelled with any necessary buoys and towing lines.

Prepare a learning environment with a whiteboard etc. which complements the theory or activities to be carried out.

Prepare equipment for off-the-water games.

Brief Assistant Instructors and volunteers. This will include the roles, boat allocations, and timing schedules.

Welcome tackers and greet parents / guardians. The Head Instructor is responsible for answering any safety queries of parents / guardians and putting them at ease. Tell parents / guardians what time the session finishes.

Fit each student with a suitable PFD.

Begin the day’s overall briefing and encourage parents / guardians and volunteers to attend. Include an introduction into the sessions learning outcomes, the expected weather patterns and any safety practices which need to be reinforced.

A checklist must be performed before the commencement of every session to ensure the session is able to start at the scheduled time.

Please photocopy the checklist below and use it for every session.

Preparation leads to a well run and safe Tackers program!

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The relationship between the Tackers staff, the child and the parents / guardians has an important bearing on the outcome of the Tackers program and long-term participation in sailing.

Parents / guardians come with different expectations of what their child will achieve during the Tackers program.

Parents / Guardians’ expectations can be effectively managed by explaining how Tackers is part of a progressive pathway. The emphasis should be on safety and fun as the key elements because Tackers is the early stage of sailing development. Be prepared that the parents / guardians may have a very limited knowledge of sailing and the Head Instructor will need to provide reassurance of safety procedures in place.

Parents / Guardians should be made aware of the season timetable in the initial parents / guardians letter sent by the club informing them of the course details. In addition, the Head Instructor may want to reiterate this plan to parents / guardians at the start of the Tackers program. Get parents and guardians excited about the Tackers program!

The key event for parents / guardians to attend, if they wish, is the end-of-course presentation and BBQ / Lunch. This may be an opportunity to discuss informally about the broader benefits of club membership but above all else it’s a chance to let the parents / guardians know the progress their child has made during Tackers and what opportunities exist in the future (eg. further Tackers programs, junior club membership etc).

Communicating with Parents & Guardians

Effective communication with parents and guardians keeps kids participating in Tackers!

ALWAYS WELCOME PARENTS AND GUARDIANS!

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T1

Tackers 1: Having Fun

Instructors Manual

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Tackers 1: Session 1 .................................................................................................................................12-13

Tackers 1: Session 2 ................................................................................................................................14-15

Tackers 1: Session 3 ................................................................................................................................16-17

Tackers 1: Session 4 ................................................................................................................................18-19

Tackers 1: Session 5 ................................................................................................................................20-21

Tackers 1: Session 6 ................................................................................................................................22-23

Tackers 1: Session 7 ................................................................................................................................24-25

Tackers 1: Session 8 ................................................................................................................................26-27

Tackers 1 Competencies ............................................................................................................................... 28

Sample of Tackers 1 Certificate .................................................................................................................... 29

Notes .............................................................................................................................................................. 30

Contents

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Tackers 1: Session 1

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Welcome to parents / guardians and studentsGroup meeting area

Sign On, Sun Cream and Name Tags!

15 mins

Briefing

Highlight relevant safety elements to tackers, eg:

• Appropriate clothing

• Always stay with your boat

• Awareness of other marine vessels

• Demonstrate how to fit a PFD (Zip, Clip and Rip!)

• Discuss the activities to be completed during the session, two tackers per boat

Whiteboard, using the view of the training area

10 minsLaunching: Teach safe technique in lifting and launching the Optis and stress the need for a safety boat to be on-the-water before Tackers head out

Demonstration in shallow water

OBJECTIVES

Today we will learn:

• the important safety elements of sailing • how to steer the boat while paddling and being towed • how to tack or turn around the boat.

CHECK LIST

All tackers registered and you have access to emergency contacts.

Rescue boats fuelled and in the water, each with a large floating tow rope which can attach to the Opti tow ropes easily. If this is not possible, the Optis should be attached to each other by their tow ropes.

Prizes – NO LOLLIES PLEASE: YOUR TACKERS CLUB LEADER WILL HAVE A PRIZE POOL YOU CAN USE! for the towing exercise, paddling race and the treasure hunt (floating rubber ducks, tennis balls, etc.)

Spare PFD for the safety demonstration.

Simulator boat rigged on shore.

Whistle.Tips & Tricks

An initial group welcome to all parents / guardians and tackers from the Instructors is a great way to get parents / guardians involved with the sailing program. Following this, the parents / guardians may stay with the Tackers Club Leader for questions whilst the tackers leave and begin their session elsewhere.

Make sure belongings are safely stored and you can access drinks and morning tea.

IMPORTANTMain focus besides fun! This is a great example of how to make a mundane activity fun!

Zip up the life jacket, clip the buckles up and rip the straps up ‘weely weely’ tight!

IMPORTANTSign On at the start of every session! Not only is this part of your safety and risk management but kids must learn to sign on as they will when they hopefully become racers in the future.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

20 mins Towing & SteeringPractice on water

20 mins Paddling Treasure HuntPractice on water

15 mins Morning tea and land gamesIn the training centre or relevant space

15 minsBriefing:

• Review of the morning’s activities • Sailing around a figure 8 reaching course, push turn

Simulator boat on shore

5 mins LaunchingIn shallow water with assistance

20 mins Figure 8 course, push turn

10 minsSwimming: Students must swim 50 meters in a PFD as part of Tackers competency and safety skills

On Water

5 mins Tackers get dressed and warm

10 minsDebrief and review of session

• Take home activity sheet – ‘Safety First’Group discussion

Sign Off!

Tips & TricksA demonstration boat or (simulator) can be very useful for teaching. You can saw off an old rudder at the waterline and actually sit in the Opti!

While this briefing is going on the Assistant instructor can be putting sails into boats.

Tips & TricksPreferably swimming happens early in the program to encourage confidence in the water and to introduce swimming with a PFD.

Tips & TricksOut of the elements to keep your sailors warm, fresh fruit is a healthy, tasty and inexpensive option.

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On, Sun Cream and Name Tags!

5 minsBriefing: Review of previous session Review of take home activity sheet – ‘Safety First’

Whiteboard if available and group discussion

10 mins

Introduction to tacking / push turn: • Steering • Moving through the boat and where to sit • Roles in the boat (mainsheet and tiller)

Mini-lecture, demonstration and practice on shore

10 mins LaunchingIn shallow water / off jetty

30 mins Tacking Drills – figure of 8 On Water

5 mins Return to shore

20 minsMorning tea and bailing race

• Activity sheet – ‘Name the Parts of the Boat’On Shore

CHECK LIST

Two buoys for the figure of 8 course Whistle Activity sheet – ‘Name the Parts of the Boat’

OBJECTIVES

Today we will learn:

• the parts of an Opti – Activity sheet: “Name the Parts of the Boat” • how to move through the boat when tacking • how to capsize and recover my boat.

Tackers 1: Session 2

IMPORTANTSAFETY TIP! The Assistant Instructor should help with launching sailors one at a time, be careful if under foot is slippery! The Instructor should be in rescue boat as tackers should never be on the water without a rescue boat!

All boats are rigged and ready to go in Tackers!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

20 mins

Capsize recovery • Explain why this happens • Safety consideration • Technique for righting the boat (with 2 tackers)

Demonstration and group discussion (DVD if available)

30 mins Capsize practice – 2 boats at a time On water

10 mins Get warm and changed!

10 mins Debrief and review of sessionGroup discussion

Sign Off!

IMPORTANTWorried tackers feel more confident if there is an Instructor in the water with them.

Tips & TricksWhat did we learn today? Can we tick boxes?

IMPORTANTIf capsized,

NEVER LEAVE YOUR BOAT!

An Opti is much easier to see than a bobbing tackers head!

Tackers Instructors and Assistant Instructors don’t mind getting wet!

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 mins

Briefing:

• Review of previous session (tacking and capsizing) as well as launching and recovery of boats

• Explanation of today’s first on-water session

Whiteboard and group discussion

10 mins Launching and recovery practice

On water /shore with assistance from instructors

30 mins• Figure of 8 reaching course, push turns

(tack / push turn only)

• Following the leader On water

20 mins Morning tea and games On shore

10 minsSailing on a reach (with figure 8s) • Sail trim • Steering a straight course

Mini-lecture, demonstration

CHECK LIST

Two buoys for the figure of 8 course Whistle

OBJECTIVES

Today we will learn:

• perfecting my launching and recovery • how to improve tacking • how to set the sail.

Tackers 1: Session 3

Tips & TricksIf going into shore is too much effort, you can always ‘raft up’ with the rescue boat and have morning tea and fun on the water. Don’t forget you will need a dry bag!

Tips & TricksA flappy sail is an unhappy sail, to make it grin, pull it.

IMPORTANTCheck if any of the tackers need to get anything from the club house.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

20 minsRace to launch and recovery (around a buoy and back to shore)

On water /shore

30 minsReaching practice • Figure 8 course • Indian file follow the leader

On water

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

IMPORTANTBE CAREFUL OF FINGERS BETWEEN BOATS, LIFTING BOATS AND SLIPPING!

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 minsBriefing: Review of previous session (launching and recovery; sailing on a reach)

Whiteboard and discussion

10 mins Learning the ‘No Go Zone’White board, discussion and game

5 mins Launching – supervised

30 mins• Reaching course

• Stopping in and getting out of the ‘No Go Zone’On water

20 minsMorning tea and knot tying

• Figure of 8

• Round turn and two half hitches

15 mins

Basic boat speed control:

• Stopping the boat: flapping sail / easing mainsheet and turning into the wind

• ‘No Go Zone’ game

Mini lecture and demo

CHECK LIST

Two buoys for the figure of 8 course

Small thick lengths of rope for the tackers to practice with (1 per tacker + Instructors)

Whistle

OBJECTIVES

Today we will learn:

• the concept of the ‘No Go Zone’ • how to accelerate and stop my boat • how to tie a ‘figure of 8’ and ‘round turn + two half hitches’.

Tackers 1: Session 4

Tips & TricksComing up with stories and rhymes on how to tie the knots promotes memorisation.

Tips & TricksRepetition for the sake of learning a new concept is never a bad thing!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Launching

30 mins

Boat speed control exercises:

• Reaching course, figure of 8, and race from one end of the reach to the other from a standing (still) start

• Stop and start on the whistle

• Stop and start alongside the rescue boat to pick up an object in the water

• Delivering the milk

On water

20 minsDebrief and review of session

• Miscellaneous land game Group discussion

Sign Off!

Tips & TricksIf tackers are becoming confident try getting them to sail solo for a short period. Take it in turns and shuffle kids between boats and the rescue boat.

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 minsBriefing: Review of previous session (boat speed control and ‘No Go Zone’)

Whiteboard and group discussion

10 mins Revision of Tacking and Introduction to GybingWhiteboard and group discussion

30 mins• Figure of 8 reaching courses • Tacking / Push turn • Gybing / Pull turn

On water

5 mins Recovery

20 mins Morning tea and land games

20 mins

Points of sailing: - Reaching (as practiced in session 3) - Close hauled - Running Downwind

• Explain triangular course

• Sailing Rules: Number 1 Rule – AVOID COLLISIONS

• ‘Port, Starboard, Bow or Stern’

• Explain right of way rules with port and starboard

Whiteboard and group discussion

Tackers 1: Session 5

CHECK LIST

Three buoys for the figure of 8 and triangle course Long rope for Port / Starboard game

OBJECTIVES

Today we will learn:

• how to safely gybe the boat • all of the points of sail and their respective sail settings • how to sail close hauled and downwind by following the rescue boat • ‘Right of Way’ rules.

Tips & TricksDon’t Be afraid to be REPETITIVE, REPETITIVE, REPETITIVE! Kids need practice, the more complex the skills or the more components to a skill, the more practice and repetition, repetition, repetition is required!

Tips & TricksRemind tackers to always keep a good look out and look before they tack / gybe regardless of whether they are on port or starboard.

Get the tackers to stick green or red tape on the relevant sides of their boat to reminding them port (red = watch out & give way!) while, like the traffic lights; (green= all clear!)

IMPORTANTTell the tackers to grab ‘the bunch’ (middle of the main sheet between the pulleys) and flick the sail over their heads to control the gybe and prevent sore heads!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Launching

35 mins

• Follow the leader (rescue boat) around triangle course Sailing around a triangle (unassisted)

Points of Sailing exercises:

• Close hauled leg – port, then starboard roundings

• Circuits – count the number of laps completed in 5 minutes

• Figure of 8 – Practicing port / starboard

5 mins Recovery

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Tips & TricksKids love a challenge! Make this a personal challenge rather than competitive so that next time they must try to beat their own score!

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CHECK LIST

Magnetic boats Rigged simulator boat on land Three buoys for triangle course Dummy to throw in the water for crew recovery drill

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

15 mins

Briefing:

Review of previous session (basic points of sailing)

Rules quiz in pairs, and review of rules after completion

Whiteboard and magnetic boats to simulate situations

15 mins

More points of sailing: • Dead Run • Safe Run • Close Hauled • Reaching

Students will sail around a triangle course

Using a whiteboard and a boat on the land to show both the direction and the sail setting for each point of sail

5 mins Basic sailing stretches As a group

40 mins Sailing around a triangle course On water

20 mins Morning tea and games

OBJECTIVES

Today we will learn:

• warming up by doing sailing stretches • more advanced points of sail • how to sail close hauled and downwind (a triangle course) • how to recover a crew member.

Tackers 1: Session 6

Tips & TricksA triangle course is best for Tackers 1 while learning to gybe as it restricts tackers to one gybe only.

A windward / leeward course creates issues for beginners as they may be drawn into many gybes and boat handling becomes uncontrolled.

Tips & TricksTo promote tackers involvement; ask the tackers which muscles they use when sailing.

Tackers should hold each stretch for 30 seconds.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

10 mins

Briefing: Crew Recovery • Coming alongside the dummy • Slowing the boat down • Pick up the dummy on the windward side

30 mins

• Crew recovery drill

Set the scene! The wind was howling and the sky was dark, a rogue wave tips your crew out of the boat! Using your sailing skills pick up the crew on the windward side.

5 mins Recovery

10 minsDebrief and review of session

• Take home activity sheet – ‘Weather Forecast’Group discussion

Sign Off!

Tips & TricksAsk the tackers to bring a current weather forecast to the next class.

Tips & TricksA Life Jacket in the water serves the same purpose if a dummy is not available.

Tips & TricksShow the tackers how to form an ‘escape plan’ if moving too fast.

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Tackers 1: Session 7

CHECK LIST

Magnetic boats Three buoys for triangle course

OBJECTIVES

Today we will learn:

• how to use the tiller extension as a microphone • how to read weather reports and warnings • how to gauge the wind strength by the Beaufort Scale • a background of safety knowledge involving sailing in tides and currents.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 minsBriefing:

Review of previous session (more points of sailing)

Coming alongside a fixed structure or moored boat

Whiteboard and magnetic boats

10 mins Briefing on use of the tiller extensionSimulator boat on the land

5 mins Basic sailing stretches

5 mins Launching

40 mins

Session focusing on tiller extension microphone technique.

• Figure of 8 course, have tackers tack at each end and then progress to gybing around the ends

20 minsMorning tea and basic weather including wind strength in knots

• Review of ‘Weather Forecast’ take home activity sheet

Group discussion

Tips & TricksA tiller extension should always be held as a ‘microphone’ in front of our mouth – not a ‘frying pan’ against our back leg.

Tips & TricksYour discretion is your best friend! As the Instructor you will know when the group is ready to learn a new skill, these session plans are just a guide so discuss with your Assistant Instructor and make some big decisions!

Tips & TricksA print out of a recent forecast, a newspaper and a synoptic chart can really spice up a boring theory session. Get the kids to find the weather report in the paper, including wind forecasts. The Beaufort wind scale is another useful tool and will help you explain wind strength in knots and sea state.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

30 mins

• Advanced tiller extension use

• Set a triangle course to combine all skills together and allows practice

• A game of your choice is a good way to end the session, see the Appendix B for T1 games.

10 mins

Tides and currents:

• Focus on the safety aspect of knowing what the tide and currents are doing.

• What is a tide chart?

• How does a current affect a boat?

Whiteboard

Throwing a drink bottle next to a fixed structure to see the effects

10 minsDiscussion of outcome from effect of tide on drink bottle

DebriefGroup discussion

Sign Off!

Notes:

Tips & TricksRather than boring inside lectures, many students learn better by seeing the practical and physical effects of the current.

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Tackers 1: Session 8

CHECK LIST

Certificates prepared and signed by the instructors

Three buoys for triangle course

Small thick lengths of rope for the tackers to practice with (1 per tacker + Instructors)

A ball or activity to take away in the rubber duck

OBJECTIVES

Today we will:

• review of everything that we have learnt • learn about long distance sailing.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 mins

Briefing:

• Last day of Tackers 1, congratulations on your sailing so far!

• Today you will show us all of the on-water skills you have developed

30 minsOpportunity to show what they have learnt

• Triangle course (no collisions)

• ‘Team Ball’ (all sailing rules apply)

20 mins Morning tea and games

20 mins

Briefing:

• Review tacking and gybing

• Review of points of sailing

• Review knot tying

Whiteboard and simulator on land

Tips & TricksWhere possible, on the last day of a program spend as much time on the water as possible, with lots of games!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

30 mins

An adventure to another beach or sailing to or around a feature close by makes for an exciting way to put sailing skills into action. Designate a Leader and a tail boat and monitor the group on their journey.

10 mins Debrief: What have we learned in Tackers 1?Group discussion, Whiteboard

30 mins• Barbeque / Lunch

• Certificate Presentation

• ‘Where to from here?’

Notes:

Tips & TricksThis is as much for the parents / guardians, yacht club and advertising of your program as it is for the kids themselves.

Sell this as the big finale to your program and invite the Commodore down. Encourage the kids to “bring Nana, your brothers and sisters, and your goldfish!”

It is also important you advertise your club, the sport of sailing and the next step in the Tackers program.

Tips & TricksTake a ball or snacks with you in the rescue boat to make for more interesting stories to tell after the session!

Tips & TricksHave the tackers recall as much of what they have learnt as they can. Writing all the sailing words they know on the board can be an entertaining way of revising.

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Tackers 1 Competencies

Boat Handling

• Steered with tiller extension under towing paddling power

• The ability to tie a figure 8 knot, round twice and two half hitches

• Learnt and practiced how to perform the tack / ‘push turn’

• Learnt and demonstrated how to gybe / ‘pull turn’

• Comfortably reached around a figure of 8 course using both tacking and gybing

• Sailing with the tiller extension (The Microphone Technique!)

• Learnt to sail upwind and downwind by following the rescue boat

Rules & Safety

• Swim 50 meters in a PFD

• Participated in a capsize

• Participated in rescue drills

• Realised the most important rule: Always avoid collisions!

• Understanding of Port / Starboard Right of way

Sailing Theory & Background

• Identified the ‘no go zone’ and the effects it has on your sailing

• A background in safety knowledge of tides and currents

• Basic wind awareness – wind direction and strength

• Demonstrated respect and care of boats

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Sample of Tackers 1 Certificate

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Notes

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T2

Tackers 2: Tricks & Techniques

Instructors Manual

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Tackers 2: Session 1 .................................................................................................................................34-35

Tackers 2: Session 2 ................................................................................................................................36-37

Tackers 2: Session 3 ................................................................................................................................38-39

Tackers 2: Session 4 ................................................................................................................................40-41

Tackers 2: Session 5 ................................................................................................................................42-43

Tackers 2: Session 6 ................................................................................................................................44-45

Tackers 2: Session 7 ................................................................................................................................46-47

Tackers 2: Session 8 ................................................................................................................................48-49

Tackers 2 Competencies ............................................................................................................................... 50

Sample of Tackers 2 Certificate .................................................................................................................... 51

Notes .............................................................................................................................................................. 52

Contents

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Tackers 2: Session 1

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On, Sun Cream and Name Tags!

10 mins

Briefing: • Welcome back!

Safety reminder: • PFD • Appropriate clothing • Tell someone where you are sailing and when • Tow rope / bailer / paddle • Local conditions / environment • Always stay with boat • Weather forecast • Aware of other vessels

Brief Review: • Tacking and Gybing • Capsizing • Basic rules

Whiteboard and group discussion and questioning

10 minsAssisted Rigging (tackers to be helped)

CHECK LIST

All tackers registered and you have access to emergency contacts

Pre-written name tags for tackers, Instructors and Assistant Instructors

Sun cream available for all instructors, tackers and volunteers

Demonstration boat rigged on shore

Two buoys for reaching course

Whistle

OBJECTIVES

Today we will remember from Tackers 1:

• safety while sailing • how to Tack and Gybe the boat • how to capsize and recover, unassisted • how to use the tiller extension like a microphone.

Tips & TricksRepetition is the key to learning so a revision of Tackers 1 is important. We suggest keeping theory brief for concentration and getting on the water to give tackers and tackers parents / guardians a great first impression.

Tips & TricksFor the first two sessions, or until everyone’s name is learnt, pre-made name tags should be made given to Instructors and tackers and worn in a visible place.

Make sure belongings are safely stored and you can access drinks and morning tea.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

10 mins

Better tacking technique – tiller extension use, ‘The Microphone Technique’

Explain activities: • Sail around figure of 8 – tacking then gybing

Mini-lecture with whiteboard

Demonstration of better tacking technique

35 minsSail around figure of 8 – tacking then gybing using the ‘microphone technique’

On water

20 mins Morning tea and land games

10 minsReview of first on-water session

Explain afternoon activity: focusing on tacking, gybing, and tiller technique

5 mins Basic stretches Group participation

30 mins• Following the leader• Tacking and gybing on the whistle

On water

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!Tips & Tricks

It is important to remember, especially on the first day of the program to be very positive and supporting of all the tackers sailing. This will impress parents / guardians and lock them in for the next session!

Tips & TricksThis can be a good opportunity to assess the group and determine which tackers need more attention than others.

Tips & TricksBe careful selecting your tackers who are going to lead this activity. It is good to have your strongest upwind sailors spread along the line so that they do not all get out in front of the group and so that tackers who have not yet grasped the skill have a better sailor to mimic. Slightly older or more advanced tackers can be encouraged to ‘coach’ or help the others.

IMPORTANTTo keep the boats in good condition, it is also a good idea to teach the tackers how to take care of the boats. Eg. Good lifting methods, washing down, looking for rips in sail, etc.

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On, Sun Cream and Name Tags!

10 minsBriefing: Review of previous session (better use of tiller extension)

Whiteboard and group discussion

10 mins Rigging (tackers to complete with assistance)

20 mins

Wind awareness:

• Review ‘No Go Zones’

• Gusts and lulls

• Lifts and knocks (tricky concept – needs a good explanation, don’t be put off if the kids do not all understand first time!)

• Keep your head out of the boat at all times

• Local environmental / geographic factors

Getting out of ‘irons’:

• ‘Push, push; pull, pull’ method

Stopping and starting the boat – review from Tackers 1

Mini-lecture with whiteboard and view of the training area (for local geographic factors)

Fully rigged demonstration boat

20 mins Morning tea and games

CHECK LIST

Magnetic boats for lift and knocks demonstration Demonstration boat rigged on shore Three buoys for triangle course

OBJECTIVES

Today we will learn:

• how to rig my boat • the best way to get out of irons • to identify Gusts, Lulls, Lifts and Knocks • how to stop my boat on a mark • how to sail around a triangle course.

Tackers 2: Session 2

Tips & TricksRigging and de-rigging is a great way to get parents and guardians involved!

Remember, it is your responsibility as the instructor to ensure that the boats are safely rigged.

Tips & TricksIf your local environment suits and the weather is okay, this session can be run from the rescue boat, end of a pier or the club tower! Tackers can then see gusts and lulls, clouds etc.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Basic stretchesGroup participation

5 mins Launching

30 mins

Wind awareness activities:

• Getting out of irons

• Stopping and starting

• ‘Kiss the Mark’

On water

5 mins Have a break On water

25 mins• “Stuck in the sand”

• Triangle Course starting from the ‘No Go Zone’ or ‘in irons’

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Tips & TricksThis is a long on water session so have a break around the rescue boat or on a nearby landing spot. Tackers should have a drink bottle either with them or on the rescue boat. Take the chance to maintain group morale and talk to the group about the activities.

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 mins Rigging (tackers to complete)

20 minsBriefing: Review of previous session (wind awareness)

Whiteboard and group discussion

5 mins Basic stretchesGroup participation

5 mins Launching

30 mins

Exercises: • Longer triangular course• Follow the leader behind a RIB• ‘Keepings Off’

On water

20 mins Morning tea and games

CHECK LIST

Demonstration boat rigged on shore Three buoys for triangle course Ball for ‘Keepings Off’game Chalk for ‘Opti-Hop’ session

OBJECTIVES

Today we will learn:

• what to do with the centreboard downwind• the best way to balance my boat• roll tacking.

Tackers 2: Session 3

Tips & TricksGauging the tackers attention span on the water is just as important as on the land. If the tackers begin splashing each other, intentionally crashing or losing interest, quickly move onto the next activity.

Tips & TricksRemember to always gauge your audience – if you see tackers beginning to fidget and lose concentration, take them down to a rigged boat and get them to demonstrate.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

10 mins

Intro to roll tacking / ‘The Opti-Hop!’:

• Steering

• Moving through the boat (footwork!) and where to sit

• Changing hands after the tack

Mini-lecture, demonstration and practice on shore

Chalk on the Ground!

Demo if possible!

30 minsRoll tacking practice

• ‘Hot Jam Donut’ focus on upwind for roll tacks.On water

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Tips & TricksThis concept of roll tacking is best practiced on a light-wind day. If the weather does not suite, simply use an afternoon session from another session plan!

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 mins Rigging (tackers to complete)

10 minsBriefing: Review of previous session (Triangle explained and roll tacking / ‘The Opti Hop!’)

Whiteboard and group discussion

30 mins• Tacking on the whistle

• ‘Hot Jam Donut’On water

20 minsMorning tea and further knots – bowline and reef knot

• Tug of War!On shore

CHECK LIST

Whistle

Four buoys for soccer goals / slalom course

Small thick lengths of rope for the tackers to practice with (1 per tackers + Instructors)

Giant gym ball (or similar) for boat soccer

OBJECTIVES

Today we will learn:

• how to tie a bowline and reef knot • how to sail a windward / return course.

Tackers 2: Session 4

Tips & TricksRepeating the last session allows for more practice of the ‘opti ho’” and correct roll tacking technique.

Tips & TricksA print off of large diagrams of knots is a great tool when teaching them for the first time. Google is your friend here.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

10 mins• Introduction of the windward / leeward or

sausage course

• Review Gybing and safe gybing technique

Mini-lecture, demonstration and practice on shore

5 mins Basic stretchesGroup participation

5 mins Launching

20 mins• Windward / Leeward Course

• Tacking and Gybing on the whistleOn water

10 mins ‘Boat Soccer’ On water

10 mins Slalom course – four buoys On water

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Tips & TricksSTOP! A windward / leeward course does not control the number of gybes on the downwind leg, ie. with a triangle you only gybe once.

Reiterate teaching points such as sailing directly downwind through knowing when the sail is ready and steering straight through a gybe, of course step across the boat and watch your head! BOOM!

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 mins Rigging (tackers to complete)

20 mins

Briefing: Review of previous session (Introduction of Windward / Leeward course and revision of safe gybing)

New Skill: Roll Gybes! • Steering • Moving through the boat (footwork!) and where to sit • Changing hands after the Gybe • The right time to Gybe • Gybing on a wave!

Whiteboard and group discussion

Chalk on the ground

Demo if possible

30 mins• Roll tack and roll gybe around a triangular or

windward / leeward course

See Appendix E for examples of the courseOn water

10 mins ‘Keepings Off!’ On water

20 minsMorning tea

• Basic sail theory and parts of the sail

5 mins Basic stretches

CHECK LIST

Demonstration sail already rigged Four buoys for a slalom course

OBJECTIVES

Today we will learn:

• how to roll gybe • how a sail works • the parts of the sail.

Tackers 2: Session 5

IMPORTANTThe best way to control a gybe and come out without a sore head is to pull the mainsail over you as you pass dead downwind!

Tips & TricksAlways congratulate tackers when they perform a good roll tack or gybe!

Tips & TricksHave a sail already rigged up so that tackers can point out the names of the sail!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Launching

30 mins• Roll Tacking and Gybing through a slalom style

course with marks

• Windward / Leeward course

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Notes:

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 mins Rigging (tackers to complete)

10 mins

Briefing: Review of previous session (Intro to Roll Gybes and cont’d Roll Tacks)

Review:

Roll Gybing: • Steering• Moving through the boat and where to sit/put feet• Changing hands after the Gybe

Whiteboard and group discussion

5 mins Launching

30 mins• Slalom style course for Roll Tacks and Gybes

• Roll Gybing and Tacking on the whistleOn water

5 mins Recovery

CHECK LIST

Three buoys for triangle course

OBJECTIVES

Today we will learn:

• Lateral Marks• Cardinal Marks• safe / dangerous water marks• how to stop the boat for a ‘standing start’.

Tackers 2: Session 6

Tips & TricksThese review sessions should be run by the tackers telling the instructor what they learnt.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

20 mins

Morning tea

Basic navigation marks: • Lateral Marks • Cardinal Markers • Safe water marks and dangerous areas • Other local marks

Presentation and view of local area if relevant

5 mins Basic stretching

20 minsSail out to some local marks you have just taught tackers about and demonstrate their meaning

On water

20 minsSet up a triangle and windward / leeward course, tackers are to sail around the course from a ‘standing start’, in irons

On water

5 mins Return to shore

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Tips & TricksChildren find it much easier to imagine and understand things when they can actually see them in the real world.

Tips & TricksA good way to involve tackers is to draw up situations on the whiteboard of navigational marks and get them, with the assistance of their classmates, to navigate their way through safely.

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OBJECTIVES

Today we will learn:

• more advance sailing rules: Port / Starboard, Windward / Leeward, Commercial Vessels • ‘Rail Riding’ • about winds, tides and currents • how to safely perform a 360º or 720º turn.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 minsBriefing: Review of previous session (Cardinal, Lateral and Safety Marks)

Whiteboard and group discussion

15 mins

Rules Session

• Port / Starboard

• Windward / Leeward

• Commercial Vessels

Explanation of ‘Boat Soccer’ incorporating rules and penalty turns, both 360 and 720 degrees

5 mins Launching

30 mins ‘Boat Soccer’

15 mins Morning tea and land games

10 minsReview of the game of ‘Boat Soccer’ and all incidences that occurred

Mini-lecture, demonstration and practice on shore

CHECK LIST

Magnetic boats Four buoys for soccer and box pusher game

Tackers 2: Session 7

IMPORTANTSafety must be your priority! Remind tackers about avoiding collisions and to keep hands inside boats when boats are about to collide – NEVER fend off boats using your hands!

Tips & TricksModel boats or cut outs of magnetic material boats are a great tool for teaching rules.

IMPORTANTGet the tackers to attach a red (stop and watch out!) and green (all clear) piece of tape to their boats to show the relevant sides.

Tips & TricksYou can set up scenarios that occurred during the on water session and explain the rules in action!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins LaunchingGroup participation

30 mins

• Inside a designated box, tackers must stayinside the area while trying to force othertackers outside of the area.

• Rail riding on the way in to shore

On water

10 mins Pack up

20 mins

Quick debrief of the box game

Wind, tides and currents: • Meteorology and forecasts• Local effects• Tides• Currents• Wave action• Homework – bring BOM forecast next week

and complete the take home activity sheet‘Weather Forecast’

Mini-lecture with whiteboard (diagrams) and a view of the local conditions

Sign Off!

Notes:

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 minsBriefing: Review of previous session (Rules and Weather)

Whiteboard and group discussion

40 mins

Taking the group on a sailing adventure to a nearby beach or feature is an exciting way to put all of the newly-learnt sailing skills into action.

Designate a leader and a tail boat and monitor the group on their journey.

On water

15 mins Morning tea and games

5 mins LaunchingGroup participation

35 mins• ‘Ball Tag’

• ‘Boat Soccer’On water

5 mins Return to shore

10 mins Pack up

CHECK LIST

Certificates prepared and signed by the Instructors Ball and snacks for adventure stop-off Four buoys for boat soccer Giant gym ball for boat soccer

OBJECTIVES

Today we will learn:

• how to sail for long distances • how to plan routes for journeys.

Tackers 2: Session 8

Tips & TricksTake a ball or snacks with you in the rescue boat for more interesting stories to tell after the lesson!

Tips & TricksEnsure that these games are fun and light-hearted! They will be the last thing that the tackers remember about their Tackers course!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

30 mins• Barbeque or Lunch

• Certificate Presentation

• ‘Where to from here?’

On shore

Sign Off!

Tips & TricksThis is as much for the parents / guardians, yacht club and advertising of your program as it is for the kids themselves. Sell this as the big finale to your program and invite the Commodore down.

It is also important you advertise your club, the sport of sailing and the next step in the Tackers program.

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Tackers 2 Competencies

Boat Handling

• Get out of irons on your own

• Safely gybe the boat

• Correctly use the tiller extension

• Sail around a triangle course, including:

Upwind – on a close hauled course tacking through the ‘no go zone’

Downwind – with centre board up

Reaching – Correct sail position

• Demonstrate a 360°and 720° turn

Rules & Safety

Capsize and recover, unassisted

• Demonstrate the rules of the road:

Port / Starboard

Windward / Leeward

Commercial vessels

Sailing Theory & Background

• Rig your boat

• Name the parts of a boat and sail, including thesail controls

• Have a sound knowledge of wind awareness

• Tie without guidance, a bowline and reef knot

• Identify navigational, cardinal and lateral marks

• Have a basic knowledge of roll tacks and roll gybes

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Sample of Tackers 2 Certificate

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Notes

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T3

Tackers 3: Sailing Fast!

Instructors Manual

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Tackers 3: Session 1 .................................................................................................................................56-57

Tackers 3: Session 2 ................................................................................................................................58-59

Tackers 3: Session 3 ................................................................................................................................60-61

Tackers 3: Session 4 ................................................................................................................................62-63

Tackers 3: Session 5 ................................................................................................................................64-65

Tackers 3: Session 6 ................................................................................................................................66-67

Tackers 3: Session 7 ................................................................................................................................68-69

Tackers 3: Session 8 ................................................................................................................................70-71

Tackers 3 Competencies ............................................................................................................................... 72

Sample of Tackers 3 Certificate .................................................................................................................... 73

Contents

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Tackers 3: Session 1

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On, Sun Cream and distribute Name Tags!

10 mins

Briefing:

• Welcome, this course follows on from Tackers 2!

• Safety reminder and checks

• Check tackers have logbooks and notebooks

• Tackers need their own starting watch

Whiteboard and group discussion

10 mins Rigging (tackers to complete)

30 mins

• ‘Sailing Soccer’

• ‘Pick up Sticks’

• Triangle course as the last activity to checktheir ability to roll tack and gybe and knowledgeof points of sailing

20 mins Morning tea and games

10 minsBriefing:

Explanation of activities for next on-water session

Mini-lecture, demonstration and practice on shore

5 mins Basic stretchesGroup participation

CHECK LIST

All tackers registered and you have access to emergency contacts Pre-written name tags for tackers, Instructors and Assistant Instructors Four buoys for triangle course / ‘Boat Soccer’ / ‘Pick up Sticks’

OBJECTIVES

Today we will learn:

• how to independently rig the boats• how to monitor our own sailing performance• what needs to be done to take care of the boats.

Tips & TricksPrepare tags before session and place them next to the Sign On sheet. This way tackers can sign on and put on their tags themselves! Frees you up for those last minutes before the session.

Tips & TricksGET ONTO THE WATER! Fun activity that not only gets the kids excited but gives you the opportunity to observe their sailing ability and what they have remembered from Tackers 2.

Tips & TricksA name or get to know you game is great if you have new tackers or if the tackers have not met each other before. Alternative to this is a quick ice breaker or fun game that has no relevance at all to help with comfort levels and to start in a positive fashion!

At this same time your Tackers Club Leader should be briefing the parents / guardian, dealing with any concerns, checking contact and medical details and encouraging the parents / guardian to be around for launching and retrieval, to watch some sailing if possible and to arrive a bit early to pick up kids.

Make sure belongings are safely stored and you can access drinks and morning tea.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Launching

30 mins• Tennis ball game

• Tacking on the whistle

• Port / Starboard / Hot Jam Donut!

On water

5 mins Head to shore and boat retrieval

5 minsBasic boat care – To teach tackers to care for their own boats

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Notes:

Tips & TricksRemember these games are FUN! But the Instructor still needs to give tips on correct technique, eg “Lilly remember to sit forward in the boat downwind”, “Johnny that was a great tack but remember the microphone technique when using the tiller up wind!”

Tips & TricksAsk tackers to record their progress in their own notebook and make notes on:

a) everything they did well b) anything they need to work on c) any necessary repairs d) a new skill they learned

Their favourite part of the session!

IMPORTANTTo keep the boats in good condition, it is a good idea to teach the tackers how to take care of the boats. Eg. good lifting methods, washing down, looking for rips in sail, frayed rope, etc.

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On, Sun Cream and distribute Name Tags!

20 mins

Briefing: Review of previous session • Discuss weather conditions • Introduction to 5 minute Starting Procedure

The five essentials: • Boat balance • Boat trim • Sail trim • Centreboard position • Course made good

Whiteboard and group discussion

10 mins Rigging (tackers to complete)

20 mins ‘Starting Box’ activity On water

15 mins ‘Boat Soccer’ On water

20 mins Morning tea and games

5 mins Basic stretchesGroup participation

CHECK LIST

Coloured flags for starting races if necessary Seven buoys for ‘Starting Box’ activity on triangle course Whistle

OBJECTIVES

Today we will learn:

• doing circles in tight areas • the starting procedures for sailing races • to always stay very close to a start line prior to the start • how to race around a triangle course.

Tackers 3: Session 2

Tips & TricksIf the tackers are not sailing too far away from the line before the start – you can remove the box!

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Launching

15 mins• Circle the rescue boat, clockwise then anti-clockwise

• 5 minute starting procedure

15 mins 5 minute starts with a triangle course On water

5 mins Return to shore

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Notes:

Tips & TricksIf you find that 5 minutes is too long for the tackers to stay concentrated, shorten the sequence down to 3 or 2 minutes!

Tips & TricksTo get all of the tackers circling tightly, give out a ‘high five’ for the ones who can make it close enough!

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 mins

Briefing:

Review of previous session (Introduction to 5 minute Starting Procedure)

• Weather Report

Whiteboard and group discussion

10 mins Rigging (tackers to complete)

30 mins

Starting Practice

• 5 minute start then a triangle course • Repeat • Back to back starting sequences, include some recalls

On water

15 mins ‘Boat Soccer’

20 minsMorning tea and

• Sail theory and how to use the tell tales

5 mins Basic stretchesGroup participation

5 mins Launching

CHECK LIST

Six buoys for triangle course / starting box / windward-return / boat soccer Check all sails have working tell tales attached

OBJECTIVES

Today we will learn:

• how to read tell tales • how to accurately set my sail • how to race around a windward / leeward course.

Tackers 3: Session 3

Tips & TricksThis session should be mostly run by the tackers telling the Instructor what they learnt and what their weather predictions are for today!

Tips & TricksBy doing continuous starting the intermediate tackers are sucked along much by the advanced ones, as they remember the methods that the better sailors used.

Tips & TricksDraw an Opti sail and get tackers to label. Explain the aerodynamics of how a sail works and how to use the tell tales.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

15 minsWindward / Leeward course focusing on correct tell-tale use and sail trim

15 minsStarting Box activity, then windward / leeward course

On water

5 mins Return to shore ‘Rail Riding’

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

IMPORTANTRemind tackers of the dangers of running square downwind – the sail can gibe at any time!

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

10 minsBriefing:

Review of previous session (Sail Theory and Tell-Tales)

• Weather Report

Whiteboard and group discussion

10 mins Rigging (tackers to complete)

25 mins• 5 minute Starting Procedure

• Windward / leeward course focusing on correcttell-tale use and sail trim.

On water

5 mins On water break at rescue boat On water

15 mins5 minute start and then windward / leeward roll tacking and roll gybing on the whistle

On water

20 minsMorning tea and

• Sail set-up, how to power and de-power rigWhiteboard, pre-rigged sail

5 mins Basic stretchesGroup participation

5 mins Launching

CHECK LIST

Four buoys for windward / leeward course Whistle Pre-rigged sail for shape demonstration

OBJECTIVES

Today we will learn:

• how to power-up the sail• how to de-power the sail in heavy weather• about the technical parts and controls of the sail.

Tackers 3: Session 4

Tips & TricksDrawing sail shapes and how they change on the white board is one way to demonstrate.

Using a practical demonstration with a rigged sail is another great visual aid to this topic.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

15 mins• ‘Keepings Off’

• Sailing around the rescue boat

15 mins‘Starting Box’ activity

then windward / leeward courseOn water

5 mins Return to shore ‘Rail Riding’

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Notes:

Tips & TricksAfter each session; Get the tackers to write down the conditions, what they did, what they learned and what they enjoyed the most.

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

15 mins

Briefing:

Review of previous session (How to power and de-power a sail/rig)

• Weather Report

• Introduction to Trapezoid Course

Whiteboard and group discussion

10 mins Rigging (tackers to complete)

25 mins• ‘Keepings Off’

• Sailing around the rescue boatOn water

5 mins On-water break at rescue boat On water

15 mins5 minute start and then Trapezoid Course

• Repeat with ‘Box Start’ On water

20 minsMorning tea and

• Explanation of ‘Balloon Popper’ game focusing on racing rules of sailing

CHECK LIST

Previously rigged sail for sail setting tutorial Ball for ‘Keepings Off’ game Seven buoys for trapezoid course / box start / balloon popper game Whistle Balloons, ribbon, duct tape, access to stones

OBJECTIVES

Today we will learn:

• how to sail around a trapezoid course • ways to improve our boat handling • to practice our sailing rules knowledge.

Tackers 3: Session 5

Tips & TricksTo get yourself involved, why not tie a balloon onto the stern of the rescue boat?

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Basic stretchesGroup participation

5 mins Launching

15 mins ‘Balloon Popper’

15 mins Starting Box activity then wind Trapezoid Course

5 mins Return to shore ‘Rail Riding’

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Notes:

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

15 mins

Briefing:

Review of previous session (Trapezoid course and racing rules of sailing)

• Weather Report

• Introduction to Sailing Backwards

Whiteboard and group discussion

10 mins Rigging (tackers to complete)

25 mins• 5 minute Starting Procedure then upwind to top mark,

sail downwind backwards!

• RepeatOn water

5 mins On-water Break at rescue boat On water

15 mins• 5 minute start and then Trapezoid Course,

Sail the downwind backwards!

• Repeat with Box StartOn water

20 mins Morning tea and land games

5 mins Basic stretchesGroup participation

CHECK LIST

Magnetic boats for mark rounding demonstration Seven buoys for trapezoid courses / windward-leeward / box start Whistle

OBJECTIVES

Today we will learn:

• how to sail backwards • how to perform tactical mark roundings.

Tackers 3: Session 6

Tips & TricksWhen sailing backwards, the boat goes in whatever direction you point the rudder!

Tips & TricksRemember to take out named drink bottles / sun cream in rescue boat for break.

Tips & TricksGet a tacker to time 30 seconds for each stretch.

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Notes:

Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Launching

15 minsShort windward / leeward focusing on top and bottom mark rounding with wide entries and tight exits

15 mins• Starting Box activity

Then sail around trapezoid course, focusing on mark rounding

On water

5 mins Return to shore ‘Rail Riding’

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Tips & TricksThis continuous changing of course structures keeps the tackers alert and eliminates boredom and frustration!

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

15 mins

Briefing:

Review of previous session (Sailing backwards and mark rounding)

• Weather Report

• Downwind Sailing including centreboard positionand Kiting

Whiteboard and group discussion

10 mins Rigging (tackers to complete)

25 mins• 5 minute starting procedure then windward / leeward

focusing on downwind sailing.

• RepeatOn water

5 mins On-water break at rescue boat On water

15 mins ‘Boom Ball’ On water

20 minsMorning tea and land games

• How to develop race strategies

5 mins Basic stretchesGroup participation

CHECK LIST

Five buoys for trapezoid / windward-leeward courses Ribbon, duct tape and an floating object for ‘Boom Ball’ game Whistle

OBJECTIVES

Today we will learn:

• how to kiting downwind•how to calculate bias on a starting line.

Tackers 3: Session 7

Tips & TricksTo avoid tangling, attach the ribbons once the tackers are on the water, and upwind, ready to come downwind.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

5 mins Launching

15 mins• Windward / leeward focusing on downwind sailing and

top and bottom mark rounding with wide entries and tight exits

15 mins

• Back to back starts move the pin and starboard ends of the line and have the sailors work out line bias

• Start and sail around trapezoid course, focusing on mark rounding

On water

5 mins Return to shore ‘Rail Riding’

10 mins Pack up

10 mins Debrief and review of sessionGroup discussion

Sign Off!

Notes:

Tips & TricksAlways communicate with the tackers and ask them what they are planning for their next race. Eg. Line bias, gusts and lulls, tide/current, etc

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NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On and Sun Cream!

30 mins ‘Rigger Race’

10 mins Racing Briefing

20 mins Race run by official starting boat On water

10 mins On-water break around rescue and starting boats On water

20 mins Race run by official starting boat On water

20 mins Morning tea and review of the morning’s races

10 mins Pack up

30 minsBarbeque or Lunch

Tackers 3 Presentation

Keep Sailing!

Sign Off!

CHECK LIST

Certificates prepared and signed by the Instructors

Consult with committee and parents / guardians that volunteers are available for help with the BBQ / lunch

Have all buoys ready to be set by starting committee

OBJECTIVES

Today we will learn what it is like to compete in a real race-day regatta!

• Race Briefing and Sign On • Official starting signals and flags • Having an official start boat

Tackers 3: Session 8

Tips & TricksClub official to give tackers a racing briefing as you would experience at a regatta.

Tips & TricksTo enhance the feeling, try to mimic the starting flags, horns, and buoys.

Tips & TricksThis is as much for the parents / guardians, yacht club and advertising of your program as it is for the kids themselves. Sell this as the big finale to your program and invite the Commodore down.

It is also important you advertise your club, the sport of sailing and the next step in the sailing program.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

Notes:

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Boat Handling

• Demonstrate the correct method and understand the theory of roll tacking and gybing

• Stopping the boat in a confined area for a period of time

• Sail backwards

• Understands the theory behind gybing and can demonstrate the action downwind

• Show a sound knowledge of the five essentials: – Centreboard Position – Boat Trim – Boat Balance – Course made good – Sail Trim

• Start and finish races on a triangle and trapezoid course

• Always use tactical mark roundings in races

Sailing Theory & Background

• Know correct sail shape for differing wind strengths

• Recognise and read tell tails on a sail

• Understand how the sail works

• Understand the flag and timing sequence of starting races

Tackers 3 Competencies

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Copy

Sample of Tackers 3 Certificate

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Appendix A: Off-Water Session – HELP ME, IT’S TOO WINDY TO SAIL!

CHECK LIST

Have all worksheets prepared with pens / pencils Determine from a club official the opportunity of seeing other boats

OBJECTIVES

Today we will learn:

• how to judge the wind strength by the condition of the water• how to join together pieces of rope – reef knot• the names, sizes, and parts of other boats.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

Sign On

10 mins

• Welcome Tackers!It’s too windy today to get into our boats so weare going to have fun on shore learning heapsabout sailing!

• Take the opportunity to show the kids the windstrength and ‘white caps’ that appear on the waterwhen it is too windy for sailing

Discussion

20 mins Activity sheets

30 mins Knot tying session, ending in a giant ‘tug of war’ with ropes tied together by the kids

20 mins Morning tea and games

20 mins• Tour of the Yacht Club!

Take tackers to see other classes of boats thatare sailed at your club

Mini lecture and demo

30 mins• Tackers Word Search

• Colouring Activity

• Hang man

Group activity, handouts required

White Board

Tips & TricksKids love to see a boat with a trapeze or a big ‘trampoline’. This can be a chance to show them boats with spinnakers and inspire the tackers into thinking about sailing other boats when they are older! If you have access to Keel Boats see if a club member will take the Tackers for a tour of their boat in the marina.

Tips & TricksRemember the trick to any off-water session is to keep the tackers busy. As soon as the tackers have nothing to do, they can get very mischievous.

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Duration 2.5 hours

THERE IS A GAME(S) IN THIS ACTIVITY! See Appendix B at back of manual.

NOMINAL DURATION ACTIVITY DELIVERY

METHOD

20 minsDebrief and review of session

• Miscellaneous land gameGroup discussion

Sign Off!

Notes:

OFF-WATER GAMES & ACTIVITIES

• SAILING RELATEDBailing Race1. Line up Optis next to the water.2. Fill with water.3. Two tackers per boat, on go they must bail using their bailing

buckets until their boat is dry.4. First boat dry wins!

• THEORY- Parts of an Opti- Parts of a Sail- Tackers Word Search- Ropes practice

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Steering Practice

By connecting all of the boats up to a single towing line, the tackers can develop their steering skills and overcome any fears of the water without having to worry about a flapping sail and boom.

Additions to this activity to make it more fun could be to throw out tennis balls (or any floating objects, preferably soft like tennis balls or empty drink bottles) and get the tackers to throw them from one boat to the next, and back up to the rescue boat.

Paddling Activity

Simply mark out a course (use buoys, flags or prominent features!) and have tackers paddle from start to finish.

Kids can be throwing a ball between the boats whilst paddling around the course.

If tackers are confident at paddling and steering then run a paddling race using either the same or varied course.

Treasure Hunt

Paddling out onto within marked area to collect objects in the water, with points awarded per object collected.

Try to make sure each boat gets at least one object.

No Go Zone

Point your nose to the direction of the wind then reach you arms out in front of you so that each arm is approximately 45 degrees from direction of the wind. This forms your ‘No Go Zone’.

Tackers are then instructed to close their eyes and spin around slowly on the spot. The Instructor now moves whilst children’s eyes are closed and yells out “stop”. The tackers quickly open their eyes and locate the instructor, pretending that the wind is now coming from where the instructor is standing, tackers make the ‘no go zone’ with their arms.

This activity lets you know if tackers can locate the ‘No Go Zone’. It can become a knock out game where tackers who do not locate the ‘No Go Zone’ correctly must sit down, and the last one standing wins.

Remember, the aim of the game is to teach kids to find the wind direction and ‘No Go Zone’ and is not really a competitive activity.

Tacking Simulator

On the land, fully set up a boat and twist it around differing points of sail to demonstrate sail and tiller settings.

If there are only fixed rudders available, saw off one nominated rudder blade at the boats waterline so it can be used onshore.

Appendix B: Tackers Sailing Related Games

T1

T1

T1

T1

T1

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Appendix B: Tackers Sailing Related Games

Team Ball

The boats are split up into two teams (these may be segregated by using coloured tape on the sails). Each team has to collect the ball and throw it to three team members before returning it to the Instructor’s boat.

This game is very useful to promote the involvement of crews and boat handling.

Port / Starboard

Begin with laying out a straight rope which is long enough for all of the tackers to stand next to facing the same direction.

Then, deem one end the bow, and the other end the stern, followed by the port and starboard on either side.

The rules are that the tackers feet can never touch the rope, and they must jump / run to the side / end that is called by the Instructor. If they are too slow, hesitate, or jump / run to the wrong side, then they sit down and wait for the next round.

Delivering the Milk

Tackers must sail their boats alongside the stationary rescue boats and hand over their named drink bottles.

If the tackers are coming in too fast, or hit the rescue boat, then the milk is smashed and not accepted by the Instructor. The tackers must then turn around and try again.

Reef Knot Practice

To practice the tying of reef knots, tackers tie many pieces of rope together to form one long rope. Same can be done with the bowline.

From here, they can use this rope to have a game of tug-of-war, but be careful of rope burn on hands!

What’s The Time Mister Wolf?

The instructor hails for all tackers to pull their sails in at 1, 2 or 3 o’clock, depending on the point of sail.

Kiss The Mark

Tackers are required to keep the bow of their boat within 30 centimetres of the buoy.

The tacker who can keep their boat stationary for the longest is the winner.

Basic Stretches

Ask tackers what parts of their body are being used in the activity of sailing. Work through with basic stretches for body parts they give you eg. for arms stretch the biceps and triceps, for legs stretch the calf muscle by gently pushing against partner with back leg out straight and front leg bending.

Boat Soccer

In teams, tackers need to use their steering skills to push a giant gym ball through a set of flags to score themselves a ‘goal.’

T1

T1 T2

T1 T2 T3

T2

T2

T2

T2 T3

T2 T3

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Hot Jam Donut

As the tackers are sailing upwind, an Instructor will hail “port” or “starboard”.

Once this occurs, the sailors must immediately tack onto the relevant side

When the Instructor yells “hot jam donut” the tackers must complete a 360° turn. This can also be run when sailing downwind.

This activity can be used upwind or downwind, with tacking or gybing.

Tacking & Gybing On The Whistle

Whilst tackers sail upwind or downwind, the whistle is blown and they must either tack or gybe.

If the group is pulled together tightly, every tackers timing must be almost identical or there may be collisions.

Keepings Off

The group is separated evenly into two teams.

Each team must throw a ball to their teammates, and the highest number of consecutive catches wins the game

To add skill to the game, whenever the ball touches the water, it is turned over to the other team.

Rigger Race

Anchor two empty hulls just off the shoreline.

Each item (centreboard, rudder, sprit) must be sailed out to the Opti individually.

Once all components are in the anchored boat, tackers must be ferried out and once they have rigged the boat on the water, they must sail it back to shore.

First team back to shore wins.

Stuck In The Sand

A substantially sized square area is mapped out using buoys, and all boats must remain within this box for the entirety of the game.

The Instructor taps the mast of a boat, and once this occurs, the skipper of the boat must heave to, and yell “I’m stuck, I’m stuck, Get me out of this muck!”.

After this point, the ‘stuck’ boat may not move until his/her boat is touched by another sailor. The aim is for the Instructor to have all of the boats heaved to, and ‘stuck in the sand.’

The primary learning objective of this game is the heave-to manoeuvre. It also works very well in establishing friendships within the group.

Opti Hop

On concrete, draw a real-life size outline of an Opti. Then, fill in two large circles (preferably in different colours) on either side of the sketched boat to show where the tackers feet should be placed.

The tacker must be crouched down in their sailing position with their feet in the circles and after a count down by the rest of the group, they must jump to the other side of the sketched Opti and try to land both feet in the circles.

This demonstrates the hop that sailors do when they roll tack.

Balloon Popper

Firstly, an appropriately sized square area is marked out between four marks.

Following this, an inflated balloon is attached to a three metre long string which is looped around the tiller of every boat. At the end of the string are two small pebbles collected by the tackers which have been wrapped in duct tape to weigh the balloon down.

Appendix B: Tackers Sailing Related Games

T2 T3

T2 T3

T2 T3

T2 T3

T2 T3

T3T2 T3

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Appendix B: Tackers Sailing Related Games

With all sailing rules applying, the aim is to pop the balloons of other boats whilst not having your own balloon popped. The last boat left in the square with an inflated balloon is the winner.

The length of string can be varied depending on the skill level and desired amount of collisions between boats.

This game encourages tackers to acknowledge the boat traffic around them and get their heads out of the boat. In addition to this, the restrictive area requires good rule knowledge and flexible boat handling.

Rail Riding

Tackers stand on the lip of the gunnels and support themselves with the main sheet.

Rail Riding assists with the knowledge of balancing the boat, which is often used in kiting downwind.

This activity is usually done on the way into shore from a days training session.

Make a Box at the Starting Line

All tackers must stay within the boundaries of the box (made up from two marks, leeward of the starting line and slightly skewed to starboard) before the start of the race.

Boom Ball

Attach a short rope or string to the end of the boom nearest to the clew with a ball attached to the end of the string.

The aim is for the ball to be only skimming the surface of the water, which indicates that the boat is leaning to windward at an ideal angle.

Throw items out of the rescue boat and give the tackers 30 seconds to return them to you.

Advanced “Boat Soccer”, choose two teams or make it an individual game, players must keep possession of the ball by pushing it with the bow of their Opti. To take and keep possession rules of sailing must be obeyed, port/starboard, overlaps, windward / leeward and avoiding collisions. For this game the Instructor must umpire, if a rule is broken then the relevant penalty should be taken and a ‘turn over’ occurs.

Pick Up Sticks

Instructor randomly places a large amount of floating objects within the on water course area.

Tackers must race from a start line or by launching from the beach and pick up as many “sticks” (floating objects) as they can.

The winning boat will have the most objects returned to the starting area, judged by the Instructors.

To increase difficulty put in place a time limit, eg. “you have three minutes, go!”.

Version 2

Set a course using anchored buoys / flags. Attached to each buoy is an object. The aim of this challenge is for sailors to reach the buoys in a particular order and retrieve a stick from each buoy. To increase difficulty it could be a race where there is only one or two sticks attached to each buoy and the winner will have the most collected. Depending on sailing ability vary the course from an easy reach to a full triangle or trapezoid. Of course this game could also be run with paddles and no sails for Tackers 1!

T3

T3

T3

T3

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The Name Game

Learn everyone’s name.

This involves making a circle with all your tackers. One person starts by introducing him/herself. This goes around the entire circle until everyone has given his or her own name.

Then the leader takes a small ball and throws it to an individual and saying “Hello _ _ _ _ _ _ _”. “_ _ _ _ _ _ _” responds by catching the ball and saying “Thanks _ _ _ _ _ _ _.” Continue tossing the ball around the circle until everyone has learned his or her classmates names.

For added difficulty, after everyone just seems to be catching on, toss a second ball into the group. Also try this using last names.

What variations can you think of?

Speed Ball

Creative Thinking and Teamwork.

While everyone is in a circle, ask your group to toss the ball once more around the group, with each member receiving it only once, until it has to be returned to the first thrower. They should remember whom they received the ball from and whom they threw it to.

Next, record the time it takes the group to toss the ball once completely around. Ask the group if they think they can improve on their time.

The only rules are that each member of the group has to touch the ball in sequence, beginning and ending with the same person. How quickly can it be done?

Ball Memory Game

In a circle with one ball start with a random person and pass the ball around the circle so that each person touches the ball once and then back to the instructor. Memorise this pattern and repeat the same way so the whole group remembers. This is pattern 1.

Introduce another ball for a 2nd pattern. This ball starts with a different person and must follow a completely new pattern around the circle, note now you cannot pass or receive the ball from someone you did in pattern 1.

Repeat with a new ball for a 3rd pattern.

Now start pattern 1 off, then begin pattern 2 while pattern 1 is still going, introduce pattern 3. The aim is to get all the balls around their correct pattern and back to the instructor without dropping any of the balls or making mistakes in the order of passing, ball 1 must get back first followed by ball 2 and then ball 3.

Octopus Tag

Mark out an area with boundaries. This is a fun version of tag that can involve a large number of tackers.

Nominate one or two tackers to be ‘it’.

On ‘go’ they must quickly tag as many of the other tackers as they can. Then tagged tackers stand on the spot with their tentacles outstretched to tag other players.

The game ends when everyone is an octopus or when you are down to only one or two tackers still free.

Appendix B: Tackers Non-Sailing Related Games

T1 T2 T3

T1 T2 T3

T1 T2 T3

T1 T2 T3

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Appendix B: Tackers Non-Sailing Related Games

Chain Tag

Mark out an area with boundaries. This is another fun version of tag.

Nominate a tacker to be ‘it’. If you are tagged you join hands with the other tackers who are ‘it’.

Eventually you will be left with a huge chain of taggers and only a few tackers who have not been tagged.

As the Instructor you decide as to when the game should be finished.

Tunnel Ball

Two or more teams lined up one tacker behind the other. Each team has a ball at the front of the line.

On ‘go’ or a whistle teams must pass the ball from one person to the next down the line. When the ball reaches the end of the line that tacker gets as fast as possible to the front of the line and the ball is again passed along the team members.

Once everyone in the team has been to the front of the line and the original tacker is back to the front the team is finished and must sit down.

The team to finish first wins the competition.

Poison Ball

Mark out a rectangular boundary.

Tackers stand within the rectangle whilst two tackers start as taggers outside of the rectangle.

Those two start with the ball and roll the ball from one side to the other of the rectangle hoping to tag tackers within the rectangle with the ball as it moves through.

If you are tagged by the ball you become another tagger on the outside of the rectangle. Tackers cannot be tagged above hip height.

This game runs until the last tacker is left inside the boundary.

For selecting small teams:

Clumps

Have tackers move within a boundary eg. run, walk, hop, skip.

Yell out a number. Tackers make groups of this size.

Sometimes tackers will be left out but the point of the game is to form groups of numbers quickly.

The last time you yell out a number, make it the number of tackers that you want in each team for an upcoming game or activity.

T1 T2 T3

T1 T2 T3

T1 T2 T3

T1 T2 T3

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This section has been formulated to help tackers remember techniques and sailing words more easily.

It has been found that fun words with alternative meanings which describe the subject are more likely to be remembered.

Feel free to add to these as you see fit – just remember to keep consistent to avoid any confusion.

PARTS OF THE BOAT

Tiller Extension: Microphone

Pulley: Twirlys

SAILING

Upwind: Zig-Zagging

Downwind: Running with the wind

Reaching: Reaching (no broad reach/tight reach)

Tacking: Push Turn

Gybing: Pull Turn

WEIGHT AROUND THE BOAT

Forward in the boat: At the front of the bus

In the back corner: Sitting on the couch

Leeward Heel: Boomey down

Roll Tack: Opti Hop

Appendix C: Glossary of Terms

Notes:

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Why children play sport

Children play sport for a variety of reasons. Most commonly they do it because they enjoy it. Once enjoyment goes so does their interest in continuing the sport.

However, enjoyment can come from a variety of sources. For example, it can come from;

• Learning new skills.

• Improving skills.

• Participating in a range of fun activities.

• Having a good relationship with a coach.

• Being recognised by being selected todemonstrate for others.

• Being involved in exciting activities andcontests.

• Being with friends.

• Being identified with a group whom theyrespect and whose company they like.

• Being able to do something well.

• Achieving challenging tasks and performingat one’s personal best.

• The desire to be fit and healthy.

• Being involved in a well organisedphysical activity.

• Being given positive feedback, encouragementand / or awards.

• Being part of a friendly, good humoured andcaring group of people.

• Feeling safe, secure and treated with respect.

Characteristics of children

All children are different. Head Instructors and Assistant Instructors need to be aware of the physical, emotional, social and skill learning characteristics that differentiate children from one another, and the impact this has for their role. Most importantly, children should not be treated as mini adults. This is part of the core Tackers Values. Children develop at different rates and that the range of difference can be very significant.

Being sensitive to and making appropriate allowances for individual differences is an essential part of instructing in the Tackers program. If you have a child who is obviously more advanced, use them to help you demonstrate skills. This will give the child a sense of achievement and provide a model for the rest of the group.

Physical differences in children

• Some children have delayed growth, somegrow at an average rate and others haveaccelerated growth.

• Children of a younger age are generally lessco-ordinated than other children.

• Children of the same age can differsignificantly in physical characteristics(eg. children can differ in height by 40% andbe four years apart in physical development)and capabilities.

• Girls tend to develop physically at a faster ratethan boys do.

• Early maturers are usually successful at sportin their younger years, but this success maynot necessarily continue through adolescencewith most late maturers catching up.

• As children mature their co-ordinationimproves.

Emotional differences in children

Appendix D: Children in Sport

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Physical maturity does not necessarily produce emotional maturity. Children can be large and well built for their age and yet extremely self-conscious about themselves. Emotionally immature children may:

• Appear to be hyper-sensitive.

• Be easily distracted.

• Lack confidence.

• Demonstrate poor emotion control in a varietyof situations.

• Be easily led by other people.

• Not know how to adjust to the differentpersonalities they face in a group situation.

Catering for differences

In order to cater for individual differences:

• Instructors and Assistant Instructorsapproaches, expectations and communicationof learning must differ from individualto individual.

• Emphasis should be put on the child’s ownprogress and not on comparing achievementswith those of others. Remember Tackers isabout fun, not competition.

• Individualised instruction and individualisedchallenges should be provided.

• A broad array of activities should be plannedand presented. A child who struggles withone activity may excel at another so try tobalance activities.

• Activities should be of an increasingly complexnature and be challenging but ‘do-able’.

• Where possible, children of approximately thesame skill levels (eg. beginning, developing,extending) should be grouped together forinstructional purposes.

Children who are enthusiastic, learn quickly, get on with others and have a happy disposition are a delight to teach. Fortunately most children display several of these characteristics. But not all do and few do all the time. An Instructor’s and Assistant Instructor’s job is not just to focus on the easiest and best children, it is to engage all children in learning.

Look out for those who may need special help

Instructors should observe the children they are working with to detect those children:

• Who lose concentration most readily.

• Who always want to be first or have difficultysharing.

• Who have difficulty remembering or followingdirection.

• Who give up most readily.

• Who are picked on or are ignored by others.

• Who are quick to anger or to expresssatisfaction.

• Who express frustration or appear confused.

• Who bully or try to dominate others.

• Who become withdrawn and reluctant toparticipate.

These children especially should be assisted to overcome those behaviours that will impede their learning or the learning of others in the group. Ignoring these factors that can disrupt the group and impede learning can result in the coaching role becoming more and more difficult and children dropping out of the Tackers program. Australian Sailing will provide help and advice on dealing with these situations through the network meetings and the State Tackers Leader can be contacted at any point for support.

Appendix D: Children in Sport

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Children with Disabilities

It is common to feel apprehension about working with children with disabilities. The important thing to keep in mind is that every child has the right to be involved in sport, especially a sport like sailing and the Tackers program. Australian Sailing also has an access all abilities sailing program called ‘Sailability’. If you are unsure if you are able to accommodate a child with disabilities, please contact the State Tackers Leader. It may be that we are able to provide support for the Head Instructor in delivering Tackers to children with a disability or we may provide a link to the nearest suitable Sailability program.

Below are a few suggestions when working with children with disabilities:

• Encourage the carer / parent / guardian tobe involved and assist in activities and beresponsible for the needs of the child.

• Every child is unique. People with disabilitiesare no different. All have the same needsand require the same opportunities aseveryone else.

• Work with what the child can do and if you arenot sure ask them or their parent / carer.

• Introduce the child to the group.

• Youngsters with disabilities must be seen asa person first – the similarities to peers shouldbe noted, not the differences.

• Simple adaptations or modifications ofactivities will allow greater participation byall. Every effort should be made to keep theactivities as true to form as possible.

• Any changes should be viewed as temporary,working towards, where possible, the originalactivity. If changes do not work, try another.

• Wherever possible have the child participatingin all aspects of the day’s activities.

• Check the needs and abilities of the children.

Handling Misbehaviour

Behavioural problems can destroy the Instructor’s and Assistant Instructor’s aim to provide enjoyable learning experiences. Most problems can be avoided if the sessions are well planned and a clear code of behaviour is established and reinforced from the outset.

A child’s inattention, lack of motivation or disruption to others is generally a symptom that the program is not meeting the child’s needs. This could be because the program from the child’s perspective is:

• Poorly organised

• Lacking in variety

• Lacking in challenge

• Too challenging

• Too unstructured

Instructors and Assistant Instructors are likely to experience difficulties if they fail to maintain interest due to:

• Boring activities lacking variety and challenge.

• Long-winded instructions and frustratingdelays between instruction and practice.

• Exercises continuing for lengthy periods.

• Participants being left inactive.

• Poor communication and structuringof activities.

• Ignoring children’s requests or needfor assistance.

Appendix D: Children in Sport

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A knowledgeable Instructor who provides training sessions that yield fun, active participation and development of skills, and that allow all participants to achieve personal success, will not be confronted with disciplinary problems very often.

Guidelines for Good Discipline

Head Instructors and Assistant Instructors should try to really get to know their Tackers participants. The more that is known, the easier it is to cater for his/her needs and the better equipped they are to select the most appropriate response to avoid a slight dissatisfaction developing into a behaviour problem.

The following approaches will help to establish an environment where discipline problems are largely avoided and where the few discipline problems that may occur are well managed.

• Establish a code of behaviour at thefirst session

• Explain the reasons for each rule and agreeon penalties for breaking them

• Develop clear expectations regardingattendance, punctuality, behaviour andsportsmanship

• Inform the parents / guardians of the codesand disciplinary measures that will be used

• In dealing with unsatisfactory behaviour,focus on the behaviour not the individualas the person

• Do not insult or embarrass a child

• Discipline the individual responsible, notthe whole group

• Intervene at the earliest signs of misbehaviouror disruption so a child can easily redeemthemselves before things get out of hand andare less easy to resolve

• Early intervention strategies include issuingclear reminders of expectations, introducinga ‘diverting’ activity, inquiring if there issomething wrong, discretely informing theoffender that his/her behaviour is gettingout of order, and other ‘low key’ reactionssignalling that the behaviour has been noticedand that it should stop.

• Discipline firmly, fairly and consistently.

• Highlight and reward (praise) desiredbehaviour.

• Consult infringing child and seek their opinionson the exercises and the program overall.

• Talk the problem through with the child andestablish a commitment to an agreed set ofbehaviours.

• If behaviour problems persist, involve thechild and his/her parents / guardians in thediscussion for solutions.

Appendix D: Children in Sport

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Appendix E: Activity Sheet – Name the Parts of the Boat

Name the parts of the boat

1.

2.

3.

5.

6.

7.

8.

4.

1.

2.

3.

4.

5.

6.

7.

8.

Tacker’s Name

Club

Date

www.discoversailing.org.au/tackers

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Appendix E: Activity Sheet – Colour in the Picture

Tacker’s Name

Club

Date

www.discoversailing.org.au/tackers

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Appendix E: Activity Sheet – Draw a Picture

Tacker’s Name

Club

Date

Draw a picture of you having fun at Tackers. Things you might like to include…… Your friends at Tackers, the Instructors & Assistant Instructors, the boats with the sails up, a game you play at Tackers, the weather, your Tackers T-shirt, a day when you capsized!

Draw a picture!

www.discoversailing.org.au/tackers

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Appendix E: Activity Sheet – Word Search

Opti HopBoomBeachFun

SailTackersSafeSailing

WaveSun CreamCentreboardHull

Word Search

Tacker’s Name

Club

Date

www.discoversailing.org.au/tackers

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Appendix E: Activity Sheet – Safety First

Tacker’s Name

Club

Date

Spot the 8 safety issues in the second image and write them down.

1. 2. 3. 4.

5. 6. 7. 8.

Safety First

www.discoversailing.org.au/tackers

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Appendix E: Activity Sheet – Spot the 12 Differences

Tacker’s Name

Club

Date

Spot the 12 differences

www.discoversailing.org.au/tackers

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Appendix E: Activity Sheet – Weather Forecast

Q1. What direction will the wind be?

Q2. Is it forecast to change? To what direction?

Q3. What speed will the wind be?

Q4. What height will the seas be?

Q5. Are there any warnings for the day?

Q6. What date and time were the forecasts issued?

The day before your next Tackers session check out www.bom.gov.au/marine

to find out what the weather is going to be like next time we sail.

Tacker’s Name

Club

Date

Weather Forecast

www.discoversailing.org.au/tackers

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Australian SailingLocked Bag 806, Milsos Point NSW 2065

www.sailing.org.au