resume - vivek embrandiri

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VIVEK EMBRANDIRI [email protected] | (213) 377-4524 | Los Angeles, California GitHub | LinkedIn | Website OBJECTIVE A challenging and rewarding full-time role that will enable me to carry out pioneering advancements in Software Development EDUCATION University of Southern California Los Angeles, California Master of Science in Computer Science May 2016, CGPA 3.92/4.00 Visvesvaraya National Institute of Technology Nagpur, India Bachelor of Technology in Computer Science and Engineering May 2012, CGPA 8.38/10.00 SKILLS Programming and Scripting Languages: C++, Java, C, Ruby on Rails, Python, Android development Game Development: Unity, Unreal Engine, Cocos2D EXPERIENCE Heavy Iron Studios Los Angeles, California Programming Intern September 2015 – December 2015 Building a Match-3 mobile game (similar to Candy Crush Saga) using Unity 5 Amazon Seattle, Washington SDE Intern May 2015 – August 2015 Developed a Tolerant Reader library in Ruby on Rails to: Dynamically render JSON entities on Amazon’s internal websites, while using a predefined SDL schema to enhance the data Prevent internal website crashes and reduce production support overheads Goldman Sachs Bengaluru, India Associate Program Analyst June 2012 – June 2014 Developed and supported applications for Traders, Sales people and Strategists dealing in Emerging Markets’ Fixed Income Currency and Commodities. My work was mainly in Slang, a GS-proprietary scripting language running on a C++ framework. Remodeled an automatic trade-booking engine written in C++ to support new products on the Moscow Exchange Reconfigured a Java-based Broker Data Feed dashboard to bring Emerging Markets Traders on board Improved a process-monitoring dashboard that keeps track of automatic pricing and risk calculation processes running at the end of a Trading day, to make it predict process failures more efficiently PROJECTS Swarm, a Multiplayer Role-Playing Game with Insectoid characters (USC Fall 2015 and Spring 2016 semesters) Website Swarm is a Role-Playing Battle Arena in which a player controls an Insectoid character and marshals his/her troops to defend one’s own and conquer others’ bases. The game is being built for PC using Unreal Engine 4. InstaRailed, a fast-paced First Person Shooter (USC Fall 2015 and Spring 2016 semesters) Website InstaRailed is a Multiplayer FPS game with diverse shooting and strategy elements. The game is being built for PC using Unity 5. The Fortress, an iOS tower-defense strategy game (USC Fall 2014 semester) YouTube video The Fortress presents a 2D battlefield in which the player will have to defend his/her fortress from oncoming enemies. The game was built for iPhone using Cocos2D. Maze Runner and Sniper Wars, games built on Prime Engine (USC Fall 2014/Spring 2015 semesters) Maze Runner, Sniper Wars Maze Runner is a Role Playing Game incorporating physics, artificial intelligence, animations and a particle system. Sniper Wars is a networked First Person Death-Match game. It functions as a “dedicated server-thin client” model. Both games were built for PC, Xbox 360 and PS Vita using Prime Engine (a Game Engine developed at USC). Farmbook, a Social Life Network on Android (VNIT Senior year 2011-12) Thesis, GitHub Farmbook is an Android app that would enable illiterate farmers to gather information about farming techniques. The app focuses on minimizing textual data and incorporating pictures, audio instructions and voice input/output. ACTIVITIES Volunteered for welfare organizations like Oxfam, HelpAge India and CUPA at Bengaluru

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Page 1: Resume - Vivek Embrandiri

VIVEK EMBRANDIRI [email protected] | (213) 377-4524 | Los Angeles, California

GitHub | LinkedIn | Website

OBJECTIVE

A challenging and rewarding full-time role that will enable me to carry out pioneering advancements in Software Development

EDUCATION

University of Southern California Los Angeles, California Master of Science in Computer Science May 2016, CGPA 3.92/4.00

Visvesvaraya National Institute of Technology Nagpur, India Bachelor of Technology in Computer Science and Engineering May 2012, CGPA 8.38/10.00

SKILLS

Programming and Scripting Languages: C++, Java, C, Ruby on Rails, Python, Android development Game Development: Unity, Unreal Engine, Cocos2D

EXPERIENCE

Heavy Iron Studios Los Angeles, California Programming Intern September 2015 – December 2015

Building a Match-3 mobile game (similar to Candy Crush Saga) using Unity 5

Amazon Seattle, Washington SDE Intern May 2015 – August 2015 Developed a Tolerant Reader library in Ruby on Rails to:

Dynamically render JSON entities on Amazon’s internal websites, while using a predefined SDL schema to enhance the data

Prevent internal website crashes and reduce production support overheads

Goldman Sachs Bengaluru, India Associate Program Analyst June 2012 – June 2014

Developed and supported applications for Traders, Sales people and Strategists dealing in Emerging Markets’ Fixed Income Currency and Commodities. My work was mainly in Slang, a GS-proprietary scripting language running on a C++ framework.

Remodeled an automatic trade-booking engine written in C++ to support new products on the Moscow Exchange

Reconfigured a Java-based Broker Data Feed dashboard to bring Emerging Markets Traders on board

Improved a process-monitoring dashboard that keeps track of automatic pricing and risk calculation processes running at the end of a Trading day, to make it predict process failures more efficiently

PROJECTS

Swarm, a Multiplayer Role-Playing Game with Insectoid characters (USC Fall 2015 and Spring 2016 semesters) Website Swarm is a Role-Playing Battle Arena in which a player controls an Insectoid character and marshals his/her troops to defend one’s own and conquer others’ bases. The game is being built for PC using Unreal Engine 4.

InstaRailed, a fast-paced First Person Shooter (USC Fall 2015 and Spring 2016 semesters) Website InstaRailed is a Multiplayer FPS game with diverse shooting and strategy elements. The game is being built for PC using Unity 5.

The Fortress, an iOS tower-defense strategy game (USC Fall 2014 semester) YouTube video The Fortress presents a 2D battlefield in which the player will have to defend his/her fortress from oncoming enemies. The game was built for iPhone using Cocos2D.

Maze Runner and Sniper Wars, games built on Prime Engine (USC Fall 2014/Spring 2015 semesters) Maze Runner, Sniper Wars Maze Runner is a Role Playing Game incorporating physics, artificial intelligence, animations and a particle system. Sniper Wars is a networked First Person Death-Match game. It functions as a “dedicated server-thin client” model. Both games were built for PC, Xbox 360 and PS Vita using Prime Engine (a Game Engine developed at USC).

Farmbook, a Social Life Network on Android (VNIT Senior year 2011-12) Thesis, GitHub Farmbook is an Android app that would enable illiterate farmers to gather information about farming techniques. The app focuses on minimizing textual data and incorporating pictures, audio instructions and voice input/output.

ACTIVITIES

Volunteered for welfare organizations like Oxfam, HelpAge India and CUPA at Bengaluru