sims 213: user interface design & development marti hearst tues, jan 17, 2006

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SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

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Page 1: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

SIMS 213: User Interface Design & Development

Marti HearstTues, Jan 17, 2006

Page 2: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

Alternative names for this course

User Interface Design, Prototyping, and EvaluationHuman-computer Interaction

Page 3: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

Why is HCI Important?

It can determine who becomes president of the USA!

Page 4: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006
Page 5: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

A Related Problem

Evaluate the figures in a research paper

Page 6: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

A Related Problem

What’s wrong with this table?

Redesign: add space between the columns.

Page 7: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

Palm Beach Phone Book (a joke)

Page 8: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

Problems

The instructions are misleading – Use of the phrase “vote for group” is misleading

• Should say “vote for one”– Instructions only on lefthand side

• Implies righthand side is different

The interleaving of holes is misleading– Only the president page has this layout– Other offices are one per page (with appropriate instructions)

The sample ballot looks different– No holes – the source of the problem– Did not lead to complaints

Page 9: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006
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Other Issues

People vote infrequently– Have to re-learn the system each time

Rushed, uncomfortable circumstancesPalm Beach Demographics: Elderly

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How to know if it will work?

Test out the design!– Have real people use it!– Try to match the appropriate demographics– Even a few tries can turn up major problems

Page 15: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

An Informal Usability StudyBarbara Jacobowitz, CHI-WEB, Nov 10, 2000

“I was able to print 10 different sample ballots from various sources. Last night, I ran them all by my mother (81) and a group of her friends (70-something to 80's). All are bright, literate, and none are legally blind.

They did reasonably well on 9 of the ballots. On one, 6 marked it incorrectly and didn't realize it, 2 did it correctly, but very slowly, and 2 had to ask me what to do. Guess which ballot it was?.”

Page 16: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

More Formal Refs

Electronic voting system usability issues BB Bederson, B Lee, RM Sherman, PS Herrnson, RG., CHI 2003 https://drum.umd.edu/dspace/bitstream/1903/1238/1/CS-TR-4414.pdfThe Unconsidered Ballot: How Design Affects Voting Behavior. SK Roth - Visible Language, 1994 - eric.ed.gov Visible Language, 28, 48-67Disenfranchised by Design: Voting Systems and the Election Process,SK Roth - Information Design Journal, 1998 http://stcsig.org/usability/topics/ballot/roth1998.pdfMisvotes, undervotes and overvotes: The 2000 presidential election in Florida,- A Agresti, B Presnell - Statistical Science, 2002 –

http://www.projecteuclid.org/Dienst/UI/1.0/Summarize/euclid.ss/1049993202Law and Data: The Butterfly Ballot Episode, HE Brady, MC Herron, WR Mebane, JS Sekhon, KW … - PS: Political Science and Politics, 2002 -

Page 17: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

Josephine Scott, CHI-Web, Nov 10, 2000

“I spent fifteen years making the voting process accessible and usable for all…

Usability standards must be higher for voting than any other function for the most obvious reasons. Users--in this case, voters, share the need for the clearest of design and instruction to cast a vote properly. Many do not speak English well, or see well, or are able to decipher difficult design cognitively, but they may be able to make as informed a choice for president as our snobbish "experts" who don't see a problem. …

Page 18: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

Josephine Scott, CHI-Web, Nov 10, 2000

“Bad design like this exacerbates the problem. The glib notion that "there is no problem because you can see the arrow" or that voters who made this mistake must be stupid shows a lack of compassion. Let me suggest that it is simple compassion for the user that informs usability expertise. …”

Page 19: SIMS 213: User Interface Design & Development Marti Hearst Tues, Jan 17, 2006

Blaming the User

A huge step backwards:– Cokie Roberts (appearing on David Letterman)

“stupidity is not an excuse”

Well-designed user interfaces do not present situations in which it is easy to make mistakesAlan Cooper’s mantra: software should not humiliate the userIn this class we assume: if the user does something “wrong,” it is usually the fault of the system designer

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Administrivia

Course TA: – Andrew Fiore

Please sign up on email list– Use my.sims.berkeley.edu – Email majordomo@sims with the one line message:

• Subscribe is213– Note that you can only email to the list successfully from the address(es)

you sign up with.

Office hours:– Will be twice a week– No need to make appointments, just come– I will email the class if I can’t be there

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Readings

Do indicated readings before the class

Required:– Course Reader

University Copy2425 Channing Way, Berkeley, CA 94704510-549-2335

– Jakob Nielsen’s Usability Engineering– Johnson’s GUI Bloopers– Norman’s The Design of Everyday Things– Cooper’s The Inmates are Running the Asylum

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Course Schedule (Tentative)

Intro to HCIUI Design Cycle, User-Centered DesignGoals, Personas, Task Analysis, ScenariosPrototypingDesign TechniquesHeuristic EvaluationCognitive Issues and Human AbilitiesModesMidtermUsability TestingResearch Topics

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WARNING:

THIS CLASS IS A LOT OF WORK!!!!

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Project / Assignments Schedule Dates shown are the week the item is due

Project proposals (3rd week)Project personas and goals (5th week)Scenarios, tasks, and initial sketches (6th week)Lo-Fi prototype and test (8th week)Individual Assignment (9th week)Midterm (10th week)[Spring Break]First interactive prototype (11th week)Class presentation (11th week)Project heuristic evaluation (12th week)Second interactive prototype (13th week)Usability test (15th week)Class presentations (15th week)Third prototype and project writeup (Finals week)

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Administrivia

Grading: – Individual assignment: 20%– Midterm: 30%– Project:

• Many milestone assignments – required, must be done on time, but not graded – will receive comments/feedback instead.

• Final project gets a grade at the end – counts 50%

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Assignment

Start thinking about projects and team membersLook at previous years’ projects– http://www.sims.berkeley.edu/courses/is213/s05/projects.html– http://www.sims.berkeley.edu/courses/is213/s04/projects.html– http://www.sims.berkeley.edu/courses/is213/s03/projects.html– http://www.sims.berkeley.edu/courses/is213/s02/projects.html