service innovation and service design with at-one and smaply · • innovation refers to...
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Technology for a better society 1
Lecture INF5120
February 9th 2015
Arne J. Berre and Marika Lüders
Service innovation and service design
With AT-ONE and smaply.com
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INF5120 - Lecture plan - 2015
� 1 (19/1): Introduction – MDA principles, class models, EA, BAE, SAE, MDE� 2 (26/1): BAE-1: BM, VDML, BMC/VPC,– Strategyzer, Oblig 1&2 intro, establish groups� Guest lecture, Prof. Peter Lindgren, Aarhus University, Sensing Business Model� 3: (2/2): MDE-1 Method Engineering, Essence, Process/Practices for BE and SE– Symphonical� Guest lecture, Bjørn Haugland, CEO, Symphonical, The Symphonical platform� 4 (9/2): BAE-2: Service Design – AT ONE, Smaply, ExperienceFellow� 5 (16/2): BAE-3: EA, BA, BPMN, VDML, Class/Term models- MagicDraw and Cameo Enterprise
Guest lecture, Ragnhild Halvorsrud, SINTEF, Visual Service Design language� 6 (23/2): BAE-4: Agile user stories and use cases – Symphonical/MD&Cameo� Guest lecture, Brian Elvesæter, SINTEF, Software Process Modeling and Enactment� 7 (2/3): BAE-5: User experience and Interaction/UI Design– Balsamiq and WebRatio installation� Guest lecture, Amela K, SINTEF, User Experience Design� 8 (9/3): SAE-1 IFML and Webratio and Mobile App development, Oblig 2 intro� 9 (16/3): SAE-2 Domain/information modeling – more IFML – Server development, Oblig 1
delivery and presentations� Guest lecture, Vidar Mortensen/Assulv Tønnesland, SunSense, Evje, Norway� 10(23/3): MDE-2 Metamodels, EMF, Oblig 3 intro� EASTER� 11(13/4): MDE-3 Graphical Editors – Sirius Oblig 2 delivery and presentations� 12(20/4): MDE-4 Model transformations � 13(27/4): SAE-3 Non functional requirements� 14(4/5): SAE-4 Service modeling - Oblig 3 delivery and presentations� 15(11/5): MDE-5: EA and DSL examples – future MDE� 16(18/5): Conclusion – preparation for the exam
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INF5120 - Obligs- 2015
� 1 (19/1): Introduction – Presentation of teaching assistants� 2 (26/1): Strategyzer demo, Oblig 1&2 intro, establish groups� 3: (2/2): Symphonical demo, Oblig 1 SenseIT text, finalise groups� 4 (9/2): Smaply demo, Oblig 1 App demo, Group: Strategyzer BMC/VPC, Symphonical plan� 5 (16/2): MagicDraw and Cameo Enterprise demo, Group: Smaply� 6 (23/2): Balsamiq demo, Group: MagicDraw BPMN process, UML class diagram� 7 (2/3): Symphonical/MD&Cameo, Group: User stories/Use cases templates, Symphonical� 8 (9/3): IFML and Webratio and Mobile App development demo, Oblig 2 intro, Group: Balsamiq� 9 (16/3): Webratio II, Oblig 1 delivery discussion and presentations� 10(23/3): EMF and Sirius demo� EASTER� 11(13/4): Sirius demo II, Oblig 2 delivery and presentations� 12(20/4): Sirius support� 13(27/4): Sirius support� 14(4/5): Oblig 3 delivery and presentations� 15(11/5): Oblig 3 discussions, Earlier exams� 16(18/5): Earlier exams
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Business analyst Service designer Interaction
designer
Software Engineer ESSENCE
Customer
segments, key
partners
Actors, (Value
network, Personas,
stakeholder map)
Personas Use case actor Stakeholders,
Team
Customer Pains and
Gains
Needs (wants,
desires)
Participatory design Requirements
Value proposition –
Gain pr./pain relei
Offers Goals in user
stories-use cases
Opportunity
(service/customer
journey)
Process -
Channels Touchpoints User Interaction, UI
Dialogue
User stories and use
cases
Relationships Experiences User Experiences
Value proposition –
products/services
Concept Software system,
product, service
Value fomulae –
cost and revenue
Key Activities and
Key Resources
Work to be done
and Way of
working
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Relevant Essence-related practice descriptions
5
• Business Model Canvas design - Strategyzer
• Value Proposition Design - Strategyzer
• AT ONE Service Design Workshops – Symphonical SomeOne SPEED
• Service Journey designs – Smaply, ExperienceFellow
• Vocabulary, Terminology, Information, Ontology designs - MagicDraw
• User Story and Use Cases
• Business Process Modeling with BPMN 2.0
• UI Mockup/Concept designs – Balsamiq
• Scrum development practices
• IFML based developmnet – WebRatio
• Graphical Editor design – Sirius
• …..
See also http://inf5120.modelbased.net/
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CSI – Center for Service Innovation
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8 years, 2011-2017
Budget: 160 MNOK
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Authors:
Marc Stickdorn,
Jakob Schneider
11
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ExperienceFellow
14
http://vimeo.com/34160910
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Customer Journey & adapted BPMN
15
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What are services?
“those industries which effect transformations in the state
of material goods, people themselves, or symbolic material
(information)” (Miles, 1993: 656)
IHIP: Other earlier attempts to define services typically
point to the specific characteristics of services: services are
intangible, co-produced with customers (inseparability) and
characterized by hetereogeneity and perishability
(Fitzsimmons & Fitzsimmons, 2000; Gallouj & Weinsten, 1997; Hertog, 2000).
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• IHIP as definition criticized by Edvardsson et al. (2005):
• Instead: see service as a perspective on value creation (rather than a
category of market offerings), where the focus is on value-in-use through the
lens of the customer.
• instead of focusing upon inseparability, they suggest that co-creation of value
with customers is key. The basis for characterizing a service is formed by the
interactive, experiential and relational nature of the service.
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What are services?
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• Gallouj et al. (2009: 163) define the delivery of a service as “the simultaneous
employment (and relationship) of technical characteristics (material and immaterial)
and competences (internal and external) ultimately used to produce the service (or
final) characteristics”.
• Innovation refers to change-processes affecting one or more of these elements.
Service innovations do not simply refer to changes in the characteristics of the service
product, but also relate to aspects such as service product distribution, client
interaction and quality control (Hertog, 2000)
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What is service innovation?
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Service innovation dimensions:
1. The service concept, i.e. the characteristics of the service that is offered;
2. The client interface between the service provider and its clients/customers, in
which clients are often involved in the actual production of the service product;
3. Service delivery system and organisation; i.e. internal organisational
arrangements required for offering services;
4. Technological options, with the role of technology varying from facilitating
innovation to pushing/driving innovation.
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Hertog's (2000) four-dimensional innovation-model
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Service innovation
dimensions
• The service concept
(value proposition
• Customer needs,
experiences and
competences.
• Service touchpoints.
• Service production and
delivery system
• Value-network
• Regulation and
legislation
• Behaviour of
competitors
• Technological options.
Include relevant
resources, actors and
stakeholders with
regard to customers,
back-office, front-office,
value networks,
regulations,
technologies, and
service interface
touchpoints (potential
areas for innovation).
Service innovation
dimensions
• The service concept
(value proposition
• Customer needs,
experiences and
competences.
• Service touchpoints.
• Service production and
delivery system
• Value-network
• Regulation and
legislation
• Behaviour of
competitors
• Technological options
Implement
From idea to final
launch of a refined
or new service.
Select
Commit resources
to strategically
selected innovation
processes.
Scan and search
Pick up signals
about potential
innovations from
the environment.
REFLECT AND LEARN
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• A strong focus on services as experiental in nature: that is, we experience services
more than we consume them.
• How to create a complete and holisitic service experience for customers
• � Strong incentive to understand customer needs and experiences
• Basis for working with service innovation.
21
User-centeredness typical for service innovation thinking
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• The point is not necessarily to ask customers what kind of services or service
innovations they want (which they might not know),
• but for service providers to understand who the customers are, how they experience
the offerings at important touchpoints, and how existing services and potential
service innovations comply with explicit and latent customer needs.
22
Include users: why and how
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• Being self-centered is easy and natural.
• But: as service-provider, designer or researcher you do not represent users.
• We need tools, methods and techniques for including the user in the service
innovation process. Either directly or indirectly.
23
Self-centered vs. user-centered design
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SERVICE DESIGN
DEFINITION
-
• “Design for experiences
• that happen over time
• and across different
• touch-points ”.
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SERVICE DESIGN
MENTALITY
-
“Try to design the experience
before you spend time on designing
the processes and technology
needed to eventually run the service.”
LIVE|WORK
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• Personas
• Desired user experience from the service
• Customer, Service, User journey
• Touchpoints
• Storyboard
• Evidencing
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• Previous slides refer to concepts and frameworks proposed in management literature
• From a service designer and interaction designer perspective, concepts such as
service-journey and touchpoints are prevalent, enabling service providers to visualize
the service as experienced by customers.
• The customer or service journey is metaphor used by design and consultancy firms as
well as service providers for mapping the complete service experience across
touchpoints between the service provider and the customer (Voss and Zomerdijk (2007).
• Customer insights constitute a particularly important driver for innovation.
28
Service design
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• The “service industry” accounts for around 75% of the Western economy (currently)
• Services are rarely designed with the same care and attention to detail as products.
• Better designed services lead to greater customer loyalty - from customers who pay
more! - and more efficient business processes.
29
Why design services?
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AT-ONE
30
(Be AT-ONE with your customer …)
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32
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• Actors: services are delivered by a collaboration of actors in a value network.
• Touchpoints: Services are delivered across multiple touchpoints (e.g. mobile phone,
terms of service, help-desk) over time.
• Offering: Services are usually based upon a core offering. Received offering does not
necessarily reflect the projected offering.
• Needs: Services need to comply with explicit and latent customer needs, wants and
desires.
• Experiences: Services are experiental in nature, and can be designed and staged.
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The AT-ONE method for working with service design
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ACTORS
34
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• Services are delivered by a collaboration of actors in a
value network
• An actor is typically a person, entity, enterprise or
organisation.
• Combined they create a value-network – values move
between the actors.
35
Actors
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Actor tools
• Update list here …
36
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Actors that customers value
37
• Get customer insights and develop personas
• Develop customer value maps (functional, emotional, self expressive, idealistic)
• Smaply Personas and Relationships
• Introduce theme and goal
• Look at the Smaply diagrams
• Ask questions to generate new service offerings -
• Generate ideas for each question
• Prioritise the best ideas
• Fill out insight cards
• Sum up, discuss and conclude with ideas
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Play acting the future – trend based actor combinations
• List up major future trends
• Paper, post its walls
• Introduce theme and goal
• Go through the major trends
• Mega map walk through
• Pick a trend
• Who should be collaborators for this
• Create idea cards
38
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Reconfigure your actor network
• List up major future trends
• Paper, post its walls
• Introduce theme and goal
• Go through the major trends
• Mega map walk through
• Pick a trend
• Who should be collaborators for this
• Create idea cards
39
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• We need data that convey how users experience a service throughout the service-
journey.
• We need data on user needs, perceptions of offering, experience.
• Can be based on a massive amount of data, thus we need a method for presenting
the data and working with users or representations of users in service design
processes.
• Working with personas represents one such method
40
Service design as a user-centered approach
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The Mega Map – Value Network (from BMC also)
CUSTOMER, PROVIDER, COMPETITORS - VALUE NETWORK – As Is – and – To Be
• Customer and list important actors – greatest influence together – Ideas/Insights
• Provider – important when delivering a service (Key Partners) - Ideas/Insights
• Competitors – actors - similarities and differences
• Q: What Can be – To be ideas?
• Can we change/substitute actors ?, what could the offering be if we collaborated
with Y,
• Generate ideas:
• Insight cards
• Document and distribute
41
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NEEDS
42
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Needs
• Services need to comply with explicit and latent customer
needs, wants and desires.
• Must often be derived from in-depth studies of user-
experiences (based on e.g. interviews, observations).
• Uncover and understand both Expressed (explicit) and
Hidden (latent) needs.
• Don't listen blindly to your customers. (See, Hear and Be,
describe through Personas)
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Needs – Wants - Desires
• Need: Circumstances in which something is necessary. Linked to Maslow's Needs
hierarchy – survival, esteem (respect), self actualisation (self identity)'
• Wants: A wish to aqcuire new available solutions (What is the needs behind the
wants ?)
• Desires: Wants that are so important that they stimulate action. Influenced by
culture.
44
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Co-design with customers
• Create an interview guide
• Print the service journey
• Prepare Idea cards and insight cards
• Introduce them to groups of 3-5 people
• Interview the customer and make notes
• Everyone reads the interview notes
• Highlight interview elements – post it notes
• Compare post it notes and generate ideas
• Present ideas related to the service journey
• Prioritise the best ideas
• Filll out insight cards
45
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Expressed needs are defined as the
needs a customer is aware of, and therefore, can
express.
Narver, J. C., Slater, S. F., & MacLachlan, D. L. (2004).
46
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Latent needs are needs that the
customer is unaware of, and which are not in
her/his consciousness.
Narver, J. C., Slater, S. F., & MacLachlan, D. L. (2004).
47
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Always consider the expressed needs of customers.
For attracting and retaining customers in the prolonged perspective
as well as for gaining a unique market position, a business must
move beyond the expressed level to the latent needs of their
customers.
(Narver, Slater, & MacLachlan, 2004)
Incremental vs. radical innovations.
48
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Leading companies can beheld captive by their customers if they listen to
closely to what they claim they want and need.
Christensen, Clayton (1997). The Innovators Dilemma
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The disk-drive industry (Christensen)
The 5.25 inch architecture did not
address the perceived needs of mini-
computer manufacturers at that time. On
the other hand, the 5.25-inch drive had
features that appealed to the desktop
computer market segment just emerging
in the period between 1980 and 1982.
(…) They offered a different package of
attributes valued only in emerging
markets remote from, and unimportant
to, the mainstream.
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• The purpose of customer input and interaction is not necessarily (or at all) to ask
customers what types of services (in the form of ultimate solutions) they want, but to
understand their context, service experiences and current problems, and
consequentially how to design services that comply with the uncovered customer-
context (cf. Alam, 2006; Ulwick, 2002).
• Need to distinguish between ways of involving customers : how customers are
involved (e.g. are customers interviewed or are they invited to participate in the
design process) and for what purpose (e.g. are customers asked to suggest ultimate
solutions or merely asked questions concerning how they experience a service)?
51
Involving users: Why and how
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Tor: A quality-oriented insurance-customer
Tor is 55 years old and lives in a terrace
house from 1930 on Slemdal.
He’s divorced and has a 25 year old son
and a 27 year old daughter. He is very
energetic and talkative.
Tor worked as a journalist for several
years. He now works as a strategic
communication consultant. He works a
lot, often 50 hours a week.
Interests: Of all things, Tor is
particularly interested in
gardening. His winter
garden and garden bulge of
plants and flowers, and he
owns a well maintained
green house.
In his basement, Tor has a
full wine-collection. He
loves to wind down after a
hectic work-day with a glass
of wine and a good (quality)
TV series. He also always
has a long list of books to be
read, and he enjoyd novels
as well as factual prose.
Tor also loves travelling,
particularly in Europe. His
children are then happy to
move home temporarily to
look after his garden (and
well-equipped wine-cellar).
Through his work-life and career
Tor has established an extensive
social network of friends and
acquiantances. He spends time
with them as often as possible.
Regularly, social time is
combined with work-out time,
preferrably playing squash at
the local training centre.
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Tor is strongly opinionated when it comes to what he requires
from a quality insurance company:
”In our hectic and technical world, human competence,
knowledge and closeness is crucial. Hence, I want a personal
contact I can call. And I expect and require that Gjensidige
actually pays a visit, you need to know what you are insuring.
Because, now everything is based on a table depicting what
sort of house and car you have. I mean, there’s nothing
personal left, everything has been systematized. There’s no
room for human comprehension.”
”Insurance companies always talk about the price. Yes, but cut
the crap, I don’t care about the price. I want to know what I
have insure and what is actually covered. My home is the
most expensive thing I own, it represenents millions of
kroner.”
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• Tor is a persona:
• He has been developed on the basis of
interviews with 6 insurance customers.
• Tor represents a typical archetype with
common characteristics: family, grown-
up, significant amount of valuables at
home, rather expensive habits,
resourceful
55
Tor is a persona
Hjemme Ute
Fritid
4, 5 1, 2, 36
Misfornøyd Fornøyd
Tilfredshet med Gjensidige
4, 5 1, 2, 36
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Needs tools
• All-in-One: Co-design with customers
• Be the customer (self etnography)
• Extracting needs from interviews
• Uncovering needs through interviews
• Working with personas
• Designing the ideal service for a chosen persona
• Online ideagoras (Dell's IdeaStorm, Induct Innovation community)
56
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Personas are tools to think and discuss with:
• They make expectations and knowledge about real users manifest so that service
designers are able to talk about customers/users in a meaningful way.
• Enables a process where you can design for a smaller sample of users that still
represent important customer segments.
• Makes it easier to emphatize with customers, and makes the customer
experience appear more lively and real.
58
Why personas?
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http://guide.smaply.com/
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Create a new project
60
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Personas and Stakeholders
61
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Stakeholder Map
62
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Relationships
63
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SMAPS
64
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SAS: What do we actually do when we travel?
Check-in
Lounge GateIn-flight
Baggage Claim
“Moments of Truth” by Jan Carlzon (1989)
Slide: Ragnhild Halvorsrud, VISUAL project
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Ringer kundeservice,
kommer ikke framRinger kundeservice, får beskjed om
at pakke med erstatningsmaskin vil
bli tilsendt
SMS fra posten om at pakke kan
forventes på døra om 1 uke
Sjekker pakke-
sporing på web
SMS: pakke
ankommer idag,
sjåfør ringer
Sjåfør ringer, kommer om
1 time
Pakke overlevert på
døra
Leverer pakke på posten
SMS fra posten om at pakke kan
forventes på døra om 1 uke
SMS: pakke
ankommer idag, sjåfør
ringer
Sjåfør ringer, kommer om
1 time
Kunde ser på pakkesporing
på web
Pakke overlevert på
døra
SMS
SMS
SMS
SMS
Visualizing a
service journey
Slide: Ragnhild Halvorsrud, VISUAL project
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Journey Map
67
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OFFERINGS
68
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• Services are usually based upon a core offering.
What is this offering?
• The offering is a promise on several levels:
• About the organisation/company (culture,
history, values, vision).
• What is offered (price, function, usefulness).
• Emotional and cultural associations.
• ≈The DNA of the company
69
Offerings
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• Customers assess, accept or decline the projected
offering, based on a number of internal processes,
e.g.:
• What is this offering?
• What does the company promise?
• Do I believe them?
• Do I like them (the company)?
• Does it fit with my values?
• Can others offer something similar?
70
Offering
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Designing brand-based offerings
• The offering is what differentiate the company from other companies
• Offerings are becoming platforms
• Norwegian (airline, bank, mobile, ….) (Virgin, Amazon, ..)
• The need for emotional connection (emotional, self expressive, idealistic)
71
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Offerings Tools
• Services over time (time cycle over a year ++)
• Brand bullseye (brands that our customers like …)
• Forced association (How can we simplify xy ?)
• If X offered your service ?
• Know yourself
• Mind the gap – offerings vs company image vs values
• On-brand, Off-brand - linking service to brand
• Target Experience
• Value-based Offerings
• …
72
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TOUCHPOINTS
73
Ref. lecture 7 on UI and User experiences
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• Touchpoints represent points of contact between
service provider and users.
• Services are delivered across multiple touch-points
(e.g. mobile phone, terms of service, help-desk) over
time.
74
Touchpoints
Touchpoints are the multiple points of contact (direct or indirect) through which
a customer experiences a service offering. The sum of touchpoint experiences form
the customer's experienced value of a service offering (and impression of its provider).
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• Any point of contact between a
service provider and their users.
• The tangible elements of a service –
everything that a person accessing
the service sees, hears, interacts
with.
• Includes points of contact beyond the
control of the service provider (e.g.
3rd parties, unofficial Facebook
pages).
75
Touchpoints
http://www.service-innovation.org/?p=349
(AT-ONE)
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See the electronic version of the Touchpoint cards.
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Interaction Design
78
Interaction Designers focus on the touch point designs – and dialogues.
Ref. UiO and SINTEF Gemini center for User Experience (and related courses):
http://gemini-centre-user-experience.origo.no
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EXPERIENCE
79
Ref. lecture 7 on UI and User experiences
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• Services are delivered and experienced (over time)
(�Service-journey)
• Do we like or dislike a service?
• Why/why not?
• How should these experiences be designed?
• Incorporates/integrates previous lenses
80
Experience
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CONCEPT and
EVIDENCING
81
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Describe
concept
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The AT-ONE processPhase 1 Phase 2 Phase 3