space, place and engagement with digital

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22 July 2014 UXPA Conference London 2014 Imeh Akpan Space, Place and Engagement with Digital

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!22 July 2014 UXPA Conference London 2014 !Imeh Akpan!

Space, Place and Engagement with Digital

The virtual is surpassing physical experiences.

http://www.youtube.com/watch?v=OINa46HeWg8

How might technology enhance our physical experiences rather than distract us from it?

The City as an Interface

http://heretotherepublishing.com/blog/?p=2052

Comparative Feedback in the street: Exposing Residential Energy consumption on House Facades!Vande Moere et al, ACM Interact 2011

http://uva.co.uk/work/origin

2011

http://incandescentcloud.com/aboutcloud/

2012

http://uva.co.uk/work/hereafter

2007

HOW?

1

2 Communicate interaction modes

3 Encouragpublic

Capture passer-by attention.

http://trappedmagazine.com/2013/02/26/interactive-nike-advertising-at-selfridges/

http://www.sanceau.net/?page_id=40

1Shadow Wall

10Differing Locations

1647Logged Interactions

30Interviewin situ

Shadow Wall

Musical Cloakroom: http://imehakpan.com/work/project/musical-cloakroom-hack-the-barbican-2013/

How can digital products within public spaces capture human attention?

1

Spatial structure is important to the visibility of public displays and artefacts.

Space Syntax!Isovist

Appreciation of public displays and artefacts is limited by physical proximityand the relevance of the content.

The study showed that people do notice from afar.

How can digital products within public spaces capture human attention?1

- Appreciation of public displays and artefacts is limited by physical proximity and the relevance of the content.

- Spatial structure is important to the visibility of public displays and artefacts.

Salience is not sufficient in communicating interactivity.

How can digital products within public spaces communicate interaction modes?

2

Dance Studio

Main cloisters of the university campus

Create opportunities for Incidental interaction.

The “Honey-pot” effect provides opportunity to communicate interactivity through social learning.

Consider Spatial Organisation when designing for social interaction.

http://www.specialmoves.com/home/donut-pong

Physical form and affordances is important.

How can digital products within public spaces communicate interaction modes?2

- Create opportunities for Incidental interaction.

- The “Honey-pot” effect provides opportunity to communicate interactivity through social learning.

- Consider spatial organisation when designing for social interaction.

- Physical form and affordances is important.

How can digital products within public spaces encourage public engagement?

3

Place, as a social construct is not experienced uniformly by all people in the same location.

Reduce Apprehension.!- Complement social perception. - Knowledge can help reduce uncertainty. - Progressive disclosure - Design familiarity and comfort.

http://greyworld.org/archives/572

Comperes help legitimise the activity and provide a rationale for participation

http://www.youtube.com/watch?v=fW8amMCVAJQ&feature=kp

Emergent champions play an important role in making interaction socially acceptable and valued.

- Space !- Salience!- Proximity!- Content

- Incidental interaction.- “Honey-pot” effect- Spatial Organisation- Physical form- A

- Reduce Apprehension.- Comperes- Emergent champions

Capture passer-by attention?

1

Communicate interaction

2

Encouragpublic engagement

3

Thank you

[email protected] @Imeh_akpan http://www.imehakpan.com slideshare.net/imehakpan967