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Gijsbregt Brouwer – sport 2.0 – 20/6/2008 Sport 2.0 Sport in the web 2.0 era

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Internet is changing the sports game for good. After billboarding, came hospitality and after hospitality comes the sport platform.

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Page 1: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Sport 2.0

Sport in the web 2.0 era

Page 2: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

About me

Gijsbregt Brouwerwww.brightguys.nlwww.linkedin.com/in/gijsbregtwww.marketingfacts.nl/pages/bloggers/

#Gijsbregt%20Brouwer

Page 3: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

About today

1. Sport on the internet2. Sport 2.0: social sport matrix3. International trends4. National trends5. Future developments

Page 4: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Sport on the internet

1. Sport on the internet2. Sport 2.0: social sport matrix3. International trends4. National trends5. Future developments

Page 5: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Sport on the internet

Sport on the internet

Page 6: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Experience Economy

• Sport = an experience• Active & passive• The activity only takes a few hours per

day/week/month• Internet improves the sport experience

Page 7: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Sport experience

Sport as an (online) experience:• Experience is improved:• Lengthened: longer & more often• Broadened (more users)• Deepened (more types of use)

• Builds a relationship with the consumer

Page 8: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Sport in general

1. Improvement business2. Improvement media3. Improvement consumers• Active – athletes• Passive - fans

Gijsbregt Brouwer – Waddameeting sport 2.0 – 13/12/2007

Page 9: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Business: sponsoring

Sponsor and/or media

Sponsee

Association

Means

Agreement

Page 10: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Business: sponsoring 2.0

Sponsorand/or media

Sponsee consumer fan

platform

• Interaction• Value creation• Continuous experience

Page 11: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

A platform for sport content

Page 12: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Media & rights: losing gripStap 3

Rights

Different formats

Content

Edited video

Syndicated contentconsumers device

Contentplayed

on a centralsite

Sport Platform

Contentstorage

• Interaction• Value creation• Continuous experience

Page 13: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Show me the money!

The future is freeContent travels freely

Making money for free:• Advertising• Sponsoring• Finding your true fans/hardcore athletes• Make offline accessible for online

Page 14: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Social Sport Matrix

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

Page 15: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Social Sport Matrix

Social Sport Matrix

Page 16: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active vs passive

Improving sports through internet

End user is in charge

Active athlete own results & activity

Passive fan idol’s results & activity

Page 17: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active community

Page 18: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active community

Examples:- MyTeamZone- AD’s mijnsportwereld- Gimme20

Components:- Display of own results- Profiles (alone and/or team)- Communication (slow chat)- User generated content- Open or within own network

Page 19: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active community

Page 20: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive community

Page 21: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive community

Examples:- Majority of Facebook sport apps- NHL fans community- Sport Hyves

Components:- Display of idol’s results (adherence)- Profiles (1 athlete and/or team)- Communication (slow chat)- User generated content- Open or within own network- “Bumper sticker”

Page 22: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive community

Page 23: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active tools

Page 24: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active tools

Examples:- iTunes + Nike- Mysportsplanner- Anglingmasters

Components:- Registering own results- Scheduling & planning- Tailor made advise- Direct communication- Possibility for closed area

Page 25: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active tools

Page 26: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive tools

Page 27: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive tools

Examples:- Are You Watching This- Myfootballclub- Yoonew

Components:- Registering idol’s results- Recommendations- Preferences - Tracking of scores, teams and stadiums

Page 28: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive tools

Page 29: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active news

Page 30: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active news

Examples:- FCMovei- AD’s mijnsportwereld- Athlinks

Components:- User generated content- Recommendations/rating- Customizing- “15 Megabites of fame”

Page 31: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active news

Page 32: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive news

Page 33: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive news

Examples:- Sportingo- Yardbarker- Fannation- Voetbalnext

Components:- User generated content- Recommendations/rating- Portal page (content pyramide)

Page 34: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive news

Page 35: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active gaming

Page 36: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active gaming

Examples:- All poker sites- Board games- Wii- Superkicks

Components:- Simulation of real movements/tactics- Virtual opponents + competition- Feedback

Page 37: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Active gaming

Page 38: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive gaming

Page 39: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive gaming

Examples:- EK-poules - Fantasy leagues- Sport games over the internet- Play like a champion

Components:- The fan as virtual athlete or trainer- Opponents & competition- Gambling vs knowledge vs skills

Page 40: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Passive gaming

Page 41: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

International trends

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

Gijsbregt Brouwer – Waddameeting sport 2.0 – 13/12/2007

Page 42: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

International trends

International trends

Page 43: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

A short survey

• USA: FAN nation, M&A, big bucks• Number 1 example: FanNation

• Germany: Local oriented nation• Number 1 example: Meinsport.de

• Brittain: Soccer nation• Number 1 example: iSporty

Page 44: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

USA

Page 45: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Germany

Page 46: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Brittain

Page 47: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

National trends

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

Page 48: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

National trends

National trends

Page 49: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Netherlands

Page 50: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Netherlands

Netherlands is a club nation• Club as a starting point• Many communities the last year, none

are taking off• Integrated communities (news)• Growth of tools: especially planning• No real fan sites• Success of passive gaming

Number 1 example: AD’s mijnsportwereld

Page 51: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Social media: sport communities

Page 52: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Social media: tools

Page 53: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Social media: news

Page 54: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Social media: gaming

Page 55: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Future developments

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

Page 56: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Future developments

Future developments

Page 57: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

I’ve seen the future …

• Verticalisation & specialisationwithin and between networks

• Pairing offline and online• Pairing facts and emotions• Real time (mobile revolution)• Real place (GPS and RFID)• Followers & fans everywhere• Content syndication• Portable (sport) identity

Page 58: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

I’ve seen the future …

Page 59: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Always in tune

Page 60: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Technique couples offline & online

Page 61: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Echangable & open content

Page 62: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Conclusions

• Sport is an experience• Online media improve sport experience• A very young market + not many commercial

successes• Growth of sport communities not a given• Not all segments of SSM are represented• National room for differentation• Sports have the future

Conclusions

Page 63: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

About me

Gijsbregt Brouwerwww.brightguys.nlwww.linkedin.com/in/gijsbregtwww.marketingfacts.nl/pages/bloggers/

#Gijsbregt%20Brouwer

Page 64: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Discussion